Daniel Cohen-Or

Daniel Cohen-Or
Tel Aviv University | TAU · Department of Mathematical Sciences

About

273
Publications
115,111
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29,440
Citations

Publications

Publications (273)
Article
We introduce an interactive technique to extract and manipulate simple 3D shapes in a single photograph. Such extraction requires an understanding of the shape's components, their projections, and their relationships. These cognitive tasks are simple for humans, but particularly difficult for automatic algorithms. Thus, our approach combines the co...
Article
We address the problem of autonomously exploring unknown objects in a scene by consecutive depth acquisitions. The goal is to reconstruct the scene while online identifying the objects from among a large collection of 3D shapes. Fine-grained shape identification demands a meticulous series of observations attending to varying views and parts of the...
Article
Computerized route planning tools are widely used today by travelers all around the globe, while 3D terrain and urban models are becoming increasingly elaborate and abundant. This makes it feasible to generate a virtual 3D flyby along a planned route. Such a flyby may be useful, either as a preview of the trip, or as an after‐the‐fact visual summar...
Conference Paper
Human 3D pose estimation from a single image is a challenging task with numerous applications. Convolutional Neural Networks (CNNs) have recently achieved superior performance on the task of 2D pose estimation from a single image, by training on images with 2D annotations collected by crowd sourcing. This suggests that similar success could be achi...
Article
Full-text available
Object cutout is a fundamental operation for image editing and manipulation, yet it is extremely challenging to automate it in real-world images, which typically contain considerable background clutter. In contrast to existing cutout methods, which are based mainly on low-level image analysis, we propose a more holistic approach, which considers th...
Article
We develop a new kind of "space-filling" curves, connected Fermat spirals, and show their compelling properties as a tool path fill pattern for layered fabrication. Unlike classical space-filling curves such as the Peano or Hilbert curves, which constantly wind and bind to preserve locality, connected Fermat spirals are formed mostly by long, low-c...
Article
We present a technique to synthesize time-varying weathered textures. Given a single texture image as input, the degree of weathering at different regions of the input texture is estimated by prevalence analysis of texture patches. This information then allows to gracefully increase or decrease the popularity of weathered patches, simulating the ev...
Article
Full-text available
Determining the similarity between images is a fundamental step in many applications, such as image categorization, image labeling and image retrieval. Automatic methods for similarity estimation often fall short when semantic context is required for the task, raising the need for human judgment. Such judgments can be collected via crowdsourcing te...
Article
Smoothness is a quality that feels aesthetic and pleasing to the human eye. We present an algorithm for finding “as-smooth-as-possible” sequences in image collections. In contrast to previous work, our method does not assume that the images show a common 3D scene, but instead may depict different object instances with varying deformations, and sign...
Article
Full-text available
Human 3D pose estimation from a single image is a challenging task with numerous applications. Convolutional Neural Networks (CNNs) have recently achieved superior performance on the task of 2D pose estimation from a single image, by training on images with 2D annotations collected by crowd sourcing. This suggests that similar success could be achi...
Article
Full-text available
An intriguing and reoccurring question in many branches of computer science is whether machines can be creative, like humans. Evolutionary algorithms (EAs) have played the most dominant role in creative modeling so far. They are inspired by biological evolution in nature, which features mutation and cross-over of DNAs, as well as selection. The ele...
Conference Paper
Full-text available
With the advent of commodity 3D capturing devices and better 3D modeling tools, 3D shape content is becoming increasingly prevalent. Therefore, the need for shape retrieval algorithms to handle large-scale shape repositories is more and more important. This track aims to provide a benchmark to evaluate large-scale shape retrieval based on the Shape...
Conference Paper
Computing similarities or distances between 3D shapes is a crucial building block for numerous tasks, including shape retrieval, exploration and classification. Current state-of-the-art distance measures mostly consider the overall appearance of the shapes and are less sensitive to fine changes in shape structure or geometry. We present shape edit...
Article
Decomposing a complex shape into geometrically simple primitives is a fundamental problem in geometry processing. We are interested in a shape decomposition problem where the simple primitives sought are generalized cylinders, which are ubiquitous in both organic forms and man-made artifacts. We introduce a quantitative measure of cylindricity for...
