Elvis Mazzoni

Elvis Mazzoni
University of Bologna | UNIBO · Department of Psychology PSI

Professor

About

134
Publications
69,465
Reads
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3,224
Citations
Introduction
Elvis Mazzoni currently works at the Department of Psychology PSI, University of Bologna. Elvis does research in - Educational Psychology; - Lifespan Development; - Digital R-Evolution; - Problematic and Functional Internet Use; - Robotics in Human Development.
Additional affiliations
Position
  • - Lifelong Learning (course) - Tools for Data Analysis (workshop
January 2002 - September 2002
Università di Bologna. Representación en Buenos Aires
Position
  • Network technologies in university education
January 2000 - December 2001
Università di Bologna. Representación en Buenos Aires
Position
  • ICT within university training: acquisition of cognitive abilities, teaching-learning processes and psycho-social dynamic
Education
November 2008
LinCs - University of Gothenburg
Field of study
  • Learning and information technology
January 2000 - March 2003
University of Bologna
Field of study

Publications

Publications (134)
Article
The study is part of a research whose goal is identifying what predictors determine either a positive or a dysfunctional use of Internet. The factor at stake is here social support. Specifically our study, carried out through an online questionnaire, hypothesized a moderation of Offline Social Support in the relationship between Online Social Suppo...
Article
Full-text available
Facebook is one of the most popular social networking sites. However, Facebook intrusion or addiction is a growing concern as it involves an excessive attachment to Facebook, which disrupts daily functioning. To date, few studies have examined whether cross-cultural differences in the measurement of Facebook addiction exist. The aim of this study w...
Article
Full-text available
Although Instagram is widely used among young people, it has only recently caught researchers’ attention. Following the perspective of the I-PACE model, the present study examined the relationship between neuroticism and problematic Instagram use (PIU) in Italian university students who had an Instagram account. We assumed that the relationship bet...
Preprint
Full-text available
Although Instagram is widely used among young people, it has only recently caught researchers' attention. Following the perspective of the I-PACE model, the present study examined the relationship between neuroticism and problematic Instagram use (PIU) in Italian university students who had an Instagram account. We assumed that the relationship bet...
Article
Digital media addiction limits face-to-face communication, which can have negative effects on the subjective wellbeing of individuals. However, the effect of digital media addiction on subjective wellbeing has not been adequately explored, and it is recommended in the literature that the role of mediating variables related to social life should be...
Article
Full-text available
In education, the term “gamification” refers to of the use of game-design elements and gaming experiences in the learning processes to enhance learners’ motivation and engagement. Despite researchers’ efforts to evaluate the impact of gamification in educational settings, several methodological drawbacks are still present. Indeed, the number of stu...
Conference Paper
This proposal presents a smartphone App aiming to improve human well-being when using digital Applications. Based on nudge theory, the Waitasec App aims to change human dysfunctional behaviors activated using specific Digital Applications, such as Social Networking Systems. This proposal presents the trial study of the App with 13 participants aske...
Article
Despite the significant emphasis placed on incorporating 21st century skills into the educational framework, particularly at the primary level, recent scholarly works indicate considerable variation in the implementation of these skills across different countries and regions, suggesting a demand for further research specifically focusing on primary...
Article
Full-text available
Introduction As being an initiating actions and resisting short-term temptations, self-control is negatively related to digital media addiction. However, many studies indicate that there are variables that may mediate this relationship. The present study investigated the mediating role of media multitasking and time style in the relationship betwee...
Article
Full-text available
This study analyses the role of social support in Internet use, focusing on when it leads to problematic or functional use in male and female adolescents. Three research hypotheses state: (1) when offline social support is low, online social support leads to a problematic Internet use; (2) when offline social support is high, online social support...
Article
Full-text available
Assessing the cognitive abilities of students in academic contexts can provide valuable insights for teachers to identify their cognitive profile and create personalized teaching strategies. While numerous studies have demonstrated promising outcomes in clustering students based on their cognitive profiles, effective comparisons between various clu...
