Dwi Sulisworo

Dwi Sulisworo
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Dwi verified their affiliation via an institutional email.
Verified
Dwi verified their affiliation via an institutional email.
  • Professor
  • Scholar at Universitas Ahmad Dahlan

Smart Clothes for Pregnant Women Monitoring

About

278
Publications
354,852
Reads
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2,207
Citations
Introduction
Dwi Sulisworo has expertise in educational technology. He is a scholar at Education Field, Graduate School of Ahmad Dahlan University, Indonesia. His current research is related to OER, mobile technology, mobile learning, e-learning, MOOCs, learning media development, TPACK framework, and learning strategy, e.g., problem-based learning, project-based learning.
Current institution
Universitas Ahmad Dahlan
Current position
  • Scholar
Additional affiliations
September 2010 - present
Universitas Ahmad Dahlan
Position
  • Professor (Associate)
Description
  • Education supervisio Instructional strategy Mobile learning Elearning
September 1997 - September 2010
Universitas Ahmad Dahlan
Position
  • Lecturer
Description
  • Strategic Management Human resources management
January 2012 - August 2015
Universitas Ahmad Dahlan
Position
  • Senior Researcher
Education
September 2000 - April 2004
State University of Malang
Field of study
  • Learning technology
September 1994 - April 1996
Bandung Institute of Technology
Field of study
  • Industrial engineering
September 1986 - April 1991
Bandung Institute of Technology
Field of study
  • Mechanical engineering

Publications

Publications (278)
Article
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This study explores the influence of numerical literacy, verbal ability, learning motivation in science, and self-regulation on academic achievement among high school students. In today's dynamic educational landscape, success requires more than academic knowledge—it also demands motivation and self-directed learning strategies. This research aimed...
Article
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Wearable Internet of Things (IoT) devices for pregnant women have emerged as a significant innovation in healthcare. This technology enables real-time monitoring of maternal and fetal health, providing data that facilitates faster and more accurate medical decision-making. This article presents a literature review on the development and implementat...
Article
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Technological advancements are transforming education worldwide, offering new opportunities to enhance accessibility and learning quality. This article examines global trends such as AI-driven personalized learning, online and hybrid models, gamification, and immersive technologies like AR and VR. While these innovations offer benefits, including b...
Article
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The rapid advancement of digital technology has enabled the implementation of Joyful Learning, an innovative approach that enhances student engagement, motivation, and comprehension. Grounded in multiple pedagogical frameworks—Constructivism, Meaningful Learning, Flow Theory, and Multiple Intelligences—Joyful Learning emphasizes interactive, studen...
Article
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Penelitian ini bertujuan untuk membandingkan kemampuan dua platform kecerdasan buatan (AI), yaitu DeepSeek dan ChatGPT, dalam mendukung penyusunan proposal penelitian, khususnya pada topik gamifikasi untuk meningkatkan kesadaran siswa sekolah dasar tentang kemiskinan. Kedua AI tersebut diuji dengan menggunakan prompt yang sama, dan analisis dilakuk...
Article
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Di era digitalisasi, inovasi dan penyesuaian dalam proses pembelajaran terus dilakukan untuk meningkatkan kualitas pendidikan. Penelitian ini bertujuan untuk menstimulasi kemampuan berpikir saintifik siswa melalui penerapan Lembar Kerja Peserta Didik (LKPD) berbasis model pembelajaran Curious Note Program (CNP). Secara khusus, penelitian ini mengan...
Article
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Introduction: Traffic safety education needs to be taught to children at an early age. Traffic safety training for children in a real-world environment has several challenges and difficulties. Letting children practice in the real traffic environment will expose them to potential hazards. The purpose of this study was to develop media promotion for...
