Danielle Wilde

Danielle Wilde
  • PhD, MA(RCA)
  • Professor at UmU SE + SDU DK

About

79
Publications
20,741
Reads
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1,502
Citations
Current institution
UmU SE + SDU DK
Current position
  • Professor
Additional affiliations
January 2013 - December 2014
Visiting Research Fellow RMIT University
Position
  • Sidney Myer Creative Fellow, Australia

Publications

Publications (79)
Article
Full-text available
Arctic food systems blend Traditional Ecological Knowledge with modern, often energy-intensive influences, triggered by colonization. Food systems' future depends on alignment of tradition with innovation, facilitation of resilience and a heritage-driven interaction with the global economy-at a pace determined by local communities.
Conference Paper
We share an emergent repository of nature-entangled methods-to-be shared, experimented with, and discussed during a conference workshop. We present them in-use, as they are in formation. We do not seek to theorise or even fully articulate these methods-to-be. Rather, to make them approachable and actionable for others by showing them not fully poli...
Conference Paper
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Embodied design ideation methods rely on subjective —first-person— experiences of the designer to bring new ways of designing into being. Shifting the embodied design ideation method to the body of the other, we propose a three-step process that makes the experiences of a dancer accessible to a designer for the ideation of remote intimacies. To sup...
Article
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This issue of Temes de Disseny focuses on the contribution of design in promoting caring for life in all its manifestations and for the environment. In other words, caring for the entire planet. At a time when human health is in the spotlight more than ever, it is important to consider design within an interplay of different disciplines as societie...
Article
Wearable technologies draw on a range of disciplines, including fashion, textiles, HCI, and engineering. Due to differences in methodology, wearables researchers can experience gaps or breakdowns in values, goals, and vocabulary when collaborating. This situation makes wearables development challenging, even more so when technologies are in the ear...
Article
Anticipation holds that imaginaries of future situations can provide orientation in decision making, despite the incalculability of outcomes. The SHIT! project turns this premise towards the rift between humans and ‘the rest of /our nature.’ The project uses experimental means to examine how anticipation—performed through moving, making and doing;...
Article
Physical engagement with data necessarily influences the reflective process. However, the role of interactivity and narration are often overlooked when designing and analysing personal data physicalisations. We introduce Narrative Physicalisations, everyday objects modified to support nuanced self-reflection through embodied engagement with persona...
Conference Paper
Digital technology has become a frequent companion of daily food practices, shaping the ways we produce, consume, and interact with food. Smart kitchenware, diet tracking apps, and other techno-solutions carry promise for healthy and sustainable food futures but are often problematic in their impact on food cultures. We conducted four Human-Food In...
Conference Paper
According to EAT-Lancet: Food is the single strongest lever to optimize human health and environmental sustainability on Earth. However, current food practices are threatening both people and planet. Digital food technologies offer potential for efficient food lifestyles but they present limited opportunity for imagining ‘fantastic’ food futures. I...
Conference Paper
Climate change is an increasingly urgent, complex problem, with consequences threatening human and non-human lives across the globe. Legislative and citizen-driven responses are valuable but insufficient, and their practical feasibility is unclear. Emerging design research suggests embracing imaginative, creative approaches to support engagement wi...
Article
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If the ecosystems that we are part of and rely on are to flourish, we must urgently transform how we live, and how we imagine living. Design education has a critical role to play in this transformation, as design is a materially engaged, world-building activity. Design is complicit in the problems we are facing, and informs and shapes how people li...
Technical Report
Environmental citizenship is crucial for the success of any environmental policy. Sustainable development, a circular economy, a low-carbon economy, and a bioeconomy require an effective citizen engagement. Citizens are called upon to adopt environmental attitudes and behaviours, make green choices, increase civic participation, and to be aware of...
Conference Paper
In response to calls for sense-making in the field of Human-Food Interaction, we offer a systematic review of a subset of HFI works that we call Playful HFI-interventions that use game- or play-inspired mechanisms to add value to food-related experiences. To support our review, we offer a conceptual model of Playful HFI informed by: (i) the 34 publ...
