
Eleni ManginaUniversity College Dublin | UCD · School of Computer Science
Eleni Mangina
PhD in EEE
About
207
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Introduction
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Publications
Publications (207)
Background
: Virtual reality provides users a unique opportunity to learn through a fully immersive platform that may be beneficial in postgraduate medical education.
Objective
: The primary objective of the study was to assess the feasibility of virtual reality in the training of obstetrics and gynecology residents in the insertion of a postpartum...
There has been renewed interest in Citizen Science (CS) in recent years as it offers an intriguing vision of enabling a scientifically literate population engage in scientific investigations and policy formation. Nonetheless, citizen scientists remain an understudied population, possibly due to the voluntary and part-time nature of their endeavours...
This article presents information on the metaverse as a digital space, highlighting areas for further inquiry by international business researchers. The metaverse is an overarching virtual platform, much like the Internet, but with a few key differences. The metaverse is expected to be a massively-scaled, hyper-connected network with seamless real...
Citizen science has been studied intensively in recent years. Nonetheless, the voice of citizen scientists is often lost despite their altruistic and indispensable role. To remedy this deficiency, a survey on the overall experiences of citizen scientists was undertaken. Dimensions investigated include activities, open science concepts, and data pra...
Objective
To investigate the use of a virtual reality learning environment (VRLE) to enhance medical student knowledge of postpartum hemorrhage (PPH) emergency management and insertion of a postpartum balloon.
Methods
A randomized control trial involving medical students from University College Dublin, Ireland. Participants were randomly allocated...
Workload orchestration at the edge of the network has become increasingly challenging with the ever-increasing penetration of resource demanding mobile, and heterogeneous devices offering low latency services. Literature has addressed this challenge assuming the availability of multi-access Mobile Edge Computing (MEC) servers and placing the comput...
Against the background of the research-based assumption that student motivation is a key factor for successful teaching and learning processes, the following paper presents results from a study evaluating the role of student motivation in Augmented Reality (AR)-enhanced gamified STEM learning settings. In the study, an international sample of 1988...
Augmented Reality in education can support students in a wide range of cognitive tasks–fostering understanding, remembering, applying, analysing, evaluating, and creating learning-relevant information more easily. It can help keep up engagement, and it can render learning more fun. Within the framework of a multi-year investigation encompassing pri...
This paper addresses the challenge of assessing uncertainty in energy flexibility predictions, which is a significant open question in the energy flexibility assessment field. To address this challenge, a methodology that quantifies the flexibility of multiple thermal and electrical systems is developed using appropriate indicators and considers th...
The present chapter constitutes an Augmented Reality (AR) literacy survey case study for primary school students diagnosed with Attention Deficit Hyperactivity Disorder (ADHD). It aims to evaluate AR, digital and conventional literacy programmes, examining whether the interventions had a significant impact on participants’ literacy skills, and dete...
Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) provide a novel way to support medical education, helping medical students learn human anatomy and surgery. Veterinary students face additional learning challenges, as they need to deal with many different species. The same techniques may potentially address the problems associate...
Educational technology plays an important role in supporting mainstream medical education. Virtual reality (VR) is a potentially beneficial learning tool for medical student education, that can enhance the understanding of complex topics in Obstetrics and Gynaecology Education. The objective of this study is to describe the development of three-dim...
This chapter reflects the research conducted for the development of Augmented Reality (AR) interactive components for Positive Behavioral Interventions and Supports (PBIS) involving the development of an AR mobile app from the basic principles to the software prototype. The research lays the foundations for introducing AR into a new teaching and le...
Imagery from Unmanned Aerial Vehicles can be used to generate three-dimensional (3D) point cloud models. However, final data quality is impacted by the flight altitude, camera angle, overlap rate, and data processing strategies. Typically, both overview images and redundant close-range images are collected, which significantly increases the data co...