Article
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Teknologi telah memainkan peran penting dalam mendukung pembelajaran, dengan video sebagai alat yang efektif untuk membantu siswa belajar secara mandiri. Penelitian ini bertujuan untuk menghasilkan media pembelajaran berbasis video guna meningkatkan kemampuan pemecahan masalah matematika dan memfasilitasi berpikir kritis peserta didik. Metode yang...
Article
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This article explores and analyzes various transformative education approaches implemented in religious-based schools and their impact on character formation in students. The method used in this research is a narrative review involving the collection, synthesis, and analysis of current literature on character education, principles of transformative...
Article
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Principal transformational leadership in the era of technology and tight competition between schools provides new challenges and opportunities in developing school quality. This study aims to determine the implementation of transformational leadership at SMP Muhammadiyah Semin which has 30 teachers, and a principal who is always innovative and crea...
Article
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Background: The study explores insights from participants' discussions on the utilization of Virtual Reality (VR) technology in education and proposes recommendations to improve teacher competence in this domain. Contribution: The aim of this study was to identify training needs and educators' preferences in effectively integrating VR tools into th...
Article
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The rapid increase in population in Indonesia has increased the demand for animal protein. As a source of animal protein, fish has excellent potential to be developed in Indonesia. However, care for water quality, a basic need, is often ignored. Meanwhile, increasing fish production can be done by ensuring that water quality is always in good condi...
Article
Profesionalisme guru dan praktik pedagogis yang efektif sangat penting untuk meningkatkan kemampuan literasi dan numerasi siswa. Artikel ini mengeksplorasi bagaimana guru profesional, yang memiliki pengetahuan mendalam tentang mata pelajaran dan strategi pengajaran yang efektif, memotivasi siswa melalui metode yang menarik dan integrasi teknologi....
Article
Tujuan dari transformasi pendidikan kewirausahaan melalui teknologi adalah untuk meningkatkan efektivitas dan aksesibilitas pembelajaran kewirausahaan. Metode pada penelitian ini menggunakan studi literatur yang terdiri dari beberapa tahap yaitu identifikasi, tujuan penelitian, pengumpulan literatur, seleksi literatur, analisis dan sintesis Literat...
Article
Penelitian ini bertujuan untuk mengeksplorasi implementasi pendidikan transformatif di Sekolah Dasar, dengan fokus pada peran kepemimpinan dalam mendorong inovasi dan pengembangan karakter siswa. Penelitian ini menggunakan metode kualitatif dengan pendekatan studi kasus, di mana data dikumpulkan melalui wawancara mendalam dengan kepala sekolah, gur...
Article
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Numerical literacy is a fundamental skill in early childhood education, influencing later academic performance and cognitive development. A growing body of research has identified several factors that contribute to the development of numeracy skills, including home learning environments, executive function, socio-emotional skills, and socio-economi...
Article
Technology-based learning, particularly the use of Virtual Reality (VR) in education, has been proven to provide significant benefits for both students and teachers by enhancing conceptual understanding and increasing learning enthusiasm. Research shows that VR not only boosts students' interest and motivation to learn, but also enables them to int...
Article
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This research aims to develop a Virtual Reality (VR) application to improve the understanding of particle physics concepts among undergraduate students. Following the waterfall development model, the application integrates a modern and interactive user interface and realistic 3D objects, developed using software such as Figma and Blender 3D. The re...
Article
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The COVID-19 pandemic has forced us to transform traditional learning methods into online or distance learning. This shift has affected not only students but also teachers and parents. Face-to-face learning was replaced by the use of platforms such as Google Classroom, WhatsApp groups, and others. Students, who previously interacted directly with t...
Article
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Hospitals and healthcare sectors are increasingly adopting low-cost, Internet of Things (IoT)-based remote health monitoring systems and laboratories to collect real-time data from patients. This approach is invaluable for the early detection of health issues and is crucial for ensuring the survival and well-being of newborns. Given the vast remote...
