David Benyon

David Benyon
Edinburgh Napier University · School of Computing

BSc (Hons), MSc, PhD

About

193
Publications
68,424
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
4,890
Citations
Additional affiliations
October 1996 - present
Edinburgh Napier University
Position
  • Professor (Full)

Publications

Publications (193)
Conference Paper
This study investigates the design and evaluation of a sonification designed to detect any planets orbiting within an asteroid belt of an exosolar system. The interface was designed for an astronomer who studies this phenomenon. User centered design methods were applied to create an accurate sonification of the data that could allow the astronomer...
Conference Paper
Full-text available
This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify data that could allow the classification of accretion discs. The sonification was developed over three stages: a requirements gathering exercise that inquired about the astro...
Conference Paper
Full-text available
This study investigates the effectiveness of user design methods to create a sonification for an astronomer who analyses exoplanet meteorological data situated in habitable zones. Requirements about the astronomer's work, the dataset and how to sonify it utilising Grounded Theory were identified. Parameter mapping sonification was used to represent...
Conference Paper
Full-text available
This study aims to provide an insight into effective sonification design. There are currently no standardized design methods, allowing a creative development approach. Sonifcation has been implemented in many different applications from scientific data representation to novel styles of musical expression. This means that methods of practice can var...
Conference Paper
Full-text available
For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainability. However, there has been little real progress in the field with few, if any, methods arising that take the discipline further. In this paper we present an approach to sHC...
Conference Paper
Full-text available
Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The distinction between physical and digital spaces is increasingly blurred. Cloud-based services have enabled a separation of information content from device so that content can be...
Research
Full-text available
Presentation at Retail conferences in 2016
Conference Paper
Full-text available
This paper provides a contribution to the conceptualization and design of hybrid, digital / physical spaces of action as information-based constructs, based on applying the theory of conceptual blending to the creation of novel, blended spaces on one side, and on extending these to actor-driven cross-channel ecosystems as the digital / physical pla...
Conference Paper
Full-text available
This paper describes an exploratory study conducted in 2015 on the public transport system in the city of Karlstad, Sweden. A heuristic approach to cross-channel experience design was used to assess the overall structure and fittingness of the actor-driven ecosystems centered around public transport commuting and created by the interactions between...
Conference Paper
Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many occasions this was done without including the end user during the development. In this study a sonif...
Conference Paper
Full-text available
Sound is potentially an effective way of analysing data and it is possible to simultaneously interpret layers of sounds and identify changes. Multiple attempts to use sound with scientific data have been made, with varying levels of success. On many occasions this was done without including the end user during the development. In this study a sonif...
Article
Blended spaces are spaces where a physical space is deliberately integrated in a close-knit way with a digital space. Blended spaces may take the form of a carefully designed meeting room, for example, that integrates collaborative media with the design of the physical space. Another type of blended space integrates some digital content with a phys...
Chapter
UX design is concerned with all the issues that go into providing an engaging and enjoyable experience for people in both the short and longer term. This is more than mere functionality and includes aesthetics, pleasure, and emotional engagement in terms of both the product and the service provided. In particular it is important to consider experie...
Conference Paper
This paper describes the ongoing investigation of interaction design issues related to collaborative activities in device ecologies, mixing Bring Your Own Device (BYOD) and smart meeting room technologies.
Conference Paper
Full-text available
This paper provides a contribution to creativity and co-design based on applying the theory of conceptual integration (also known as conceptual blending, or blending theory) to creative design and collaboration. Our approach is based on bringing the principles of conceptual blending and applying them to the creation of novel spaces, objects and ser...
Article
Full-text available
In this paper, we reflect on our experiences of designing, developing, implementing and using a number of real world, functional, multi-touch enabled Interactive Collaborative Environments (ICEs). We created an ICE in our university in order to explore issues of interaction design and of user experience in these types of environment. This ICE has b...
Article
Full-text available
In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended spaces (where the physical world and digital world are blended deliberately to provide new forms of interaction). We discuss h...
Article
Full-text available
ABSTRACT This paper ,examines ,the ,effect that changing ,arena ,(i.e. an immersive ,CAVE or head mounted,display) and adding,an augmented,barrier has on the sense,of place and,presence intwo photo-realistic virtual environments. Twenty eight subjects (17 male, 11 female) mainly,undergraduate ,students ,or staff took part. The paper ,summarises ,tw...
Article
Full-text available
This chapter describes an approach to the development of virtual representations of real places. The work was funded under the European Unionand#x2019;s and#x20AC;20 m Future and Emerging Technologies theme of the 5th Framework Programme, “Presence”. The aim of the project, called BENOGO, was to develop a novel technology based on real-time image-b...
Article
Full-text available
This paper provides an introduction to digital tourism as mediated by presence research as a means to create substantive user experiences (UX) for visitors. Tourism is a rich and varied socio-economic activity that permeates our global society. Digital tourism is the digital support of the tourist experience. In this paper we introduce and survey b...
Article
