David Green

David Green
Lancaster University | LU · Lancaster Institute for the Contemporary Arts (LICA)

PhD Computing Science

About

34
Publications
6,484
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
672
Citations
Citations since 2016
22 Research Items
550 Citations
2016201720182019202020212022020406080100
2016201720182019202020212022020406080100
2016201720182019202020212022020406080100
2016201720182019202020212022020406080100
Introduction
Multi-skilled researcher / creative practitioner with expertise in documentary / design / HCI.

Publications

Publications (34)
Article
In this paper, we discuss how the increasing prevalence of Speculative Design in educational, research and commercial contexts may reflect and nurture a challenge to the dominance of ‘scientism’. The successes associated with 20th-century modernism are now, in the 21st-century, key factors in the intractability and complexity of 21st-century challe...
Conference Paper
Full-text available
Article
Full-text available
Consumer virtual reality (VR) headsets (e.g. Oculus Go) have brought VR non-fiction (VRNF) within reach of at-home audiences. However, despite increase in VR hardware sales and enthusiasm for the platform among niche audiences at festivals, mainstream audience interest in VRNF is not yet proven. This is despite a growing body of critically acclaime...
Conference Paper
Virtual Reality nonfiction (VRNF) is an emerging form of immersive media experience created for consumption using panoramic "Virtual Reality" headsets. VRNF promises nonfiction content producers the potential to create new ways for audiences to experience "the real"; allowing viewers to transition from passive spectators to active participants. Our...
Article
Full-text available
What is ‘open design’ and who gets to say what it is? In the emerging body of literature on open design, there is a clear alignment to the values and practices of free culture and open source software and hardware. Yet this same literature includes multiple, sometimes even contradictory strands of technology practice and research. These different p...
Conference Paper
Full-text available
The emergence in recent years of consumer-accessible virtual reality (VR) technologies such as the Google Daydream, Oculus Rift and HTC Vive has led to a renewal of commercial, academic and public interest in immersive interactive media. Virtual reality non-fiction (VRNF) (e.g. documentary) is an emergent and rapidly evolving new medium for filmmak...
Conference Paper
Full-text available
This paper presents insights from an ethnographic study with a diverse population of makers in the city of Newcastle upon Tyne, UK. By engaging individuals, groups and communities who 'make' in different contexts, we reveal under-explored perspectives on 'making' and highlight points of intersection between different kinds of making across the city...
Conference Paper
Full-text available
While user participation is central to HCI, co-inquiry takes this further by having participants direct and control research from conceptualisation to completion. We describe a co-inquiry, conducted over 16 months with a Parkinson's support group. We explored how the participation of members might be enabled across multiple stages of a research pro...
Conference Paper
Full-text available
Understanding, promoting, and teaching media literacy is an important societal challenge. STEM educators are increasingly looking to incorporate 21st century skills such as media literacy into core subject education. In this paper we investigate how undergraduate Computer Science (CS) students can learn media literacy as a by-product of collaborati...
Conference Paper
Full-text available
This one-day workshop aims to consider the opportunities for HCI at the intersection of maker culture and professional, industrial manufacturing. In particular, we are interested in exploring how the concept of "open design" could help support productive interactions between professional manufacturers and non-professional makers. Our proposal build...
Conference Paper
Full-text available
This one-day workshop, situated in an AirBnB home, intends to engage participants with concerns of the domestic across a wide spectrum of HCI practice; from those designing technologies to configure space, makers and hackers of the Internet of Things, those seeking to promote behavioral change in the home and those envisaging new forms of domestic...
Conference Paper
Full-text available
Recent innovations in online, social and interactive media have led to the emergence of new forms of documentary, such as interactive documentaries (‘i-Docs’), with qualities that lend themselves to more open and inclusive production structures. Still, little is known about the experience of making and/or participating-in these kinds of documentary...
Conference Paper
Full-text available
Anaphylaxis is a life-threatening allergic reaction which is rapid in onset. Adolescents living with anaphylaxis risk often lack the knowledge and skills required to safely manage their condition or talk to friends about it. We designed an educational intervention comprising group discussion around videos of simulated anaphylaxis scenarios and a mo...
Conference Paper
Although many common tools of media making such as video cameras have become more accessible in recent years, many remain inaccessible. Cinematography, lighting and sound-recording equipment for example can be prohibitively expensive to obtain, complex to configure, and/or require specialist knowledge to operate effectively. These barriers can prev...
Conference Paper
