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Publications
Publications (17)
This article draws upon a new framework, proposing that family firm financial performance does not depend on single distinctive antecedents, but rather on the combination (configurations) of multiple entrepreneurial, governance- and family-related factors (innovativeness, proactiveness, risk-taking, transfer intentions and family involvement). Draw...
This paper reports on the results of a design science research (DSR) study that develops design principles for information systems (IS) that support organisational sensemaking in environmental sustainability transformations. We identify initial design principles based on salient affordances required in organisational sensemaking and revise them thr...
Strategy development has traditionally been exclusive and secretive. Social software offers new opportunities to harness the collective intelligence of the crowd within organizations and allows more open, participatory modes of strategizing. This paper describes this new phenomenon of open strategy though crowdsourcing and discusses its implication...
With the rising interest in volunteer travel and the growing number of volunteer travel providers, there is a need for innovation towards a more collaborative approach to volunteer travel. Many volunteer travel providers charge high fees for volunteer trips that oftentimes fail to create a positive impact on local communities. We propose that a cro...
Strategy development has traditionally been exclusive and secretive. Social software offers new opportunities to harness the collective intelligence of the crowd within organizations and allows more open, participatory modes of strategizing. This paper describes this new phenomenon of open strategy though crowdsourcing and discusses its implication...
This paper reports on an action design research study that aims to identify design principles for information systems (IS) that allow for sensemaking in the context of environmental sustainability transformations. Green e-community is presented as a prototype that instantiates a set of initial design principles and provides the foundation for subse...
Strategy development has traditionally been exclusive (i.e. the job of the top management team) and secretive (to protect competitive advantages). Social software offers new opportunities for involving a large crowd in strategy processes and thus harnessing the collective intelligence of an organization and allowing more open and participatory mode...
Crowdsourcing is typically associated with the incorporation of company-external stakeholders such as customers in the value creating process. This article proposes a framework for a company-internal application of crowdsourcing methods. It presents a set of five goals companies can pursue employing internal crowdsourcing. The practical approach of...
We develop and test an incentive-compatible Conjoint Poker (CP) game. The preference data collected in the context of this game are comparable to incentive-compatible choice-based conjoint (CBC) analysis data. We develop a statistical efficiency measure and an algorithm to construct efficient CP designs. We compare incentive-compatible CP to incent...
Emerging virtual worlds, such as the prominent Second Life, offer unprecedented opportunities for companies to collaborate with co-creating users. However, pioneering corporate co-creation systems fail to attract a satisfying level of participation and engagement. The experience users have with the co-creation system is the key to making virtual pl...
Mass customization is an increasingly used strategy to create value by customizing products to customers’ needs and simultaneously
keeping costs low. By means of configuration tools, customers are enabled to tailor products to their individual wants and
needs. This increases variety, in many cases information overload. In this study, we test a netw...
Practical examples as well as research highlight the potential of virtual worlds for new product development especially for utilizing the innovative capabilities and knowledge of consumers and consumer communities. However, most of the observed and often cited virtual new product development examples failed or could have done better. One of the mai...
Virtual worlds, such as the prominent Second Life (SL), offer unprecedented opportunities for companies to tap the innovative potential of consumers and consumer communities. Despite the potential, the studied corporate open innovation initiatives fail to attract sustained engagement among co-creating participants. The underdeveloped state of these...