Daniel Choy Edelson

Daniel Choy Edelson
Biological Sciences Curriculum Study | BSCS

Ph.D., Computer Science

About

93
Publications
33,508
Reads
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5,507
Citations
Citations since 2017
5 Research Items
1672 Citations
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2017201820192020202120222023050100150200250300
2017201820192020202120222023050100150200250300
Additional affiliations
December 2007 - October 2014
National Geographic Society
Position
  • Vice President, Education
September 2001 - November 2007
Northwestern University
Position
  • Associate Professor, Learning Sciences and Computer Science
September 1994 - August 2001
Northwestern University
Position
  • Research Assistant

Publications

Publications (93)
Article
Full-text available
Inquiry experiences can provide valuable opportunities for students to improve their understanding of both science content and scientific practices. However, the implementation of inquiry learning in classrooms presents a number of significant challenges. We have been exploring these challenges through a program of research on the use of scientific...
Article
Educational researchers are increasingly using design as a means of advancing their understanding. Historically design in educational research has served as a way to implement theories for testing. The emerging design research paradigm treats design as a strategy for developing and refining theories. In this article, I discuss the lessons that can...
Article
Meeting ambitious content and process (inquiry) standards is an important challenge for science education reform particularly because educators have traditionally seen content and process as competing priorities. However, integrating content and process together in the design of learning activities offers the opportunity to increase students' exper...
Article
Full-text available
OpenSciEd is an ambitious effort to implement the vision of the Framework for K-12 Science Education and the Next Generation Science Standards broadly across the United States. The premise of OpenSciEd is that high quality instructional materials can play a critical role in transforming science teaching and learning at a broad scale. To achieve its...
Article
The belief that men and women differ in science ability because of genetics contributes to gender disparities in science, technology, engineering, and math (STEM) in complex ways. In this field experiment, we explored how the content of the genetics curriculum affected beliefs about science ability through its impact on a social–cognitive bias know...
Chapter
Professional development (PD) designed to accompany curriculum materials prepares teachers for specific classroom practices, guides them during practice, and creates opportunities for reflection. We present the theoretical underpinnings for our model of curriculum-linked PD and describe a hybrid (face-to-face and online) professional development pr...
Article
Full-text available
This study employed a randomized experiment to examine differences in teacher and student learning from professional development (PD) in two modalities: online and face-to-face. The study explores whether there are differences in teacher knowledge and beliefs, teacher classroom practice, and student learning outcomes related to PD modality. Compari...
Conference Paper
Background/Question/Methods Since 2009, National Geographic Education has engaged in a program of research and development with the goal of creating a technology platform to support inquiry learning through citizen science. This initiative recognizes the opportunity that citizen science fieldwork offers to re-connect young people with nature, in...
Article
Full-text available
National Geographic FieldScope is designed to allow citizen scientists to visualize and analyze their data via online GIS maps. It is being developed with and for citizen-science organizations and will facilitate collaborative problem solving and decision making.
Conference Paper
We describe National Geographic Field Scope, an online platform for Citizen Science projects. The platform is designed to overcome several obstacles to the wider adoption of Citizen Science in science education, by providing technical infrastructure to Citizen Science projects at little to no cost, and by enabling learners to participate in the ful...
Chapter
Full-text available
Educational applications of networking technologies are becoming increasingly prevalent (National Center for Education Statistics, 1996; Riley et al., 1996). But “applications” are too often treated as infusions of technology into society, not drivers of new technological or research developments. One premise of the Learning through Collaborative V...
Conference Paper
Full-text available
Project-Based Inquiry Science (PBIS) is a comprehensive technology-enhanced science curriculum for grades 6 through 8 (ages 12 - 14), designed based on foundations in the learning sciences. Most of its units were developed during the 1990's at Georgia Institute of Technology, Northwestern University, and University of Michigan. Over the past five y...
Conference Paper
Full-text available
This symposium addresses methodological issues in studying children's knowledge and learning processes. The class of methods discussed here looks at processes of learning in fine-grained detail, through which a theoretical framework evolves rather than is merely applied. This class of methodological orientations to studying learning processes diver...
