Di Zou

Di Zou
The Education University of Hong Kong | ied · Department of English Language Education (ELE)

BA, BBA, CertTESOL, CertBOT, MA, PhD
Artificial intelligence in language education; Technology-enhanced language learning; Game-based language learning

About

132
Publications
26,462
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1,364
Citations
Additional affiliations
May 2017 - August 2017
The Education University of Hong Kong
Position
  • Professor

Publications

Publications (132)
Article
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The diversity and advance of information, communication, and analytical technologies and their increasing adoption to assist instruction and learning give rise to various technology-driven conferences (e.g., artificial intelligence in education) in educational technology. Previous reviews on educational technology commonly focused on journal articl...
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Despite English being a priority in China and extensive policy changes over the past decades, English language teaching and learning at Chinese tertiary institutions remains insufficient. College English (CE) courses focus on holistic and humanistic education by teaching English for general purposes. However, they are often inefficient and unable t...
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Digital games have become increasingly popular. However, many teachers may not have relevant knowledge and experience of designing and implementing digital game-based teaching in formal classrooms. This study proposed a collaborative design approach to facilitate pre-service teachers’ abilities of designing for learning with a digital game. To eval...
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The TPACK (technological pedagogical and content knowledge) framework is an influential theoretical foundation for teaching with technology research. This analysis of 1,608 empirical research studies of TPACK identifies trends and research topics from 2000 to 2020 using structural topic modelling and bibliometrics. The results showed that academic...
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Learning analytics (LA) has become an increasingly active field focusing on leveraging learning process data to understand and improve teaching and learning. With the explosive growth in the number of studies concerning LA, it is significant to investigate its research status and trends, particularly the thematic structure. Based on 3900 LA article...
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Self-regulated learning has been frequently investigated and reported to be effective for second language education, so increasingly more researchers and educators have been interested in cultivating self-regulated second language learners. To assist researchers and educators, it appears ben�eficial to review previous studies concerning the strateg...
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Technology-enhanced collaborative writing (TECW) for second language development is receiving increasing research attention from educators and teachers. However, there have been few review studies investigating how teachers implement this activity, how they use technology for the implementation, and what challenges they have. To better prepare prac...
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This book brings together some thought-provoking papers around the theme of “Smart CALL.” The term “smart” nowadays means “connected to and exchanging information with other devices.” The contributions in this volume focus on a more human-centered perspective, namely the definition of smartness in terms of three qualities or dimensions: personaliza...
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Automated writing evaluation (AWE) plays an important role in writing pedagogy and has received considerable research attention recently; however, few reviews have been conducted to systematically analyze the recent publications arising from the many studies in this area. The present review aims to provide a comprehensive analysis of the literature...
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This scoping review illuminates the self-paced reading task as a computer or web-based methodology for second language (L2) reading assessment. To find support for this phenomenon, the authors explored the research foci, the contexts, and samples of the self-paced reading studies of the past five years, as well as the self-paced reading task’s type...
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In higher education, understanding discipline-specific vocabulary can be challenging. Insufficient vocabulary can be a major challenge for students as they begin their university studies. This study examined university undergraduate English language learners' discipline-specific vocabulary retention when they used an in-house developed mobile app,...
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Innovative information and communication technologies have reformed higher education from the traditional way to smart learning. Smart learning applies technological and social developments and facilitates effective personalized learning with innovative technologies, especially smart devices and online technologies. Smart learning has attracted inc...
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This study explored the remote teaching experiences of a group of English for academic purposes teachers during the COVID-19 pandemic, focusing on what was learned from the transition to identify which practices are worth keeping and which should be abandoned as well as how English for academic purposes practitioners can move from emergency to sust...
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Introduction Today, the use of technology in higher education institutions has bolstered levels of learner agency as well as generating new opportunities to create individual learning experiences, regardless of temporal or spatial challenges and limitations (Huang et al., 2019; Reychav et al., 2015). Such development has empowered learners to shape...
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Recent studies have increasingly investigated the effectiveness of both mobile and non-mobile digital game-based language learning. To gain an in-depth understanding of the differences in the effectiveness of mobile and non-mobile games, we compared studies from January 2000 to August 2020 investigating mobile game-based language learning (MGBLL) a...
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In recent years, mobile applications (apps) have been increasingly used and investigated as a vocabulary learning approach. Despite the extensive use of commercial English as a Foreign Language (EFL) vocabulary learning apps in China, there is a lack of a review of these apps for a systematic Knowledge Management & E-Learning, 13(3), 250-272 251 un...
Chapter
This research investigated the perceptions of a group of students in a university in Hong Kong concerning peer assessment enhanced collaborative learning in a virtual learning environment. A total of 31 Chinese learners of English participated in the project and conducted online collaborative learning and peer assessment in Moodle, ZOOM, and Flipgr...
