Elise L. LeMoyne

Elise L. LeMoyne
HEC Montréal - École des Hautes Études commerciales | HEC Montreal · Tech3Lab

PhD

About

85
Publications
17,151
Reads
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676
Citations
Citations since 2017
57 Research Items
617 Citations
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Introduction
Elise L. LeMoyne currently works at the Tech3Lab, HEC Montréal. Elise does research in Cognitive Science, Human-computer Interaction and User experience.
Additional affiliations
August 2015 - January 2016
HEC Montréal - École des Hautes Études commerciales
Position
  • Lecturer
September 2010 - January 2013
Université de Montréal
Position
  • Lecturer
Education
September 2010 - January 2014
Université de Montréal
Field of study
  • Exercise Science - Neuroscience

Publications

Publications (85)
Article
Full-text available
The treadmill desk is a new human–computer interaction (HCI) setup intended to reduce the time workers spend sitting. As most workers will not choose to spend their entire workday walking, this study investigated the short-term delayed effect of treadmill desk usage. An experiment was conducted in which participants either sat or walked while they...
Article
Full-text available
Léger, P.-M., Sénécal, S., Courtemanche, F., Ortiz de Guinea, A., Titah, R., Fredette, M., Labonté-Lemoyne, É. (Forthcoming) “Precision is in the Eye of the Beholder: Application of Eye Fixation-Related Potentials to Information Systems Research”, Journal of the Association for Information Systems, Special Issue on Methods, Tools, and Measurement i...
Article
This study investigated the relationship between changes in fitness and cognition that take place during pregnancy and the possibility that diminished fitness could be responsible for pregnancy-related cognitive deficits. Fifty-two pregnant women were compared to 15 nonpregnant controls on the Eriksen flanker task as well as a fitness test, both pe...
Patent
The present invention relates to the fields of neuroscience, cognition and information systems. More particularly, it relates to a research tool to study the use of information systems.
Article
Full-text available
Background It is generally accepted that an active lifestyle is beneficial for cognition in children, adults and the elderly. Recently, studies using the rat animal model found that the pups of mothers who exercised during pregnancy had increased hippocampal neurogenesis and better memory and learning abilities. The aim of this report is to present...
Article
Full-text available
Background The number of accidents due to distracted pedestrian is on the rise and many governments and institutions are enacting public policies which restrict texting while walking. However, pedestrians do more than just texting when they use their mobile devices on the go. Objective Exploring pedestrian multitasking, this paper aims to examine...
Chapter
The emerging of artificial intelligences interventions in mental health presents many opportunities for more innovative research and medical practices that benefits different stakeholders. There is a growing research stream investigating the adoption of AI-enabled solutions from different perspectives. As patients are the ultimate consumers of ment...
Chapter
With the increase in vehicle automation, the role of the driver is shifting towards that of a partner or a teammate of the automated system. In this collaboration, the driver needs to monitor the environment and be a fallback operator of the automated system to ensure the performance and safety of driving, especially in the case of transition of co...
Article
Full-text available
Business process models are widely used artifacts in design activities to facilitate communication about business domains and processes. Despite being an extensively researched topic, some aspects of conceptual business modeling are yet to be fully explored and understood by academicians and practitioners alike. We study the attentional characteris...
Article
Full-text available
Texting while walking (TWW) is a dangerous behavior that can lead to injury and even death. While several studies have examined the relationship between smartphone use and stress, to our knowledge no studies have yet investigated the relationship between stress and TWW. The objective of the present study was to investigate this relationship by exam...
Article
Full-text available
Arguably, automation is fast transforming many enterprise business processes, transforming operational jobs into monitoring tasks. Consequently, the ability to sustain attention during extended periods of monitoring is becoming a critical skill. This manuscript presents a Brain-Computer Interface (BCI) prototype which seeks to combat decrements in...
Article
Full-text available
Collaboration between two individuals is thought to be associated with the synchrony of two different brain activities. Indeed, prefrontal cortical activation and alpha frequency band modulation has been widely reported, but little is known about interbrain synchrony (IBS) changes occurring during social interaction such as collaboration or competi...