Article
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Rekayasa Perangkat Lunak Berbasis Bukti (Evidence-based Software Engineering/ EBSE) adalah pendekatan yang mendorong penggunaan bukti ilmiah sebagai dasar untuk pengambilan keputusan dalam pengembangan perangkat lunak. Konsep EBSE yang dikembangkan pada tahun 2004, diperluas dalam publikasi di IEEE Software dan Metrics05. Dalam konteks EBSE, tinjau...
Article
Abstract—In recent years, reconfigurable intelligent surface (RIS) has garnered considerable attention for their ability to manipulate electromagnetic (EM) waves, effectively establishing virtual line-of-sight (LoS) paths to mitigate wireless signal attenuation caused by path loss and shadowing. RIS consists of low-cost, passive, controllable diele...
Article
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This article explores the various methodologies and approaches used in assessing critical thinking skills within the educational field The study employed secondary data sourced from readily accessible online literature related to education, which was analyzed qualitatively. This study identified four main issues in assessment: regarding four main i...
Article
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The livelihood of the residents of Towua Village is generally farming, including both pond farming and rice field farming. Towua Village has a pond area of 585.69 hectares used for milkfish farming. Discussions with the village head revealed that the productivity of the community-owned ponds is still very low because they are managed traditionally....
Article
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This research examines the utilization of Virtual Reality (VR) and its implications for the learning process, specifically focusing on learning interest, prior knowledge, learning engagement, and content comprehension. The central objective is to establish a comprehensive model that unravels the intricate interplay between these factors within the...
Article
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Transformational educational leadership is pivotal in the advancement of Muhammadiyah Schools, which aim to promote empowerment and social change as Islamic educational institutions. This research investigates the practices and effects of transformational educational leadership within Muhammadiyah schools. Utilizing a qualitative approach, data wer...
Article
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Remote laboratories are a new domain that allows students and teachers to conduct experiments in hands-on exploration remotely. We studied how constructing an active and authentic learning in a remote laboratory affects prospective physics teachers' multiple representation ability. The research method used is based on the development procedures of...
Article
The rapid advancement of wireless technologies has completely transformed the way we live, work, and connect with others. With the commercialization of 5G, researchers are now pushing the boundaries even further, developing the next generations, often referred to as Beyond 5G (B5G) and 6G. B5G and 6G are poised to provide even higher data rates, ca...
Article
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This research aims to observe the implementation process of the Teacher Professional Program, specifically during the Practicum Experience in Schools (Program Praktik Lapangan or PPL), from the perspectives of the Mentor Teachers and the Student Teachers. The focus is on examining both groups' experiences and perceptions regarding the program's eff...
Article
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ARTICLE INFO ABSTRACT This qualitative study explores the transactional leadership and participatory management styles used by secondary school heads in Tawi-Tawi, the Philippines. The objectives of this research are to examine how secondary school heads in Tawi-Tawi practice transactional leadership and to explore how they implement participatory...
Article
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Telemedicine and digital health have emerged as transformative midwifery and maternal healthcare technologies. This study employs a comprehensive bibliometric analysis to explore the current research landscape at the intersection of telemedicine, digital health, and midwifery. The methodology involves an initial search in the Dimensions database us...
Article
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This study discusses the low mathematical literacy skills of students at Junior High School IT Al-Izzah Sorong City, particularly in the area of data presentation. The causes are attributed to ineffective conventional teaching methods and inadequate teaching materials. The research aims to develop a Problem-Based Learning (PBL) e-module to enhance...
Article
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This study aims to explore the utilization of ChatGPT, in conjunction with Canva and Renderforest applications, to develop learning object material with a practical multi-representational approach. The objective is to create engaging and interactive educational content on water pollution, catering to diverse learning preferences and enhancing stude...
Article
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The Philippines is the only country in Asia, and one of only three countries worldwide, with 10-year pre-university cycle curricula, and its implementation was unstoppable due to global competency demand. However, it has many challenges during the pre-implementation phase due to inadequate school facilities and needing more teachers. Thus, the stud...