Chapter
Under the influence of COVID-19, online learning has become the primary way for students to continue their education. At all stages of online learning, active learning is a useful strategy promoting optimal understanding. However, there is a lack of relevant research on how to evaluate students’ active learning performance. This paper presents an o...
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Research has indicated strong relationships between learners’ affect and their learning. Emotions relate closely to students’ well-being, learning quality, productivity, and interaction. Digital game-based learning (DGBL) has been widely recognized to be effective in enhancing learning experiences and increasing student motivation. The field of emo...
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Emotion recognition is a crucial application in the human–computer interaction. It is usually performed by using facial expressions as the main modality, which may not be reliable. In this study, we proposed a multimodal approach that uses 2-channel electroencephalography (EEG) signals and the eye modality in addition to the face modality to enhanc...
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Multimedia technology has been advancing the development of second/foreign language learning over the past two decades. Multimedia input (e.g. text, images, audio, animation, and captions/subtitles) has been extensively investigated and applied as facilitative in second/foreign language education. The increasing recognition and application appear t...
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Since Sundqvist introduced the term “extramural English” in 2009, empirical research on extramural language learning has continued to expand. However, the expanding empirical research has yet yielded incommensurate review studies. To present a timely picture of the field of extramural language learning, this study conducts a review of 33 relevant a...
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This study explored emotions and self-regulatory learning in postgraduate students, forced to transition to emergency remote teaching, at a Hong Kong university after the start of the academic semester. Self-regulation is a critical factor for successful online learning, and emotions are important antecedents of self-regulated learning. The study a...
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Spaced repetition has been widely implemented and examined in mobile-assisted word learning as an important learning strategy. However, the nature of spaced repetition by commercial word-learning apps and the factors leading to the favoured mobile-assisted spaced repetition have yet to be investigated in authentic contexts. In this study, we coded...
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This research discusses the potential of using big data for vocabulary learning from the perspective of learner-generated pictorial annotations. Pictorial annotations lead to effective vocabulary learning, the creation of which is however challenging and time-consuming. As user-generated annotations promote active learning, and in the big data era,...
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Information literacy (IL) is important for university students. In this research, we developed a digital role-playing game to enhance students’ learning of IL and investigated the effects of gameplay modes on their learning performance, motivation, self-efficacy and flow experiences. A total of 90 students participated in the study and played the g...
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Computers in Human Behavior (CHB) is a well-established source with a wide range of audiences in the field of human interactions with computers and has been one of the most widely acknowledged and leading venues with significant scientific impact for more than 35 years. This review provides an overview of the status, trends, and particularly the th...
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Due to it being generally regarded as an effective pedagogic approach, the flipped classroom has been widely applied in various disciplines in higher education in many places around the world, but has rarely been used in primary English education. This research investigated teacher and student perceptions of the impact, feasibility, and potential o...
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This paper provided a systematic review of previous Augmented Reality (AR) and Virtual Reality (VR) studies on language learning. A total of 88 articles were selected and analyzed from five perspectives: their ways of integrating AR or VR tools in language learning; main users of AR and VR technologies; major research findings; why AR and VR tools...
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Massive Open Online Courses (MOOCs) have become a popular learning mode in recent years, especially since the outbreak of COVID-19 in late 2019, which had resulted in a significant increase in associated research. This paper presents a bibliometric review of 1078 peer-reviewed MOOC studies between 2008 and 2019. These papers are extracted from thre...
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Technology has been a major thrust of the latest changes in the language assessment setting. In this systematic review paper, the authors present the key findings on monolingual and bilingual written language comprehension assessment in the literature of the past 15 years. Since assessment itself implies the set of instruments employed by assessors...
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Technology-enhanced collaborative writing for second language learning has been receiving accumulating attention from researchers and educators over years. However, there was a lack of updated review with foci on the types and effectiveness of technologies in collaborative writing. This study conducted a systematic and in-depth review of 34 relevan...
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Speaking is a challenge for most English learners owing to the lack of practicing environments and partners. The virtual reality (VR) technology has changed this situation by providing learners with rich opportunities for practice. In VR-based practicing environments, peer tutoring is a common strategy for promoting peer assistance. However, in con...
Chapter
Owing to the recent advances in information and communications technologies, technology-enhanced language learning (TELL) research has resulted in diverse theories and empirical evidence, showing the complex and dynamic nature of TELL. The retrospective amount of TELL research literature is ever-growing, making it difficult to produce a comprehensi...
Chapter
This research reports on a case study applying synchronous computer-mediated communication (SCMC) in a Wuhan university’s English language classes during the COVID-19 pandemic. The aim was to identify the advantages and disadvantages of using synchronous technology applications in online English language courses. The dataset consisted of ethnograph...
