
Deni Setiawan- State University of Semarang
Deni Setiawan
- State University of Semarang
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61
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Introduction
Current institution
Publications
Publications (61)
This article explores the significance of the jewelry-making tradition in Indonesia and its evolution over time, based on the unique techniques, materials, designs, and varieties of ornaments that make Indonesian jewelry famous locally and internationally. This article aims to analyze jewelry that can have an economic impact based on the local comm...
This research was conducted based on the results of observations and interviews with teachers in the teaching and learning process, and many teachers have yet to use teaching materials in the form of E-modules. This study aims to develop teaching materials for E-modules for SETS-based plant development for grade IV of Elementary Schools to improve...
According to the results of observations conducted by researchers at SD Negeri Bakalrejo 1, problems were found in the form of limited learning media and student learning outcomes which were still in the low category in science subject content. Based on this problem, the researcher aims to develop, test the feasibility and test the effectiveness of...
Kemampuan berpikir geometris pada pembelajaran matematika harus memahami berpikir tingkat awal agar dapat melanjutkan ke tahap selanjutnya. Tahap kemampuan berpikir peserta didik dijadikan bahan pertimbangan dalam menentukan strategi pembelajaran geometri. Pada umumnya penilaian dilakukan menggunakan tes berbasis paper and pen yang mempunyai kekura...
According to researchers, they have made observations at SDN Purwoyoso 02 Semarang and obtained results, the problems obtained are limited learning media and student learning outcomes which are still in the low category in the content of Fine Arts lessons. This research aimed to test the effectiveness and feasibility of using Digital Comic learning...
This research is motivated by the fact that the use of learning media still needs to be expanded and more varied. This research aims to develop the design, test the feasibility, and test the effectiveness of the Plantasika e-module media using the problem-based learning (PBL) model. This type of research is Research and Development (R&D) with the d...
Pendekatan yang inovatif dan menarik pada era digital diperlukan untuk membantu anak-anak memahami pentingnya toleransi, penghormatan terhadap perbedaan, dan kemampuan berinteraksi positif dalam masyarakat yang beragam. Penelitian ini menggabungkan teknologi digital dan pendidikan untuk menciptakan media yang dapat membantu guru dalam menyampaikan...
Education has an important role as an agent of social. The aim of National Education is expected to produce Indonesian people who are religious and moral, able to master knowledge and skills, physically and spiritually healthy, have good personality and responsibility. To achieve this goal, what needs to be developed concerns the education curricul...
Mathematics subjects are considered by most students to be difficult. In the Free Learning Program, students find mathematics easy, because of various innovations from the teachers. The purpose of this study was to analyze the implementation of the Pancasila Student Profile in the Freedom to Learn curriculum in relation to Mathematics Learning. The...
The learning outcomes of class V at SDN Bendungan Semarang in science subjects on the human circulatory system are low. The average learning outcome of fifth-grade students at SDN Bendungan is 63, where the score is less than the standard of minimum value for science subjects, namely 75. This study aims to develop the learning media "Digital Comics...
Scientific literacy is part of implementing the independent curriculum in learning activities at SD Nasima. The research objective was to determine the independent curriculum implementation for grades 1, 2, 4, and 5 at SD Nasima, primarily scientific literacy. This study uses a qualitative method with a descriptive approach. The design used is a ca...
Sound is one of the most critical components of singing. A lack of sound understanding can affect students' ability to sing due to the lack of use of learning media in class. The study aimed to determine the effectiveness and feasibility of Powtoon-based animated video learning media on singing abilities in third-grade students using the 10-step Re...
Pentingnya kerja sama dengan tenaga medis dalam pelaksanaan layanan kesehatan dan gizi di lembaga PAUD ini perlu dilakukan agar anak tidak mendapatkan pelayanan yang salah. Tujuan dari penelitian ini adalah untuk menganalisis terkait model kemitraan Puskesmas dan Posyandu pada layanan kesehatan dan gizi anak usia dini melalui penerapan PAUD Holisti...
This research is motivated by the limitations of learning media in science learning content, so students need help understanding the material. This study aims to examine the feasibility and test the effectiveness of PDF-based digital comic media material on the human respiratory system. This type of research is Research and Development (R&D) with t...
