David Anthony Hobbs

David Anthony Hobbs
Flinders University · College of Science and Engineering

Doctor of Philosophy
Senior Lecturer and Senior Rehabilitation Engineer

About

52
Publications
14,836
Reads
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313
Citations
Introduction
I am a Senior Lecturer and Biomedical/Rehabilitation Engineering Academic at Flinders University, working within the Medical Device Research Institute (MDRI) and based at the Tonsley Innovation District. I am an industry-trained and experienced Rehabilitation Engineer, and completed my PhD in Rehabilitation Engineering in December 2018. My interests include Universal Design, novel applications of technology to improve access and rehabilitation strategies, and access to assistive technologies.
Additional affiliations
March 2010 - present
Flinders University
Position
  • Lecturer
May 2001 - March 2010
Novita Children's Services
Position
  • Rehabilitation Engineer / Senior Rehabilitation Engineer
Education
June 2010 - June 2018
Flinders University
Field of study
  • Rehabilitation Engineering
March 1995 - December 2000
Flinders University
Field of study
  • Biomedical Engineering
March 1992 - December 1994
Flinders University
Field of study
  • Physics

Publications

Publications (52)
Article
Full-text available
Whilst Parkinson's disease (PD) is typically thought of as a motor disease, a significant number of individuals also experience cognitive impairment (CI), ranging from mild-CI to dementia. One technique that may prove effective in delaying the onset of CI in PD is cognitive training (CT); however, evidence to date is variable. This may be due to th...
Article
Background: The standard 12-lead Holter ambulatory ECG monitor is complex in construction and uncomfortable for the wearer. A 12-lead equivalent ECG monitor was developed based on the EASI configuration with electronic-textile electrodes to meet these needs. Objective: In this study, we evaluated the accuracy and reliability of the EASI 12-lead equ...
Article
Full-text available
Background: With cardiovascular disease continuing to be the leading cause of death and the primary reason for hospitalization worldwide, there is an increased burden on healthcare facilities. Electronic-textile (e-textile)-based cardiac monitoring offers a viable option to allow cardiac rehabilitation programs to be conducted outside of the hospit...
Conference Paper
There is increasing evidence that supports the influence of the autonomous nervous system on the onset of cardiac arrhythmia. Heart rate variability (HRV) analysis has become an essential experimental tool that provides quantitative evidence. This study compares the performance of a home-based novel textile-based electrocardiogram (ECG) monitor wit...
Poster
In a pilot study, the type of connections between the textile electrodes and smart ECG vest and their impact on ECG quality was explored. It is recommended that there was no significant signal quality difference between the ECG collected from the removable and the embedded textile electrodes. However, removable textile electrodes are one step ahead...
Article
Full-text available
Cognitive dysfunction, primarily involving impairments in executive function, visuospatial function and memory, is one of the most common non-motor symptoms of Parkinson’s disease (PD). Currently, the only pharmacological treatments available for the treatment of cognitive dysfunction in PD provide variable benefit, making the search for potential...
Conference Paper
Full-text available
The incentive spirometer is a device prescribed to patients following abdominal or thoracic surgery, to facilitate deep breathing and reduce or prevent postoperative complications [1]. Disengagement with the incentive spirometer has been reported to contribute to lowered patient compliance, hence expected respiratory benefits have not been realised...
Article
Full-text available
Objective: The objectives of this scoping review were to explore, organize and present the existing research literature on the use of electronic textile (e-textile)-based resting, signal-averaged, ambulatory or exercise electrocardiogram (ECG) monitoring to evaluate the application of e-textile technologies for ECG cardiac monitoring. Introduction...
Conference Paper
Full-text available
Background: Cerebral palsy (CP) is the most common cause of physical disability in childhood, with the condition affecting both motor and sensory function. Most children with CP favour their dominant upper limb during activities of daily living, resulting in a learned non-use phenomenon for their non-dominant (ND) limb, and consequently, decreased...
Chapter
Full-text available
The role of assistive technology (AT) in the lives of people living with an impairment cannot be understated. Defined as commercially available or customised devices to maintain or improve functioning, independence and thereby well-being (1), assistive products are part of the assistive technology ecosystem that includes skilled personnel, effectiv...
Conference Paper
Introduction: Agility has become an increasingly important attribute to assess among athletes within performance testing protocols. Currently implemented agility tests lack perceptual and decision-making attributes associated with the construct. These are important aspects to address given that performance testing can monitor progressive improveme...
Conference Paper
In this paper, we present a hybrid exoskeletal-soft glove for the application of on-axis angle sensors that can be placed close to the center of rotation of the digit joints. 3D printed exoskeletal digit segments that run medially on most digits connect to low friction bearings. Exoskeletal segments and bearings provide rigid fixation points for a...
Article
Full-text available
Review question/objective: This scoping review aims to explore and scope the literature and research on the use of e-textile electrocardiogram (ECG) monitoring in cardiac patients and provide a unique contribution to the available evidence. The objectives of this scoping review are:The questions of this review are.
Article
Full-text available