Article
We pose the decompose-and-pack or DAP problem, which tightly combines shape decomposition and packing. While in general, DAP seeks to decompose an input shape into a small number of parts which can be efficiently packed, our focus is geared towards 3D printing. The goal is to optimally decompose-and-pack a 3D object into a printing volume to minimi...
Article
Full-text available
We introduce JumpCut, a new mask transfer and interpolation method for interactive video cutout. Given a source frame for which a foreground mask is already available, we compute an estimate of the foreground mask at another, typically non-successive, target frame. Observing that the background and foreground regions typically exhibit different mot...
Article
Full-text available
In this paper, we present a consolidation method that is based on a new representation of 3D point sets. The key idea is to augment each surface point into a deep point by associating it with an inner point that resides on the meso-skeleton, which consists of a mixture of skeletal curves and sheets. The deep points representation is a result of a j...
Article
Both 3D models and 2D images contain a wealth of information about everyday objects in our environment. However, it is difficult to semantically link together these two media forms, even when they feature identical or very similar objects. We propose a joint embedding space populated by both 3D shapes and 2D images of objects, where the distances b...
Article
Full-text available
We present a technique for designing three-dimensional- (3D) printed perforated lampshades that project continuous grayscale images onto the surrounding walls. Given the geometry of the lampshade and a target grayscale image, our method computes a distribution of tiny holes over the shell, such that the combined footprints of the light emanating th...
Article
Furniture typically consists of assemblies of elongated and planar parts that are connected together by glue, nails, hinges, screws, or other means that do not encourage disassembly and re-assembly. An alternative approach is to use an interlocking mechanism, where the component parts tightly interlock with one another. The challenge in designing s...
Article
The multitude of cameras constantly present nowadays redefines the meaning of capturing an event and the meaning of sharing this event with others. The images are frequently uploaded to a common platform, and the image navigation challenge naturally arises. We introduce RingIt: a spectral technique for recovering the spatial order of a set of still...
Conference Paper
Full-text available
We present a novel system for browsing through a very large set of images according to similarity. The images are dynamically placed on a 2D canvas next to their nearest neighbors in a high-dimensional feature space. The layout and choice of images is generated on-the-fly during user interaction, reflecting the user's navigation tendencies and inte...
Article
We present a shape segmentation method for complete and incomplete shapes. The key idea is to directly optimize the decomposition based on a characterization of the expected geometry of a part in a shape. Rather than setting the number of parts in advance, we search for the smallest number of parts that admit the geometric characterization of the p...
Article
We introduce a method for replacing the background in a video of a moving foreground subject, when both the source video capturing the subject, and the target video capturing the new background scene, are natural videos, casually captured using a freely moving hand-held camera. We assume that the foreground subject has already been extracted, and f...
Article
Full-text available
With significant data missing in a point scan, reconstructing a complete surface with sufficient geometric and topological fidelity is highly challenging. We present an interactive technique for surface reconstruction from incomplete and sparse scans of 3D objects possessing sharp features. A fundamental premise of our interaction paradigm is that...
Conference Paper
We present a quality-driven, Poisson-guided autonomous scanning method. Unlike previous scan planning techniques, we do not aim to minimize the number of scans needed to cover the object’s surface, but rather to ensure the high quality scanning of the model. This goal is achieved by placing the scanner at strategically selected Next-Best-Views (NBV...
Article
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A shape is pyramidal if it has a flat base with the remaining boundary forming a height function over the base. Pyramidal shapes are optimal for molding, casting, and layered 3D printing. However, many common objects are not pyramidal. We introduce an algorithm for approximate pyramidal shape decomposition. The general exact pyramidal decomposition...
Article
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Shape structure is about the arrangement and relations between shape parts. Structure-aware shape processing goes beyond local geometry and low level processing, and analyzes and processes shapes at a high level. It focuses more on the global inter and intra semantic relations among the parts of shape rather than on their local geometry. With recen...
Article
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The emergence of low-cost 3D printers steers the investigation of new geometric problems that control the quality of the fabricated object. In this paper, we present a method to reduce the material cost and weight of a given object while providing a durable printed model that is resistant to impact and external forces. We introduce a hollowing opti...
Article
We introduce focal points for characterizing, comparing, and organizing collections of complex and heterogeneous data and apply the concepts and algorithms developed to collections of 3D indoor scenes. We represent each scene by a graph of its constituent objects and define focal points as representative substructures in a scene collection. To orga...
