Dan Suthers

Dan Suthers
University of Hawaiʻi at Mānoa | UH Manoa · Department of Information and Computer Sciences

PhD

About

261
Publications
34,947
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8,589
Citations

Publications

Publications (261)
Chapter
What would be a good system to explain short-form videos holistically? Building on a previous method paper (multimodal analysis), this paper outlines the following arguments. Short-form videos are in part a theatrical and dramatic medium; hence we present a performative analysis that draws on concepts from these fields. Creators of short-form video...
Article
Full-text available
Mobile money (MM) is the most promising tool to enable more individuals living in rural and marginalized communities into the banking sector. Although private companies in some developing countries have transitioned most of its users over to MM, it remains unclear if government-initiated programs would be as successful. By accessing a comprehensive...
Conference Paper
Full-text available
This study presents qualitative research of the interaction among WeChat, users, and Chinese culture by applying a three-dimensional notion of cultural affordances. The data is collected by conducting 10 semi-structured in-depth interviews, follow-up discussions, and observations, and is analyzed via the grounded theory approach. The study provides...
Chapter
Now well into its second decade, the field of computer-supported collaborative learning (CSCL) appears healthy, encompassing a diversity of topics of study, methodologies, and representatives of various research communities. It is an appropriate time to ask: what central questions can integrate our work into a coherent field? This chapter proposes...
Conference Paper
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Conference Paper
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Social Networking Platforms can provide a public space for the formation and engagement of global transnational networks. The purpose of this paper is to evaluate the unique "virtual wa'a (canoe)" community engagement model developed and utilized by the Polynesian Voyaging Society during the Mālama Honua Worldwide Voyage. Through the use of s...
Article
Previous studies indicate mixed results as to whether social media constitutes ideological echo chambers. This inconsistency may arise due to a lack of theoretical frames that acknowledge the fact that contextual and technological factors allow varying levels of cross-cutting exposure on social media. This study suggests an alternative theoretical...
Article
Framing online collective behavior within theoretical frameworks developed to describe offline phenomena is common in social media studies. This can limit the scope of analysis because the interplay between user capabilities, intentions, and platform architecture makes online exchanges different from offline interaction. We introduce a novel concep...
Conference Paper
Online activity is commonly conceptualized in social media studies using theoretical frameworks defined for offline contexts, such as public sphere, publics, and communities. Although this approach has its merits, especially in terms of providing theoretical foundations to describe new phenomena, this approach limits conceptualization of online act...
Conference Paper
Full-text available
Covert sex trafficking networks are increasingly using information and communication technologies (ICTs) to extend their operations. There is a need for systematic research and methods for the study of technology facilitated sex trafficking. This study examined how publicly available information can be used to uncover covert sex trafficking network...
Article
A qualitative case study of student game play is presented that describes how game player communication becomes increasingly complex, efficient, and impenetrable by those who have not actively played the game. Transcripts of gathered video tape reveal how student ‘gamer talk' became increasingly implicit, using terminology provided by the game and...
Article
Full-text available
In this article, we explore the concept of “methodological determinism”, the supposition that underlies the incommensurability thesis and the related practice, called naïve methodological eclecticism (Yanchar & Williams, 2006). In order to understand exactly what is deterministic about the methods we employ as researchers, we first take two example...
Conference Paper
It is of high relevance to the LAK community to explore blended learning scenarios where students can interact at diverse digital and physical learning spaces. This workshop aims to gather the sub-community of LAK researchers, learning scientists and researchers from other communities, interested in ubiquitous, mobile and/or face-to-face learning a...
Article
This paper outlines an implementation of an analytic framework that addresses the need to understand socio-technical networks as intertwined processes at local and network levels of agency distributed across various media. We integrate data sources in a single abstract transcript of events, and identify empirical relationships between these events...
Article
This paper explores assessment of intercultural communication competence (ICC) from a relational perspective using social network analysis. ICC is defined as the ability to develop meaningful intercultural relations with host and other nationals, and is operationalized in measures derived from the social network of a multicultural community with 28...
Conference Paper
Learning in social settings is a complex phenomenon that involves multiple processes at individual and collective levels of agency. Thus, a richer understanding of learning in socio-technical networks will be furthered by analytic methods that can move between and coordinate analyses of individual, small group and network level phenomena. This pape...