This study examines the effectiveness of problem-based learning in improving critical thinking skills and student learning outcomes. This research method uses an experimental technique that applies control and practical classes to the research process. The results of this study indicate that learning science through an ethnoscience-integrated probl...
Proses pembelajaran pada anak harus menyenangkan, tidak membosankan dan anak bebas berekspresi untuk meningkatkan kreativitas serta kemampuan dalam penyelesaian masalah. Adapun tujuan penelitian ini untuk menganalisis penerapan merdeka belajar, pemanfaatan media loose part pada anak usia dini. Penelitian ini bersifat kualitatif deskriptif dengan pe...
This research was conducted to describe the relationship between students' numeracy abilities and cognitive outcomes in the implementation of the Minimum Competency Assessment and find out the comparison of the average value of students' Minimum Competency Assessment results in terms of the answer scheme. The type of research used in this research...
Pesatnya perkembangan teknologi, menuntut guru untuk memanfaatkan teknologi sebagai media pembelajaran yang dapat meningkatkan kualitas dan hasil pembelajaran. Penelitian ini bertujuan mengembanagkan media pembelajaran aplikasi Sway mata pelajaran matematika pada materi persen kelas VI SDN 040519 Tanjung Barus. Penelitian ini menggunakan metode pen...
Penggunaan model dan media pembelajaran yang kurang tepat menyebabkan peserta didik cenderung pasif dalam proses pembelajaran, sehingga membuat rendahnya hasil belajar peserta didik. Tujuan dari penelitian ini adalah untuk menguji keefektifan model pembelajaran Flipped Classroom dengan bantuan media SOFLEN (Song for Learning) terhadap hasil belajar...
The Problem Based Learning (PBL) model can be applied to elementary mathematics learning. This study aims to analyze the factors of student interest, the learning process, and the applications of PBL in elementary school mathematics learning. The research used qualitative method with a case study approach. The research subjects were students and te...
This research aims to provide an in-depth discussion of the Implementation of Strengthening Pancasila Student Profile's Local Wisdom Themes in the Independent Curriculum in Elementary Schools. This study employs qualitative phenomenology and symbolic interactionism methods to deepen understanding of the implementation of the project to strengthen t...
Penelitian ini dilakukan sebagai upaya untuk mengkaji secara mendalam tentang guru laki-laki di satuan PAUD. Kebermanfaatan dan peran yang dilakukan guru laki-laki. Serta tidak terdokumentasikannya kebermanfaatan dan peran guru laki-laki secara nyata baik dalam riset oleh lembaga pemerintah maupun akademik. Penelitian ini bertujuan untuk mengetahui...
In the 2013 curriculum, elementary schools are carried out with integrated thematic learning. This study aims to analyze the integrated thematic learning activities of grade III. The research uses qualitative methods with a phenomenological approach. The research informant was one grade III teacher. The subjects in this study were 19 grade III stud...
This study was initiated because of the lack of student creativity in producing drawings. In addition, the work produced by students also still has similarities between one another. So students need to be invited to develop their imagination in drawing by using ways that can increase creativity, one of which is by using drawing techniques with numb...
This research investigates the influence of infographic media assisted by aural text on the understanding of fiqh worship among elementary school students. The research method employed is an experimental design with a Posttest-Only Group Design. The data were collected using probability sampling and cluster sampling techniques and gathered through...
Penelitian ini dilatarbelakangi oleh bervariasinya kompetensi memahami dan membuat Buku Pedoman Guru bagi guru di Sekolah Menengah Pertama (SMP). Masalah tersebut terlihat pada pengamatan awal, di mana beberapa guru belum kompeten membuat buku pedoman guru. Tujuan Penelitian Tindakan Sekolah ini untuk meningkatkan implementasi pengembangan keprofes...
Zahrawain merupakan salah satu metode menghafal al-Qur’an anak usia dini. Metode ini menekankan pentingnya mengoptimalkan indera audio dan visual anak saat menghafalkan al-Qur’an. Penelitian ini bertujuan untuk melakukan eksperimen penerapan program hafalan al-Qur’an anak usia dini menggunakan strategi Zahrawain. Metode yang digunakan adalah eksper...
Program sekolah penggerak merupakan kolaborasi antara Kemendikbudristek dengan pemerintah daerah yang diikuti mulai PAUD (TK), SD, SMP, SMA dan SLB, baik dari lembaga negeri maupun swasta. Program ini dilaksanakan menggunakan kurikulum merdeka yang disesuaikan dengan nilai kearifan lokal sesuai khas daerah. Penelitian ini bertujuan untuk mengetahui...
