Eileen Scanlon

Eileen Scanlon
The Open University (UK) · Institute of Educational Technology

About

268
Publications
52,884
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4,909
Citations
Additional affiliations
January 1975 - present
The Open University (UK)

Publications

Publications (268)
Technical Report
Full-text available
This is the tenth report in a series of reports exploring new forms of teaching, learning and assessment. It proposes ten promising innovations for a post-pandemic world of education: hybrid models, dual learning scenarios, pedagogies of microcredentials, pedagogy of autonomy, watch parties, influencer-led education, pedagogies of the home, pedagog...
Chapter
This chapter describes citizen inquiry (citizen science with inquiry-based learning) as a digital participatory research method, and discusses the affordances of a range of participatory technologies used to support it.
Article
Full-text available
Citizen science or community science (CS) programmes are engaging volunteers in specific stages of the scientific research, mostly data collection and processing. They are less likely to have an explicit objective to support and promote volunteers' learning. In response to that, “citizen inquiry” emphases citizens' learning and community education,...
Technical Report
Full-text available
This series of reports explores new forms of teaching, learning and assessment for an interactive world to guide teachers and policy makers in productive innovation. This ninth report proposes ten innovations that are already in currency but have not yet had a widespread influence on education. To produce the report, a group of academics at the Ins...
Article
Full-text available
The purpose of most citizen science projects is engaging citizens in providing data to scientists, not supporting citizen learning about science. Any citizen learning that does occur in most projects is normally a by-product of the project rather than a stated aim. This study examines learning outcomes of citizens participating in online citizen sc...
Technical Report
Full-text available
Exploring new forms of teaching, learning and assessment, to guide educators and policy makers
Article
Full-text available
In this paper, we discuss the nature of interdisciplinarity and, in particular, the ways that interdisciplinary working is enacted in TEL Research. Following a design-based research approach, a common TEL methodological approach, we identified how interdisciplinarity facilitated the research team to address a wicked problem, fostered dialogue betwe...
Article
Full-text available
There is a widespread notion that educational systems should empower learners with skills and competences to cope with a constantly changing landscape. Reference is often made to skills such as critical thinking, problem solving, collaborative skills, innovation, digital literacy, and adaptability. What is negotiable is how best to achieve the deve...
Conference Paper
This paper addresses the related issues of which pedagogies improve with scale and how to develop a novel platform for inquiry-led learning at scale. The paper begins by introducing pedagogy-informed design of platforms for learning at scale. It then summarizes previous work to develop a platform for open science investigations. Then, it introduces...
Chapter
Full-text available
New forms of data, data visualisation and human interaction with data are changing radically and rapidly. As a result, what it means to be data literate is also changing. In the big data era, people should not simply be passive recipients of data-based reports. They need to become active data explorers who can plan for, acquire, manage, analyse, an...
Technical Report
Full-text available
This series of reports explores new forms of teaching, learning, and assessment for an interactive world, to guide teachers and policy makers in productive innovation. This seventh report proposes ten innovations that are already in currency but have not yet had a profound influence on education. To produce the report, a group of academics at the I...
Article
Full-text available
This paper reports on a 4-year research and development case study about thedesign of citizen science tools for inquiry learning. It details the process of iterativepedagogy-led design and evaluation of the nQuire toolkit, a set of web-based andmobile tools scaffolding the creation of online citizen science investigations. Thedesign involved an exp...
Article
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Personalised learning, having seen both surges and declines in popularity over the past few decades, is once again enjoying a resurgence. Examples include digital resources tailored to a particular learner’s needs, or individual feedback on a student’s assessed work. In addition, personalised technology-enhanced learning (TEL) now seems to be attra...
Article
Virtual Learning Environments (VLEs) are becoming commonplace in Higher Education. Amongst the latest VLE developments is the design and use of Virtual Microscopes (VMs) that allow for viewing and manipulation of online images by multiple students. Although students are found to be generally satisfied with the use of VMs, it is yet not known what t...
