Daniel Tetteroo

Daniel Tetteroo
Eindhoven University of Technology | TUE · Department of Industrial Design

PhD Industrial Design

About

42
Publications
18,029
Reads
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260
Citations
Additional affiliations
January 2017 - present
Eindhoven University of Technology
Position
  • Professor (Assistant)
March 2015 - July 2015
Eindhoven University of Technology
Position
  • PostDoc Position
December 2013 - March 2014
University of Colorado Boulder
Position
  • Researcher
Description
  • Exploring the topics of meta-design and cultures of participation.
Education
January 2012 - October 2015
Eindhoven University of Technology
Field of study
  • Industrial Design
October 2010 - October 2012
Eindhoven University of Technology
Field of study
  • User System Interaction
October 2008 - October 2010
University of Twente
Field of study
  • Human Media Interaction

Publications

Publications (42)
Conference Paper
Full-text available
As tangible and embodied systems are making the transition from the labs to everyday life, there is a growth in the applications related research and design work in this field. We argue that the potential of these technologies can be even further leveraged by enabling domain experts such as teachers, therapists and home owners to act as end-user de...
Conference Paper
Full-text available
This paper presents a novel method for interactive playground design, based on traditional children's play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children's games. The method is explored by the development of a prototype interactive playground, which has bee...
Conference Paper
Full-text available
Tangible and embodied interactive technology (TEIT) consists of tightly coupled physical devices and software, which is less the case with mainstream platforms like personal computers, smartphones, etc. Currently TEIT is manufactured by small-and medium-sized niche technology providers for whom application domain specific development can represent...
Article
Full-text available
Background: To obtain a better understanding of the wearing habits and preferences of Adolescent Idiopathic Scoliosis (AIS) patients undergoing rigid brace treatment, we examine what factors contribute to patients' perceived discomfort during the treatment. Methods: Seventeen AIS patients treated with a rigid brace were recruited. We asked them...
Article
Full-text available
There is a growing body of work reporting on experimental work on social robotics (SR) used for persuasive purposes. We report a comprehensive review on persuasive social robotics research with the aim to better inform their design, by summarizing literature on factors impacting their persuasiveness. From 54 papers, we extracted the SR’s design fea...
Conference Paper
Background Adolescent idiopathic Scoliosis (AIS) patients undergoing rigid brace treatment are experiencing both physical and psychological complaints, which reported resulting low compliance. According to the Comfort Theory, patients will engage with more attention to seek healthy behaviours if they are more comfortable, and treatment tends to ha...
Article
Full-text available
This paper reflects on the experience of sample making to develop interactive materials. Sample making is a way to explore possibilities related to different materials techniques. In recent years design research has put an increasing emphasis on making as a mode of exploration, which in turn has made such exploration an increasingly popular and eff...
Article
Full-text available
Purpose This research paper examines how contouring of a wheelchair seating base can help prevent pressure sores by distributing pressure over the buttocks. Contouring wheelchair cushioning is already done to some extent and has proved to be beneficial for pressure distribution. We researched the effect of contouring the seating base, and whether c...
Article
Full-text available
Purpose:To identify the life domains that are most frequently reported to be affected in scoliosis patients undergoing brace treatment. Methods: A search within the PubMed database was conducted and a total of 60 publications were selected. We classified the studies based on the methods used to measure patients' quality of life (QoL) and categoriz...
Book
This book constitutes the proceedings of the 8th International Conference on End-User Development, IS-EUD 2021, held in July 2021. Due to COVID-19 pandemic the conference was held virtually. The paper track received 26 submissions, of which 11 full and 4 short papers were selected after a rigorous double-blind review process. The papers focus on “D...
Article
Full-text available
Purpose: To identify the life domains that are most frequently reported to be affected in scoliosis patients undergoing brace treatment. Methods: A search within the PubMed database was conducted and a total of 60 publications were selected. We classified the studies based on the methods used to measure patients’ quality of life (QoL) and categoriz...
Chapter
Developments in social robotics raise the prospect of robots coaching and interacting with patient during rehabilitation training assuming a role of a trainer. This raises questions regarding the acceptance of robots in this role and more specifically, to what extent the robot should be anthropomorphic. This paper presents the results of an online...
Conference Paper
Full-text available
