Davide Gadia

Davide Gadia
University of Milan | UNIMI · Department of Computer Science

Assistant Professor


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My research interests concern mainly Computer Graphics, Video Game programming, Procedural Content Generation for Computer Graphics and Video Games, Game Engine architectures, Virtual Reality, and Digital Imaging. I am involved in the research activities of the Pong (Playlab fOr inNovation in Games) Laboratory.
Additional affiliations
September 2006 - present
University of Milan
  • Professor (Assistant)
January 2004 - January 2007
University of Milan
Field of study
  • Computer Science
September 1996 - February 2003
University of Milan
Field of study
  • Computer Science


Cited By


Projects (2)
The SCIE-indexed, peer-reviewed, open access journal Applied Sciences (ISSN 2076-3417; Impact Factor: 2.679) is currently running a Special Issue entitled “Artificial Intelligence in Video Games". For more information on the Special Issue, please visit: https://lnkd.in/eiFRrpxj Papers may be submitted from now until *20 December 2022* as papers will be published on an ongoing basis. This Special Issue will publish high-quality, original research and review papers, the list of topics includes (but is not limited to): • artificial intelligence for video games • non-playing characters (NPCs) • artificial agents • decision making systems • procedural content generation (PCG) • evolutionary computation in video games • machine learning approaches in video games • artificial intelligence to support game and level design • artificial intelligence and interactive storytelling • artificial intelligence techniques for serious games • artificial intelligence for video games on mobile devices • artificial intelligence techniques for VR and AR games Guest Editors: Dr. Davide Gadia Prof. Dario Maggiorini Dr. Laura Anna Ripamonti Dept Computer Science, University of Milan, Italy