Chapter
Measuring emotional responses from users when they interact with a technological artefact is an important aspect of human-computer interaction (HCI) research. People, however, tend to react in an individualized manner to emotional stimuli, thus it is important to compare each user to a personalized baseline. We present, in this paper, the developme...
Preprint
Full-text available
User experience (UX) research has been critically impacted by the recent COVID-19 pandemic and the sanitary restrictions put in place. Observational or perceptual studies can be adapted remotely with participants using their own computer and internet access. However, studies based on the unconscious and automatic physiological states of participant...
Chapter
Full-text available
User experience (UX) research has been critically impacted by the recent COVID-19 pandemic and the sanitary restrictions put in place. Observational or perceptual studies can be adapted remotely with participants using their own computer and internet access. However, studies based on the unconscious and automatic physiological states of participant...
Conference Paper
Full-text available
Since 2015, a student-led organization called Thèsez-vous has been altering traditional power dynamics in academia by creating a community of practice for graduate students engaged in academic writing. This non-profit organization is currently partnering with scholars, graduate students, and digital experts to develop a digital tool taking into acc...
Article
This study aims to explore the effects of the segmentation of video tutorials on the implicit and explicit experience of the users in the hands-on training tasks. A laboratory experiment was conducted in the context of user training. Participants (n = 20) were randomly assigned to one of two experimental conditions: with segmented or non-segmented...
Chapter
Full-text available
La rédaction d'un mémoire ou d'une thèse présente certains défis qui découlent notamment d’un environnement universitaire défavorable à la persévérance. Le manque de formation à l’égard de la rédaction, ainsi que le contexte d’isolement et de compétition dans lequel évoluent les étudiantes et les étudiants font partie des facteurs qui nuisent à la...
Article
Full-text available
Globalement, les mesures de confinement pendant la pandémie de la COVID-19 ont forcé les universités à fermer leur campus. Les étudiants et étudiantes aux cycles supérieurs ont alors opté pour des modalités de soutien numérique pour les appuyer dans la rédaction de leur mémoire ou de leur thèse. Au Canada, l’organisme à but non lucratif Thèsez-vous...
Article
Full-text available
As the world adapts to COVID-19, the transport behaviour of commuters has been greatly modified. Governments and transit authorities will need strong, well-received mitigation measures and education campaigns to maintain the historically upward trend of sustainable mass transit usage following this pandemic. This study, from a survey of 1968 Canadi...
Chapter
As technology evolves, studies of user emotion in naturalistic settings in an utetherd manner becomes more and more necessary. To achieve this goal, we present a proposed architecture for synchronized automatic facial emotion recognition and physiological recording in a mobile environment in an IS context. We describe a pilot study using this infra...
Article
Background: Sedentariness has been shown to increase energy intake and is associated with increased obesity prevalence. Active workstations are used to implement physical activity interventions in workplaces, but it is unclear if they can lead to reductions in body weight. This study aims to observe the acute impact of a standing desk on energy in...
Article
Purpose In a warehouse setting, where hourly workers performing manual tasks account for more than half of total warehouse expenditure, a lack of employee engagement has been directly linked to company performance. In this article, the authors present a laboratory experiment in which two gamification elements, goal setting and feedback, are impleme...
Article
Full-text available
The context of higher education in Canada suffers from alarming rates of dropout and prolongation of study programmes. The lack of academic writing ability and feeling of isolation are among aggravating factors impeding on the success of graduate students. Writing retreats are identified as a potential solution to support and improve academic writi...
Article
Full-text available
Distracted walking is an ever-increasing problem. Studies have already shown that using a smartphone while walking impairs attention and increases the risk of accidents. This study seeks to determine if smartphone-addiction proneness magnifies the risks of using a smartphone while walking. In an experimental design, participants, while walking on a...
Article
Full-text available
We report results of a study that utilises a BCI to drive an interactive interface countermeasure that allows users to self-regulate sustained attention while performing an ecologically valid, long-duration business logistics task. An engagement index derived from EEG signals was used to drive the BCI while fNIRS measured haemodynamic activity for...
Article
Objective The goal of this study was to determine if using a standing desk would affect the productivity of workers, based on the type of work they perform. Background Standing desks are a promising new health intervention in the workplace, but users and employers often require more specific recommendations related to productivity, such as the typ...
