Daniela BertolDeakin University · School of Communication and Creative Arts
Daniela Bertol
Doctor of Philosophy
Nonprofit Sky Spirals Institute http://sky-spirals.org/
phenomenological landscape SUNFARM https://s-u-n-f-a-r-m.org
About
50
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Introduction
My meta-disciplinary art, architecture, design research and practice delops cultural and art production in physical and digital space, encompassing hybrid processes at different scales and media—ranging from computational design, video, land and performance art to artist books, experiential places and fashion. Research and practices are threaded by explorations of the physicality of geometry and its presence in the built environment and living itself,
Publications
Publications (50)
The role of geometry in human movement is not as evident as the presence of geometric configurations in art, architecture and design. In this paper, I summarize how my research on geometric configurations transitioned, from theoretical explorations and computational design, to built objects and movement practices. The geometric properties of the ic...
"Being, Vitruvian" is the interactive presentation accompanying the first of two exhibitions encompassing the visual narrative of the creative research "Form Mind Body Space Time." In "Being, Vitruvian" practices of ‘making’ intersect practices of ‘moving’ and "Form Mind Body Space Time" is an interdisciplinary approach to the art and science of hu...
Virtual space is explored from a historical perspective, beginning from non-digital creations of visually illusionary environments and arriving to a movement practice in virtual reality. The tenet that the world exists in—and is transformed by—our perceptions is explored by the author's creative practice, which is here outlined in the evolution fro...
Geometry is a source of inspiration in the design and making of the manmade world. Computing techniques provide tools to explore complex forms: the research question is how computational tool can be systemised to assist with the translation of geometric concepts into physical objects. The purpose is to describe computational/manufacturing methods f...
Abstract: The geometry of human movement can be understood through the relationship between the geometry and the generative forces of geometric configurations. In the doctoral research “Form Mind Body Space Time” the bilateral symmetry of the human body is related to the three-dimensional symmetry of the five regular convex polyhedra, (Platonic sol...
Networked environments are becoming a common presence in urban spaces, extending from billboards to media façades. Nevertheless, the content is mainly centered on advertisement, news or other events of public nature. In this paper we outline different modalities of interaction between digital space and physical space, based on content of private na...
Networked environments are becoming a common presence in urban spaces, extending from billboards to media façades. Nevertheless, the content is mainly centered on advertisement, news or other events of public nature. In this paper we outline different modalities of interaction between digital space and physical space, based on content of private na...
The geometry and symmetry characterizing the regular and semi-regular polyhedra has a major impact in the manmade world of building systems. The geometric properties of polyhedra can be applied not only to the world of design and construction but can also be used to interpret the proportions and movement of the human body. This paper describes a co...
Geometry has been a source of inspiration in the design of the manmade world for millennia; it also provides representational means enabling development of a concept into a built object. In the past three decades computing methodologies have provided the designer with unprecedented tools to explore highly complex forms, create digital models and fa...
Geometry has been a source of inspiration in the design of the manmade world for millennia; it also provides representational means enabling development of a concept into a built object. In the past three decades computing methodologies have provided the designer with unprecedented tools to explore highly complex forms, create digital models and fa...
Nel 1524 Peter Apianus pubblicava Cosmographicus Liber in cui definiva la cosmografia:
Cosmographia (ut ex etymo vocabuli patet) est mundi qui ex quatuor elementis, Terra, Aqua, Aere & Igne, Sole quoque Luna & omnibus Stellis constat & quieqd coeli circumflexu tegitur descriptio [1].
People have studied the sky from time immemorial: the recurrence of celestial events has been demarcated by signs in the landscape, from simple megaliths to elaborate monuments at architectural scale. The author introduces her project Sunset Farm, establishes links with historical precedents and explores the potential of an art expression where the...
The first in-depth book on virtual reality (VR) aimed specifically at architecture and design professionals, Designing Digital Space steers you skillfully through the learning curve of this exciting new technology. Beginning with a historical overview of the evolution of architectural representations, this unique resource explains what VR is, how i...
The author's installations explore the relations between physical space and perceptual space. The reduction of architecture--concerned with the molding of physical three-dimensional space--to images--two-dimensional visual representations--can be investigated as part of these relations. The author discusses her installations by tracing the historic...
In this chapter we will provide applications of the syntactic rules established in Chapter III for the generation and evolution of geometric forms. Most of these two-dimensional and three-dimensional forms are either taken directly from classical geometry or derived from geometric shapes, but some of the models have been inspired by more abstract g...
The project of this chapter is to construct models of basic architectural elements that can be considered isolated components, or parts, of a more complex architectural composition. The elements considered are still geometrically defined, but they represent, in a different semantic description, architectural primitives. Once again, the term primiti...
In the previous chapter we examined the generation of elementary forms for an architectural vocabulary. In this chapter we present the final series of operations in the construction of a model of an architectural form. In the recurrent analogy with human language, the process of creating an architectural composition from the simple elements previou...
This chapter investigates the creation of CAD models of three-dimensional forms according to the foundations established in Chapter I. The syntax used in generating models of architectural forms is the same as that used in creating geometrical forms, especially in computer-aided design, where any architectural configuration is defined initially by...
The focus of this book is the theory and practice of developing computer-aided design (CAD) models as a way to optimize the generation of form—a process that may evolve into building design. Generation of form, in turn, requires an understanding of space, the investigation of which can be approached from a variety of disciplines, using definitions...
Having examined the more theoretical foundations of form modeling in relation to computer-aided design, we now consider its technical aspects and analyze specific methods. As previously indicated, form modeling and design are terms used in several disciplines; but in this chapter the term computer-aided design will be used specifically with referen...