David Motta MirandaFederal University of Ceará | UFC · Center of Sciences
David Motta Miranda
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Publications (6)
Evaluating the quality of the player’s interaction with a digital game considering human factors is not a trivial task. In addition to considering technical issues, it is necessary to explore the player’s perspective carefully, focusing on their satisfaction, motivation, and expectations regarding the game. Thus, human factors evaluation in games r...
Digital games have become part of the daily life of a large part of the world population, reaching audiences of different ages, genders, and cultures. Games are also becoming an increasingly explored research topic in Human-Computer Interaction (HCI), and several studies have sought to deepen the knowledge about players, identifying individual diff...
Com o crescimento do mercado de games, um novo problema é revelado em todo o mundo: Gaming Disorder. Essa psicopatologia é caracterizada pela condição em que os jogadores dão prioridade máxima à atividade de jogar em relação às demais atividades do dia-a-dia, mesmo que isso traga consequ ências negativas para eles. Existem elementos de design que i...
O cenário nacional de desenvolvimento de jogos digitais compele o profissional a desenvolver diversas habilidades e assumir diferentes responsabilidades. Muitas vezes, pequenos estúdios desenvolvem jogos independentes, tendo como uma de suas alternativas de financiamento o crowdfunding. Há, porém, outras oportunidades para o financiamento de jogos...
The User Engagement Scale (UES) is a self-reported attitude scale broadly used in user research to measure their engagement with interactive systems, such as digital games and applications. The present work presents a translation of UES to the Portuguese language and its cultural adaptation to the Brazilian context. We followed five steps for the c...