David Bar-El

David Bar-El
Northwestern University | NU · Learning Science

Doctor of Philosophy

About

11
Publications
5,103
Reads
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89
Citations
Additional affiliations
August 2014 - present
Interdisciplinary Center (IDC) Herzliya
Position
  • Research Assistant
Description
  • I am part of a team of students and faculty members opening the first library based maker space in Israel. My job is to examine instruction design, develop 3d printing perojects and work in the space with children (10-14 yealr olds).
April 2012 - present
Interdisciplinary Center (IDC) Herzliya
Position
  • Research Assistant
Description
  • Our lab studies cognition through the lifespan. My previous work (2 experiments) dealth with speech perception. Currently I am working on my Honors thesis which has to do with Streotype threat in older adults during clinical intakes.
Education
October 2012 - July 2015

Publications

Publications (11)
Conference Paper
Full-text available
While studies have indicated that teachers are increasingly accepting digital games as a teaching tool, the curricular design work of teachers toward integrating digital games into their teaching has remained relatively understudied. This study explores the learning activity designs of teachers who used the sandbox game Minecraft Education Edition....
Article
Making and the ”maker movement” have been growing in popularity as a progressive educational approach. However, researchers have leveled critiques of making as being exclusionary towards people with disabilities. In this paper, we present results from the iterative design, implementation and evaluation of Inclusive Making, an undergraduate and grad...
Article
Background and Context: Making is celebrated for bringing exciting tools and learning opportunities to non-traditional designers. However, people with disabilities may find themselves excluded from many making activities and makerspaces. This exclusion is present in making and computer science more broadly. Objective: We describe a university cours...
Conference Paper
Full-text available
Digital games have long been of interest to Game Studies communities , but relatively few have examined how teachers design with and incorporate commercial digital games in their teaching in K-12 classrooms. In this paper, we examine a corpus of 627 online lesson plans designed for Minecraft Education Edition. First, we provide descriptive statisti...
Chapter
As excitement for Minecraft continues to grow, we consider its potential to function as an engaging environment for practicing and studying spatial reasoning. To support this exposition, we describe a glimpse of our current analysis of spatial reasoning skills in Minecraft. Twenty university students participated in a laboratory study that asked th...
Conference Paper
Full-text available
In recent years, researchers have focused on the design and implementation of maker activities across formal and informal settings. As a result, the research community is gradually articulating the challenges and design considerations relating to these settings. These include: tools, facilitation, and curricular requirements. In this paper we prese...
Conference Paper
With millions of players worldwide, Minecraft has become a rich context for playing, socializing and learning for children. However, as is the case with many video games, players must rely heavily on vision to navigate and participate in the game. We present our Work-In-Progress on Tangicraft, a multimodal interface designed to empower visually imp...
Conference Paper
In this paper, we propose that the artificial intelligence in education (AIED) community lead the charge in leveraging multimodal interfaces, in conjunction with artificial intelligence, to advance learning interfaces and experiences that are more inclusive. Recent years has seen the development of various multimodal technologies for capturing voic...
Conference Paper
We study the experiences of high school student volunteers as mentors in a public makerspace for children. Based on interviews, we present the teenagers' varied backgrounds, doubts, and lessons learned. While most studies around maker activities have focused on learning of STEM subject matter, our findings point to an additional outcome, an empower...
Conference Paper
Full-text available
Makerspaces of various models are forming all around the world. We present a model and case study of the Maketec, a public drop-in makerspace for children, run by teens. The Maketec model is designed to promote making and socializing opportunities for girls and boys of ages 9-14. It is based on three underlying principles: (1) "Low Floor/Wide Walls...

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