Article
We introduce a meta-representation that represents the essence of a family of shapes. The meta-representation learns the configurations of shape parts that are common across the family, and encapsulates this knowledge with a system of geometric distributions that encode relative arrangements of parts. Thus, instead of predefined priors, what charac...
Article
We present a method for learning a meta-filter from an example pair comprising an original image and its filtered version using an unknown image filter. A meta-filter is a parametric model, consisting of a spatially varying linear combination of simple basis filters. We introduce a technique for learning the parameters of the meta-filter such that...
Patent
A method for providing an output image, the method includes: determining an importance value for each input pixels out of multiple input pixels of an input image; applying on each of the multiple input pixels a conversion process that is responsive to the importance value of the input pixel to provide multiple output pixels that form the output ima...
Conference Paper
In this paper we present a scheme to reduce the amount of user iterations required to segment an object by delineating on cross-section planes. Starting with an initial segmentation created from a small number of delineated curves, the algorithm progressively analyzes the uncertainty of segmentation with respect to the image features and suggests t...
Article
This paper presents the detail of our interactive tool for designing reciprocal frame (RF) structures. In general, our tool addresses the RF design problem with three major steps: (1) it supports the design of RF-tessellation by connecting RF patterns and plane tiling; (2) it delivers interactive preview and exploration of RF designs in 3D space th...
Article
Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy and lacks a clear target form. We facilitate design by providing reference and inspiration from existing model contexts. We rethink model design as navigating through different possible combinations of part assemblies based on a large collection of pre-segmente...
Article
Concocting a plausible composition from several non-overlapping image pieces, whose relative positions are not fixed in advance and without having the benefit of priors, can be a daunting task. Here we propose such a method, starting with a set of sloppily pasted image pieces with gaps between them. We first extract salient curves that approach the...
Article
Full-text available
We introduce an interactive technique for manipulating simple 3D shapes based on extracting them from a single photograph. Such extraction requires understanding of the components of the shape, their projections, and relations. These simple cognitive tasks for humans are particularly difficult for automatic algorithms. Thus, our approach combines t...
Article
Full-text available
Studying growth and development of plants is of central importance in botany. Current quantitative are either limited to tedious and sparse manual measurements, or coarse image-based 2D measurements. Availability of cheap and portable 3D acquisition devices has the potential to automate this process and easily provide scientists with volumes of acc...
Article
We introduce projective analysis for semantic segmentation and labeling of 3D shapes. The analysis treats an input 3D shape as a collection of 2D projections, labels each projection by transferring knowledge from existing labeled images, and back-projects and fuses the labelings on the 3D shape. The image-space analysis involves matching projected...
Conference Paper
form only given. An interesting question is whether a machine can assist humans in being creative and inspire a user during the creation of 3D models or a shape in general. One possible means to achieve this is through a design gallery which presents a variety of computed suggestive designs from which the user can pick the ones he likes the best. T...
Article
We introduce L1-medial skeleton as a curve skeleton representation for 3D point cloud data. The L1-median is well-known as a robust global center of an arbitrary set of points. We make the key observation that adapting L1-medians locally to a point set representing a 3D shape gives rise to a one-dimensional structure, which can be seen as a localiz...
Article
We introduce an unsupervised co-hierarchical analysis of a set of shapes, aimed at discovering their hierarchical part structures and revealing relations between geometrically dissimilar yet functionally equivalent shape parts across the set. The core problem is that of representative co-selection. For each shape in the set, one representative hier...
Article
A new system provides a virtual experience akin to trying on clothing. It clones the user's photographic image into a catalog of images of models wearing the desired garments. Simple offline training extracts the user's head. Segmentation accurately separates the face, hair, and background, employing both a three-kernel statistical model and graph...
Article
We present a method for organizing a heterogeneous collection of 3D shapes for overview and exploration. Instead of relying on quantitative distances, which may become unreliable between dissimilar shapes, we introduce a qualitative analysis which utilizes multiple distance measures but only in cases where the measures can be reliably compared. Our...
Article
We introduce L1-medial skeleton as a curve skeleton representation for 3D point cloud data. The L1-median is well-known as a robust global center of an arbitrary set of points. We make the key observation that adapting L1-medians locally to a point set representing a 3D shape gives rise to a one-dimensional structure, which can be seen as a localiz...