Conference Paper
We propose a Situated Play Design (SPD) workshop aimed at exploring how culture and traditions can guide playful design. Using food as an accessible starting point, we invite scholars from diverse communities to share, analyze, and make creative use of playful traditions, and prototype new and interesting eating experiences. Through hands-on engage...
Conference Paper
Full-text available
From cooking and growing to shopping and dining, digital technology has become a frequent companion in our everyday food practices. Smart food technologies such as online diet personalization services and AI-based kitchenware offer promises of better data-driven food futures. Yet, human-food automation presents certain risks, both to end consumers...
Conference Paper
Activity in Human-Food Interaction (HFI) research is sky-rocketing across a broad range of disciplinary interests and concerns. The dynamic and heterogeneous nature of this emerging field presents a challenge to scholars wishing to critically engage with prior work, identify gaps and ensure impact. It also challenges the formation of community. We...
Preprint
Full-text available
Activity in Human-Food Interaction (HFI) research is sky-rocketing across a broad range of disciplinary interests and concerns. The dynamic and heterogeneous nature of this emerging field presents a challenge to scholars wishing to critically engage with prior work, identify gaps and ensure impact. It also challenges the formation of community. We...
Article
Socialization, eating and play are core activities that make us human. While they are often brought together, play theory suggests that their combination has unexplored potential in the context of gastronomy. Our research also indicates that a chef’s desire to control the meal may be a key impediment to developing dining experiences in which the di...
Conference Paper
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First proclaimed an amazing innovation, now plastic permeates everything-our homes, food, earth, oceans, many living creatures, including ourselves. The use of plastic is problematic, but hard to change. It is culturally situated, commercially embedded , learned, ingrained, often automatic. And, while alternatives are available, they can be hard to...
Conference Paper
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Backpacks are often heavy and can be a significant cause of pain. To avoid pain, they must be worn in a certain way and readjusted when they move. Yet, recognising when to adjust a backpack is not self-evident. It is an evolving embodied process---a subtle, negotiation between body and pack. We present Sensepack, a wearable that sits in-between a b...
Conference Paper
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Traditional user-centred design processes frequently marginalize vulnerable users. Their perspectives are thus not well represented in discussions of the future of the medicines and technologies on which they rely. We present PDFi, a method that responds to this issue in the context of Urinary Tract Infections (UTIs). PDFi was developed through a c...
Conference Paper
Full-text available
While conducting a review of food-related technology research, we discovered that activity in this area is skyrocketing across a broad range of disciplinary interests and concerns. The dynamic and heterogeneous nature of the research presents a challenge to scholars wishing to critically engage with prior work, identify gaps and ensure impact. In r...
Conference Paper
Full-text available
Much technology is designed to help people enact processes faster and more precisely. Yet, these advantages can come at the cost of other, perhaps less tangible, values. In this workshop we aim to articulate values associated with handmade through a co-creative exploration in the food domain. Our objective is to explore the potential of integrating...
Article
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A indústria da moda é permeada por hiperconsumo. Produção em massa, preços baixos e tendências fazem com que consumidores percebam roupas como descartáveis. Essa cultura do descarte se soma aos já problemá- ticos impactos ambientais causados pela indústria. Para alterar esse cenário propomos intervenções em guarda-roupas, um método que parte de prá...
Conference Paper
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The Quietude project uses making, participation and co-design to collectively imagine a more sustainable, aesthetically enriched future for deaf women, by developing wearables that respond to the women's needs and desires: those that are well known, and those that may be only dimly glimpsed. We present our motivation and process, and describe our f...
Article
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New materials with new capabilities demand new ways of approaching design. Destabilising existing methods is crucial to develop new methods. Yet, radical destabilisation—where outcomes remain unknown long enough that new discoveries become possible—is not easy in technology design where complex interdisciplinary teams with time and resource constra...
Conference Paper
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Physical discomfort can be highly personal, difficult to discern from the outside, challenging to effectively communicate. Yet communicating discomfort can be of great value. We present a method for developing wearables that transfer one person's discomfort to another: a modified fashion ideation process that enables a person to bring their hidden...