Chapter
As an important educational form, online learning has attracted millions of registered learners, and a huge number of courses are available online. However, it is challenging for learners to identify appropriate courses from a large course pool due to the difficulties of mapping complex learning needs to the high-level course semantics. Several stu...
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This paper presents a systematic review of the literature on flipped language classrooms from the perspectives of theoretical foundations, learning activities, tools, research topics and findings based on an analysis of 34 published articles. The results indicate that various research methods (e.g., tests, surveys, and interviews) were applied in t...
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With the emergence of educational technology, technology-enhanced collaborative language learning had gained increasing attention from learners, educators, and researchers, and a large number of studies had been conducted to investigate the effects of technology-enhanced collaborative learning on students’ development of language knowledge and affe...
Chapter
Assessment feedback is an essential part of learners’ learning experiences. Personalized feedback in learning is a useful and common strategy for assisting learners to optimize their learning. With the increasing need to provide learners with high quality, immediate, and personalized feedback, a large number of studies had been conducted to investi...
Chapter
In MOOCs, course reviews are valuable sources for exploiting learners’ attitudes towards the courses provided. This study employed an innovative structural topic modeling technique to analyze 1920 reviews of 339 courses regarding computer science to understand what primary concerns the learners had. Nine major topics, including course levels, learn...
Chapter
The journal Smart Learning Environments (SLE) published research work on the issues regarding the reform of learning and teaching methods by advancing existing learning environments. This study presented a systematic review of the 108 SLE articles by using bibliometric analysis. This study aimed to 1) examine the trend in the SLE articles, 2) ident...
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Personalized learning has become an important and powerful paradigm catering for various needs, styles, preferences, and modes of learning. Several methods including task recommendations and path planning have recently emerged to effectively implement personalized learning using e-learning systems. The literature shows that the use of task recommen...
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The literature indicates that the use of mobile devices, wireless communication and sensing techniques can enhance students' learning in authentic environments and improve their learning effectiveness. Good learning strategy guides are essential for successful inquiry learning, and the question-posing strategy has been acknowledged as a type of hig...
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This project investigated how Wikipedia can be integrated into flipped learning in higher education through the project-based learning approach. It proposed a flipped learning model where Wikipedia was involved in creating a collaborative learning environment. Two groups of students participated in the research and were asked to complete group proj...
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Digital technologies have been widely used to enhance language learning, the effectiveness of which has been acknowledged in the literature. With the rapid development of digital devices and technologies, increasing technologies have been used in the most recent several years, leading to more diversified approaches to language education. This excep...
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Digital game-based language learning promotes motivation and enables learners to immerse themselves in learning. However, some gaming elements (e.g., competition and challenge) or learning content (e.g., difficulty levels) may have different influences on different learners, especially those with low self-efficacy or academic achievement, as compet...
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The British Journal of Educational Technology (BJET) has been active in the field of educational technology since 1970. To celebrate its 50th anniversary and to demonstrate a comprehensive overview of the field, we conducted a bibliometric analysis of the 3710 publications in this journal from 1971 to 2018 as indexed in the Web of Science with full...
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Computers & Education has been leading the field of computers in education for over 40 years, during which time it has developed into a well-known journal with significant influences on the educational technology research community. Questions such as “in what research topics were the academic community of Computers & Education interested?” “how did...
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Flipped classroom, as an innovative and effective approach, has been widely applied in language teaching and learning, but little is known about primary students’ and teachers’ perceptions of gamified flipped classroom. This research conducted a 1-year project on gamified flipped English as a foreign language classroom among 277 primary students an...
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Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on junior...
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The integration of emerging mobile technology into the education domain has become increasingly ubiquitous. This research reviewed the advantages and challenges of mobile learning, discussed the key factors that promote effective vocabulary learning and conducted a survey to investigate and identify the ten most popular word learning apps. Based on...
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Considering the increasing importance of Artificial Intelligence in Education (AIEd) and the absence of a comprehensive review on it, this research aims to conduct a comprehensive and systematic review of influential AIEd studies. We analyzed 45 articles in terms of annual distribution, leading journals, institutions, countries/regions, the most fr...
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It is widely acknowledged that the acquisition of vocabulary is the foundation of learning English. With the rapid development of information technologies in recent years, e-learning systems have been widely adopted for English as a Second Language (ESL) Learning. However, a limitation of conventional word learning systems is that the prior vocabul...
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Given the importance of word knowledge for second language acquisition, there is always a need for effective word-learning approaches from language learners. With the rapid development of educational technologies, game-based learning is emerging into a field with considerable potential, within which, digital game-based vocabulary learning has accru...