Conference Paper
At ICLS 2004 we presented a framework for the study of student participation and engagement in project-based curricula. This framework was specifically designed for the analysis of project-based learning environments in that it explicitly considered the influence of student "buy-in" to an overall scenario on participation and engagement in project-...
Article
In this chapter, we consider the design of learning experiences in the geosciences. Recognizing that too often, educational experiences do not lead to understanding that the learner can draw on when it is relevant, we focus on learning that leads to usable understanding. We use the analogy of engineering research and development to describe the way...
Article
Evidence-based explanations are a core element of scientific reasoning. Nonetheless, the literature reports that students often fail to support their hypotheses with evidence, or give explanations that are not grounded in the data. This research examined the role of software scaffolding in supporting middle school students' coordination of theory a...
Article
The study of conceptual change has long been of interest to cognitive science researchers and has tangible applications in education and curriculum design. Many theorists agree that learners must be confronted with their misconceptions before conceptual change can occur. This case study is an in-depth investigation of three fifth-grade students thr...
Article
Full-text available
1. Background It is not uncommon for researchers to suggest that the model for educational research should be engineering and the applied sciences, rather than the social and natural sciences (e.g., Collins, 1992; Zaritsky, Kelly, Flowers, Rogers, & O'Neill, 2003). However, it is less common for an individual with an engineer's training to become a...
Article
Full-text available
The scaffolding metaphor was originally developed to describe the support given by a more expert individual in a one-on-one interaction. Since then, the notion of scaf- folding has been applied more broadly, and it has been transformed and generalized. Most recently, it has been used by researchers in the learning sciences to describe fea- tures an...
Article
The notion of scaffolding learners to help them succeed in solving problems otherwise too difficult for them is an important idea that has extended into the design of scaffolded software tools for learners. However, although there is a growing body of work on scaffolded tools, scaffold design, and the impact of scaffolding, the field has not yet co...
Article
In this paper, we present a theoretical framework for examining the ways in which classroom context, in conjunction with individual student knowledge and beliefs, influences participation and engagement in project-based learning environments. An underlying design assumption of project-based curricula is that the goal and role motivate the learning...
Conference Paper
In previous research, we identified strategies for adapting scientists' investigation tools to be appropriate for use by students to support inquiry-based learning (Edelson & Gordin, 1998; Edelson, Gordin, & Pea, 1999). The goal is to take tools that enable scientists to conduct investigations that extend the boundary of human understanding and ada...
Article
Sixth grade students at Abraham Lincoln Elementary School explore a virtual field via an ImmersaDesk and collect data there using hand-held computers. Back in the classroom they integrate their data, visualize it to see the patterns that emerge, and then propose explanations for these patterns. The goal is to help the students learn science inquiry...
Chapter
Full-text available
Many of the recent innovations in K-12 science instruction share the common goal of embedding classroom learning within rich contexts that students find both intellectually and socially meaningful. Though curricular models vary greatly, many efforts to achieve this goal share an important feature: Rather than being organized around a traditional di...
Article
The Interest-Driven Learning Design Framework (IDLDF) provides guidelines for designing learning activities that achieve the benefits of interest as a motivator for learning. The IDLDF addresses two major challenges to the implementation of interest-driven learning. The challenge of covering learning objectives is addressed by establishing relevanc...
Conference Paper
Learning Sciences and Instructional Design share many common interests, though few common histories or practitioners. This panel session allows for open exchange regarding these issues, the traditions, foundations, theoretical and philosophical lenses utilized, practices and research. The participants span from traditional IS researchers to traditi...
Article
The central mission of the THREDDS (THematic Real-time Environmental Distributed Data Services) project is to make it possible for educators and researchers to publish, locate, analyze, and visualize data in a wide variety educational settings. In the initial phase THREDDS established a solid, working prototype of services and tools to enable data...
Article
Full-text available
Abstract Interest is increasingly being recognized as an effective motivator for learning, however neither the constructivist learning environment design literature nor the motivation research literature directly address the challenges of designing interest-driven learning activities. In this paper, we present a design framework for the creation of...
Article
the KDI/ASSESS project, and #REC-9720383 to the Center for Learning Technologies in Urban Schools. The opinions expressed herein are those of the authors and not necessarily of these foundations. For additional information about the KDI/ASSESS project visit www.letus.org/kdi Citation: Kyza, E. A., & Edelson, D. C. (2003, April). Reflective inquiry:...