Conference Paper
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Embodied design ideation practices work with relationships between body, material and context to enliven design and research potential. Methods are often idiosyncratic and due to their physical nature not easily transferred. This presents challenges for designers wishing to develop and share techniques or contribute to research. We present a framew...
Article
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Background Soft wearables include clothing and textile-based accessories that incorporate smart textiles and soft electronic interfaces to enable responsive and interactive experiences. When designed well, soft wearables leverage the cultural, sociological and material qualities of textiles, fashion and dress; diverse capabilities and meanings of t...
Conference Paper
The value of engaging sensory motor skills in the design and use of smart systems is increasingly recognized. Yet robust and reliable methods for development, reporting and transfer are not fully understood. This workshop investigates the role of embodied design research techniques in the context of soft wearables. Throughout, we will experiment wi...
Article
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div class="page" title="Page 1"> The value of engaging the full gamut of sensory motor skills in the design and use of smart objects and systems is recognized. Yet methods for arriving at robust and reliable outcomes for their development are not fully understood, nor are they easily reported or transferred through typical conference presentations...
Conference Paper
Soft wearables include clothing and textile-based accessories that incorporate smart textiles and soft electronic interfaces to enable responsive and interactive experiences. When designed well, they leverage the cultural, sociological and material qualities of textiles, fashion and dress; diverse capabilities and meanings of the body; as well as t...
Conference Paper
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In this paper we discuss the value of an open, responsive research structure in the context of a multi faceted, critical design project that has participation at its core. Problems with data delivery rendered our original design research structure unviable. Turning to the crafts that underpinned our research enabled the emergence of a new–open and...
Conference Paper
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People often engage in physical activity with others, yet wearable technologies like heart rate monitors typically focus on individual usage. In response, we discuss the potential of heart rate displays in a social context, by means of an augmented cycling helmet that displays heart rate data. We studied how pairs of cyclists engaged with this setu...
Conference Paper
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Groundbreaking neuroplasticity research demonstrates how interactive technologies can be used to leverage and increase our brain's capacity to learn. Importantly, unless specific physical pathologies are being addressed, this research remains screen-based, overlooking the rich multi-modal capacities of the human body. Embodied interaction affords m...
Article
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hipDisk is a wearable interface that extends the hips and torso horizontally to give the moving body musical capabilities. The device prompts wearers to move in strange ways, bypassing norms of self-constraint, to actuate sound. As the wearer bends and twists their torso, causing the disks to touch, a single tone may be triggered through the integr...
Article
Full-text available
hipDisk is a wearable interface that extends the hips and torso horizontally to give the moving body musical capabilities. The device prompts wearers to move in strange ways, bypassing norms of self-constraint, to actuate sound. The result is sonically and physically ungainly, yet strangely compelling, and often prompts spontaneous laughter. hipDis...
Article
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The Light Arrays project explores the extension of the body through an array of visible light beams projecting on the environment a dynamic representation of the body, its movement and posture. Interestingly, these light cues are visible both for the user wearing the device as well as for others. The result is an experiential bridge between what we...
Article
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The OWL Circles are hosted in a neutral, utilitarian space containing a large, shared worktable with a selection of tools and various neatly organized recycled materials. The Circle workshop experience takes the participant through a rapid series of formalized conceptual shifts, each drawing on work in theater and performance theory, game play, psy...
Article
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The boundaries between 'the digital' and our everyday physical world are dissolving as we develop more physical ways of interacting with computing. This forum presents some of the topics discussed in the colorful multidisciplinary field of tangible and embodied interaction. Eva Hornecker, Editor
Article
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This article discusses a range of interactive body-worn systems and devices for performance, play, rehabilitation and disability or altered-ability support. The systems combine experimental and off-the-shelf technologies to arrive at outcomes that require and inspire extended physical and expressive engagement, and afford a range of different learn...
Conference Paper
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We propose a bite-sized version of the OWL interview processes for the PDC poster/demo session. The OWL Bodyprop devices were developed and tested in the initial cycle of the ongoing OWL project. Opening up the process for scrutiny to the PDC community will allow us to question and extend our thinking as the project continues to evolve.
