Eduardo Araujo Oliveira

Eduardo Araujo Oliveira
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Eduardo verified their affiliation via an institutional email.
Verified
Eduardo verified their affiliation via an institutional email.
  • PhD in Computer Science
  • Senior Lecturer at University of Melbourne

About

46
Publications
9,218
Reads
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388
Citations
Current institution
University of Melbourne
Current position
  • Senior Lecturer
Additional affiliations
May 2014 - present
University of Melbourne
Position
  • Lecturer

Publications

Publications (46)
Conference Paper
Full-text available
Self-regulated learning (SRL) skills are critical for effective learning and academic success. With the growing availability of trace data from students' online learning activities, researchers are increasingly leveraging this data to infer SRL processes. However, challenges remain regarding the validity of these inferences and their generalisabili...
Conference Paper
Full-text available
This research investigates the characteristics of student essays written with and without generative AI assistance, using stylometric analysis and deep learning techniques to explore human-AI collaboration in academic writing. To address three research questions, the study examines: (1) patterns in vocabulary diversity, sentence structure, and read...
Conference Paper
Full-text available
Toxicity in online spaces, including gaming, has reached unprecedented levels, with gendered harassment in particular at an all-time high. In Australia, 65 per cent of girls and young women have reported being harassed or abused online – higher rates than the global average (Hermant 2020; Powell and Henry 2015). This harassment includes persistent...
Conference Paper
Full-text available
Essays are considered a valuable mechanism for evaluating learning outcomes in writing. Cohesion is a fundamental aspect of the text, as it helps establish meaningful relationships between its parts. This work aims to analyse the performance of cohesion score prediction using item response theory to ensemble scores generated by machine learning mod...
Article
Full-text available
Students undertaking professional degrees are often expected to step into the workplace fully formed, with unrealistic expectations around their experience and capabilities. Universities, facing an increasingly competitive market in a neoliberal context, are focused the student experience, attraction and retention metrics, as students demand return...
Article
Full-text available
This study investigates the relationship between students’ beliefs about intelligence (fixed vs. growth mindset) and their engagement and behaviour in an online learning platform. The data was collected from 28 students enrolled in COMP90082 – Software Project subject at The University of Melbourne. Students’ beliefs about intelligence were measure...
Article
Full-text available
This study investigates the enhancement of peer code reviews in software engineering education through the integration of Generative Artificial Intelligence (GenAI) with contextual awareness. Previous implementations of GenAI, such as ChatGPT, lacked detailed context about the educational content and assessment goals, limiting their effectiveness....
Conference Paper
This case study explores the online learning patterns of a cohort of first-year university students in two subjects: a compulsory science subject and an introductory programming subject, by analysing trace data from the Learning Management Systems (LMS). The methodology extends existing learning analytics techniques to incorporate temporal aspects...
Conference Paper
ccheck, a lenient automatic grader and C style-checker, to guide students to improve their coding practices. Many computing classes rely heavily on autograders--software that automates grading and alleviates staff workload in classes with large enrollments. At best, autograders offer timely and consistent feedback to students. However, existing aut...
Conference Paper
Full-text available
Curriculum renewal in higher education is a complex process involving multiple stakeholders across faculties, departments and supporting units with priorities and processes that commonly differ, adding to the complexity. Incentives for instructors to modify their curriculum include funded centralised programs that may also draw on the expertise of...
Conference Paper
Full-text available
Code review is a common type of peer review in Computer Science (CS) education. It's a peer review process that involves CS students other than the original author examining source code and is widely acknowledged as an effective method for reducing software errors and enhancing the overall quality of software projects. While code review is an essen...
Conference Paper
Full-text available
The prevalence of academic misconduct, specifically contract cheating, is a rising concern in higher education institutions globally. Among the recent advancements, Generative Artificial Intelligence (genAI) has exacerbated the situation by offering authentically generated writings, making detection through traditional plagiarism tools ineffective....
Conference Paper
Full-text available
Previous research has shown that many university educators struggle to accurately evaluate the cognitive complexity of exam questions (and overall exams) which they write, based on Bloom's Taxonomy. This can lead to concerns about the design of exams. Software tools could possibly assist educators via automated classification methods. This paper re...