The project was created in Edinburgh, Scotland, and aimed to produce and evaluate a visitor experience that enabled them to serendipitously discover digital content when visiting an attraction, to be led to the exact location of the content by audio, and to have an engaging and satisfying experience interacting with the blended space of a physical...
Article
Full-text available
This paper explores the role of Blending Theory as a framework to aid in design decisions while deploying mobile experiences for heritage storytelling. Blending Theory provides a structured way of thinking about how digital and physical spaces can be brought together to create new experiences in blended spaces. In this paper we describe the develop...
Article
Full-text available
There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sound, there is a paucity of practical information regarding design for euphony, excepting musical composition. This paper addresses this hiatus by describing a theoretically bas...
Conference Paper
Full-text available
Recent Internet of Things (IoT) research has been aiming at interoperability of devices and the integration of sensor networks. The Future Internet – Private Public Partnership (FI-PPP) has created a whole array of different purpose-oriented modules with defined specifications, better known as Generic Enablers. This article gives an overview of leg...
Article
The "How Was Your Day" (HWYD) companion is an embodied conversational agent that can discuss work-related issues, entering free-form dialogues while discussing issues surrounding a typical work day. The open-ended nature of these interactions requires new models of evaluation. Here, we describe a paradigm and methodology for evaluating the main asp...
Conference Paper
Full-text available
The Future Emerging Technologies (FET) Flagship Candi- date "Robot Companions for Citizens" (RCC) proposes a transformative initiative, addressing a cross-domain grand scientific and technological challenge, to develop a new class of machines and embodied information technologies, called Robot Companions for Citizens (RCCs) that can as- sist Europe...
Conference Paper
Full-text available
Blended Interaction is interaction in physical environments including meeting rooms, design studios, or libraries, that are augmented with new UI technologies to blend the power of digital computing with natural work practices and collaboration styles. It combines the virtues of physical and digital artifacts so that desired properties of each are...
Conference Paper
Full-text available
This paper is concerned with understanding the needs of Companion owners (the people formerly known as 'users'). The problem with developing technologies such as companions is in knowing what the requirements are. People cannot really be expected to express their needs for companions before the technology that will drive the idea has been invented....
Conference Paper
We present an approach to the design of mixed reality spaces that aims to create a more harmonized and unified user experience. We refer to these as blended spaces. Blended spaces draw upon a description of physical and digital spaces in terms of the ontology, topology, volatility and agency. By describing physical and digital spaces in these terms...
Article
Mixed reality technologies have been around for over 10 years but it is only with the proliferation of smart phones and tablet (computers) that mixed and augmented reality interaction is reaching the mass market. There are now enough examples of mixed reality interactions that we can begin to abstract principles of design and principles of user exp...
Conference Paper
Full-text available
Technology surrounds people; it functions as their best friend and the worst enemy. From a trip to the local supermarket, to almost every aspect of people's professional and social lives technology is present; mediating their interactions, demanding their attention and engaging them. The main objective of this research is to understand how people l...
Conference Paper
Full-text available
Biometric technologies are increasingly being used in a diverse range of contexts, from immigration control, to banking and personal computing. However, there has been little research that has investigated how biometrics are perceived across these different environments. This paper describes a qualitative investigation of the effect of context on a...
Conference Paper
Full-text available
Novel speech systems such as the conversational agents being developed by the Companions Project (www.companions-project.org) can be simulated using the Wizard of Oz methodology. In this approach technologies that are not yet ready for testing by people are replaced by a human, both for prototyping and collecting additional dialogue data. In the ca...
Conference Paper
Full-text available
Evaluation of complex, collaborative dialogue systems is a difficult task. Traditionally, developers have relied upon subjective feedback from the user, and parametrisation over observable metrics. However, both models place some reliance on the notion of a task; that is, the system is helping to user achieve some clearly defined goal, such as book...
Article
Full-text available
As the world becomes increasingly computationally enabled, so our view of human-computer interaction (HCI) needs to evolve. The proliferation of wireless connectivity and mobile devices in all their various forms moves people from being outside a computer and interacting with it to being inside an information space and moving through it. Sensors on...
Article
In this paper we introduce and explore the challenges of what we believe is the next generation of interface technology; companions. Companions are intelligent, persistent, personalized, multimodal interfaces. Companions change interactions into relationships. The paper describes the characteristics of companions and the changes that are needed for...
Article
The Speckled Computing project is a large multisite research project based in Scotland, UK. The aim of the project is to investigate, prototype, and produce tiny (1mm 3) computational devices, called Specks, that can be configured into wireless sensor networks, called SpeckNets. Our particular interest is in how people might interact in such enviro...
Article
Full-text available
Previous research has identified user concerns about biometric authentication technology, but most of this research has been conducted in European contexts. There is a lack of research that has investigated attitudes towards biometric technology in other cultures. To address this issue, data from India, South Africa and the United Kingdom were coll...
Conference Paper
Full-text available
Wizard of Oz experiments allow designers and developers to see the reactions of people as they interact with to-be-developed technologies. At the Centre for Interaction Design at Edinburgh Napier University we are developing a Wizard of Oz system to inform and further the design and development of Companion based technologies. Companions are intell...