Article
Texting while walking has been highlighted as a dangerous behavior that leads to impaired judgment and accidents. This impairment could be due to task switching which involves activation of the present task and the inhibition of the previous task. However, the relative contributions of these processes and their brain activity have not yet been stud...
Article
Over the past few decades, cinemas have been using diverse and immersive technologies to enhance the moviegoer's experience. One of these technologies is a vibrokinetic motion seat, which provides high fidelity haptic feedback perfectly synchronized with the movie scenes. This article investigates the effect of this technology on product placement...
Article
In order to reduce sedentary behaviour at work, research has examined the effectiveness of active workstations. However, despite their relevance in replacing conventional desks, the comparison between types of active workstations and their respective benefits remains unclear. The purpose of this review article is thus to compare the benefits betwee...
Chapter
Full-text available
In today’s data-driven information technology environment, the ability of humans to sustain attention over long periods of time has become an increasingly important skill. We report work in progress to create a novel passive brain computer interface (pBCI), designed to modulate a user’s level of sustained attention in an ecologically valid informat...
Chapter
We use eye tracking to better understand the attentional characteristics specific to successful error detection in conceptual models. This phase of our multi-step research project describes the visual comportments associated with successful semantic and syntactic error identification and diagnosis. We test our predictions, based on prior studies on...
Presentation
Applied Physiology, Nutrition, and Metabolism, 2019, 44(4 (Suppl. 1)): S1-S54, https://doi.org/10.1139/apnm-2019-0152
Chapter
We use eye-tracking to better understand the notion of expertise in conceptual modeling of complex systems. This research-in-progress paper describes an ongoing experiment to exploit the capacity of eye-tracking to explore the significance of expertise as a mediating factor in conceptual modeling. The proposed methodology highlights the applicabili...
Chapter
Watching a film in a movie theater can be an immersive experience, but to what extent does the experience differ when the moviegoer is using a vibro-kinetic seat, i.e., a seat providing motion and vibration feedback synchronized with the movie scenes? This paper seeks to measure the effect of a multi-sensory cinema experience from a psychophysiolog...
Article
Objective: This systematic review aims to collect existing literature and summarize the impact of active workstations on the health and work outcomes of participants with overweight or obesity. Methods: Five databases were examined (until March 2018), and the keywords “desk,” “workstation,” “work station,” and “work stations” were used with any one...
Conference Paper
Brain Computer Interfaces (BCI) have the potential to provide a means –through interactive countermeasures– to modulate sustained attention (SA) and reduce operator error. We report on progress towards a contribution in this area, through a passive hybrid brain-computer interface designed to modulate a user’s level of sustained attention measured u...
Article
Full-text available
Passive Brain-Computer interfaces (pBCIs) are a human-computer communication tool where the computer can detect from neurophysiological signals the current mental or emotional state of the user. The system can then adjust itself to guide the user toward a desired state. One challenge facing developers of pBCIs is that the system's parameters are ge...
Article
Full-text available
Sedentary behaviors are an important issue worldwide, as prolonged sitting time has been associated with health problems. Recently, active workstations have been developed as a strategy to counteract sedentary behaviors. The present study examined the rationale and perceptions of university students’ and staff following their first use of an active...
Chapter
In this paper, we investigate the effect of a vibro-kinetic seat, i.e., a seat using movement and vibration synchronized with a given media, on psychophysiological states and head movements of users immersed in virtual reality. The aim of this study is to explore the extent to which a vibro-kinetic seat can contribute to create a more immersive vir...
Chapter
This paper explores the factors that predict a user’ success at installing a home electronic device. Specifically, the objective of this paper is to investigate the effect of a range of attitudinal, psychophysiological, and behavioral factors on the success of an electronic equipment setup. Building upon an experiment conducted with 29 participants...
Article
Full-text available
Practitioners in many fields of human-computer interaction are now using physiological data to measure different aspects of user experience. The dynamic nature of physiological data offers a continuous window to the users and allows a better understanding of their experience while interacting with a system. However, in order to be truly informative...
Conference Paper
This paper investigates the effect of vibro-kinetic (VK) technology on psychophysiological states of users in a virtual reality context. Specifically, we investigate whether a VK seat, i.e., a seat using movement and vibration synchronized with a given media, induces psychophysiological states aligned with an optimal immersive virtual reality (VR)...
