Diego Torres

Diego Torres
Universidad Nacional de La Plata | UNLP · Laboratorio de Investigación y Formación en Informática Avanzada LIFIA

PhD
Semantic Web, Knowledge graphs, Collaborative work, Citizen Science, Open science

About

48
Publications
3,906
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
126
Citations
Citations since 2017
31 Research Items
83 Citations
2017201820192020202120222023051015202530
2017201820192020202120222023051015202530
2017201820192020202120222023051015202530
2017201820192020202120222023051015202530
Introduction
Diego Torres currently works at the Laboratorio de Investigación y Formación en Informática Avanzada LIFIA, National University of La Plata. Diego does research in Artificial Intelligence and Data Mining. Their current project is 'Cientopolis (www.cientopolis.org)'.
Additional affiliations
February 2010 - present
Universidad Nacional de La Plata
Position
  • Researcher
March 2003 - present
Universidad Nacional de La Plata
Position
  • Object Oriented Programming
February 2001 - February 2010
Universidad Nacional de La Plata
Position
  • Research Assistant

Publications

Publications (48)
Chapter
The amount of different environments where data can be exploited have increased partly because of the massive adoption of technologies such as microservices and distributed architectures. Accordingly, approaches to treat data are in constant improvement. An example of this is the Formal Concept Analysis framework that has seen an increase in the me...
Chapter
Vector-borne diseases carried by mosquitoes, ticks, and other vectors are among the fastest-spreading and most extensive diseases worldwide, mainly active in tropical regions. Also, in the context of the current climate change, these diseases are becoming a hazard for other climatic zones. Hence, drug repurposing methods can identify already approv...
Chapter
This article proposes an adaptive gamification approach based on a Multi-Criteria Recommendation System (MCRS) for Collaborative Location-based Collecting Systems, adapting the gamification to each user, taking into account her preferences and the project’s objectives as a multi-criteria scenario. Specifically, the potentially recommended items are...
Chapter
Human or manual transcription is the task where a person reads a handwritten document and types in a digital environment the text she is reading. The manual transcription task is a long and time-consuming process for one person. However, the intelligence of the transcriber is provided with better results than automatic alternatives. This article in...
Article
Full-text available
The COVID-19 pandemic brought about profound changes in social and professional contexts. Schools and universities all over the world were closed to curb the contamination. In a short period, many educators were forced to reinvent their classes in a non-classroom mode, mediated by technology. This scenario of overwork can lead educators to stress,...
Preprint
Full-text available
La práctica de la investigación participativa es una oportunidad para democratizar el acceso, la generación, el aprendizaje y el uso del conocimiento. Bajo este enfoque el conocimiento de las personas tiene valor y ellas tienen la capacidad de analizar sus propias situaciones, reconocer sus problemas y diseñar sus propias soluciones. De esta manera...
Article
Challenge competitions have recently resurged for promoting open innovation in areas where markets fail to provide incentives, such as the Sustainable Development Goals (SDGs). Challenges call for the general public to contribute novel solutions to a well-defined problem, in exchange for prizes, credentials and the promise of further development of...
Article
Full-text available
Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where a community of users collaboratively collects data associated with a geo-referenced location. Gamification is a strategy to convene participants to CLCS. However, it cannot be generalized because of the different users’ profiles, and so it must be t...
Chapter
Gamification is a widely used resource to engage and retain users. It is about the use of game elements and mechanics in systems and domains that are not naturally games. Nevertheless, the usage of gamification does not always achieve the expected results due to the too much generalized approach that makes invisible the different motivations, chara...
Article
Full-text available
Understanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through the visualization of a social perception map. The game was evaluated in fi...
Article
Purpose This article proposes a strategy to make the testing step easier, generating user acceptance tests (UATs) in an automatic way from requirements artifacts. Design/methodology/approach This strategy is based on two modeling frameworks: scenarios and task/method paradigm. Scenarios are a requirement artifact used to describe business processe...
Chapter
Gamification can be used to foster participation in knowledge sharing communities. While designing and assessing the potential impact of a gamification design in such a context, it is important to avoid work disruption and negative side effects. A gamification optimization approach implemented with deep reinforcement learning based on play-testing...
Article
Full-text available
La pandemia COVID-19 ha provocado cambios profundos en toda la sociedad. A partir de las medidas de aislamiento adoptadas, todo el sistema educativo basado fundamentalmente en la modalidad presencial, se ha visto obligado a sostener el proceso de enseñanza y aprendizaje de forma virtual. Sin embargo, la mayoría de los profesores no estaban preparad...
Article
Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online, mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known as Collaborative systems. This article introduces...
Chapter
With the aim of pushing innovation through information and communication technology in the agri-business field, working closely with farmers is essential. It is especially important to systematically capture their knowledge in order to analyze, propose and design innovation artifacts (in terms of software applications). In this article, we use Scen...
Article
Full-text available
La difusión de información falsa representa una seria amenaza para los individuos, entidades y sociedades. En respuesta, se ha intensificado el estudio de las “fake news”, la forma en que se producen y difunden, y las medidas para evitar o reducir su propagación. Siguiendo el método de revisión sistemática, el presente trabajo pretende dar respuest...
Article
Full-text available
Actualmente, el juego es analizado como un elemento importante para motivar la interacción de usuarios en diferentes tipos de entornos. Este análisis ha derivado en promover diferentes estrategias para adaptar elementos propios de los juegos y los videojuegos en contextos que no están diseñados como tal, pero en los que se busca estimular la partic...
Chapter