Augmented reality (AR) has the potential to transform teaching and learning by providing real-time interactions, displaying information in various ways, and connecting the physical and digital worlds. While AR technology is becoming more accessible through mobile devices and head-mounted displays (HMDs), its widespread adoption in education depends...
p>Students with special educational needs benefit from carefully designed learning approaches that consider both their individual learning requirements and the advances in teaching and learning methods and tools. This paper presents the initial exploratory results from a pilot study on the advancement of literacy skills through an innovative Augmen...
p>Students with special educational needs benefit from carefully designed learning approaches that consider both their individual learning requirements and the advances in teaching and learning methods and tools. This paper presents the initial exploratory results from a pilot study on the advancement of literacy skills through an innovative Augmen...
Augmented reality (AR) is rapidly emerging as an increasingly useful technology in educational settings. In the ARETE (Augmented Reality Interactive Educational System) H2020 project, consortium members designed and implemented an ecosystem aimed at supporting teachers in building a collaborative learning environment through the use of AR in order...
The current work is a proposal for Moodle administrators who aim to provide content creators and teachers with capabilities to describe in a semi-automatic way their learning resources with LOM-based metadata and make these metadata available to search service providers so that other stakeholders can easily find and retrieve them. It was composed w...
The use of storytelling has long been covering a wide variety of subjects across different levels of education, from preschool and K12 to professional training. Regardless of the content being taught, storytelling methods are assumed to catch students’ attention and involve both their cognitive and affective skills. Educational literature has also...
Multi-user Augmented Reality experiences have proven useful in increasing user engagement and facilitating the learning of new concepts. Thanks to the new generation of Augmented Reality frameworks for smartphones and tablets, their daily use in the classroom is becoming more common. In this paper, we present the work done towards the implementatio...
Objective
To investigate whether a virtual reality learning environment (VRLE) enhanced student understanding and knowledge compared with a traditional tutorial.
Method
A randomized controlled trial involving medical students from University College Dublin, Ireland. Participants were assigned to an intervention (VRLE involving a 15‐min learning ex...
Research findings suggest that Augmented Reality (AR) can be a beneficial tool for teaching and learning practices but brings about certain challenges at the same time. Teachers are central stakeholders in the educational use of AR; given their daily classroom practice, they are also experts in the evaluation of the advantages and disadvantages of...
This paper presents an overview of Educational Robotics (ER) in primary and pre-school education. As ER seems to be gaining popularity for its effectiveness as a learning tool, more research needs to be done in this area. Recent results from ER pilot projects advocate for the integration of ER in K-12 education curricula. On the other hand, teacher...
Due to the global pandemic, practical-based teaching in veterinary education has been hugely impacted. Even before the crisis, an innovative way to provide an assessment that could simulate the examination of a cadaver has been a long-standing dream for veterinary schools and faculty. We designed and implemented a summative assessment system using...
The Experience API (xAPI) is an e-learning software specification that allows learning content and learning systems to speak to each other in a manner that records and tracks all types of learning experiences. The modern way of learning anatomy for future healthcare professionals, specifically in the area of obstetrics and gynaecology, entails so m...
The spread of Augmented Reality (AR) and the recent technological developments, provide innovative techniques and tools that show a growing potential in education. One of the pilots of the European Horizon 2020 project ARETE (Augmented Reality Interactive Educational System) aims to investigate and evaluate for the first time the introduction of an...
The progression and adoption of innovative learning methodologies signify that a respective part of society is open to new technologies and ideas and thus is advancing. The latest innovation in teaching is the use of Augmented Reality (AR). Applications using this technology have been deployed successfully in STEM (Science, Technology, Engineering,...
Background
Virtual reality learning environments (VRLEs) are a potentially valuable learning tool that have recently increased in popularity due to widespread availability and decreased cost. VRLEs can provide an immersive learning environment that increases the understanding of three-dimensional relationships between anatomical structures. However...
The future of education in smart cities is connected with the metaverse and eXtended Reality (XR) applications. Educators know so little or nothing about helpful digital learning opportunities because they never heard about them during their pedagogic studies. To rapidly change this, European educational institutions join forces in the Erasmus + XR...