Article
Full-text available
The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and perceptual auditory environment enables a form of pre-auditioning, as well as the evaluation of any auditory augmentation. This paper describes the development of a visualisati...
Conference Paper
Full-text available
Personification technologies are technologies that encourage people to anthropomorphize. These technologies try to get people to form relationships with them rather than simply interact with them. They may do this through having behaviours that encourage people to attribute personality or emotion to them. They may be persuasive technologies in the...
Article
The home is a complex environment, designed for general use but shaped by individual needs and desires. It is a place often shared by several people with different demands and requirements. It is a place embedded with technologies utilised at various times by people in diverse ways. Until recently most home technologies have been primarily function...
Article
Full-text available
This paper describes part of the corpus collection efforts underway in the EC funded Companions project. The Companions project is collecting substantial quantities of dialogue a large part of which focus on reminiscing about photographs. The texts are in English and Czech. We describe the context and objectives for which this dialogue corpus is be...
Conference Paper
The research presented here makes a contribution to the understanding of the recognition of biological motion by comparing human recognition of a set of everyday gestures and motions with machine interpretation of the same dataset. Our reasoning is that analysis of any differences and/or correlations between the two could reveal insights into how h...
Conference Paper
Full-text available
This paper presents a unique insight into the way acousticians, computing specialists and sound designers describe the dimensions of sound they use. Seventy-five audio professionals completed a detailed questionnaire created to elicit common definitions of the words noise and soundscape, and to establish common methods of reifying sound, architectu...
Article
Full-text available
This paper presents a unique insight into the way acousticians, computing specialists and sound designers describe the dimensions of sound they use. Seventy-five audio professionals completed a detailed questionnaire created to elicit common definitions of the words noise and soundscape, and to establish common methods of reifying sound, architectu...
Conference Paper
Full-text available
Personalization of a self-services kiosk or ATM may provide the user with an efficient means of obtaining new appropriate services with the degree of immediate gratification consumers now require. Successful personalization relies on many factors including acceptance of the services provided and the way these services are delivered. This paper pres...
Conference Paper
Full-text available
The Companions project is a 4 year, EU funded Framework Programme 6 project involving a consortium of 16 partners across 8 countries. Its aim is to develop a personalised conversational interface, one that knows and understands its owner, and can access resources on the Internet. It does this whilst nurturing an emotional, psychological and social...
Article
Full-text available
The paper introduces the COMPANIONS project, a 4 year, EU funded Framework Programme 6 project involving a consortium of 16 partners across 8 countries. It's aim is to develop a personalised conversational interface, one that knows and understands its owner, and can act as an alternative access point to resources on the Internet, all the while nutu...
Article
Full-text available
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techniques aimed at articulating a person's sense of place. It has been developed, used, and undergone three revisions. The paper describes the background to the choice of measures...
Article
Full-text available
The vision of truly ubiquitous computing is drawing closer, as show by the work of the Speckled Computing consortium who are developing micro-sensor networks to be invisibly integrated into our surroundings. The unique properties of this technology pose a challenge for current HCI theory, and so we propose a new interaction paradigm based on augmen...
Article
Full-text available
This paper investigates soundscape classification by using two different forms of data gathering and two different populations. The first method involves a questionnaire completed by 75 audio professionals. The second uses a speak-aloud experiment, during which 40 end users were asked to describe their audio environment. While both approaches are d...
Conference Paper
Full-text available
This paper describes a trial of Macaulay and Crerar's method of mapping a workplace soundscape to assess its fitness as a basis for an extended soundscape mapping method. Twelve participants took part within 14 separate environments, which included academic, commercial and domestic locations. Results were visualized and subsequently collapsed to pr...
Article
Full-text available
The Web is the archetypal information space but even on a well designed site it can be difficult to find all the information you need. It is impossible to design a site so that all the information needs of all the users of the site are satisfied on a single screen. Accordingly people have to pick up information from a variety of sources; they move...
Chapter
Full-text available
This paper reports an empirical study to investigate how individuals perceive and classify elements of their workplace auditory environments. The participants were 18 university employees chosen for their varying degrees of room occupancy, from single occupants through to those sharing with up to 11 colleagues. Participants in single rooms were exp...
Article
Information architecture concerns how to structure the content of an information space. Information architects design information spaces. Staying with the notion of information space leads us to the realisation that people need to be able to both conceptualise an information space and find their way through that information space to where they want...
Chapter
Information architecture concerns how to structure the content of an information space. Information architects design information spaces. Staying with the notion of information space leads us to the realisation that people need to be able to both conceptualise an information space and find their way through that information space to where they want...
Book
This volume contains the full papers presented at HCI 2005, the 19th Annual Conference of the British HCI Group, a specialist group of the BCS. The conference has become the premiere annual conference on human-computer interaction in Europe, attracting a global audience. People and Computers XIX includes leading edge discussions outlining the lates...