The purpose of this study was to develop character-based intensive reading materials for Indonesian language texts. The development of this product uses an adaptation of the research and development model (Research & Development) based on the Borg & Gall model. The research stage procedures are Define, Design, Development, and Disseminate. The resu...
This study was conducted cause the student's learning outcomes were less successful. Based on the Midterm Assessment (PTS) evaluation at SDN 2 Mojo, 27 students (25%) were incomplete. Based on the data, the lowest value is 40, and the highest value is 80. The research adopts the ADDIE model with Mollena and Januszewski's theories: analyze, design,...
Motorik kasar merupakan kemampuan anak menggunakan otot-otot besar dalam melakukan aktivitas. Tujuan penelitian ini yaitu menganalisis perbedaan pengaruh permainan tradisional Selodor dan modifikasi Selodor terhadap kemampuan motorik kasar anak usia dini. Penelitian ini merupakan penelitian eksperimen jenis quasi experimental design bentuk nonequiv...
Quality improvement in instilling moral values and character in the world of education is an obligation today. The paradigm of character education by prioritizing violence still often occurs in educational practice in Indonesia, so appropriate solutions are needed to instill character values in elementary schools. This service was carried out at SD...
Pendidikan karakter pada kegiatan pembelajaran di kelas dilaksanakan melalui lagu PPK. Terdapat lima nilai karakter utama dalam lagu PPK yaitu religius, nasionalis, integritas, mandiri, dan gotong royong. Kegiatan pembelajaran lagu PPK berdampak pada kegiatan keseharian peserta didik yang mencerminkan perwujudan nilai-nilai karakter. Penelitian ber...
Kemampuan berpikir kritis dalam pembelajaran IPA merupakan kemampuan yang perlu dimiliki siswa sekolah dasar sebagai bekal menghadapi tantangan abad 21. Penelitian ini bertujuan untuk mendeskripsikan kemampuan berpikir kritis siswa kelas V dalam pemblejaran IPA di SDN 3 Brabowan. Penelitian ini menggunakan metode kualitatif deskripitif dengan pende...
This study aims to determine how street children perceive the need to play and learn at the Kolong Langit Gunung Brintik School in Semarang city. The method used in this research is descriptive qualitative. The research subjects were three street children aged 4-7 years and two assistants from Kolong Langit Gunung Brintik School, Semarang City as i...
Based on the initial identification of research on the Javanese lessons, learning media is less attractive and innovative. To maximize students' activities and learning outcomes, the researchers developed the Javanese e-comic media. The researchers employed the simplified Borg and Gall model for research and development. Following the conditions of...
Anak usia dini lebih mudah menangkap materi pembelajaran yang diberikan dengan mengimplementasikan prinsip bermain sambil belajar, termasuk melakukan kegiatan kreasi melalui aktivitas seni. Kegiatan berkreasi dengan aktivitas seni untuk anak usia dini dalam hal ini adalah kegiatan bernyanyi dan menggambar. Hasil penelitian bertujuan untuk mendeskri...
Penelitian ini bertujuan untuk mengetahui implementasi penggunaan metode tanya jawab dalam mengembangkan kemampuan berbahasa anak usia dini di RA Al-Azhar Metro. Penelitian ini menggunakan metode penelitian kualitatif. Teknik pengumpulan data menggunakan wawancara, observasi, dan dokumentasi. Hasil penelitian yaitu tentang implementasi metode tanya...
The involvement of fathers in children's distance learning is very necessary, considering that Indonesia is included in the third fatherless country category. The purpose of this study was to find out how much the child's response to the father's involvement in children's distance learning was affected during the pandemic. By using a quantitative d...
Penelitian ini bertujuan untuk mengetahui penerapan permainan outbound anak usia dini di TK Roudlotul Ilmi Jatibarang Brebes. Penelitian ini menggunakan pendekatan deskriptif kualitatif. Subjek penelitian ini adalah anak kelompok A yang berjumlah 40 anak. Data dikumpulkan melalui pengamatan, catatan lapangan, wawancara dan dokumentasi kegiatan. Has...