The growing interest in wearable technologies has prompted the development of new techniques for integrating electronics into garments, and more specifically to overcome the challenges interfacing hard and soft components. In comparison to sensors and leads, the textile-based or integrated solutions for actuation remain underexplored. Approaching m...
Chapter
In a traditional product lifecycle, the design of the product typically predates its use. Meta-design is a paradigm rooted in end-user development research that aims to address this issue, by proposing a shift from the traditional design-time vs. use-time separation, towards a model where designers meta-design open ended systems that allow for futu...
Conference Paper
This paper presents a structured survey of 119 publications from the proceedings of the International Symposium on Wearable Computers (ISWC) from 2013 to 2017. This survey on research methods and purposes is based upon a classification schema used by many others in HCI research. An extra dimension was added to the classification of research methods...
Conference Paper
Full-text available
Iris is an interactive reward and information system that aims to increase wellbeing amongst parents and children, by supporting treatment compliance in clubfoot patients. This paper discusses the design and a pilot test of Iris, exploring the role of interactive solutions in increasing compliance amongst clubfoot patients.
Conference Paper
Outdoor and indoor pervasive games are an emerging concept in the entertainment field that seamlessly integrate novel technologies while keeping the playability aspects of traditional games. The characteristics of the technologies involved in this kind of games are quite different, but combined they can allow the creation of more complete games for...
Poster
Full-text available
Internet of Things (IoT) is recently attracting vendors that have already brought to the market a plethora of IoT devices. However, according to recent studies; • End-users face difficulties in conjuring up meaningful use scenarios that combine IoT devices • Information provided by IoT vendors on their websites does not help consumers to translate...
Conference Paper
Full-text available
Internet of Things (IoT) is recently attracting vendors like Google, Homey, and Samsung that have already brought to the market a plethora of devices and services supporting smart home automation. However, recent studies have shown that end-users having little knowledge of the features and possibilities of IoT devices, face difficulties in conjurin...
Chapter
Full-text available
This chapter discusses methodological choices facing researchers wishing to evaluate end user development technologies. While laboratory evaluations or short term evaluations are often conducted as a way to validate an end user development technology, these do not provide sufficient guarantees regarding the adoption of end user development practice...
Conference Paper
TagTrainer is an end-user adaptable technology for physical rehabilitation. Patients can perform training exercises that require the manipulation of physical objects on three interactive surfaces. Therapists can adapt, extend and create exercises to fit the needs of individual patients. The system addresses a range of important issues in physical r...
Article
Full-text available
The authors discuss the feasibility of End-User Development (EUD) for non-information workers in the context of neurorehabilitation. The authors present a three-week long field deployment of TagTrainer, a system that enables therapists to create, share, and use exercises for arm-hand training with a tangible interactive tabletop application. The ex...
Thesis
Full-text available
This thesis presents the design, development and deployment of an end-user extensible physical rehabilitation technology: TagTrainer. It provides a socio-technical perspective on the merits and issues related to the deployment of an end-user development (EUD) system in the context of physical rehabilitation therapy. First, it describes the user-cen...
Conference Paper
Creative workshops are a key element of design and innovation processes. User research on workshop facilitation resulted in the notion that facilitators face the most problems related to engaging their workshop participants. Furthermore, it informed us that problems with engagement can be caused by many different reasons. Therefore, three different...
Conference Paper
Full-text available
This article gives a structured overview of the field of End User Development, and its related fields of End User Programming, End User Software Engineering and meta-design. We have analyzed 93 papers from these fields that have been published between 2004 and 2013 in major and relevant journals and conference proceedings. The article discusses the...
Conference Paper
Full-text available
Clinical researchers in rehabilitation technology have often called for exercise customization to address patient specific needs. Where such customization transcends simple parameter setting, the need for End-User Development (EUD) arises. EUD in this field can potentially tap on the expertise of highly skilled workers, but presents serious challen...
Conference Paper
Full-text available
The paradigm of end-user development enables ordinary end-users of computer systems to engage in the modification, extension and even creation of software artifacts. Technology, organization and context are all important aspects that influence end-users’ decisions to engage in end-user development. With this workshop, we invite researchers and prac...