Article
While much has been reported about the negative consequences of the pervasive presence of information and communications technologies in consumers' everyday lives, the present research enriches the literature on problematic internet use by applying the cognitive-behavioral model in a consumer context, creating a bridge between marketing and psychol...
Article
Full-text available
emerging adults mood regulation adults internet use COVID-19 The COVID-19 pandemic highlighted the significance of Internet use in many contexts of human life (e.g., work/study, family, and leisure), daily activities, and developmental tasks (e.g., transition to university/work) associated with specific life stages (e.g., emerging adults, 18-29 yea...
Article
Obiettivo principale di questo studio esplorativo è analizzare il rapporto esistente fra, da un lato, alcune caratteristiche individuali di studentesse e studenti della scuola secondaria di secondo grado, come autostima, benessere generale e scolastico, competenze, qualità personali percepite, supporto sociale offline e online, e, dall’altro, i ris...
Conference Paper
E-sports and online games represent an entertainment industry that before the 2020 year was characterized by an incredible development. The COVID19 emergency has further accelerated the global process of diffusion of e-sports and online games, consecrating it as the leading economic industry in the entertainment and technology sector. This paper pr...
Chapter
This research aimed, firstly, to define a conceptual model that considers potential resources/challenges (Physical, Cognitive, Emotional, Social, Material, Environmental, Digital) and describes how those influence the Internet use and modify human behavior during life transitions (e.g., changing school, finding a job). Secondly, starting on that mo...
Conference Paper
Full-text available
This study describes the research carried out in an Italian High School, from January 2021 to March 2021 considering these scopes: (i) increase students‘ awareness of intra- and extraschool successes/failures, as well as their perception of the skills acquired with a view to future expectations; (ii) observe the state of well-being perceived by stu...
Conference Paper
Full-text available
The primary goal of this study was to elaborate an integrated model on the development of Internet use behavior (including functional and not functional use) across life span, by outlining the interaction among Physical, Cognitive, Emotional, Social, Material, Environmental, Digital resources, and challenges. Moreover, since the focus was on the tr...
Chapter
A seguito della Raccomandazione Europea del 2006 (GAZZETTA UFFICIALE DELL'UNIONE EUROPEA) sono state delineate le competenze chiave per l’apprendimento permanente, ovvero quelle di cui tutti i cittadini hanno bisogno per la realizzazione e lo sviluppo personali, la cittadinanza attiva, l’inclusione sociale e l’occupazione. Alla base c’è l’idea che...
Article
Full-text available
Problematic mobile phone use can be related to negative mental states. Some studies indicate that behavioural dependency is related to variables associated with the country of origin. The aim of our study was to investigate if country indicators moderated the relationship between phubbing and psychological distress. Our sample consisted of 7,315 in...
Research Proposal
Full-text available
A Special Issue of the Journal of Media Psychology: https://www.hogrefe.com/us/journal/journal-of-media-psychology
Article
Mobile phone addiction is a robust phenomenon observed throughout the world. The social aspect of mobile phone use is crucial; therefore, phubbing is a part of the mobile phone addiction phenomenon. Phubbing is defined as ignoring an interlocutor by glancing at one's mobile phone during a face‐to‐face conversation. The main aim of this study was to...
Article
Full-text available
This observational study analyzes the effectiveness of the non-humanoid robot Ozobot as interactive-tool for school-children to enhance their potential of creative thinking. Based on the socio-constructivist theoretical background, referring to the zone of proximal development and the socio-cognitive conflict, the study compares three experimental...
Article
Full-text available
This observational study analyzes the impact of Internet use on the quality of life and well-being of the elderly. Specifically, it seeks to understand and clarify the effects of Internet use on relationships in terms of self-esteem, life satisfaction, and Online and Offline Social Support in a sample of senior and elderly Italian people (over 60 y...