Article
Full-text available
This paper explores the influence of the concept of interdisciplinarity on the work of educational technologists and others involved in technology-enhanced learning (TEL) research. There is a growing recognition of the need for interdisciplinarity in solving complex research problems in many areas of science. Technology-enhanced learning is a relat...
Conference Paper
In this paper we consider the role of sharing evidence online in work in progress to develop a new teaching framework for distance and part-time students of The Open University. The work reported here looks at the motivation for applying evidence and how it can act to support the development of the framework, rather than the framework itself. The a...
Article
In this paper we explore the role of theories in current practice in educational technology. We review a range of writings from the past 30 years on the nature of learning technology research. We discuss influences on learning technologies from the related fields of Artificial Intelligence in Education (AIED) and Human-Computer Interaction (HCI). W...
Article
Full-text available
This paper considers the impact of changes in the landscape of scholarly communication on the activities of academics. These changes are considered through the lens of the practices examined by educational technology academics at the Open University who have conducted a number of related research projects under the theme of digital scholarship. Thi...
Article
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This paper discusses a UK field trial of the European funded MASELTOV project, which developed a suite of smartphone tools and services (the ‘MApp’) to help immigrants’ language learning and social inclusion in four European cities. The paper reports on interview data and social forum use. Our findings suggest that the MApp helps immigrants with th...
Technical Report
Full-text available
This series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation. This sixth report proposes ten innovations that are already in currency but have not yet had a profound influence on education. To produce it, a group of academics at the Institute of...
Conference Paper
We present five design guidelines that we have developed from issues identified during our usability evaluations in a sensor-based citizen inquiry project. These have been compiled from existing literature, and after receiving feedback on use of the mobile application from participants through forum comments and survey responses, statistical analys...
Chapter
Digital technologies are profoundly social in use. They are developed and defined by participants who learn through iterative processes of participation. This is the case with online citizen science projects. Typically, scientists propose a way of conducting their research in a distributed fashion. They seek out experts in information and communica...
Chapter
As with other online communities, it is important to design elements of citizen inquiry projects that will attract and engage members. This chapter describes the process of designing an online community for citizen inquiry. It builds on design principles of inquiry learning, citizen inquiry and other online communities. The ‘Weather-it’ citizen inq...
Book
Full-text available
Citizen Inquiry: Synthesising Science and Inquiry Learning is the first book of its kind to bring together the concepts of citizen science and inquiry-based learning to illustrate the pedagogical advantages of this approach. It shifts the emphasis of scientific investigations from scientists to the general public, by educating learners of all ages...
Article
The authors describe the design and formative evaluation of a sensor toolkit for Android smartphones and tablets that supports inquiry-based science learning. The Sense-it app enables a user to access all the motion, environmental and position sensors available on a device, linking these to a website for shared crowd-sourced investigations. The aut...
Article
Citizen participation in online communities of scientific investigations has recently become more popular. Enhancing the engagement of citizens within these communities is a focus of attention for researchers and practitioners who want to amplify the impact on learning, science and society. This study investigates the relationship between engagemen...
Conference Paper
The development of online distance learning and the early years of the recent MOOC phenomenon leads to a mix of lessons from experience and emergent findings from studies in new contexts that require further reflection and research. Seven issues are identified from this combination each of which require attention to allow evidence-based practice in...
Article
Full-text available
Personalisation of learning is a recurring trend in our society, referred to in government speeches, popular media, conference and research papers and technological innovations. This latter aspect—of using personalisation in technology-enhanced learning (TEL)—has promised much but has not always lived up to the claims made. Personalisation is often...
Article
Full-text available
During the last eight years, interest in massive open online courses (MOOCs) has grown fast and continuously worldwide. Universities that had never engaged with open or online learning have begun to run courses in these new environments. Millions of learners have joined these courses, many of them new to learning at this level. Amid all this learni...
Conference Paper
Heritage language education is distinct from the field of second language acquisition due to having the concept of identity always at its core (Leeman et al., 2012). This paper draws on this concept and presents an action research study focusing on teaching and learning of Greek as a heritage language in the context of Supplementary Education in th...