Article
Full-text available
this paper, we discuss the role of SciV in assisting science learning by providing support for collaborative sense-making conversations. We describe structured activities and special-purpose visualization software designed to help students use scientific visualization to support science learning. The activities ask students to interpret SciVs and t...
Article
Current theories hold that authentic learning activities are the key to developing understanding that will serve learners beyond the classroom. Adapting the practices of science to classrooms can provide the benefits of authenticity for science learning. However, in adapting science practice for learning environments, it is important to retain not...
Article
This paper traces our design of software and activities as we have shifted from a primary emphasis on the interpretation of visualizations to one that integrates interpretation and expression. Our initial software enabled students to view visualizations and our activities called for students to compare and contrast these images. Following a set of...
Article
Full-text available
this paper In this paper we examine three enactments of inquiry projects which we have participated in designing and/or enacting in classrooms. From these three cases we identify five design categories for impacting curriculum enactment so as to promote reflective inquiry on complex data. These categories are emergent from the classroom research de...
Article
Full-text available
In our research, we start with a constructivist belief in the importance of an active learner interacting with a variety of resources, developing his or her own understanding through a mixture of experimentation, experience and expert guidance. However, we supplement this constructivist outlook with a sociocultural commitment to the impportance of...
Article
Full-text available
The next decade brings widespread, networked, multimedia interpersonal collaborative computing. Data collection, exploration, analysis, and collaborative work is being transformed throughout science by new flexible data visualization and communications tools. A question-centered and collaboration-focused pedagogy is supplanting more traditional did...
Article
Full-text available
this paper we describe one product of our design research around this problem: the Earth Structures and Processes inquiry unit. This curriculum unit was developed by the authors and others as part of the Supportive Inquiry-Based Learning Environments project (Loh et al., 1997; Loh et al., 1998; Radinsky et al., 1998) at Northwestern University, in...
Article
The use of scientific investigation tools is receiving considerable attention as a result of an increased emphasis in the educational community on open-ended inquiry. One potential source for these tools is the scientific community. Scientific visualization technologies, in particular, offer significant promise for education because of their use of...
Article
Full-text available
Distributed multimedia learning environments can reshape pre-college science education. This paper provides a perspective on what is required to place these environments into classrooms and details what challenges must be met for their appropriation. The Learning through Collaborative Visualization Project has provided a wide-band high-speed comput...
Article
INTRODUCTION A five week global warming curriculum for precollege students has been designed as part of the Learning through Collaborative Visualization Project (Pea, 1993). A collaborative version of the curriculum will be enacted in January, 1996, within twenty classrooms located primarily in Illinois, Michigan, and New Jersey. The primary goals...
Article
Full-text available
A group of students has decided to investigate Pluto's erratic orbit around the Sun. Their goal is to set up computer simulations with different con- figurations of planets orbiting the sun to determine which planet has an effect on Pluto's orbit (e.g., a simulation with only Pluto and the Sun; a second simulation with Pluto, Neptune, and the Sun,...
Article
Full-text available
Introduction Human interactions have largely been shaped by physical space. Except for a few technologies like the telephone, fax and perhaps electronic mail, the way we work, learn and play has been constrained by geography. This will change with the National Information Infrastructure (NII) as it creates a new "place" for human activities. This c...
Article
Full-text available
The Greenhouse Effect Visualizer (GEV) is designed to help students visualize data sets related to the earth's energy balance. This work was inspired by the benefits scientific visualization have provided to scientists in discovering patterns and presenting the results of their work to broad communities. The hope is that scientific visualization ca...
Article
Full-text available
The next decade brings widespread, networked, multimedia interpersonal collaborative computing. Data collection, exploration, analysis, and collaborative work is being transformed throughout science by new flexible data visualization and communications tools. A question-centered and collaboration-focused pedagogy is supplanting more traditional did...
Article
Full-text available
This paper discusses how an inquiry-support software, the Progress Portfolio, can help students engage in reflective inquiry. We argue that self-regulation is one of the most critical components of reflective inquiry and present an empirical case of how the Progress Portfolio tool was designed to enable students to become self-regulated in their le...