Organizations produce and exchange a huge amount of critical information, which main purpose is to obtain acceptable results. Hence, the trend is by considering integrated systems that can be easily adapted to several domains, especially when they need to exchange information. In this context, the agribusiness sector is a good example where massive...
Chapter
Web Augmentation is usually applied to add, remove and change Web sites’ functionalities, content, and presentation. Content-based Web Augmentation is commonly performed by integrating content from an external Web site into the current one. In this article, we explore the use of the Semantic Web as a source of information to be incorporated to any...
Article
Purpose The design of tests is a very important step in the software development process because it allows us to match the users’ expectations with the finished product. Considered as a cumbersome activity, efforts have been made to automatize and alleviate the burden of test generation, but it is still a largely neglected step. The study aims to...
Conference Paper
ANONYMOUS PROJECT is an international project run by 16 research institutions. The project's main goal is empowering agriculture production systems through innovative knowledge-based ICT solutions to deal with high risk and uncertain conditions. In this context, a Semantic Mediawiki is desired to support the various stakeholders in the agriculture...
Article
Full-text available
Currently gamification strategies are implemented in the most diverse fields. This paper discusses the designof gamification environment on a collaborative wiki on good agricultural practices. The aim of the projectis to present a gamification design is complemented by a robotic interface, aimed at increasing customizingthe experience from a cooper...
Article
Full-text available
The main goal of Nodos is to promote the collective creation of semantic knowledge regarding performing arts. Recording and curating information about these expressions contributes to the preservation of the Intangible Cultural Heritage, as defined by UNESCO. One of the challenges related to the preservation of information is the large amount of pe...
Conference Paper
In this article, we discuss existing literature on DSS in agriculture, on DSS that use data available in the Semantic Web, and on Semantic Web initiatives focusing on agriculture information. Our goal is to assess the readiness of the Semantic Web as a platform to empower DSS that can keep risk and uncertainty in agriculture under control. Key agri...
Conference Paper
Wikipedia is a public and universal encyclopedia where contributors edit articles collaboratively. Wikipedia infoboxes and categories have been used by semantic technologies to create DBpedia, a knowledge base that semantically describes Wikipedia content and makes it publicly available on the Web. Semantic descriptions of DBpedia can be exploited...
Article
Full-text available
Social and Semantic Web has impacted in the manner of knowledge building is fulfill in the Web. The Social Web promoted the partici- pation of users to create and edit Web content and knowledge. The content proliferation and the need to have a better machine mana- gement of such information trigger the Semantic Web. Currently, the Social and the Se...
Conference Paper
Full-text available
DBpedia knowledge base has been built from data extracted from Wikipedia. However, many existing relations among resources in DBpedia are missing links among articles from Wikipedia. In some cases, adding these links into Wikipedia will enrich Wikipedia content and therefore will enable bet-ter navigation. In previous work, we proposed PIA algorith...
Article
Full-text available
DBpedia knowledge base has been built from data extracted from Wikipedia. However, many existing relations among resources in DBpedia are missing links among articles from Wikipedia. In some cases, adding these links into Wikipedia will enrich Wikipedia content and therefore will enable better navigation. In previous work, we proposed PIA algorithm...
Conference Paper
Full-text available
Many relations existing in DBpedia are missing in Wikipedia yielding up an information gap between the semantic web and the social web. Inserting these missing relations requires to automatically discover Wikipedia conventions. From pairs linked by a property p in DBpedia, we find path queries that link the same pairs in Wikipedia. We make the hypo...
Conference Paper
Full-text available
DBpedia is the semantic mirror of Wikipedia. DBpedia extracts information from Wikipedia and stores it in a semantic knowledge base. This semantic feature allows complex semantic queries, which could infer new relations that are missing in Wikipedia. This is an interesting source of knowledge to increase Wikipedia content. But, what is the best way...
Conference Paper
Full-text available
This paper proposes a collective intelligence strat- egy for emerging semantic data. It presents a combination of social web practices with semantic web technologies to enrich existing web resources with semantic data. The paper introduces a social semantic tagging approach called Semdrops. Semdrops defines a conceptual model which is an extension...
Conference Paper
Full-text available
In this paper, we propose to extend Peer-to-Peer Semantic Wikis with personal semantic annotations. Semantic Wikis are one of the most successful Semantic Web applications. In semantic wikis, wikis pages are annotated with semantic data to facilitate the navigation, information retrieving and ontology emerging. Semantic data represents the shared k...
Article
Full-text available
In this paper, we propose a personal navigation approach to Semantic Wikis. In semantic wikis, wikis pages are annotated with semantic data to facilitate research and navigation. The navigation is collaborative designed and shared by every user. However, individuals involved in a collaborative knowledge building activity need to customize the navig...
Article
Full-text available
In this paper, we propose to extend Peer-to-Peer Semantic Wikis with personal semantic annotations. Semantic Wikis are one of the most successful Semantic Web applications. In semantic wikis, wikis pages are annotated with semantic data to facilitate the navigation, information retrieving and ontology emerging. Semantic data represents the shared k...
Article
Semantic Wikis provide an original and operational infrastructure for efficiently com- bining semantic technologies and collaborative design activities. This text presents: a running example and its context (organization of the collections in a museum); concepts of wikis as a tool to allow computer supported cooperative work (cscw); concepts of se-...
Conference Paper
Full-text available
Groupware must deal with a myriad of concerns. Some of them are typical of “conventional” software while others are idiosyncratic of CSCW applications (e.g., awareness). We claim that separating concerns fosters tailorability. While existing approaches for groupware design deal with the basic problem of separation of concerns (e.g., using well-know...

Network

Cited By