Conference Paper
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Art and Science, just like Science and Magic are seen as distinct practices, requiring distinct world views. In the OWL project we call on, cross-fertilise and blur boundaries between all three. The project is predicated on Clarke's third rule of technology prediction, that "any sufficiently advanced technology is indistinguishable from magic" (Cla...
Conference Paper
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Swing That Thing... is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a range of body-worn devices that encourage people to explore and move in playful ways. The works have evolved from a common design intent: 'to move the body through real an...
Conference Paper
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The OWL project is inspired by Arthur C. Clarke's Third Law of Technology Prediction: Any sufficiently advanced technology is indistinguishable from magic. It consists of a series of open and speculative body-devices designed without a pre-defined function and tested as design 'probes' in order to ascertain their functionality. While the initial fo...
Article
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Information Technology (IT) has become an ubiquitous part of education, with a wide range of software being developed and used nowadays to support children in their learning. A dominant model has been to provide information and learning material, that is accessed via the web through the use of desktop computers, in the classroom, the library or hom...
Conference Paper
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In their relatively short history, wearables and body-devices have evolved from cyborg-like extensions and utilitarian solutions aimed at enhancing efficiency, to poetic representations and experiences that give form to the imagination through indirect and abstract transformations. These new body-artefacts, in particular those that directly conside...
Article
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Physically engaging wearable interfaces offer a new means of self-expression. They help us move beyond our reliance on linguistics by supporting more open, dynamic and fluid forms of expression that are pre-verbal, that originate in the body. Our research suggests that they also present untapped potential for learning about how different people lea...
Article
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This article discusses the hipDisk and its development. The hipDisk (see Figure 1) is an interactive sonic system triggered by core-body gesture that highlights and responds to the dynamic relationship between the wearer’s hip and torso. The resulting interface turns the body into an instrument by augmenting it with instrumental capabilities. hipDi...
Article
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This paper compares two interactive interfaces, Dress and Ange, designed to facilitate an experiential address of the user or viewer's relationship to touch. Dress, a polypropylene dress fitted with small ''counters'', which offer glimpses of human flesh for sale, is a shop that sells the possibility to touch human skin. The ''sales-person'' wears...
Article
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This paper describes an interactive device, the Periscope, designed to be used as an educational tool featured during a children's digitally enhanced field trip in a woodland setting. The Periscope assembly, includ- ing a display and RFID equipped tangibles, is controlled using handles that enable it to be raised and rotated. The display is control...
Article
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“Fast and bulbous ”- In memory of Mike Scaife who was the inspiration and the instigator of the project Information Technology (IT) has become an ubiquitous part of education, with a wide range of software being developed and used nowadays to support children in their learning. A dominant model has been to provide information and learning material,...
Article
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This proposal describes a modular system for creating light-based planar body extrusions that make visible the spatial relationships inherent in gestures and postures. The aim of the system is to afford clearer insight into the dynamics of gesture, and the spatial interplay between body parts, a person and their surroundings. Two different forms of...
Article
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Wearable devices extend the body in a real and virtual manner. The flow of information and stimuli from real-to-virtual, and virtual-to-real enable experiences to be shared across time and space. Wearable devices using textiles with embedded physiological sensors are presented in various applications involving monitoring, control and learning. The...
Article
Full-text available
We present the development vision of a range of interactive body-worn lighting systems for performance, play, rehabilitation and dis- or altered- ability support. The systems combine experimental and off-the-shelf technologies to arrive at outcomes that require and inspire extended physical and expressive engagement, and afford a range of different...
Article
Full-text available
The body is a rich resource for generating interactive sound works that respond to, reflect or extend our embodied state, and our inherent capacity for movement results in a wide range of corporeal, visual and temporal rhythmic structures. By extending the body with technology, we can extend this rhythmicality sonically to highlight and draw focus...
Article
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Extending the body with technology affords a re-examination of the body as a dynamic system by magnifying underlying, often overlooked, mechanical processes and relationships. Technological extensions can provide an experiential bridge between what we see, hear or feel and what we believe we know about the body in time and space. They can also prov...

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