Article
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Building awareness among students on the issues of natural environmental phenomena has always been a challenge due to the difference in location between the student and the observed phenomena. The issues of the natural environment have been a part of the curriculum in elementary schools. One of the lessons taught on the natural environment in eleme...
Article
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This study presents a method for tracking the growth of research studies in a particular field or topic using a graphical representation of literature review with the help of Libmap. The step-by-step method involves selecting an article or a set of articles that represent the topic of interest and using Libmap to analyze and visualize the relations...
Article
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The physics knowledge consists of many concepts and principles that are generally very abstract. Learning activities should help students understand the concepts by performing a series of activities themself. One of the required thinking skills in the 21st century is Computational Thinking Skills. Computational Thinking is the thinking process requ...
Article
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Technology and education are two sectors that are continuously developing side by side. They support the integrated development of other sectors to encourage the progress of human civilization. However, in order to keep up with the new generation's technological advancements, the ways of educating need to be reconsidered. This literature review aim...
Article
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The development of science and technology has changed the work system, including in educational institutions. Rapid information and communication technology changes are now essential factors in changing education management. Improving the quality of education can leverage the quality of a nation. Technology in the teaching field provides many oppor...
Article
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Abstrak. Di era digital saat ini penggunaan teknologi untuk menunjang pembelajaran sangat dibutuhkan. Penelitian ini bertujuan untuk mengembangkan lembar kerja peserta didik (LKPD) berbasis Augmented Reality (AR) pada materi bangun ruang sisi datar pokok bahasan kubus. Jenis penelitian yang digunakan yaitu pengembangan berbasis AR. Subjek penelitia...
Article
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This research aims to gain a deeper understanding of the views and rationality of lecturers in using ChatGPT in learning by explaining how lecturers use it in learning and their reasons for choosing or not choosing the technology. In this study, lecturers will be interviewed and asked to share their experiences and views on it. The data collected w...
Article
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This study aims to analyze the importance of the Learning Management System (LMS) in terms of usefulness, ease of use, ease of learning, and satisfaction. The method used in this study is the use of the Seesaw LMS and discovery learning approach, which was incorporated with constructivist learning theories. The results show that the average for eac...
Article
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We are now in an era of very advanced technology. The world is entering the era of the industrial revolution 4.0 which is marked by increased communication, interaction and development of digital systems, artificial intelligence, and virtual. The industrial revolution 4.0 is also shown by the proliferation of computers and recording automation occu...
Article
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The implementation of character education in schools is an effort to enhance the positive character of students. The purposeof this research is to find out the management of character education in 5th-grade students. This type of researchis qualitative descriptive research, with fokus research, namely the management of student character education....
Article
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Technology development promotes different learning strategies for varying levels of education. This technology provides opportunities for more engaging learning and encourages motivation to understand concepts and values. This research focuses on the development of 3D virtual reality (VR), which explains the living environment, especially animals,...
Article
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Pendidikan merupakan suatu proses yang tidak akan pernah berakhir dan akan menghasilkan kualitas seseorang pada masa yang akan datang. Sekolah merupakan suatu wadah yang memberikan layanan pendidikan yang berkualitas untuk memenuhi kewajiban pemerintah menyediakan pendidikan yang baik untuk generasi bangsa. Mata pelajaran di sekolah yang kurang dim...
Article
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nline games are developing rapidly and have an impact on children's behaviour. This study aims to explain the phenomenon of online game addiction from the perspective of psychology, technology, and education. The method is narratively qualitative—data obtained from online focus group discussions. The results of this study explain that online games...
Article
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This research provides an online worksheet that can help improve students’ argumentative skills in learning physics. The media developed is based on Toulmin’s Argumentation Pattern. The resulting product is an online worksheet that is valid and effective for use in physics learning. The development stage used a 4-D model. Validation was carried out...