Conference Paper
Full-text available
Kevin Harris' sixth grade class has a mission; they need to find out why there are more red flowers in certain areas of a large field. Mr. Harris breaks up the class into groups to explore different parts of the field. When the children come upon a flower, they place a flag in the ground to mark the spot and record its position and colour using a p...
Article
Full-text available
Education reformers advocate the potential for innovative assessment to act as a lever for educational change, citing evidence that these changes in assessment can result in improved educational outcomes. They call on teachers to incorporate innovative assessment practices in their classrooms. However, these practices make new demands of teachers'...
Article
The Animal Landlord is a scaffolded environment that helps students learn to analyze complex animal behavior(Smith & Reiser, 1998). The software tools allow students to study behaviors captured on digital videos. Students work with the videos to produce fine-grained analyses of the behaviors in each video, and compare and contrast these analyses. T...
Article
Meeting ambitious content and process (inquiry) standards is an important challenge for science education reform particularly because educators have traditionally seen content and process as competing priorities. However, integrating content and process together in the design of learning activities offers the opportunity to increase students' exper...
Article
Case-based teaching systems, like good human teachers, tell stories in order to help students learn. A case-based teaching system engages a studentinachallenging task and monitors his actions looking for opportunities to tell stories that will assist the learning process. In order to produce stories at the appropriate moment, a casebased teaching s...
Article
This paper is a first attempt to redress that imbalance; it presents a content-driven approach to indexing and reports preliminary results from our working group at Northwestern University's Institute for the Learning Sciences (ILS). This group's goal has been to devise a content theory for indices of sufficient generality to support the full range...
Conference Paper
Educators are increasingly seeking opportunities to engage their students in active learning through authentic experiences. These authentic curricula, however, often require students to communicate with their peers to a degree that is difficult to achieve within the rigid structure of most schools. This paper addresses the hopes and fears of three...
Conference Paper
Full-text available
Among the most common form of collaborative discourse in middle school science classrooms is the carefully planned laboratory investigation, where groups of students follow prescribed procedures in order to reproduce and measure some scientifically explainable event. While there are clear pedagogical benefits to replicating scientific processes in...
Conference Paper
Educators are increasingly seeking opportunities to engage their students in active learning through authentic experiences. These authentic curricula, however, often require students to communicate with their peers to a degree that is difficult to achieve within the rigid structure of most schools. This paper addresses the hopes and fears of three...
Conference Paper
Among the most common form of collaborative discourse in middle school science classrooms is the carefully planned laboratory investigation, where groups of students follow prescribed procedures in order to reproduce and measure some scientifically explainable event. While there are clear pedagogical benefits to replicating scientific processes in...
Article
Inquiry experiences can provide valuable opportunities for students to improve their understanding of both science content and scientific practices. However, the implementation of inquiry learning in classrooms presents a number of significant challenges. We have been exploring these challenges through a program of research on the use of scientific...
Article
The use of scientific investigation tools for education is receiving considerable attention as a result of an increased emphasis in the educational community on open-ended inquiry. The scientific community possesses a treasure trove of tools that could be adapted for use by learners. Scientific visualization technologies, in particular, offer great...
Conference Paper
Full-text available
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help students learn science. To be successful with these tools and activities, students need to learn a set of inquiry skills and to develop a new mode of classroom work reflective in...
Conference Paper
Full-text available
Scientific inquiry in complex data-rich environments is a goal of much educational reform, but students require supports to manage the complexity of such investigations. We propose an approach to providing this support by making the processes and products of an investigation into explicit objects for reflection. We describe design research explorin...
Article
The case-based teaching architecture provides a framework for computer-based learning environments that couple the benefits of active learning with learning from cases. A case-based teaching system consists of two interdependent components: a task environment that provides a learner with an engaging task, and a storyteller that monitors the learner...
Article
All of these reasons support an important goal of current science education reform, which is to bring the process of learning science more in line with the actual practice of science. This goalóto give students a better understanding of what science is about by allowing them to do science instead of memorize scienceóis a central element of the scie...
Conference Paper
The new technologies of scientific visualization have had a dramatic impact on the way science is conducted in a wide variety of disciplines. The SciVEE (Scientific Visualization Environments for Education) Project at Northwestern University is engaged in developing scientific visualization environments designed to bring the advantages that scienti...
