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Citations since 2017
Publications
Publications (22)
There is a dearth of research on gamblers’ experiences toward the end of a self-exclusion period when significant decisions are required as to renew or discontinue agreements. An exploratory study was conducted to (1) understand user perspectives of processes involved at the termination of their self-exclusion agreement and (2) identify factors dif...
Background
Adolescent gambling can lead to significant harms, yet participation rates continue to rise. Interventions targeting gambling reduction have been implemented in this population. However, it is not clear which behavior change techniques (BCTs) and modes of delivery (MOD) are most effective at reducing gambling.
Objective
The objective of...
Gambling self-exclusion programs are under-utilised and barriers to entry include shame and embarrassment with face-to-face registration, and complex and effortful procedures. The current study aimed to facilitate self-exclusion from gambling venues via an online self-directed website. A co-design approach was used to elicit key stakeholders' persp...
BACKGROUND
Gambling self-exclusion programs are under-utilised and barriers to entry include shame and embarrassment with face-to-face registration, and complex and effortful procedures.
OBJECTIVE
The current study aimed to facilitate self-exclusion from gambling venues via an online self-directed website.
METHODS
A participatory co-design approa...
The use of non-probability Internet panels and crowdsource websites is increasing in gambling research. These paid online sampling methods offer a convenient and inexpensive recruitment strategy. The quality of data may be questionable due to careless responding and identity misrepresentation which can bias study results. It is necessary to investi...
Objective:
Crowdsourcing is an increasingly popular source of participants in studies of problem gambling. Studies with crowdsourced samples have reported prevalence rates of problem gambling between 10 and 50 times higher than traditional sources of estimates. These elevated rates may be due to study framing motivating self-selection. In this pre...
Objective: Crowdsourcing is an increasingly popular source of participants in studies of problem gambling. Studies with crowdsourced samples have reported prevalence rates of problem gambling between 10 to 50 times higher than traditional sources of estimates. These elevated rates may be due to study framing motivating self-selection. In this prere...
Objective:
Recovery from Gambling Disorder lacks established operational criteria and a dedicated outcome measure. Cross-study comparisons and treatment efficacy determinants are difficult without a valid and widely used tool to assess recovery. The current article describes the development and psychometric evaluation of the Recovery Index for Gamb...
Purpose of Review
Skill-based gaming machines (SGMs) add interactive and/or skill features to electronic gaming machines (EGMs), often modelled on elements from arcade, video, online, or mobile games. Availability of SGMs is expanding in the USA and internationally, but evidence of the impacts of these machines is lacking. To provide direction to p...
Multiple jurisdictions legislate responsible gambling staff training for providers of land-based gambling products or include it within the industry codes of conduct. Current training programs appear to focus on basic compliance with regulatory requirements. Although programs contain problem gambling information, staff are required to respond only...
Background: There is no consensus on how to best define recovery in gambling disorder. This minimizes clinicians’ abilities to apply optimal treatment goals and contributes to inconsistency in the use of outcome variables to evaluate interventions. Current understanding of recovery is largely based on professional opinion and theoretical models of...
Self-exclusion is an important harm minimization strategy implemented by gambling operators to restrict a problem gambler’s access to gambling opportunities. Aspects of self-exclusion, including low uptake and non-compliance, limit the effectiveness of programs. Research that considers the consumer perspective is needed to enhance the perceived uti...
This study describes an exploratory investigation of retrospective data related to the experiences and outcomes of individuals enrolled in a centralized multi-venue self-exclusion program for up to 24 months. The program was designed to offer convenient registration and to empower individuals to prevent their entry into multiple gambling venues or...
Erratum to: Multi-Venue Self-Exclusion for Gambling Disorders: A Retrospective Process Investigation Originally published in JGI Online First section, Issue 38, Month 2018 DOI:http://dx.doi.org/xxx-xxxx-xxThere were errors in several values listed in Figure 5 under the subheadings “Abstinent” and “Non-abstinent.” Further, the order of these subhead...
This study describes an exploratory investigation of retrospective data related to the experiences and outcomes of individuals enrolled in a centralized multi-venue self-exclusion program for up to 24 months. The program was designed to offer convenient registration and to empower individuals to prevent their entry into multiple gambling venues or...
This study describes an exploratory investigation of retrospective data related to the experiences and outcomes of individuals enrolled in a centralized multi-venue self-exclusion program for up to 24 months. The program was designed to offer convenient registration and to empower individuals to prevent their entry into multiple gambling venues or...
Studies point to a relationship between fantasy sports/daily fantasy sports (DFS) play and gambling behavior. However, little is known about the nature of those relationships, particularly regarding the development of gambling problems. This study investigates the nature, frequency, and preferences of gambling behavior as well as problem gambling s...
Background and aims:
Considerable variation of outcome variables used to measure recovery in the gambling treatment literature has precluded effective cross-study evaluations and hindered the development of best-practice treatment methodologies. The aim of this systematic review was to describe current diffuse concepts of recovery in the gambling...
The emergence of daily fantasy sports has generated significant debate as to whether it constitutes gambling. Under current US law, States variably determine the legality of daily fantasy sports on the basis of it being a skill-based competition (legal) or a form of gambling where chance plays a major role (illegal). Accordingly, inconsistent State...
Few empirical studies have specifically evaluated the causal connection between problem gambling and domestic or family violence within East and South-East Asian populations. Evidence from qualitative and quantitative studies suggests that at the very least, an association exists. Lifetime prevalence of intimate partner violence has been drawn from...
Questions
Question (1)
Looking for advice from researchers with psychometric expertise. As part of my PhD, I am developing (my first) self-report instrument to measure core dimensions of recovery in Gambling Disorder. I have noticed that different recall periods lend themselves better to specific dimensions. For example, past-month for gambling-related behaviours, past week for cognitive-emotional symptoms, and present moment for certain beliefs/attitudes. Is it problematic to have items with different recall periods within a single scale? Could this potentially confound the results of a planned exploratory factor analysis? Also, would it affect scoring at all? - i.e., the ability to calculate a composite 'recovery' score?
Many thanks in advance for any help provided.