Article
A reciprocal frame (RF) is a self-supported three-dimensional structure made up of three or more sloping rods, which form a closed circuit, namely an RF-unit. Large RF-structures built as complex grillages of one or a few similar RF-units have an intrinsic beauty derived from their inherent self-similar and highly symmetric patterns. Designing RF-s...
Article
We present an algorithm for hierarchical and layered analysis of irregular facades, seeking a high-level understanding of facade structures. By introducing layering into the analysis, we no longer view a facade as a flat structure, but allow it to be structurally separated into depth layers, enabling more compact and natural interpretations of buil...
Conference Paper
In this paper, we introduce a new approach to constrained clustering which treats the constraints as features. Our method augments the original feature space with additional dimensions, each of which derived from a given Cannot-link constraints. The specified Cannot-link pair gets extreme coordinates values, and the rest of the points get coordinat...
Article
Full-text available
Points acquired by laser scanners are not intrinsically equipped with nor-mals, which are essential to surface reconstruction and point set render-ing using surfels. Normal estimation is notoriously sensitive to noise. Near sharp features, the computation of noise-free normals becomes even more challenging due to the inherent under-sampling problem...
Article
Unsupervised co-analysis of a set of shapes is a difficult problem since the geometry of the shapes alone cannot always fully describe the semantics of the shape parts. In this paper, we propose a semi-supervised learning method where the user actively assists in the co-analysis by iteratively providing inputs that progressively constrain the syste...
Article
Full-text available
We introduce the geometric problem of stackabilization: how to geometrically modify a 3D object so that it is more amenable to stacking. Given a 3D object and a stacking direction, we define a measure of stackability, which is derived from the gap between the lower and upper envelopes of the object in a stacking configuration along the stacking dir...
Article
Interlocking puzzles are very challenging geometric problems with the fascinating property that once we solve one by putting together the puzzle pieces, the puzzle pieces interlock with one another, preventing the assembly from falling apart. Though interlocking puzzles have been known for hundreds of years, very little is known about the governing...
Article
We present an automatic shape composition method to fuse two shape parts which may not overlap and possibly contain sharp features, a scenario often encountered when modeling man-made objects. At the core of our method is a novel field-guided approach to automatically align two input parts in a feature-conforming manner. The key to our field-guided...
Article
Full-text available
Human Computation (HC) utilizes humans to solve problems or carry out tasks that are hard for pure computational algorithms. Many graphics and vision problems have such tasks. Previous HC approaches mainly focus on generating data in batch, to gather benchmarks, or perform surveys demanding nontrivial interactions. We advocate a tighter integration...
Article
We introduce set evolution as a means for creative 3D shape modeling, where an initial population of 3D models is evolved to produce generations of novel shapes. Part of the evolving set is presented to a user as a shape gallery to offer modeling suggestions. User preferences define the fitness for the evolution so that over time, the shape populat...
Article
Highly detailed natural scenes and objects tend to be perceived as being realistic, while repeated parts and patterns decrease their realism. To avoid scenes with noticeable repeated elements, we introduce the notion of 'more of the same', which focuses on the task of generating additional similar instances from a small set of exemplars. The small...
Article
Many photographs are taken in perspective. Techniques for rectifying resulting perspective distortions typically rely on the existence of parallel lines in the scene. In scenarios where such parallel lines are hard to automatically extract or manually annotate, the unwarping process remains a challenge. In this paper, we introduce an automatic algo...
Article
In spite of advanced acquisition technology, consumer cameras remain an attractive means for capturing 3D data. For reconstructing buildings it is easy to obtain large numbers of photos representing complete, all-around coverage of a building; however, such large photos collections are often unordered and unorganized, with unknown viewpoints. We pr...
Article
Full-text available
Many photographs are taken in perspective. Techniques for rectifying resulting perspective distortions typically rely on the existence of parallel lines in the scene. In scenarios where such parallel lines are hard to automatically extract or manually annotate, the unwarping process remains a challenge. In this paper, we introduce an automatic algo...
Article
Full-text available
We present a method for structural summarization and abstraction of complex spatial arrangements found in architectural drawings. The method is based on the well-known Gestalt rules, which summarize how forms, patterns, and semantics are perceived by humans from bits and pieces of geometric information. Although defining a computational model for e...