Article
Full-text available
The recent explosive growth of networking raises the possibility of widespread collaborative, open-ended learning activities. The Collaboratory Notebook software addresses this challenge with support tailored for inquiry-based collaborative science learning. The Collaborative Notebook is implemented as a networked, hypermedia database. The framewor...
Article
Full-text available
A five week global warming curriculum for precollege students has been designed as part of the Learning through Collaborative Visualization Project (Pea, 1993). A collaborative version of the curriculum will be enacted in January, 1996, within twenty classrooms located primarily in Illinois, Michigan, and New Jersey. The primary goals for this curr...
Conference Paper
This paper presents a quantitative case study of the initial adoption of the Collaboratory Notebook, a collaborative hypermedia tool for inquiry learning, by a high school science teacher and his students. We document two distinct patterns of work resulting from the teachers' design of classroom activities and assessments. On the basis of these exp...
Article
Full-text available
This paper is a first attempt to redress that imbalance; it presents a content-driven approach to indexing and reports preliminary results from our working group at Northwestern University's Institute for the Learning Sciences (ILS). This group's goal has been to devise a content theory for indices of sufficient generality to support the full range...
Conference Paper
The Collaboratory Notebook is a shared hypermedia database designed to provide a scaffold for students as they learn to conduct collaborative, open-ended investigations. Through its structure, the software provides students with a genre for communication about scientific inquiry. In this paper, we examine the design goals for the Collaboratory Note...
Article
Components of a case-based teaching architecture in a computer-based learning environment are discussed. Highlights include examples of "Creanimate," a program in which students interactively create a new animal while the "storyteller" monitors their actions looking for opportunities to present stories and questions that will help students learn fr...
Article
Thesis (Ph. D.)--Northwestern University, 1993. Includes bibliographical references (leaves 355-361). Photocopy.
Article
: Inquiry activities can play many roles in the learning process, including creating a motivation to learn and providing the opportunity to discover, explore, apply, and reflect upon new knowledge. In the Create-AWorld Activity for the WorldWatcher scientific visualization environment, we have designed inquiry activities that play each of these rol...
Article
Full-text available
Doing inquiry is a challenge for both students and teachers. To be successful in inquiry, students need to learn to be reflective inquirers, that is, to document, organize, and discuss the content and the process of their investigation, and to monitor and reflect on this process. We are developing a tool, called the Progress Portfolio, to help stud...
Article
: While supportive features that address the needs of students and teachers are critical for the success of educational software, they are only the first step toward adoption and effective use of software in the classroom. As learning technologies gain increasing use in classrooms, designers must pay close attention to the pedagogical and logistica...
Article
The Collaboratory Notebook is a networked hypermedia database that allows students to collaborate on scientific inquiries across boundaries of time and space. Developed as part of the CoVis networking testbed, this software expands upon the traditional laboratory notebook. In the Notebook, users express their ideas, record their actions and respond...
Article
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help students learn science. To be successful with these tools and activ- ities, students need to learn a set of inquiry skills and to de- velop a new mode of classroom work reflectiv...
Article
Full-text available
Physics classes often disassociate scientific principles from their real-world applications. This separation ignores the motivation that applications can provide and can also hinder students' ability to use and apply those principles when they need to. We believe that one way of addressing these problems is to present material in the context of a d...
Article
The changing roles of teachers is an important focus of the current wave of educational reform. In particular, the constructivist and social constructivist trends have called into question the role of teacher as authority and provider of information, and have advocated a new role for the teacher as guide, facilitator, and motivator (e.g., Resnick &...
Article
While global data sets are increasingly available for use in education, accessibility is still a challenge. Since 1992, we have been engaged in a learning sciences research effort with the goal of making data visualization and analysis accessible to middle school through college students. As part of that research, we have developed WorldWatcher, a...
Article
Full-text available
In this paper, we discuss issues relating to what we call "task-structured curricula." In contrast to traditional content-structured curricula, a task-structured curriculum is organized around goals, problems, and questions that cut across multiple areas of traditional content. Our focus, here is on two specific issues. First, we work to elucidate...