Conference Paper
Full-text available
Universities hold a significant advantage in the development of enterprising learning partnerships where internal and intentional collaboration can assist in addressing complex problems. Building a collaborative learning partnership between faculties enhances learning, removes blocks to enterprise and addresses industry problems. The learning partn...
Preprint
Full-text available
This paper describes how motivational models can be used to cross check agile requirements artifacts to improve consistency and completeness of software requirements. Motivational models provide a high level understanding of the purposes of a software system. They complement personas and user stories which focus more on user needs rather than on sy...
Conference Paper
Full-text available
Computing education (CE) is a growing, but well-established field of research. However, relatively little is known about the research profiles of CE researchers: whether they tend to publish more educational or non-educational papers and when during their career they tend to commence CE research. Using a scientometric approach and data from Scopus,...
Conference Paper
Full-text available
CONTEXT Professional skills have become increasingly important in software engineering education; however, this is not always reflected in today’s teaching curricula (Petkovic et al., 2017). The Australian Computer Society report states software engineering and ICT students are lacking essential lifelong non-technical skills necessary to create suc...
Article
Full-text available
Automatic authorship verification is known to be a challenging machine learning task. In this paper, we examine the efficacy of an enhanced common n-gram profile-based approach to assist educational institutions to validate students' essays and assignments through their writing styles. We investigated the impact that essays with different cognitive...
Article
Full-text available
Student-facing learning analytics dashboards have the potential to reconnect students with their purpose for learning, reminding them of their goals and promoting reflection about their learning journey. However, far less is known about the specifics of the relationship between different types of visualisations and data presented in dashboards and...
Conference Paper
Full-text available
CONTEXT The ongoing coronavirus pandemic required us to quickly adapt and familiarise ourselves with new skills and technologies in the shift to online teaching. Irregular communication due to extended lockdowns has meant that while knowledge on effective online teaching has been developed, this knowledge has not been properly disseminated to our j...
Article
Full-text available
Smart learning environments (SLE) provide students with opportunities to interact with learning resources and activities in ways that are customised to their particular learning goals and approaches. A challenge in developing SLEs is providing resources and tasks within a single system that can seamlessly tailor learning experience in terms of time...
Conference Paper
Full-text available
Essay tasks are a widely used form of assessment in higher education. Writing analytics can assist with challenges related to using essay tasks at scale and to identifying different issues in academic integrity. In this paper, we combined two techniques to investigate how students’ writing analytics varied across essay tasks with different cognitiv...
Article
One of the main challenges for online learners is knowing how to effectively manage their time. Highly autonomous settings, such as Massive Open Online Courses (MOOCs), put additional pressure on learners in this regard. However, little is known about how learners organize their time in terms of sessions or blocks of time across a MOOC. This study...
Experiment Findings
Full-text available
Museums are challenged to provide learning opportunities to a diverse audience. Visitors come to museums with varied backgrounds, motivations, interests, and prior knowledge. Based on these factors they regulate their learning experience, choosing what, where, and when to engage and learn. This pilot study was designed to investigate how learning o...
Conference Paper
Full-text available
In HCI, the honeypot effect describes how people interacting with a system passively stimulate passers-by to observe, approach and engage in an interaction. Previous research has revealed the successive engagement phases and zones of the honeypot effect. However, there is little insight into: 1) how people are stimulated to transition between phase...
Article
Full-text available
The world is experiencing an unprecedented explosion in the number of smart devices and mobile apps that are available to users. In the health and fitness domains, many of the devices and technologies in the market place are restricted to proprietary platforms, typically working in isolation with fixed hardware settings. Consequently, an important...
Conference Paper
Full-text available
Over the past decade, ‘smart’ cities have capitalized on new technologies and insights to transform their systems, operations and services. The rationale behind the use of these technologies is that an evidence-based, analytical approach to decision-making will lead to more robust and sustainable outcomes. However, harvesting high-quality data from...
Conference Paper
Full-text available