Conference Paper
Full-text available
Feedback is known to play a key role for the effective rehabilitation of patients after stroke. Although general guidelines exist for UI design for people with physical and cognitive disabilities, and feedback systems have been evaluated with non-disabled persons, little is known about how best to design feedback for interactive technologies suppor...
Conference Paper
The use of technology in stroke rehabilitation is increasingly common. An important aspect in stroke rehabilitation is feedback towards the patient, but research on how such feedback should be designed in stroke rehabilitation technology is scarce. Therefore, in this paper we describe an exploratory process on the design, implementation and evaluat...
Article
Full-text available
Background Rehabilitation technology for upper limb training can potentially increase the amount, duration, and quality of therapy offered to patients by targeting the needs of individual patients. Empirical evaluations of such technologies focus on clinical effectiveness; however, little is known regarding the implications of their implementation...
Chapter
Full-text available
This chapter presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored through the development of a prototype interactive playground that ha...
Article
Full-text available
The authors discuss the feasibility of End-User Development (EUD) for non-information workers in the context of neurorehabilitation. The authors present a three-week long field deployment of TagTrainer, a system that enables therapists to create, share, and use exercises for arm-hand training with a tangible interactive tabletop application. The ex...
Conference Paper
Full-text available
Together with the rising demand for healthcare, the need for assisting technology within the field of rehabilitation is increasing. However, this technology needs to be flexible and adjustable to address the variability and context dependency of therapy in daily practice. Current technology is hardly adjustable and therefore often fails in regular...
Conference Paper
Full-text available
Preterm neonates often suffer from pain, distress and discomfort during the first weeks of their lives. While residing in special Neonatal Intensive Care Units (NICUs) that are designed for optimal care, they are subject to numerous interventions ranging from a simple diaper change to surgery. Although pharmacological pain treatment often is availa...
Conference Paper
Full-text available
Children with Autistic Spectrum Disorder (ASD)have marked impairments in social interaction. Imitation is a basic social interaction behavior, and mimicking as an element of imitation can be a diagnostic marker for autism and thus a skill that can be targeted by behavioral training. In a comparative study between children with and without autism (n...
Conference Paper
Full-text available
Ambient spaces are characterized by sensors, which allow detailed observation of visitors and inhabitants, and by displays and actuators that allow the system to react to the observed behavior. Starting from a general ambient space, we are working towards an interactive environment that invites and seduces people to interaction with each other and...
Conference Paper
Full-text available
We propose a novel concept for navigation for bicyclists based on 3D-audio. The concept has been implemented in a prototype and evaluated in a small user test. The results indicate a hopeful future for audio-based navigation for bicyclists.
Technical Report
Full-text available
This paper presents a novel approach to music performance on touch tables. The chosen approach aims at improving the existing FeelSound system in such a way that pleasant music (as opposed to abstract sounds) can be produced. A small qualitative evaluation has shown that TouchSound delivers improved performance over FeelSound. Users are able to pro...

Network

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Projects

Projects (4)
Project
In this PhD research project, I am exploring sample making practices in the context of digital craftsmanship. Starting from exploring the edge capabilities of digital machine embroidery to create interactive material samples, this project found its way to ask "what if making could be akin to traveling?" and, if so, "how can we search for the other places?". This means finding ways to get lost in the making of samples, allowing ideas/concepts/techniques to emerge in process, but also identifying strategies to to identify qualities and opportunities as we go so our samples can be revisited in future journeys.
Project
i2-CoRT (Innovation and Implementation acceleration for Complex Rehabilitation Technology) brings together state-of-the-art knowledge & experience of rehabilitation centres, knowledge centres, (SME) businesses, healthcare sector organizations and patients (organizations) in order to promote and accelerate rehabilitation technology innovation and implementation. www.i2-cort.eu
Project
WikiTherapist was a research project by, amongst others, Dr. Leo Kannerhuis, Adelante Zorggroep, Eindhoven University of Technology, SymbioTherapy and TiViPe. The goal of the project was to investigate how interactive technology could be applied within healthcare, for example in training persons with autism spectrum disorder and in stroke rehabilitation training.