Devin J. Mills

Devin J. Mills
Texas Tech University | TTU · Department of Community, Family, and Addiction Services

PhD - Educational Psychology (Human Development)

About

48
Publications
31,870
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
566
Citations
Citations since 2016
47 Research Items
564 Citations
2016201720182019202020212022050100150200
2016201720182019202020212022050100150200
2016201720182019202020212022050100150200
2016201720182019202020212022050100150200
Introduction
Dr. Mills is an Assistant Professor within the Department of Community, Family and Addiction Sciences at Texas Tech. His research interests are focused on the development of addictive behaviors from the perspective of social and personality psychology. Drawing on Self-Determination Theory, he is leading new projects aimed at identifying factors that may facilitate sustained recovery from addiction. Email - devin.mills@ttu.edu

Publications

Publications (48)
Article
Research has revealed that the push to engage in video games is in part the perception that they satisfy three basic psychological needs (competence, autonomy, relatedness). However, the pull toward a problematic style of video game engagement based on Internet Gaming Disorder symptomatology has been found to be explained in part by the daily frust...
Article
Background: Research into problem gambling has established that the addiction results from a complex array of bio-psycho-social factors. The range of factors, however, has yet to be comprehensively identified. Applications of Self-Determination Theory (SDT) have shown that specific characteristics are associated with problem gambling, including use...
Article
Full-text available
Objectives The present study investigated the five facets of mindfulness and nonattachment in individuals who gamble to identify latent profiles and explore descriptive differences in those profiles relative to etiological precursors to problem gambling.Methods An online convenience sample of 843 adults (59.91% male; Mage = 39.40 years; SD = 12.52)...
Article
Previous studies have attempted to identify factors that explain the effect of problem drinking onto both depression and suicidal ideation. Problem drinking, depression, and suicide ideation are associated, but the mechanism(s) explaining this association is underdefined in the current research landscape. For this reason, the present study is vital...
Article
Full-text available
The dualistic model of passion proposes two passion types, harmonious and obsessive, representing adaptive and maladaptive passion, respectively. Studies suggest interpersonal experiences explain harmonious passion benefits and obsessive passion negative consequences. However, research has not examined passion among individuals with clinically elev...
Article
Full-text available
This study adds to the growing body of literature on problematic media behavior by introducing and explicating the concept of problematic news consumption, which we define as involving transportation, preoccupation, misregulation, underregulation, and interference. Using survey data from a national sample of U.S. adults, we examine the factor struc...
Article
Full-text available
Studies have outlined the negative consequences of the COVID-19 pandemic to psychological health. However, the potential within-individual diversity of experiences during COVID-19, and how such experiences relate to indices of psychological distress and COVID-19-specific stressors, remains to be explored. A large online sample of American MTurk Wor...
Article
Borderline personality disorder (BPD) typically has an onset in adolescence. Nonsuicidal self-injury (NSSI) could be associated with its subsequent development. The aim of this study was to examine whether NSSI among adolescents in the community is associated with a risk for BPD in emerging adulthood. Sixty-nine adolescents (11-13 years old) with a...
Article
Full-text available
Background and aims Esports betting is an emerging gambling activity where individuals place bets on an organized video gaming competition. It represents only one of several gambling activities commonly endorsed by adolescents. To date, limited research has explored the relationship between esports betting and mental health among adolescents and it...
Poster
Full-text available
Background and aims. Esports betting is an emerging gambling activity where individuals place bets on an organized video gaming competition. It represents only one of several gambling activities commonly endorsed by adolescents. To date, limited research has explored the relationship between esports betting and mental health among adolescents and i...
Article
Borderline personality disorder (BPD) typically has an onset in adolescence. Nonsuicidal self-injury (NSSI) could be associated with its subsequent development. The aim of this study was to examine whether NSSI among adolescents in the community is associated with a risk for BPD in emerging adulthood. Sixty-nine adolescents (11-13 years old) with a...
Article
