
Ella TallynThe University of Edinburgh | UoE · Centre for Design Informatics
Ella Tallyn
PhD Digital Media
About
29
Publications
4,420
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351
Citations
Citations since 2017
Introduction
Education
November 1995 - December 2000
September 1992 - June 1995
University of the Arts London, Central St. Martins
Field of study
- Fine Art, Film and Video
Publications
Publications (29)
This paper presents an annotated portfolio of projects that seek to understand and communicate the social and societal implications of blockchains, DLTs and smart contracts. These complex technologies rely on human and technical factors to deliver cryptocurrencies, shared computation and trustless protocols but have a secondary benefit in providing...
This paper presents an annotated portfolio of projects that seek to understand and communicate the social and societal implications of blockchains, distributed ledgers and smart contracts. These complex technologies rely on human and technical factors to deliver cryptocurrencies, shared computation and trustless protocols but have a secondary benef...
New digital technologies such as Blockchain and smart contracting are rapidly changing the face of value exchange, and present new opportunities and challenges for designers. Designers and data specialists are at the forefront of exploring new ways of exchanging value, using Blockchain, cryptocurrencies, smart contracting and the direct exchanges b...
Technologies such as distributed ledgers and smart contracts are enabling the emergence of new autonomous systems, and providing enhanced systems to track the provenance of goods. A growing body of work in HCI is exploring the novel challenges of these systems, but there has been little attention paid to their impact on everyday activities. This pa...
Computational systems and objects are becoming increasingly closely integrated with our daily activities. Ubiquitous and pervasive computing first identified the emerging challenges of studying technology used on-the-move and in widely varied contexts. With IoT, previously sporadic experiences are interconnected across time and space in numerous an...
Based upon a study of how to capture data from Internet of Things (IoT) devices, this paper explores the challenges for data centric design ethnography. Often purchased to perform specific tasks, IoT devices exist in a complex ecosystem. This paper describes a study that used a variety of methods to capture the interactions an IoT device engaged in...
We are surrounded by a proliferation of connected devices performing increasingly complex data transactions. Traditional design methods tend to simplify or conceal this complexity to improve ease of use. However, the hidden nature of data is causing increasing discomfort. This paper presents BitBarista, a coffee machine designed to explore percepti...
New digital technologies such as Blockchain and smart contracting are rapidly changing the face of value exchange, and present exciting new opportunities for designers. This one-day workshop will explore the implications of emerging and future technologies using the lens of Distributed Autonomous Organisations (DAOs). DAOs introduce the principle t...
We report a user requirements study of several interfaces for the playback of sounds from photographs. The study showed that
users liked listening to audiophotos when the sounds are played back from photographic prints, but as a complement to playback
on a PC. When handling prints the audio needs to be invoked manually from the print with a facilit...
Some of the most interesting developments within computer system design in recent years have emerged from an exploration of the ways everyday objects and artefacts can be augmented with computational resources. Often under the rubric of “ubiquitous computing”, research programmes in Europe, North America and Japan have directed substantial funding...
The most common approach to creating interactive narrative involves interactive experiences which take place within the constraints of a previously constructed story. In this paper we explore an alternative approach in which participants in a virtual world, e.g., a game, simulation or large online commu- nity improvise events. These events form the...
This paper describes a project designed to provide children with a context-inclusive approach to collecting scientific data. The term context-inclusive refers to the collection of data which records the process of scientific data collection itself. We outline the design process carried out within two partner schools with the aim of engaging childre...
This paper describes a project designed to provide children with a context-inclusive approach to collecting scientific data. The term context-inclusive refers to the collection of data which records the process of scientific data collection itself. We outline the design process carried out within two partner schools with the aim of engaging childre...
In this paper we describe an investigation into linkages to multimedia content from individual items in photographs and other printed images. We describe prototypes for authoring and playing such "active photos", and give the results of informal trials. We conclude with lessons learned and next steps.
In this paper we describe an investigation into linkages to multimedia content from individual items in photographs and other printed images. We describe prototypes for authoring and playing such "active photos", and give the results of informal trials. We conclude with lessons learned and next steps.
In this report we highlight the results of a one-year pilot project funded by The Joint Information Systems Committee (JISC) of HEFCE that has been exploring the potential of e-Science technologies to support a hands-on approach to learning science in the school classroom. Children at two participating schools have designed and used their own pollu...
The value and practice of recording sound with still photographs was explored in an audiocamera field trial. The findings challenge the current industry view that the value of sound capture lies in the voice labelling of photos. Instead they suggest that ambient sounds-of-the-moment have far higher value as a way of bringing photos to life and impr...
The value and practice of recording sound with still photographs was explored in an audiocamera field trial. The findings challenge the current industry view that the value of sound capture lies in the voice labelling of photos. Instead they suggest that ambient sounds-of-the-moment have far higher value as a way of bringing photos to life and impr...
At Wellesley College, very rarely do the Fine Art and Computer
Science faculty cross paths. At least that was the case until last
year when we taught an experimental course that brought together
the work we were doing in our respective corners of ...
We are investigating the integration of paper artifacts into personal and inter-personal computing environments. We will demonstrate portable paper interfaces to media collections and active photos that allow uses to access annotations in both web-based and printed representations.
Thesis (Ph. D.)--University of the West of England at Bristol, 2000.