About
9
Publications
654
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
17
Citations
Introduction
Additional affiliations
October 2020 - present
Publications
Publications (9)
This article introduces a novel approach to remote laboratory instruction, specifically designed for teaching 3D modeling using Blender software. The lab uses virtual machines to provide students with the necessary computational power to carry out the course activities, along with the correct version of the software. The flipped remote lab approach...
The gamification techniques and technologies are a consolidated reality in industrial and educational contexts. Using gamification in higher education to improve student engagement has been
experimented in the last years. With respect to the current literature, the “pointsification” technique is the easier way to construct experiences apparently si...
An immersive multimedia project, namely “Changes”, is presented to show the potential and effectiveness of an immersive experience based on spatial audio narration. The experience allows the listener to live an experience that begins by immersing him in a natural environment, then taking him to a war scenario and then back again to nature. The purp...
An immersive multimedia project, namely "Changes", is presented to show the potential and effectiveness of an immersive experience based on spatial audio narration. The experience allows the listener to live an experience that begins by immersing him in a natural environment, then taking him to a war scenario and then back again to nature. The purp...
In questo contributo viene presentata un'esperienza innovativa di aggiornamento professionale tramite video per-corsi, sviluppata in ambiente Moodle, che è stata poi ri-usata con successo in contesti diversi da quelli originali. Il corso è stato progettato grazie ad autori con esperienza decennale nell'aggiornamento didattico a distanza e si è cara...
The aim of this study is to investigate the importance of acquiring basic and advanced laparoscopic skills using a virtual reality low cost simulator in laparoscopic surgery. The authors have considered six basic and five advanced skills. The training exercises are related to the acquisition of tasks which allow students to reach basic gestures com...
Holographic interactivity is nowadays a promising research topic within HCI field, mainly due to recent technological improvements. Moreover, low-cost off-the shelf components are widely availables, with respect to the last century situation for traditional human-machine interaction paradigms. The way of displaying information and data communicatio...
The paper presents the preliminary implementation of eLaparo4D, an immersive training space designed for videolaparoscopic surgery. This is a low-cost training space which integrates haptic devices with realistic surgery tools and 3D rendering with physically deformable 3D CG models of the human internal organs. The main objective of the eLaparo4D...
Aim of this study is to investigate the importance of acquiring basic and avdanced laparoscopic skills with a virtual reality low cost simulator in laparoscopic general surgery. We considered six basic skills and five advanced skills. The first exercises are related to the acquisition of tasks which allow students to reach basic gestures competence...