Current theoretical frameworks posit that engagement in non-suicidal self-injury (NSSI) is due to an inability to regulate one’s emotions. In turn, mindfulness-based interventions have been shown to enhance emotion regulatory processes in those who engage in NSSI. Objective. The purpose of the present study was to determine whether a brief mindfuln...
Article
Full-text available
Video game use becomes problematic when it disrupts the ability to fulfill social and personal responsibilities. It has also been associated with poorer subjective well-being (i.e., life satisfaction, positive and negative affectivity). Research suggests that dispositional (or trait) mindfulness (e.g., general tendency to have focused awareness of...
Preprint
Full-text available
Few investigations have focused on problematic social casino gaming. Social casino games are a type of video game that feature gambling elements. Unlike gambling machines, social casino games present with a number of added interactive features that render them more like video games. Therefore, problematic social casino gaming may present with sympt...
Preprint
Full-text available
In A. Begun and M. Murray (eds), The Routledge Handbook of Social Work and Addictive Behaviors (forthcoming)
Preprint
Full-text available
In Begun, A & Murray, A (Eds.), The Routledge Handbook of Social Work and Addictive Behaviors (forthcoming).
Article
Full-text available
Both problem gambling (PG) and problem video gaming (PVG) contribute to physical, psychological, and interpersonal issues, and are associated with elevated substance use. This is particularly troublesome among emerging adults (18–27 years) who report high levels of substance use and represent a significant proportion of the gamblers and video game...
Article
Full-text available
Video games are a leisure activity with mass appeal for individuals of all ages. However, for some individuals, playing video games may become problematic and addictive, resulting in negative consequences affecting their physical, social, and psychological well-being. Internet gaming disorder (IGD) has estimated prevalence rates of around 3 percent...
Article
Behavioral addictions are now recognized as a psychiatric condition. With this recognition came increased research interest, specifically within the video gaming and gambling fields, into the etiology and symptomology of these behavioral addictions. Emotion regulation (ER) has significant implications for mental health, with research highlighting t...
Preprint
Full-text available
Behavioral addictions are now recognized as a psychiatric condition. With this recognition came increased research interest, specifically within the video gaming and gambling fields, into the etiology and symptomology of these behavioral addictions. Emotion regulation (ER) has significant implications for mental health, with research highlighting t...
Article
Full-text available
The Dualistic Model of Passion (DMP) is an emerging framework in social psychology that assesses individuals’ passion for an activity. Although a passion parallels the definition for a serious leisure activity, the DMP further differentiates between a harmonious (HP) versus an obsessive (OP) passion, which are associated with adaptive versus malada...
Article
Loot boxes are virtual items in many video games that let players to “gamble” on an item of chance. Loot boxes bring an element of gambling into video games, which might prime video game users to engage in online gambling activities. However, few studies have focused on this emerging issue. The present study investigated the relationships between l...
Poster
The Dualistic Model of Passion (DMP) is an emerging framework in social psychology that assesses individuals’ passion for an activity. The definition of a passion parallels that of a serious leisure activity. However, DMP offers a framework for understanding the quality of passion engagement itself by differentiating between a harmonious (HP) versu...
Article
Full-text available
em>No research has examined whether the effect of high negative affect and poor life satisfaction on Internet Gaming Disorder (IGD) is explained by gaming to cope or is dependent upon users’ passion for video gaming. An online sample of adults (N = 969 adults; 60.5% male) reported their passion for video games, positive and negative affect, life sa...
Chapter
Problematic video game use (PVGU) is an inability to meet personal and social responsibilities due to video gaming. It is estimated to affect 5 to 6% of adolescents. Research demonstrates greater video game engagement is associated with a poorer perception of self in several domains; however, the relation between PVGU and self-perception has not ye...
Article
Full-text available
Stress is a common experience for university students. Elevated stress with limited healthy coping capabilities may result in students turning to external resources such as substance use (alcohol and drugs) to cope. Undergraduate students (N = 5,917) were surveyed to examine the relationship between perceived stress and engagement in substance use...
Conference Paper
Full-text available
Results indicated that the most frequent gamblers reported a stronger gamble to cope motivation and lower use of cognitive reappraisal strategies. Interestingly, only somatic anxiety appeared to contribute to the strength of individuals’ gambling to cope motivation, which was amplified, not reduced, by high mindfulness. These findings provide a fir...
