Elizabeth Stringer

Elizabeth Stringer
Southern Methodist University | SMU · Guildhall

About

7
Publications
4,016
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0
Citations
Citations since 2017
7 Research Items
0 Citations
20172018201920202021202220230.00.51.01.52.02.53.0
20172018201920202021202220230.00.51.01.52.02.53.0
20172018201920202021202220230.00.51.01.52.02.53.0
20172018201920202021202220230.00.51.01.52.02.53.0

Publications

Publications (7)
Preprint
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The purpose of this study is to investigate how goal orientations and self-efficacy, as predictor variables, impact an individual player's performance in a First-Person Shooter (FPS) game. Online surveys were completed by 134 individuals who had played one of the pre-selected FPS games. A significant relationship between learning goal orientation (...
Preprint
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This empirical study focuses on examining factors of team performance on video game development teams with the intent of providing insight to project managers and leaders in the video game industry for improving the effectiveness of their cross-disciplinary teams. Researchers developed a model examining team performance as the dependent variable an...
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This study investigated the effect of power distance and intra-team trust on team performance in video game development teams. Drawing on a data set of eleven student teams developing mobile video games, we found a significant positive relationship between intra-team trust and team performance. Additionally, the growth in the significance of this r...
Preprint
Full-text available
This empirical study focuses on examining factors of team performance on video game development teams with the intent of providing insight to project managers and leaders in the video game industry for improving the effectiveness of their cross-disciplinary teams. Researchers developed a hypothetical model examining team performance as the dependen...
Preprint
Full-text available
This study investigated esport fan behavior in the esports ecosystem, which includes teams, players and streaming platforms. Through a quantitative survey of Overwatch League fans (N = 493), the researchers measured fan loyalty and fan engagement at both the team and player level. Using correlation matrices and chi-square tests, the study showed th...
Preprint
Full-text available
The goal of this study was to assess how team dynamics and team efficacy affected the performance of teams making video games over time. Surveys were administered to three software product development teams over six iterative development cycles. The study found a significant relationship between the team dynamics and team efficacy. Additionally, th...