Article
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Physics is a very difficult subject to follow. This resulted in a decrease in student learning outcomes. Some of the background factors are 1) the different learning styles of students, and 2) the use of media that is not appropriate for the concept of physics, especially in a static fluid material. This research produces media in the form of anima...
Article
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Teknologi dapat membantu semua kegiatan menjadi mudah. Salah satunya dalam kegiatan belajar mengajar di sekolah. Pengembangan media pembelajaran yang bervariatif berbantuan teknologi dapat meningkatkan minat belajar siswa. Sistem kegiatan pembelajaran bisa dilakukan dengan berbagai cara. Salah satunya belajar menggunakan media pembelajaran. Dalam p...
Article
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Effect of tension on students' school performance at the primary school level is a title of study work. Exploring the tension effect on learner performance at school is one of the study's key goals. A major factor in students' school success is tension. This study was intended to highlight the detrimental effects on students' academic performance....
Conference Paper
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The role of school partnerships with various parties determines the success of the education process. During the pandemic, this partnership pattern changed drastically, including the role of information and communication technology. This study explains several ways of school partnerships in the pandemic era. The method used is the descriptive analy...
Article
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Penelitian ini bertujuan untuk menghasilkan media pembelajaran audiovisual berbasis masalah berbantuan Google Classroom yang valid, praktis, dan efektif dengan materi pertidaksamaan rasional dan irasional dalam rangka meningkatkan kemampuan berpikir kritis siswa kelas X MIPA 5 SMA Negeri 6 Yogyakarta di semester ganjil tahun ajaran 2021/2022. Tekni...
Article
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Penelitian ini adalah penelitian pengembangan dengan hasil media pembelajaran matematika berbasis augmented reality, yaitu sebuah aplikasi augmented reality. Aplikasi augmented reality merupakan aplikasi yang dapat mengubah gambar 2D menjadi 3D, sehingga tepat digunakan dalam materi bangun ruang. Penggunaan animasi 3D menjadi lebih menarik bagi sis...
Article
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Online learning has been widely applied at various levels of education, including lectures for prospective teachers of elementary school students in Indonesia. However, student activity in learning is still an obstacle in this study. This study describes student activity in online discussions. The discussion was conducted three times with different...
Article
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Penelitian ini bertujuan untuk menjelaskan respon peserta pelatihan ketika mengalami pembelajaran kolaboratif menggunakan aplikasi Canva. Dengan mengalami pembelajaran ini, peserta akan dapat menerapkan strategi sejenis ketika menjadi pengajar. Penelitian ini menggunakan pendekatan penelitian tindakan dengan penjelasan secara kualitatif. Peserta be...
Article
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Integrasi teknologi dan pendidikan serta pembelajaran difasilitasi dalam kelompok riset peneliti dengan pengembangan Desa Wisata Pendidikan (Eduwisata) sebagai outreach berbasis teknologi era digital. Pengintegrasian ini telah dirintis peneliti bersama tim dengan mengembangkan berbagai teknologi (IoT, AR, VR) yang diintegrasikan dalam pembelajaran...
Conference Paper
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The determination of the higher education quality plan requires a strategy for implementing higher education. Higher education must exceed the national higher education standards set by Law number 12 of 2012 concerning higher education administration. What happens is that higher education has not been able to achieve higher quality standards due to...
Conference Paper
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This study is concerned with the discrepancies among Indonesian EFL students in terms of their learning outcomes in the English language although they have received similar instructions within the same education system. This study explored the factors that contribute to and influence student motivation in learning English, and determined the possib...
Article
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The Science, Technology, Engineering and Mathematics (STEM) initiative in Malaysian Education Blueprint 2013-2025 aims to develop students with the necessary skills that could face the challenges of science and technology and to ensure Malaysia produces enough qualifed graduates in STEM. Nonetheless, the number of students taking STEM subjects has...
