Daniel Hepperle

Daniel Hepperle
Karlsruhe University of Applied Sciences · Department of Computer Science

Master of Arts

About

18
Publications
7,198
Reads
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98
Citations
Citations since 2017
16 Research Items
97 Citations
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Publications

Publications (18)
Article
Full-text available
The visual representation of human-like entities in virtual worlds is becoming a very important aspect as virtual reality becomes more and more “social”. The visual representation of a character’s resemblance to a real person and the emotional response to it, as well as the expectations raised, have been a topic of discussion for several decades an...
Conference Paper
We introduce the concept of asymmetric normalization, which refers to decoupling sensory self-perception from the perception of others in a shared virtual environment to present each user with a normalized version of the other users. This concept can be applied to various avatar-related elements such as appearance, location, or non-verbal communica...
Chapter
The way a system in a virtual environment interacts with the user through an agent-mediated interface could potentially influence the overall perception of the system or certain aspects of it. To investigate which type of visualization influences presence, attractiveness, and sense of agency, we designed four different visualizations of agent-media...
Preprint
Full-text available
The replication crisis is real, and awareness of its existence is growing across disciplines. We argue that research in human-computer interaction (HCI), and especially virtual reality (VR), is vulnerable to similar challenges due to many shared methodologies, theories, and incentive structures. For this reason, in this work, we transfer establishe...
Preprint
Full-text available
Virtual reality becomes a medium to be explored for itself, to study human factors and human behavior within these worlds, and to infer possible behavior in the real world. Among many advantages, building test routines in virtual environments remains a challenge due to the lack of established procedures and toolkits. To encourage research in this d...
Preprint
Full-text available
The uncanny valley describes a relationship between the degree of the emotional response with respect to a character’s resemblance to an actual human being. It has been a topic for several decades and has been discussed by scholars of different disciplines and in various aspects such as robotics, 3D computer animations, interactive applications, an...
Chapter
As virtual reality becomes more popular to be used in semi-public spaces such as museums and other exhibition venues, the question on how to optimally stage such an experience arises. To foster interaction between participants and bystanders, to lower the primary threshold in regards to participation and to moderate the transition between real and...
Article
Full-text available
Location-based virtual reality (LBVR) is promising to offer the full potential of virtual reality (VR) becauseit is not completely virtual, as in space independent VR, which usually relies on a head-worn display andhand-held controllers only. Therefore, LBVR can include and arrange the physical surrounding according to aparticular application or in...
Conference Paper
Full-text available
As virtual reality becomes more popular to be used in semi-public spaces such as museums and other exhibition venues, the question on how to optimally stage such an experience arises. To foster interaction between participants and bystanders, to lower the primary threshold in regards to participation and to moderate the transition between real and...
Article
Recent developments in human machine interaction offer three principal different approaches to interact with 3D environments, namely: 2D overlays using icons, 3D interfaces resembling interactions of the real world and speech interfaces which matured in the last years and are becoming more and more popular in other context such as smartphones or sm...
Chapter
Full-text available
Artists often try to open up new experiences for people, challenging them to extend horizons and perception. This becomes particularly relevant when thinking about experiencing built environments: Here, technologies like Cave Automatic Virtual Environments (CAVE) or Head-Mounted Displays (HMD) can be used as a tool to offer richer experiences to th...
Conference Paper
Full-text available
In virtual reality different demands on the user interface have to be addressed than on classic screen applications. That's why established strategies from other digital media cannot be transferred unreflected and at least adaptation is required. So one of the leading questions is: which form of interface is preferable for virtual reality? Are 2D i...
Conference Paper
Full-text available
This paper discusses how different physically existing materials can be mapped on virtual textures in mixed reality environments by carrying out an explorative user study (n=101). For physical materials-in form of 3d trackable and moveable cubes-acrylic, wood and aluminum have been used. The virtual textures convey the impression of ceramic, fabric...
Article
Full-text available
In Kooperation mit der Ideal Spaces Working Group präsentierten Studenten der Hochschule Furtwangen auf der Architekturbiennale eine interaktive Installation, die sich damit auseinandersetzte, wie das Zusammenleben in Zukunft funktionieren könnte. Dabei referenzierten sie einerseits historische Überlegungen zur »idealen Stadt«, eröffneten jedoch au...
Conference Paper
Full-text available
Although digital revolution has pervaded almost every part of daily life, cities remained seemingly analogue and furthermore inhabitants are mostly excluded from the digital layer. By replacing timeworn light bulbs with a projector linked with an intelligent sensor array we expect to increase social interaction within open spaces by creating a more...
Conference Paper
Full-text available
Although digital revolution has pervaded almost every part of daily life, cities remained seemingly analogue and furthermore inhabitants are mostly excluded from the digital layer. Considering the increasing wish for safety as well as present accident statistics, society faces the necessity to support the needs of their weakest traffic participants...

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