Farmers and breeders aim to improve crop responses to abiotic stresses and secure yield under adverse environmental conditions. To achieve this goal and select the most resilient genotypes, plant breeders and researchers rely on phenotyping to quantify crop responses to abiotic stress. Recent advances in imaging technologies allow researchers to co...
An ethos of Responsible Research and Innovation (RRI) has been promoted in the last decade, especially within European research. The broad objective is to ensure that research and innovation activities align with society’s needs and expectations. In parallel, citizen observatories seek to mainstream citizen science as a valid paradigm for scientifi...
This report results from the work of the IEEE Global Initiative on Ethics of Extended Reality (XR), a multidisciplinary group of industry practitioners, ethicists, academics, researchers, educators, and technology enthusiasts. It focuses on the growing governance gaps between the potential of extended reality (XR), the popularity of the term metave...
A key issue in energy flexibility assessment is the lack of a scalable practicable approach to quantify and characterise the flexibility of individual residential buildings from an integrated energy system perspective without the need to use complex simulation models. In this study, this problem is addressed by explicitly quantifying the flexibilit...
Yield losses to waterlogging are expected to become an increasingly costly and frequent issue in some regions of the world. Despite the extensive work that has been carried out examining the molecular and physiological responses to waterlogging, phenotyping for waterlogging tolerance has proven difficult. This difficulty is largely due to the high...
In recent years, educational researchers and practitioners have become increasingly interested in new technologies for teaching and learning, including augmented reality (AR). The literature has already highlighted the benefit of AR in enhancing learners’ outcomes in natural sciences, with a limited number of studies exploring the support of AR in...
Creating pedagogically sound, interactive Augmented Reality (AR) experiences supporting situated and experiential learning remains a challenge to teachers without programming skills.
To integrate AR in the everyday classroom, teachers need to be capable of designing their own immersive experiences for their students, which is why an analysis of exi...
The development of building energy performance simulation models often requires significant time and effort to achieve an acceptable degree of prediction accuracy. As such, energy modelers introduce various simplifications and assumptions that require a high degree of modeling literacy to avoid any errors in energy predictions. Previous studies rel...
The increasing penetration of renewable energy sources has the potential to contribute towards the decarbonisation of the building energy sector. However, this transition brings its own challenges including that of energy integration and potential grid instability issues arising due the stochastic nature of variable renewable energy sources. One po...
Innovation in formal and practical learning is an accepted progression and its adoption in learning methodologies is a sign that a respective society is open to new technologies, ideas, and, thus, to advancement. The latest innovation in teaching is the use of Augmented Reality. Applications using this technology have been deployed successfully in...
Conservation of biodiversity requires plant species identification skills, and automatic detection is a challenging and fascinating task for both computer/data scientists and botanists alike. This chapter describes a deep learning Convolutional Neural Network (CNN), which is trained to perform mobile imagery classification on plant species found th...
Extended Reality (XR) can be a powerful educational tool as it enables students to experience a learning environment combining real-life physical and virtual objects. This combination not only augments what is possible with physical learning material alone but also makes use of the real world as a frame of reference for the digital content. Nonethe...
This paper presents the preliminary results of using machine learning techniques to analyze educational robotics activities. An experiment was conducted with 197 secondary school students in Italy: the authors updated Lego Mindstorms EV3 programming blocks to record log files with coding sequences students had designed in teams. The activities were...
Accurately forecasting electricity load have great impact on a number of departments in power systems. Compared to electricity load simulation (white-box model), electricity load forecasting (black-box model) does not require expertise in building construction. The development cycle of the electricity load forecasting model is much shorter than the...
This article describes an example of data mining techniques applied to an open educational environment. These novel assessment methods in the educational robotics (ER) field provide empirical evidence of problem-solving styles behind the key tasks of proposed activities within real operative scenarios. A supervised, mixed machine learning (ML) appr...
Children diagnosed with attention deficit hyperactivity disorder (ADHD) experience a variety of difficulties related to three primary symptoms: hyperactivity, inattention and impulsivity. The most common type of ADHD has a combination of all three symptom areas. These core symptoms may negatively impact the academic and social performance of childr...