This paper presents an ethnographic study exploring the role of props and music in dementia care in order to engage participants and inform design. Our findings extend current understandings of participation to reveal that a more nuanced view of participation is required when designing in the dementia context. Our work suggests that participation i...
Conference Paper
We present a video demonstration of how information about hand movements, generated from a wrist-worn IMU (inertial measurement unit), can be used to provide expressiveness to touch-based interactions. The IMU identifies features that were not previously accessible, such as instantaneous force, wrist roll and pitch. We demonstrate a range of applic...
Conference Paper
Social media has begun to migrate from a predominantly text-based medium, through photography and into cinematography and edited video. Film is a vital medium through which we not only capture our world, but also seek to understand it. This workshop explores an emerging area of research within the CHI community that focuses on applying filmic techn...
Conference Paper
Full-text available
We present a method for civic engagement that uses interactive video documentary to capture discourses within focused settings (eg workshops or focus groups) and translocate them to public spaces (via interactive vox-pops) and online spaces (via an interactive web-based tool). Our method aims to facilitate encounters and the exchange of perspective...
Conference Paper
We conducted a study to explore the values and qualities of 'grassroots documentaries', framed around the production of two parallel documentary films with a London-based opera company. A team of professional filmmakers produced one film and the other was an exploratory form of grassroots documentary. We studied the different production activities...
Article
Full-text available
We present Cinejack, a system for directing narrative video through live musical performance. Cinejack interprets high-level musical content from live instruments and translates it into cinematographic actions such as edits, framings and simulated camera movements. We describe Cinejack's technical development in terms of a novel and highly pragmati...
Article
Plenopticon is a system for video playback with dynamically adaptive depth of field, a technique allowing viewer control of the on-screen area of focus via a secondary input device such as a touchscreen or eyetracking device. Lightfield cameras allow still photographs to be re-focused once an image has been taken. This system is intended to showcas...
Conference Paper
Full-text available
The Break-Time Barometer is a social awareness system which was developed as part of an exploratory study of the use of situated sensing and displays to promote cohesion in a newly-dispersed workplace. The Break-Time Barometer specif- ically aims to use an ambient persuasion approach in order to encourage people to join existing breaks which take p...
Conference Paper
Writers and practitioners in dementia care have invoked personhood to offer potential for preserving the agency of people living with dementia. In this context we use personhood to explore how relationships bring agentive potential to experience-centered design through a co-creative, design-led inquiry with Gillian, a woman living with dementia, an...
Conference Paper
Writers and practitioners in dementia care have invoked personhood to offer potential for preserving the agency of people living with dementia. In this context we use personhood to explore how relationships bring agentive potential to experience-centered design through a co-creative, design-led inquiry with Gillian, a woman living with dementia, an...
Conference Paper
Full-text available
There is an increasing desire to remain connected when physically distant and computer-mediated communication (CMC) is one means of satisfying this desire. In particular, there is a growing trend for individuals to use commercially available technology to connect with friends and family in social and leisure settings. Drawing on this trend, perform...
Conference Paper
Full-text available
Invisible Design is a technique for generating insights and ideas with workshop participants in the early stages of concept development. It involves the creation of ambiguous films in which characters discuss a technology that is not directly shown. The technique builds on previous work in HCI on scenarios, persona, theatre, film and ambiguity. The...
Conference Paper
Full-text available
This paper identifies key themes of expressive interaction for VJs. VJs are visual artists who use digital media to express themselves to an audience during a live audio-visual performance. Those designing for the expressive use of technology can gain insight from an articulation of expressive interaction from the perspective of VJ practice. This i...
Article
Full-text available
The AMUC (Associated Motion capture User Categories) project consisted of building a prototype sketch retrieval client for exploring motion capture archives. High-dimensional datasets reflect the dynamic process of motion capture and comprise high-rate sampled data of a performer's joint angles; in response to multiple query criteria, these data ca...
Conference Paper
VJing is a live performance of visual media. In their performances VJs utlize technologies in ways which subvert and evolve current interfaces; presenting qualities such as performativeness and expression. By developing interfaces in direct response to a VJ's work, we can learn how to develop fresh styles of interaction. The subtle nuances of a VJ'...

Network

Cited By