Conference Paper
Full-text available
The seated position in our daily computer interactions has been identified as a major threat for health. Active workstations have been proposed as a healthy solution to these problems. However, research findings on the effects of such workstations on users' productivity is not conclusive. We argue that physical demand and task difficulty play a rol...
Chapter
Texting while walking is a widespread and dangerous behaviour. Efforts are being put towards the development of mobile applications to refrain users from engaging in this behavior. The study of the neuropsychological mechanisms underlying this behavior will help developers aim specific cognitive processes. This study uses intracranial electroenceph...
Chapter
The objective of the article is to provide empirical support for curriculum development to instructors using enactive learning in IS. Specifically, we are interested in understanding which instructional design, combining enactive and vicarious learning, leads to the most effective learning achievement and development of self-efficacy. Specifically,...
Chapter
Individuals’ reactions to a new technology have been studied extensively in information systems and other literatures. We suggest that one of the possible dispositions to a new technology, ambivalence, has not been studied much in the information systems research. Ambivalence refers to a state of having both positive and negative orientations towar...
Conference Paper
Full-text available
Released in the summer of 2016, Pokémon Go is one of the world’s most downloaded applications. Using augmented reality technology, this game has become the latest craze among young people and adults. However, it has also caused several accidents because of players getting distracted while walking. Following the research that has been conducted on t...
Article
Purpose A major trend in enterprise resource planning software (ERP) is to embed business analytics tools within user-centered roles in enterprise software. This integration allows business users to get better and faster insight to action. As a consequence, it is imperative for business students to learn how to use these new tools to adequately pr...
Conference Paper
Full-text available
Nowadays, information technology (IT) users can perform tasks using devices ranging from desktop computers to mobile phones while being seated or in movement. A better understanding of the physical demand (i.e., quantity and type of movement required from the user to control and interact with the technology) in different usage contexts should help...
Article
Accumulating research indicates that the regular practice of physical exercise is beneficial to the human brain. From the improvement of academic achievement in children to the prevention of Alzheimer's disease in the elderly, exercise appears beneficial across the developmental spectrum. Recent work from animal studies also indicates that a pregna...
Conference Paper
Playing video games with a partner can be fun, but are the players in flow? The study of flow, a state of intense immersion in an activity, is an important element of game research. Recently, partners in multiplayer games have been shown to impact a player’s flow state. However, as flow can be difficult to assess during a game, brain activity, meas...
Article
Full-text available
In a recent theoretical synthesis on the concept of engagement, Fredricks, Blumenfeld and Paris1 defined engagement by its multiple dimensions: behavioral, emotional and cognitive. They observed that individual types of engagement had not been studied in conjunction, and little information was available about interactions or synergy between the dim...
Conference Paper
The measurement of constructs in the field of information systems (IS) is often performed with the use of retrospective or intrusive psychometric tools that may be subject to biases. Using a passive brain–computer interface (BCI) to measure these constructs continuously in real-time without interrupting the participants would be a great addition to...
Conference Paper
This proposed research will study and improve the statistical methodology used with neurophysiological data collected from subjects using information systems (IS). This research thus aims to provide guidelines and propose new statistical models constructed explicitly for the analysis of electroencephalography (EEG) data in IS research, where the nu...
Conference Paper
There is no question that employee access and interactions with computers have brought about increases in productivity and job improvements in the workplace. However, the current models of human computer interaction are taking a toll on the health and wellness of employees, because the sedentary position of sitting while interacting with a computer...
Conference Paper
Full-text available
We report on an ongoing lab experiment with 20 participants. In this study, subjects had to perform an office task during 40 minutes (i.e., reading a text and managing emails). Half of these participants performed this in a seated position, while the other half performed it while walking at 2.25 km/h using a treadmill desk. At the end of the task,...
Conference Paper
Full-text available
This project aims to assess the influence of using smart phones on pedestrians’ visual attention and safety. To do so, the developed methodology employs electroencephalography (EEG) and behavioral measures. Participants will be using the text messaging functionality of a smart phone while walking on a treadmill. The experiment will take place in an...