Innovation in formal and practical learning is an accepted progression and its adoption in learning methodologies is a sign that a respective society is open to new technologies, ideas, and, thus, to advancement. The latest innovation in teaching is the use of Augmented Reality. Applications using this technology have been deployed successfully in...
The objective of the study is to compare a smartphone AR self-learning application with a non-AR smartphone app teaching tool to see which one will more effectively support veterinary students' self-learning. To achieve this, participants will install a mobile application and use it as a self-learning support tool. Feedback will be obtained via a S...
Xuanhui Xu, Abey Campbell, Eleni Mangina. Can the head-mounted device improve medical education quality? Protocol for a systematic review. PROSPERO 2020 CRD42020165310 Available from: https://www.crd.york.ac.uk/prospero/display_record.php?ID=CRD42020165310
Grey-box models are extensively employed in building energy simulations. Although these models bridge the gap between statistical and physical modeling, grey-box model development is typically case-specific. The non-scalable nature is tackled through reduced-order lumped-parameter model identification using influential building metrics. This study,...
Background: Virtual Reality (VR) and Augmented Reality (AR) technologies provide a novel experiential learning environment that can revolutionise medical education. These technologies have limitless potential as they provide in effect an infinite number of anatomical models to aid in foundational medical education. The 3D teaching models used withi...
With a drive towards achieving an integrated energy system, there is a need for holistic and scalable building modelling approaches for the commercial building stock. Existing grey-box modelling approaches often fail to produce a generalised network structure, which limits the suitability of models for different applications. Furthermore, existing...
This research is concerned with the novel application and investigation of ‘Soft Actor Critic’ based deep reinforcement learning to control the cooling setpoint (and hence cooling loads) of a large commercial building to harness energy flexibility. The research is motivated by the challenge associated with the development and application of convent...
During the last decade, there has been a surge in research studies exploring the adoption of Augmented Reality (AR) in educational settings. Within these multiple research studies, AR's capability to extend the teaching and learning environment with augmented 3D learning objects with enhanced interactive capabilities have been demonstrated. This ne...
The world has witnessed a significant population shift to urban areas over the past few decades. Urban areas account for about two-thirds of the world’s total primary energy consumption, of which the urban building sector constitutes a significant proportion approximately 40%. Stakeholders such as urban planners and policy makers face substantial c...
Gli studenti affetti da Disturbo da Deficit di Attenzione e Iperattività (ADHD) tipicamente mostrano difficoltà a gestire gli sforzi e le risorse cognitive per raggiungere prestazioni soddisfacenti nell'attenzione selettiva e focalizzata. Tale restringimento del focus attentivo su uno specifico stimolo cognitivo induce spesso comportamenti di off-t...
BACKGROUND
Immersive technologies are increasing in popularity as educational tools for teaching healthcare students.
OBJECTIVE
This review aimed to assess the effectiveness of immersive technologies compared to traditional learning modalities, with regard to knowledge and the participants learning experience in medical, midwifery and nursing pre-...
Background:
There is a lack of evidence in the literature regarding the learning outcomes of immersive technologies as educational tools for teaching university-level health care students.
Objective:
The aim of this review is to assess the learning outcomes of immersive technologies compared with traditional learning modalities with regard to kn...
This research is concerned with the novel application and investigation of `Soft Actor Critic' (SAC) based Deep Reinforcement Learning (DRL) to control the cooling setpoint (and hence cooling loads) of a large commercial building to harness energy flexibility. The research is motivated by the challenge associated with the development and applicatio...
To date, the energy flexibility assessment of multicomponent electrical and thermal systems in residential buildings is hindered by the lack of adequate indicators due to the different interpretations, properties, and requirements that characterise an energy flexible building. This paper addresses this knowledge gap by presenting a fundamental ener...
Managing supply and demand in the electricity grid is becoming more challenging due to the increasing penetration of variable renewable energy sources. As significant end-use consumers, and through better grid integration, buildings are expected to play an expanding role in the future smart grid. Predictive control allows buildings to better harnes...