Conference Paper
Full-text available
While Citizen Science projects involve people in passive or active project tasks, Citizen Inquiry offers the opportunity for deeper involvement through initiating and facilitating science investigations. This study aims to explore the creation and evolution of Weather-it, a Citizen Inquiry online community hosted by the nQuire-it platform. Weather-...
Conference Paper
Full-text available
We describe a toolkit for Android smartphones and tablets that enables a user to access all the sensors available on the device. Data from individual sensors can be viewed as dynamic graphs. Output from one or more sensors can be recorded to a spreadsheet, with the sampling rate set by the learner. As a tool for inquiry learning, the sensors can be...
Conference Paper
Full-text available
Purpose: The development of a game based approach to improving the decision-making capabilities of financial traders through attention to improving the regulation of emotions during trading. Design/methodology/approach: The project used a design-based research approach to integrate the contributions of a highly inter-disciplinary team. The approac...
Conference Paper
Citizen inquiry is an innovative informal science learning approach, which engages members of the general public in scientific investigations sparked by their personal experience of everyday science, and to which other members can contribute. This paper aims to describe the network of interactions and contributions of Weather-it, an online Citizen...
Article
Full-text available
Social inclusion of recent immigrants is a challenge in many countries for both immigrants and the host communities. To harness the potential of social, situated and opportunistic mobile interactions for the social inclusion of immigrants in a host country, we have developed an Incidental Learning Framework. This supports the design and evaluation...
Article
Full-text available
The area of learning has a justifiable claim to be a special case in how it can be enhanced or supported by technology. In areas such as commerce and web design the aim is usually to ensure efficiency and support specific actions such as purchasing or accessing information as quickly and easily as possible. Working with technology for the purpose o...
Article
The design of learning materials and researching their efficacy involves the application of both theoretical learning principles and ways of working or practices to move towards evidence based improvement. This paper abstracts 4 categories from our on-going work of educational technology research which we have found to be important in considering w...
Article
Aim. This article presents a model of how gaming involvement and informal learning come together in practice. Method. Based on a series of interviews, case studies, and a wider survey, the Gaming Involvement and Informal Learning (GIIL) framework indicates how involvement with a variety of gaming practices can lead to a range of different learning...
Chapter
Massive Open Online Courses (MOOCs) are changing the contours of the teaching and learning landscape. Assessment covers an important part of this landscape and may be a key driver for learning. This paper presents preliminary results of a qualitative study that investigated learners’ views on assessment types within a MOOC. A thematic analysis of l...
Chapter
Although the motivating role of feedback and progress indicators is understood in formal learning, their role in supporting incidental mobile learning is less well understood. In this paper we argue that well-designed feedback and progress indicators (FPIs) offer guidance and structure that may encourage mobile app users to move from fragmented lea...
Article
Full-text available
Game developers have to ensure their games are appealing to, and playable by, a range of people. However, while there has been interest in the game-play experience, we know little about how learning relates to player involvement. This is despite challenge being an integral part of game play, providing players with potential opportunities to learn....
Conference Paper
Full-text available
Smartphones, as highly portable networked computing devices with embedded sensors including GPS receivers, are ideal platforms to support context-aware language learning. They can enable learning when the user is en-gaged in everyday activities while out and about, complementing formal language classes. A significant challenge, however, has been th...
Article
Full-text available
Although the motivating role of feedback and progress indicators is understood in formal learning, their role in supporting incidental mobile learning is less well understood. In this paper we argue that well-designed feedback and progress indicators (FPIs) offer guidance and structure that may encourage mobile app users to move from fragmented lea...
Conference Paper
The Inquiring Rock Hunters project is an example of Citizen Inquiry. Adult citizens designed and ran their own investigations in geology, through the online platform called nQuire, while collaborating with scientists. Analysis of the investigations shows patterns of collaboration and mentoring between novice, intermediate and expert geologists, how...