Conference Paper
Full-text available
Preliminary examination of the relationship between anxious symptoms, metacognition (i.e., knowledge/regulation) and emotion regulation strategies (i.e., suppression / reappraisal). As a pilot study it is the first step in understanding the role that metacognition and emotion regulation strategies play in the development of anxious symptoms among e...
Article
Full-text available
Research applying Self-Determination Theory and the Dualistic Model of Passion (DMP) has shown video games may satisfy basic psychological needs (i.e., competence, autonomy, and relatedness) and be identified as a passion. The DMP distinguishes between healthy or harmonious passion (HP) and problematic or obsessive passion (OP), with the latter ref...
Article
Full-text available
Motivation is often used as a predictor of a problematic style of video game engagement, implying that individuals’ gaming undermines optimal functioning. Drawing from recent advances in Self-Determination Theory (SDT), the present study explores the links between gaming motivations, the daily frustration of basic psychological needs, and reports o...
Preprint
Motivation is often used as a predictor of a problematic style of video game engagement, implying that individuals’ gaming undermines optimal functioning. Drawing from recent advances in Self-Determination Theory (SDT), the present study explores the links between gaming motivations, the daily frustration of basic psychological needs, and reports o...
Article
Full-text available
It is hardly surprising that almost everything about human life is influenced by politics. In this special issue of Translational Issues in Psychological Science (TPS), you will find articles that look at both the causes of political behavior and the consequences of it; some articles examine proximal influences whereas others examine more distal fa...
Article
Full-text available
This study sought to determine if educators could deliver StressOFF Strategies (SOS), a brief classroom- based stress management program (Shapiro & Heath, 2013) to students and to evaluate educators’ perspectives on SOS delivery. Seventeen educators participated in a two-day training and delivered the program to 555 adolescents (51.4% female; Mage...
Article
Full-text available
Failure to complete high school is associated with a myriad of negative outcomes. Some research has suggested a link between student anxiety and risk of dropout. Recently, there has been increasing evidence that mindfulness may diminish anxiety in adolescents; however, the relationship between anxiety, mindfulness and dropout has yet to be investig...
Article
Full-text available
Problematic video game use (PVGU) is an inability to meet personal and social responsibilities due to video gaming. It is estimated to affect 5 to 6% of adolescents. Research demonstrates greater video game engagement is associated with a poorer perception of self in several domains; however, the relation between PVGU and self-perception has not ye...
Article
Full-text available
Objectives: The present study applied self-determination theory to examine the onset, maintenance, and cessation of non-suicidal self-injury (NSSI) in adolescents. Specifically, the study examined the relationship between the basic psychological needs of autonomy, competence, and relatedness, and NSSI status. Methods: Participants were classifie...
Article
Full-text available
Objectives: Mindfulness is often part of treatment for non-suicidal self-injury (NSSI); however, there has been limited research examining the role of mindfulness in NSSI. Thus, the current study sought to investigate the relationship between mindfulness, depressive symptoms and NSSI (past year) in adolescents (N = 764; 56.8% female, Mage = 14.42,...
Article
Full-text available
Non-suicidal self-injury (NSSI) is a public health concern that affects young adults at alarming rates. The present study examines the role of satisfaction of self-determination theory's three basic needs for autonomy, competence, and relatedness in young adults' NSSI engagement. University students who reported ever having engaged in NSSI (n = 40,...
Conference Paper
Full-text available
In 2010, a small, liberal arts college overhauled its course-based general education (gened) curriculum to an experienced-based curriculum. Initial focus groups identified student concerns in areas related to degree requirements, internal process, and course quality. A survey was developed to further investigate these issues and explore the issues...

Questions

Question (1)
Question
There are studies on MTurk on participants' responses being reliable, but none that I could find on FindParticipants.com.
Thank you for any help.

Network

Cited By

Projects

Projects (5)
Project
We are exploring psychological characteristics of crypto traders. More to come soon. Devin
Project
Aims to establish the association between emotion regulation deficits and problem gambling. Disseminating treatment and intervention implications of findings.