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Introduction
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February 2014 - present
Publications
Publications (5)
Tabletop Role-Playing Games transport the player to a fantastical fictional world. This world is inhabited by characters, players and objects. Prior to the commencement of play, the Dungeon Master prepares not only the rules of the world but an account of historical events and the current world state. While the rules provide the player with boundar...
In this chapter, we explore the concept of immersive spaces, investigating how the lessons of immersive physical spaces can influence the design of immersive digital worlds; VR, AR and XR are mere trans-dimensional portals into the digital metaverse. Through examples and case studies, I explore existing work in this area before focusing more deeply...
Accessible Head Mounted Displays (HMD) have provided mass access to Extended Reality (XR) content as never before. One of the key complaints from HMD owners, however, is the lack of substantial high-quality content (Moore 2017). Coupled with the domain-specific topic of presence, which describes a state beyond the concept of immersion instead with...
The research detailed in this paper explores existing models for the representation of real-world materials utilizing computer graphics through a study of surface shaders, specifically concentrating on those used within the context of real-time rendering.
Computer Graphics have been striving towards better photorealism since the introduction of the...