Alasan dari penelitian ini adalah perkembangan bahasa anak di TKIT Al Qudwah yang belum sesuai dengan standar yang diharapkan. Adapun tujuannya untuk menganalisis peningkatan perkembangan bahasa anak melalui permainan panggung cerita. Metode yang digunakan dengan action research yang dilaksanakan melalui empat tahap yaitu perencanaan (planning), pe...
Alasan Penelitian ini karena anak- anak yang mempunyai ego yang tinggi,selalu ingin menang sendiri,tidak mau mengalah, dan kurangnya rasa empati antar anak di Kelompok Bermain Birrul Walidain. Penelitian ini bertujuan untuk membuat analisis kritis (critical analysis) mengenai Kegiatan Bermain Peran dalam rangka mengembangkan sosial emosional anak.P...
Penelitian ini bertujuan untuk mengetahui pengaruh metode video modeling terhadap peningkatan keterampilan sosial pada anak dengan disabilitas intelektual. Desain penelitian bekerja sama dengan orang tua/wali murid. Guna menentukan keterampilan sosial yang muncul, peneliti menggunakan skala rating sebagai alat pengumpulan data. Aspek-aspek keteramp...
Abstrak Guru dituntut untuk membuat suatu perubahan dalam pengajaran, dimana metode yang digunakan tidak hanya metode konvensional saja. Tetapi dapat menggunakan model lain atau yang lebih modern untuk menunjang kemajuan & kesuksesan siswa dalam mengembangkan potensi yang dimilikinya. Problem Based Learning bermula dari asumsi pembelajaran yang akt...
Penelitian ini dilatarbelakangi guru belum menggunakan media pembelajaran yang inovatif dan menarik dalam muatan pembelajaran IPS, sehingga siswa kesulitan dalam memahami materi. Peneltian ini bertujuan untuk mengembangkan media powerpoint interaktif materi interaksi manusia dengan lingkungannya muatan pembelajaran IPS kelas V SD Negeri Wonorejo 03...
Tujuan penelitian ini untuk mengetahui peningkatan perkembangan kemampuan menghafal surah pendek pada anak usia dini melalui metode tabarak di outdoor. Metode tabarak merupakan metode yang memudahkan anak usia dini dalam menghafal surah pendek Al-Qur’an. Penelitian ini menggunakan pendekatan kualitatif deskriptif dengan jenis data pengumpulan obser...
Abstrak: Penelitian ini bertujuan untuk mendiskripsikan kecakapan apa saja yang dimiliki oleh anak yang mengalami speech delay dan upaya apa saja pengembangan yang dilakukan oleh orang tua anak mereka. Subjek dalam penelitian ini ialah dua anak yang mengalami speech delay di Kabupaten Sragen. Penggunakan metode dalam penelitian ini yaitu kualitatif...
Penelitian ini dilatarbelakangi oleh anak-anak berusia 8-17 tahun di Kabupaten Kudus banyak mengalami degradasi moral yang dapat membuat lupa akan jati dirinya yang sebenarnya. Penelitian ini bertujuan untuk mengenalkan kearifan lokal yang dimiliki Kabupaten Kudus kepada anak-anak sekaligus juga sebagai media penanaman pendidikan karakter pada anak...
This research is motivated by arts education learning problems in 60% of students who have not reached the Minimum Exhaustiveness Criteria. Based on the data of the low learning outcomes, efforts are needed to fix the learning process of arts education, especially about teaching materials. This study aims to develop, determine the feasibility of me...
Costume exhibition show, Jogja Fashion Week Carnival, was intended to progress clothing industry, to lessen the imported clothes, and to raise the selling value of the traditional clothes in Indonesia. Throughout 2007-2014, the costume exhibition show was adequately effective to introduce the products of traditional culture becoming local character...
The Jogja Fashion Week Carnival (JFWC) is related to various agendas of the local government in Yogyakarta, particularly in industrial and tourism sectors. The JFWC event is correlated to the domestic industries in which one of them has a positive impact upon the progress and the existence of this industry in order to reduce the rate of import from...
Culture and the type of clothing cosplay, sustainably develop in some parts of theworld, such as in the United States, Japan, Australia, Paris, London, Italy, and not least inIndonesia. As well as the animation concept inherent in Japanese culture, cosplay clothingbervisual be, of course, has its advantages and disadvantages, as well as shifting id...