Article
Full-text available
A central challenge for science educators is to enable young people to act as scientists by gathering and assessing evidence, conducting experiments and engaging in informed debate. We report the design of the nQuire toolkit, a system to support scripted personal inquiry learning, and a study of its use with school students aged 11-14. This differs...
Article
Full-text available
Informal participation in science is being recognized as an important way of developing science learning both for children and adults. Mobile learning has particular properties that have potential in informal science settings, particularly outside traditional educational settings. Mobile technologies provide new opportunities for learners to engage...
Article
Informal participation in science is being recognized as an important way of developing science learning both for children and adults. Mobile learning has particular properties that have potential in informal science settings, particularly outside traditional educational settings. Mobile technologies provide new opportunities for learners to engage...
Conference Paper
This paper discusses learning at scale from the perspective of two UK Universities engaging in technology enhanced learning. Three case studies are used to illustrate ways in which scale has been achieved. There is diversity in how scale is supported but also common factors. Openness and choice appear as enablers in all cases.
Article
This paper explores the impact of the digital age on the work life of academics and reports research on how and whether technologies are facilitating and adapting the teaching and research practices of academics, offering a description of scholarship for the digital age. A changed landscape is emerging, which offers academics new ways of working in...
Article
Full-text available
This paper discusses how the particular features of mobile learning can be harnessed to provide new informal learning opportunities in relation to context aware and location based learning. The MASELTOV project is developing representations of an incidental learning framework to enable software developers and researchers to both design and analyse...
Chapter
This chapter presents a description of Massive Open Online Courses (MOOCs), their brief history and some examples. Then the chapter focuses on online learning and how research on distance education can be used to inform the design of these courses. In particular, the authors consider research in the following areas: improving learner experience, on...
Article
Full-text available
Support for nontraditional students, team-based quality control, and assessment design are critical.
Article
Full-text available
Timely and appropriate feedback and indicators of progress can motivate learners. Mobile learning poses a challenge to established instructional strategies with respect to delivering feedback and monitoring learner progress, particularly in informal and incidental learning occurring outside of formal structured learning environments. We argue that...
Conference Paper
In this paper we analyse children’s talk with a view to understand how a technology enhanced inquiry learning toolkit played a part in enriching collaboration during a fieldtrip and facilitating social interaction. The participants in the study were 15 year-old students carrying out their geography GCSE (General Certificate in Secondary Education)...
Conference Paper
Full-text available
Citizen Inquiry forms a new method of informal science learning and aims to enable the engagement of citizens in online scientific investigations. Citizen Inquiry combines aspects from Citizen Science and Inquiry-based learning and is implemented through a community of practice where people having a shared interest interact and exchange knowledge a...
Conference Paper
We have developed a platform to support Citizen Inquiry activities, based on the nQuire Toolkit software which was originally designed to support inquiry-based learning activities for schools. Citizen Inquiry is an innovative way for learners to engage in practical scientific activities, in which they take the role of self-regulated scientists in i...
Conference Paper
Citizen inquiry is an innovative way for non-professionals to engage in practical scientific activities, in which they take the role of self-regulated scientists in informal learning contexts. This type of activity has similarities to inquiry-based learning and to citizen science, but also important differences. To understand the challenges of supp...
Conference Paper
The impact of the Internet on working practices has been profound, in terms of how people communicate, collaborate and network. In parallel, there has being increasing prominence given to interdisciplinarity as a means of addressing cross-disciplinary research challenges. This poster explores how interdisciplinary research can make better use of ne...
Article
Full-text available
Online learning environments offer new opportunities for learning and over the last decade or so a variety of online learning environments have been developed by researchers to facilitate collaborative learning among students. In this paper we will present a case study of a successful collaborative learning design. This involves a near synchronous...
Article
Full-text available
It has been argued that there is still much to be understood about the game-play experience, while there is a need for more rigorous examination of how players interact with games and the sorts of thinking they engage in during play. This paper introduces a set of methods developed to explore these issues via a multiple case-study approach. This in...