This paper is based on work from the Global Research, Innovation, and Education on Assistive Technology (GREAT) Summit that was coordinated by WHO’s Global Cooperation on Assistive Technology (GATE). The purpose of this paper is to describe the needs and opportunities embedded in the assistive product lifecycle as well as issues relating to the var...
Chapter
With an ageing population it is critical to develop strategies to assist older adults to remain physically and cognitively active and to reduce sedentary behaviour. Previous research has shown a positive relationship between art therapy and successful ageing, yet traditional art practices may be challenging for older adults. Virtual reality systems...
Poster
Full-text available
This poster or e-proceeding was submitted as an ’Innovation Snapshot’ for the inaugural Global Research, Innovation, and Education in Assistive Technology (GREAT) Summit at the WHO in Geneva, Switzerland.
Technical Report
Full-text available
This report was commissioned by the Aged Care Industry Technology Council (ACIITC). Following the release of the Aged Care Sector Committee’s Aged Care Roadmap. the ACIITC recognised the need for further research to enhance understanding of the role that technological disruption and innovation are playing now, and in the future, for the aged care i...
Article
Full-text available
A literature review to support the development of a technology roadmap for the Australian aged care sector.
Article
Full-text available
This road map provides a comprehensive plan for how technology can improve all aspects of aged care.
Conference Paper
Full-text available
Art is a creative process and the positive benefits of art have been documented in the literature previously, highlighting how art is linked to successful ageing (Fisher & Specht, 1999) and a sense of achievement for those living with dementia (LaPorte et al., 2003). However, most traditional art practices are ‘hands-on’, meaning they exclude many...
Conference Paper
A current application of computer gaming technology is to engage and motivate children with cerebral palsy (CP) by harnessing the inherent attractive and mainstream nature of games to augment conventional therapy. The OrbIT Gaming System is a custom made accessible and haptic computer gaming system that incorporates forced bimanual use. The aim of...
Article
Full-text available
Background: Stroke is a major contributor to the reduced ability to carry out activities of daily living (ADL) post cerebral infarct. There has been a major focus on understanding and improving rehabilitation interventions in order to target cortical neural plasticity to support recovery of upper limb function. Conventional therapies delivered by t...
Conference Paper
Full-text available
Design and the application of the design process is a fundamental learning objective that all engineering students must demonstrate during their undergraduate engineering education. In Australia, Engineers Australia’s Stage 1 Competency Standards (Engineers Australia, 2013) make explicit mention of design and the design process in two of the sixtee...
Conference Paper
Full-text available
Computer games can provide a participatory and engaging therapy experience for children with cerebral palsy (CP). However, significant accessibility issues must be considered and addressed. This paper discusses the design process and a subsequent evaluation session for a suite of accessible games that children with CP can independently play, engage...
Conference Paper
Full-text available
Eye tracking technology can enable children with severe speech and motor impairment to communicate. Eye tracking systems for the use of human computer interaction have long been an area of interest in the assistive technology field. However, a number of factors have prevented eye tracking from being an accessible technology, including the invasiven...
Conference Paper
Full-text available
This paper describes the design process that was used to design and develop a stand-alone, home-based, customised and accessible ‘serious gaming’ (SG) system for children with hand impairments. Hand impairments, typically resulting from conditions such as cerebral palsy (CP), prevent access and the appropriate use of the full range of control optio...
Conference Paper
Full-text available
This paper reviews interactive technologies that encourage children with developmental disabilities to creatively engage in art. Digital art provides an opportunity for therapy, rehabilitation, leisure and the development of problem solving, motor, communication skills and creativity in a safe environment that is easy to monitor and mess free. Tabl...
Article
This collaborative industrial design educational project between the University of South Australia and Flinders University aimed to design, develop, and prototype a specialised gaming controller that children with cerebral palsy hand impairments could use. The project saw the development of two different specialised game controllers that could be u...
Conference Paper
Full-text available
Objective: Tactile sensory impairments in children with cerebral palsy (CP) have been known since the matter was first raised in 1952 [1]. Recent research continues to highlight the issue for this population [2]. The aim of this study was to determine the prevalence of tactile sensory impairments in the hands of children with all types of CP living...
Conference Paper
Full-text available
Objective: A ‘serious game’ is the industry term for a game where the primary purpose of the game is not pure entertainment, such as games for health. The aim of this project was to design a novel, interactive, engaging, and accessible serious gaming system for children with cerebral palsy (CP) who have a known tactile sensory impairment in their h...
Article
Full-text available
Art plays a vital role in developing a child's communication, problem solving, social and emotional skills as well as motor control, creativity and self-expression. For children with severe impairments that limit their access to traditional art processes, it is important to find alternative methods to enable these children to express themselves cre...
Article
Each limb’s range of movement in x, y and z planes was calculated to track changes in range of motion over the sessions. Typically the volume of space utilised by each limb increased in later sessions, with a decreased range in the z direction for participants’ hands (towards the screen). Each session was graphed minute by minute on an x, y scatter...