Article
Full-text available
This observational study analyzes the impact of Internet use on the quality of life and well-being of the elderly. Specifically, it seeks to understand and clarify the effects of Internet use on relationships in terms of self-esteem, life satisfaction, and Online and Offline Social Support in a sample of senior and elderly Italian people (over 60 y...
Article
Full-text available
The recent model of Networked flow (NF) mapped out factors underlying optimal creative collaboration in blended spaces (physical and digital). NF conceives creativity as an evolving network bridging material and symbolic resources of the creative collaboration process at both inter and the intra-group levels. First, this model posits that optimal g...
Chapter
Smartphones are a fundamental part of emerging adults' life. The aim of this chapter is to determine which factors play a role in “phubbing” during emerging adulthood as well as to propose and test a model of this phenomenon. We tested a model of relations between phubbing, self-esteem, self-control, well-being, and internet addiction. The followin...
Chapter
Internet revolutionized our lifestyle. New generation devices like smartphones and tablets allow us to be always connected: the web represents a significant part of our days. These epochal changes bring with them questions about the potentialities and the risks of web. This chapter introduces a research whose purpose is to investigate the Onlife du...
Chapter
This chapter examines creativity by considering its social and cultural components. Starting from the Cultural-Historical Activity Theory (CHAT) approach, the objective is to describe why creativity is a socially and culturally determined process and describe some dynamics that characterize creativity in human activity systems. From this point of v...
Chapter
Internet revolutionized our lifestyle. New generation devices like smartphones and tablets allow us to be always connected: the web represents a significant part of our days. These epochal changes bring with them questions about the potentialities and the risks of web. This chapter introduces a research whose purpose is to investigate the Onlife du...
Book
Perché ci piace così tanto il “mi piace”? Perché abbiamo lo smartphone pieno di app “inutili”? Perché controlliamo continuamente sui social network ciò che fanno gli altri? I robot sono partner sociali affascinanti o inquietanti? Quanto e come l’intelligenza artificiale modificherà il nostro modo di pensare e di agire in futuro, soprattutto per qua...
Conference Paper
Full-text available
This research analyzes the effectiveness of the non-humanoid robot Ozobot as interactive-tool for school- children to enhance their potential of crea-tive thinking. The study compares three experimental condition (Ozobot Single Work, Ozobot Pair Work, and Control) in a problem-solving task (programming the robot to perform a given route in a paper...
Article
Full-text available
With the increasing popularity of new media, problems involving its excessive use have emerged. The main aim of the study was to analyze the associations between Facebook intrusion, Internet addiction, self-esteem, and life satisfaction in Italy and the USA. We administered the Facebook Intrusion Scale, Internet Addiction Test, Self-Esteem Scale, a...
Article
Full-text available
Wayfinding is one of the most important skills that children have to learn in order to safely move in the environment. One problem that 5‐year‐old children encounter with wayfinding is changing their point of view to that of another person in different position in the same environment, such as that of a person opposite them whose perspective is tur...
Chapter
Smartphones are a fundamental part of emerging adults’ life. The aim of this chapter is to determine which factors play a role in “phubbing” during emerging adulthood as well as to propose and test a model of this phenomenon. We tested a model of relations between phubbing, self-esteem, self-control, well-being, and internet addiction. The followin...
Conference Paper
Full-text available
Social networking sites have become an important means of communication used for professional, private, recreational, or information purposes. Many studies have shown that the way we present ourselves on Facebook depends on some personality dimensions. The important question is whether this relation is universal or depends on culture. The main aim...
Article
Full-text available
Increasing problems connected with excessive Internet use can be observed all over the world. Internet addiction is defined as excessive involvement in the Internet with negative consequences. The main aim of the study was to investigate economic indicators as correlates of Internet addiction. The study was conducted in nine countries. The number o...
Chapter
Internet revolutionized our lifestyle. New generation devices like smartphones and tablets allow us to be always connected: the web represents a significant part of our days. These epochal changes bring with them questions about the potentialities and the risks of web 2.0. This chapter introduces a research whose purpose is to investigate the relat...
