David John Tree

David John Tree
  • BA(Hons), MA
  • Senior Lecturer (Animation and Games Technology) at University of Hertfordshire

About

5
Publications
708
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
1
Citation
Current institution
University of Hertfordshire
Current position
  • Senior Lecturer (Animation and Games Technology)
Additional affiliations
February 2014 - present
University of Hertfordshire
Position
  • Visiting Lecturer - Scripting & Coding
Education
January 2019 - January 2024
University of Hertfordshire
Field of study
  • Creative Arts (Author Driven Narrative Co-design for Games.)
September 2011 - September 2013
September 2005 - July 2008

Publications

Publications (5)
Chapter
Tabletop Role-Playing Games transport the player to a fantastical fictional world. This world is inhabited by characters, players and objects. Prior to the commencement of play, the Dungeon Master prepares not only the rules of the world but an account of historical events and the current world state. While the rules provide the player with boundar...
Chapter
Full-text available
In this chapter, we explore the concept of immersive spaces, investigating how the lessons of immersive physical spaces can influence the design of immersive digital worlds; VR, AR and XR are mere trans-dimensional portals into the digital metaverse. Through examples and case studies, I explore existing work in this area before focusing more deeply...
Chapter
Accessible Head Mounted Displays (HMD) have provided mass access to Extended Reality (XR) content as never before. One of the key complaints from HMD owners, however, is the lack of substantial high-quality content (Moore 2017). Coupled with the domain-specific topic of presence, which describes a state beyond the concept of immersion instead with...
Conference Paper
Full-text available
The research detailed in this paper explores existing models for the representation of real-world materials utilizing computer graphics through a study of surface shaders, specifically concentrating on those used within the context of real-time rendering. Computer Graphics have been striving towards better photorealism since the introduction of the...

Network

Cited By