Conference Paper
Full-text available
For many children with cerebral palsy (CP), commercial gaming systems remain inaccessible due to the complexity of the games and the form and button location of the respective controller, as has been highlighted in the literature (Bierre, Chetwynd et al., 2005). Succeeding within a particular game usually requires hands that can not only hold a com...
Conference Paper
Art plays a vital role in child development. The Kinect Virtual Art Program (KVAP) was designed using Microsoft Kinect gesture recognition technology to allow the creation of art through non-contact ‘virtual’ button activation. This modality engages children with severe impairments who are typically unable to access traditional art processes. A p...
Conference Paper
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable method to participate in physical therapy, but lack of variation and a secondary focus on fun limit long-term appeal. Traditionally, the focus of serious games in a health context is on the rehabilitation of motor function, neglecting the often-absent or...
Article
To investigate how, and to what extent, the following factors influence burn damage: (1) the angle of application of the ignition source to the sample surface, and (2) the flow rate for the ignition source, when assessing samples in accordance with ISO 8191-2:1988. Varying the ignition source flow rate and the angle of application of the ignition s...
Conference Paper
Full-text available
Children with a disability enjoy many of the same hobbies and activities as their typically developing peers, particularly playing computer games. Computer gaming has come a long way since the advent of the ATARI or Commodore 64, with the Australian gaming industry worth an estimated $140 million per year and with Australians spending over $2 milli...
Chapter
For individuals with severe disabilities, home-based access to communication, computer and environmental controls can prove to be a non-trivial challenge. In this chapter, we introduce a family of home-based access technologies that exploit computer vision via one or more cameras, operating in the visible or infrared light spectrum. These technolog...
Conference Paper
Full-text available
The aim of this research study was to identify the optimal systems, parameters and techniques for using therapeutic Functional Electrical Stimulation (FES) as an effective intervention to improve movement and functioning for children with cerebral palsy (CP). As a modality option available to therapists and researchers, FES use with children with C...
Conference Paper
Objective: Functional Electrical Stimulation (FES) is the use of electrical currents to actively coordinate the stimulation of muscles to provide task-specific, goal-oriented movement. When the applied stimulation is not associated with functional movement it is usually referred to as Neuromuscular Electrical Stimulation (NMES), yet the terms have...
Article
Full-text available
Assistive technology (AT) plays a pivotal role in the lives of people who require assistance with one or more aspects of daily living. Ranging from simple devices such as an augmented fork to complex devices like a power wheelchair with integrated environmental control, AT is a broad term to describe a range of products and services that provide as...
Article
Accessible mobile phones for people with physical disabilities is an area that is still developing with new products and services emerging to assist these people to access the telecommunications equipment that is currently available. This research evaluated the effectiveness a prototype interface system for a mobile phone and accompanying speech ge...
Article
Full-text available
In this paper we present the preliminary results of an on-going trial of an Augmented Reality (AR) tool for music therapy, being used within a special school environment. The technology, known as the Virtual Music Instrument (VMI), uses movement recognition and off-the-shelf hardware components to enable children with special needs to play music, s...
Article
Full-text available
People with a disability do not have equitable access to the modern telecommunication medium. Many experience difficulty typing, handling the phone, dialing, or answering calls. For those who are unable to speak, the only option is to type messages using whatever functional control site exists on their body. The provision of accessible mobile phone...
Article
The term universal design was coined in the early 1980s to describe a way of designing that encompasses the broadest spectrum of the population regardless of age, ability level or background. Whilst there is general goodwill towards the idea of designing universally, the mass market housing industry in Australia is unwilling to implement changes to...
Article
People with a disability do not have equitable access to the modern telecommunication medium. Many experience difficulty typing, handling the phone, dialling or answering calls. For those who are unable to speak, the only option is to type messages using whatever functional control site exists on their body. The provision of accessible mobile phone...
Technical Report
Full-text available
The aim of this Churchill Fellowship was to investigate how leading Rehabilitation Engineering (RE) Centres around the world are using research and development and the application of technology to assist people with a disability. Inherent to this research was understanding the structure and set-up of each facility in an effort to determine how each...

Questions

Question (1)
Question
I have Jebsen Taylor scores (data) on the performance of children with cerebral palsy from my research and can find adult normative data, but not paediatric normative scores for the tests. Thank you. 

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Projects

Projects (2)
Project
Personalized wearable e-textile home based cardiac rehabilitation monitor
Project
To determine if hand sensory and motor function can be improved for children with cerebral palsy through an in-home RCT, by engaging with a novel and accessible computer gaming system that incorporates neuroplasticity and clinical features.