Chapter
Internet revolutionized our lifestyle. New generation devices like smartphones and tablets allow us to be always connected: the web represents a significant part of our days. These epochal changes bring with them questions about the potentialities and the risks of web 2.0. This chapter introduces a research whose purpose is to investigate the relat...
Article
Full-text available
This research analyzes what predictors determine either a problematic internet use (PIU) or a functional Internet use (FIU) in 574 adolescents (303 females and 271 males). A cross-sectional study was proposed based on the compilation of an online questionnaire. It was hypothesized that Online Social-Support positively predicts PIU only when Offline...
Article
Pro-Ana blogs are virtual spaces where teenagers suffering from anorexia nervosa (AN) express thoughts and emotions that they cannot communicate offline. Blogs consists in diaries, personal pages about anorexia nervosa (AN) as a lifestyle and a model of self-control, even providing practical advices. This observational research aims to describe the...
Article
This research aims to verify the effectiveness of robots (MecWilly, a humanoid robot and Blue-Bot, a non-humanoid robot) as learning-partners in children that act within their Zone of Proximal Development through the Socio-Cognitive Conflict , compared to children acting with human learning-partners. The study aims to evaluate how a specific activi...
Article
Current research on trait EI in adolescents suggests that the construct impacts on several important domains of youths' psychological functioning, including school adjustment and achievement. The purpose of this study is to explore the role of trait EI and of its subcomponents, on adolescent's academic achievement. Data were collected from 321 Ital...
Article
Full-text available
This article theorises the functional relationship between the human components (i.e., scholars) and non-human components (i.e., structural configurations) of academic domains. It is organised around the following question: in what ways have scholars formed and been formed by the structural configurations of their academic domain? The article uses...
Article
The internet has become an irreplaceable instrument for people of the 21st century. In light of the Activity Theory, it can be seen as the technological part of the functional organs that augment a human’s opportunities to carry out activities and achieve specific objectives. While acting as a tool, the in-ternet can lead to the risk of an ‘inverse...
Article
Starting from the concepts of functional organ and inverse instrumentality, we present an ongoing research whose purpose is to analyze the use of social Web during the lifespan. Specifically, the research explores processes that underline a problematic use of the social Web compared with those that develop and improve human abilities through the fu...
Article
We investigated the process of Networked Flow (NF) in 10 self-selected learning teams (graduate students enrolled in an academic course on Enterprise Communication) collaborating in blended settings. The NF model suggests that teams reach maximum group creativity when participants experience high levels of flow and social presence. Moreover, the mo...
Chapter
Internet revolutionized our lifestyle. New generation devices like smartphones and tablets allow us to be always connected: the web represents a significant part of our days. These epochal changes bring with them questions about the potentialities and the risks of web 2.0. This chapter introduces a research whose purpose is to investigate the relat...
Article
Full-text available
The increase in the number of users of social networking sites (SNS) has inspired intense efforts to determine intercultural differences between them. The main aim of the study was to investigate the cultural and personal predictors of Facebook intrusion. A total of 2628 Facebook users from eight countries took part in the study. The Facebook Intru...
Article
Full-text available
This study aimed at using the Networked Flow (NF) model to investigate group collaboration in the context of musical bands. We analyzed the relationship between flow, social presence, structural dynamics and performance as they related to 15 bands in a rehearsal room. Flow was measured using the Flow State Scale; social presence was assessed with t...
Article
Full-text available
This article theorizes the functional relationship between the human components (i.e., scholars) and non- human components (i.e., structural configurations) of academic domains. It is organized around the following question: in what ways have scholars formed and been formed by the structural configurations of their academic domain? The article uses...
Data
This article theorizes the functional relationship between the human components (i.e., scholars) and non-human components (i.e., structural configurations) of academic domains. It is organized around the following question: in what ways have scholars formed and been formed by the structural configurations of their academic domain? The article uses...