Article
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The role of education in promoting global warming awareness is important to enable students to understand and address the impact of global warming. The use of Internet of Things (IoT) with collaborative learning strategies can enhance students’ understanding of global warming. This study aimed to develop an IoT-based smart weather system enhancing...
Conference Paper
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Education is essential for every human being because education can build the quality of a nation. There are challenges to getting a quality education, including developing information and communication technology, producing creative and innovative changes, and communicating with each other between educators and students. The other competencies are...
Conference Paper
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The role of learning technology in education is very high. In this digital era, the use of this media is very decisive in achieving learning objectives. This article discusses the role of learning technology for students' creativity descriptively. The study results show that there are various ways to develop and use learning technology to increase...
Conference Paper
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Education in Indonesia is getting more advanced day by day. Currently, Indonesia is in the era of the 21st century. Education uses learning technology to carry out physics concepts and others in this century. Education uses information and communication technology media in the form of computer-based multimedia in the learning process and uses e-lea...
Conference Paper
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Education is an effort to achieve self-determination and responsibility. Self-esteem is how much a person likes himself. The concept of self-esteem illustrates that if someone likes, accepts and respects himself as a valuable and meaningful person, the higher the person's self-esteem. In learning, we must have skills, one of which is critical think...
Conference Paper
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The rapid development of information and communication technology affects various fields of life, including education. Many studies show vast opportunities to improve multiple skills using technology. This paper discusses Phypox applications in physics learning concerning increasing creativity and learning outcomes. Teachers can use Phypox to teach...
Conference Paper
Full-text available
Covid-19 pandemic has changed the education which requires adapting and continuing the learning process even it carried out online. This study is a descriptive narrative study explaining online learning where teachers required to choose methods to encourage the learning and student experience to achieve educational goals. The implementation of the...
Conference Paper
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Learning achievement is essential in education—various developments in learning strategies, teaching media, and learning activities to improve learning achievement. There are many ways to enhance learning achievement. This article is an article with a descriptive narrative approach to reveal the role of technology-based learning media in the form o...
Article
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Permasalahan pada penelitian ini dilatarbelakangi rendahnya tingkat pemahaman fisika di SMK Bhakti Mulia Blora pada pembelajaran online di era pandemi. Siswa merasa kesulitan dalam memahami materi secara online karena pemahaman konsep masih rendah dan tidak bisa melakukan praktikum secara langsung. Tujuan dari penelitian ini adalah meningkatkan pem...
Article
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This study aims to determine the effectiveness of online learning on hooke law material using edmodo-based lms, the method used is to analyze the questionnaire given to respondents via google form, the subject of this study is class XI SMA N 1 Lahat, this research divides 3 topics. In the survey, the use of Edmodo in terms of the aspect of ease, th...
Article
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Pembelajaran fisika secara online berbasis inquiry learning memiliki tujuan untuk mengembangkan lingkungan belajar secara online dengan menggunakan aplikasi Seesaw untuk meningkatkan keterampilan berpikir kritis siswa SMA pada materi gerak lurus. Dalam pengembangan ini mencakup tiga tahapan, yaitu pembuatan rancangan awal pembelajaran dengan Seesaw...
Article
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There is limited literature reporting on the use of the Rasch model in analyzing the conceptual understanding of student temperature in Indonesia. There are 58% of Physics Education undergraduate students experience misconceptions on the topic of temperature. Therefore, this study aims to analyze students’ conceptual understanding using a two-level...
Article
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Technological Pedagogical and Content Knowledge (TPACK) is a teacher framework in integrating Information and Communication Technology (ICT) in learning. The purpose of the initial learning planning by implementing the guided inquiry-based TPACK strategy is to increase the mastery of concepts and student learning activities. This research uses the...
Article
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This study aims to determine the increase in students' mastery of concepts and creative thinking skills after implementing the problem-based learning model. The sample in this study were students of class VIII MTs Ad-Diinul Qayyim West Lombok using a qualitative approach and the type of classroom action research. The material used in this research...