The internet of things area is emerging rapidly. Because of this, there are currently numerous platforms developed with the purpose of data mediation, and each of them presents different characteristics. Some specialist who plans to develop applications to Internet of Things has the difficult task to gather and consider all these features and, fina...
Chapter
Full-text available
The surge of commodity devices, sensors and apps allows for the continuous monitoring of patient’s health status with relatively lowcost technology. Nonetheless, current solutions focus on presenting data and target at individual health metrics and not intelligent recommendations. In order to advance the state-of-the-art, there is a demand for mode...
Article
Full-text available
With the integration of web 2.0 and social technologies into educational practices, researchers have been faced with the challenge of providing better online virtual learning environments, that engage students in the learning processes. This challenge entails using the massive amounts of knowledge we generate in our digital footprints to provide pe...
Conference Paper
The world is experiencing an unprecedented explosion in the number of smart devices and mobile apps available. In particular in health area devices and technologies related to market place are often restricted to proprietary platforms, typically working in isolation with fixed hardware settings. Gaining access to high-quality data - including aggre...
Thesis
Full-text available
In this thesis, I introduce a conversational intelligent tutor system (CITS) that combines key modules of a traditional conversational intelligent tutoring system with the ability for individual student users to access personalised content via heterogeneous web-based systems. The proposed CITS makes use of personality, context and prediction as a f...
Conference Paper
The growth of Web 2.0 and the effective technological convergence of mobile devices, social networks and blogs increased the potential for collective work of global nomads in digital environments. In modern digital society, nomadism changes significantly the way that users, relate, organize themselves and communicate in many different digital envir...
Conference Paper
Different from what happened a few years ago, distance learners are now much more familiar with Internet resources (in its various platforms and social networks – thus characterizing what is now known as digital nomadism) and are used to work in groups. With this paradigm change, it becomes even harder to do students of virtual courses get interest...
Article
Full-text available
This paper describes the methodology and achievements of an educational training program in development of mobile applications. Following a Problem-Based learning approach combined with agile techniques of software development oriented to user-experience, this internship immersed the students in a real professional environment, with its real market...
Conference Paper
This article presents i-collaboration 3.0, a framework that supports the promotion of personalized distributed collaboration between students that collaborate to learn by using their Web 2.0 tools of choice (MSN, Twitter, Facebook,...). The framework is an extension of i-collaboration, a conceptual model that used Virtual Learning Companions (VLC)...
Conference Paper
Full-text available
This paper describes an internship program in design and computer programming, based on a user-centered development process to develop mobile applications for an industry partner. With the support of a team of professionals, and inspired by a problem-based learning approach, the interns followed a user-centered design cycle formed by research, idea...
Article
Full-text available
Although there is an ever increasing offer of virtual learning environments in the market, little has been done to motivate students to use them. As a matter of fact, the available virtual learning environments have presented the same basic functionalities over the years, which has led to a general feeling of isolation and consequent high evasion r...
Conference Paper
As a way of overcoming general feeling of isolation and consequent high student evasion in Virtual Learning Environments (VLE), this article presents results of an experience with the i-collaboration model that promotes the collaboration between users in VLE. I-Collaboration is based in the virtual companion agents' (VLC) usage as collaboration mon...
Article
As a way of overcoming a general feeling of isolation and consequent high student evasion in Virtual Learning Environments (VLE), this article presents results of an experience with the i-collaboration model that promotes the collaboration between users in VLE. I-Collaboration is based on the usage of the virtual companion agents’ (VLC) as collabor...
Conference Paper
Full-text available
The use of collaborative tools and virtual learning environments originate a number of different types of communication noise among users. These noises bring difficulties to the understanding of the object of study, promoting disincentive, learning difficulties and limitations on how students can express doubts, questions and explanations in virtua...
Conference Paper
The development of a collaborative environment to support a telecardiology service not only allows for an interchange of medical information between remote centers, but also creates a new source of specialized consultation and distant education. The development of the collaborative environment with well-known tools to users in the Region, facilitat...

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