Article
Full-text available
We present an algorithm for interactive structure-preserving retargeting of irregular 3D architecture models, offering the modeler an easy-to-use tool to quickly generate a variety of 3D models that resemble an input piece in its structural style. Working on a more global and structural level of the input, our technique allows and even encourages r...
Conference Paper
We introduce an algorithm for unsupervised co-segmentation of a set of shapes so as to reveal the semantic shape parts and establish their correspondence across the set. The input set may exhibit significant shape variability where the shapes do not admit proper spatial alignment and the corresponding parts in any pair of shapes may be geometricall...
Article
Content aware video manipulation (CAVM) is a method for the analysis and recomposition of video footage, by means of content analysis and adaptive video warping.One main motivation of CAVM is “video retargeting”, a process that visually alters an existing video while considering the relative importance of its various regions. CAVM video retargeting...
Article
We introduce an algorithm for unsupervised co-segmentation of a set of shapes so as to reveal the semantic shape parts and establish their correspondence across the set. The input set may exhibit significant shape variability where the shapes do not admit proper spatial alignment and the corresponding parts in any pair of shapes may be geometricall...
Article
As depth cameras become more popular, pixel depth information becomes easier to obtain. This information can clearly enhance many image processing applications. However, combining depth and color information is not straightforward as these two signals can have different noise characteristics, differences in resolution, and their boundaries do not g...
Conference Paper
We introduce an algorithm for unsupervised co-segmentation of a set of shapes so as to reveal the semantic shape parts and establish their correspondence across the set. The input set may exhibit significant shape variability where the shapes do not admit proper spatial alignment and the corresponding parts in any pair of shapes may be geometricall...
Conference Paper
Full-text available
We present a method for fusing two acquisition modes, 2D photographs and 3D LiDAR scans, for depth-layer decomposition of urban facades. The two modes have complementary characteristics: point cloud scans are coherent and inherently 3D, but are often sparse, noisy, and incomplete; photographs, on the other hand, are of high resolution, easy to acqu...
Article
Full-text available
We review methods that are designed to compute correspondences between geometric shapes represented by triangle meshes, contours, or point sets. This survey is motivated in part by some recent developments in space-time registration, where one seeks to correspond non-rigid and time-varying surfaces, and semantic shape analysis, which underlines a r...
Article
Objects with many concavities are difficult to acquire using laser scanners. The highly concave areas are hard to access by a scanner due to occlusions by other components of the object. The resulting point scan typically suffers from large amounts of missing data. Methods that use surface‐based priors rely on local surface estimates and perform we...
Article
A 3D burr puzzle is a 3D model that consists of interlocking pieces with a single-key property. That is, when the puzzle is assembled, all the pieces are notched except one single key component which remains mobile. The intriguing property of the assembled burr puzzle is that it is stable, perfectly interlocked, without glue or screws, etc. Moreove...
Article
We introduce an algorithm for 3D object modeling where the user draws creative inspiration from an object captured in a single photograph. Our method leverages the rich source of photographs for creative 3D modeling. However, with only a photo as a guide, creating a D model from scratch is a daunting task. We support the modeling process by utilizi...
Article
Full-text available
Given a noisy and incomplete point set, we introduce a method that simultaneously recovers a set of locally fitted primitives along with their global mutual relations. We operate under the assumption that the data corresponds to a man-made engineering object consisting of basic primitives, possibly repeated and globally aligned under common relatio...
Article
Full-text available
We present a lobe-based tree representation for modeling trees. The new representation is based on the observation that the tree's foliage details can be abstracted into canonical geometry structures, termed lobe-textures. We introduce techniques to (i) approximate the geometry of given tree data and encode it into a lobe-based representation, (ii)...
Article
Given a noisy and incomplete point set, we introduce a method that simultaneously recovers a set of locally fitted primitives along with their global mutual relations. We operate under the assumption that the data corresponds to a man-made engineering object consisting of basic primitives, possibly repeated and globally aligned under common relatio...
Article
Full-text available
Classical approaches to shape correspondence base their computation purely on the properties, in particular geometric similarity, of the shapes in question. Their performance still falls far short of that of humans in challenging cases where corresponding shape parts may differ significantly in geometry or even topology. We stipulate that in these...