Article
Full-text available
Over the last decade, research into "addictive technological behaviors" has substantially increased. Research has also demonstrated strong associations between addictive use of technology and comorbid psychiatric disorders. In the present study, 23,533 adults (mean age 35.8 years, ranging from 16 to 88 years) participated in an online cross-section...
Article
Full-text available
This paper presents an exploratory study in which a humanoid robot (MecWilly) acted as a partner to preschool children, helping them to learn English words. In order to use the Socio-Cognitive Conflict paradigm to induce the knowledge acquisition process, we designed a playful activity in which children worked in pairs with another child or with th...
Chapter
Through Social Media, like social networking sites, wikis, web forums or blogs, people can debate and influence each other. Due to this reason, the analysis of online conversations has been recognized to be relevant to organizations. In the chapter we introduce two strategic tools to monitor and analyze online conversations, Sentiment Text Analysis...
Chapter
Through Social Media, like social networking sites, wikis, web forums or blogs, people can debate and influence each other. Due to this reason, the analysis of online conversations has been recognized to be relevant to organizations. In the chapter we introduce two strategic tools to monitor and analyze online conversations, Sentiment Text Analysis...
Article
Full-text available
The main goal of this contribution is to present a methodological framework to study Networked Flow, a bio-psycho-social theory of collective creativity applying it on creative processes occurring via a computer network. First, we draw on the definition of Networked Flow to identify the key methodological requirements of this model. Next, we presen...
Article
Purpose – This paper aims to investigate the user experience of young people with video content accessed through different technological artefacts. Design/methodology/approach – To this purpose, an essay has been assigned to the pupils of two lower secondary school classes (mean age 12 years) to know their diverse types of usage of multimedia co...
Article
Full-text available
We shall all agree that Internet dramatically changed the world where we live: it cut distances and caused a revolution in the way we communicate, work deal with our daily life. By doing so Internet shaped our mindset, thus who we are, as Sherry Turkle points out in her TED talk [1]. It became therefore a major challenge of scholars gaining an unde...
Article
Full-text available
This study aimed to investigate whether Social Network Analysis is a useful method for identifying different discursive patterns in everyday classroom activities. The material analysed came from twenty teacher-led lessons that were video-recorded in small size classes in Italian public primary schools. Social Network Analysis was used to measure cl...
Conference Paper
Full-text available
The paper investigates the user experience of young people with video content accessed through different technological artefacts. To this purpose, an essay has been assigned to the pupils of two lower secondary school classes (mean age 12 years) to know their diverse types of usage of multimedia content in their everyday lives. These compositions h...
Chapter
The history of creativity in the arts, science and technology suggests that most great innovators do not work in isolation, but are part of an intellectual community in which they can share their thoughts and discoveries. In this chapter, we describe a model – “Networked Flow” – of how these creative networks are born and evolve. We first review ma...
Article
Full-text available
Social Networks Sites (SNSs) are becoming more and more prominent in everyday life. Their portability and ease of use grant them a wide diffusion, both vertically (among all social classes) and horizontally (in number), throughout the population, especially in western countries. This is not just a trend; the way in which SNSs are being used can be...
Chapter
Full-text available
La creatività è stata tradizionalmente studiata da una prospettiva in-dividuale, con l'obiettivo di evidenziare le caratteristiche psicologiche che contraddistinguono i grandi innovatori, che includono i tratti di personalità, le abilità cognitive e la formazione intellettuale (Sternberg e Lubart, 1999). Più recentemente, tuttavia, si è osservato u...
Conference Paper
This paper introduces a research whose purpose is to investigate the relationships between online and offline lives. Starting by the concept of functional organ (Leont'ev, 1972) and inverse instrumentality (Ekbia & Nardi, 2012), the goal of this study is trying to define a model able to predict why some people have their life empowered by the web a...
Conference Paper
This paper introduces a research whose purpose is to investigate the relationships between online and offline lives. Starting by the concept of functional organ (Leont'ev, 1972) and inverse instrumentality (Ekbia & Nardi, 2012), the goal of this study is trying to define a model able to predict why some people have their life empowered by the web a...