Article
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Many learning technologies have emerged in education, often called educational games, along with technological development. Educational games are one of the learning technology instruments to support student interest. Educational games have exciting features that make students more interested in learning, especially science. Educational games in sc...
Article
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p> Comprehensive monitoring in virtual laboratory learning needs a task model. This model was design based on inquiry skills, social and scientific communication of prospective physics teachers. The development of these three skills is still a problem in recent research on virtual laboratory learning. This research was research and development (RD)...
Conference Paper
Full-text available
Math studies in the 21st century have a purpose with certain characteristics that one is to think creatively. The ability of creative thinking is one's ability to give birth to something new, both forgetful ideas and obvious works that differ from those that have existed before. The study is intended to analyze the need for digital worksheets that...
Conference Paper
Full-text available
Covid-19 or the coronavirus requires teachers to present learning creatively and can be done anywhere. One of the efforts to diversify the teacher's way is by delivering material through 3D technology-based learning media. Therefore, writing this article aims to describe the results of using KOFIN (Komik Fisika Nusantara) assisted by Augmented Real...
Conference Paper
Full-text available
This research was motivated by the Covid-19 outbreak that hit the world and especially in Indonesia. Lockdown or quarantine policies are in place to minimize the number of people who may be exposed to the spread of Covid-19. Several programs have been put in place to allow students to study from home with the aim of stopping the spread of Covid-19....
Article
Full-text available
Developing evaluation instruments in the student learning process in interactive, fun, challenging, motivating, and developing students 'creativity and independence are needed to improve students' High Order Thinking Skills (HOTS) and digital literacy skills (DLS). HOTS and digital literacy are part of the 21st-century skills that are important for...
Article
Full-text available
The transformation of conventional learning into distance learning causes problems; during the online learning process, students have difficulty understanding the concept of the material. Inappropriate teaching materials cause a decrease in motivation in learning students. So it takes the development of teaching materials that help students to solv...
Article
Full-text available
This development research aims to (1) develop Powtoon-based animation that is suitable for use as an alternative to more effective learning media (2) Improve students' critical thinking skills in learning physics by using Powtoon-based animation learning media (3) Analyze student responses to the development of learning media Powtoon based animatio...
Article
Full-text available
Evaluation instruments in the student learning process in interactive, fun, challenging, motivating, and developing students 'creativity and independence are needed to improve students' High Order Thinking Skills (HOTS) and digital literacy skills (DLS). HOTS and digital literacy are part of the 21st-century skills that are important for every indi...
Article
Full-text available
Developing evaluation instruments in the student learning process in interactive, fun, challenging, motivating, and developing students 'creativity and independence were needed to improve students' High Order Thinking Skills (HOTS) and digital literacy skills (DLS). HOTS and digital literacy were part of the 21st-century skills that were important...
Conference Paper
Full-text available
The transformation of conventional learning into distance learning causes problems; during the online learning process, students have difficulty understanding the concept of the material. Inappropriate teaching materials cause a decrease in motivation in learning students. So it takes the development of teaching materials that help students to solv...
Conference Paper
Full-text available
This development research aims to (1) develop Powtoon-based animation that is suitable for use as an alternative to more effective learning media (2) Improve students' critical thinking skills in learning physics by using Powtoon-based animation learning media (3) Analyze student responses to the development of learning media Powtoon based animatio...
Article
Full-text available
During the COVID-19 pandemic, almost all regions of Indonesia, including Sikka, East Nusa Tenggara, and Indonesia, have implemented e-learning. However, this method has not been conducted in all schools due to the problem of uneven Internet access. Disconnection from the Internet makes it difficult to conduct this process effectively even though st...

Questions

Question (1)
Question
Interaction during learning is very important. But sometimes student does not show the eagerness to post or to give any comment or response.
But in the other hand, educator or instructor does not measure the interaction effectiveness due to the lack of measurement understanding.

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