Chapter
A qualitative case study of student game play is presented that describes how game player communication becomes increasingly complex, efficient, and impenetrable by those who have not actively played the game. Transcripts of gathered video tape reveal how student 'gamer talk' became increasingly implicit, using terminology provided by the game and...
Article
Analyzing a conference, especially one as young and focused as LAK, provides the opportunity to observe the structure and contributions of the scientific community around it. This work will perform a Scientometric analysis, coupled with a more in-depth manual content analysis, to extract this insight from the proceedings and program of LAK 2013. Au...
Chapter
“Knowledge Cartography” is concerned with a diversity of notations that all make certain conceptual structures explicit, but may differ from each other and from conceptually implicit notations in what they make salient. This chapter reports on a series of studies that investigated the idea that these differences or representational biases might lea...
Conference Paper
The focus of this workshop is on the potential benefits and challenges of using specific computational methods to analyze interactions in networked learning environments, particularly with respect to integrating multiple analytic approaches towards understanding learning at multiple levels of agency, from individual to collective. The workshop is d...
Conference Paper
This study applies network analysis to domestic human trafficking activity in online environments to identify trafficking circuits. Numerous websites host online classifieds, discussion forums, review sites, and social media related to sex trafficking. Trafficked persons are systematically moved to various locations throughout the U.S. based on dem...
Conference Paper
Full-text available
Among the diverse forms of communication and information networks found in the Web 2.0 environment, "social" and "informational" communication networks have been characterized in terms of their network metrics. Although Twitter is partly based on relationships between actors, activity has been shown to reflect characteristics of information network...
Article
Learning in social settings is a complex phenomenon that involves multiple processes at individual and collective levels of agency. Thus, a richer understanding of learning in socio-technical networks will be furthered by analytic methods that can move between and coordinate analyses of individual, small group and network level phenomena. This pape...
Chapter
Full-text available
Computer-supported collaborative learning (CSCL) refers to collaborative learning that is facilitated or mediated by computers and networked devices. CSCL can occur synchronously, with learners interacting with each other in real time (e.g., a chat room), or asynchronously, with individual contributions stretched out over time (e.g., an e-mail exch...
Book
Full-text available
Researchers usually work and evolve in the scientific frameworks in which they were trained, without questioning their epistemological foundations. However, this may be required when researchers coming from different disciplines and paradigms try to work together on the same object of study. This chapter reflects on epistemological encounters in a...
Book
This chapter describes and reflects upon the analytic representations used in the analyses presented in this book, and the roles they played in multivocal analysis. As shown in other chapters, multivocality across analyses based on shared datasets can be productive in a variety of ways and for a variety of reasons. From a pragmatic perspective this...
Chapter
As reported in previous chapters, four teams each analyzed traces of a group of students in a Singapore primary school science classroom, interacting face to face and with the aid of a shared whiteboard (Group Scribbles) while manipulating electrical circuits. The four analyses, undertaken from various theoretical and methodological traditions, ide...
Book
The Productive Multivocality Project brought together analysts from different methodological traditions to learn whether and how our approaches can complement each other and where essential differences lie. As a conceptual aid, we developed a set of five dimensions along which to describe analytic methods. This chapter discusses these dimensions, t...
Book
This chapter serves as a guide to a book reporting on a 5-year collaboration among researchers exploring the basis for productive dialogue between multiple traditions in the analysis of group interaction. Following a description of the overall format of the book, several reading strategies are described, and the chapters are outlined with annotatio...
Chapter
This chapter introduces a volume on a 5-year collaboration among researchers exploring the basis for productive dialogue between multiple analytic traditions in the analysis of group interaction, focusing on educational settings. This chapter discusses the motivations for, our project and its history, describes the data corpora used as case studies...
Conference Paper
Full-text available
Learning Analytics, an emerging field concerned with analyzing the vast data "given off" by learners in technology supported settings to inform educational theory and practice, has from its inception taken a multidisciplinary approach that integrates studies of learning with technological capabilities. In this introduction to the Proceedings of the...
Article
Welcome to the third edition of the Learning Analytics and Knowledge conference. This year, the medieval and, at the same time, modern city of Leuven, Belgium is the venue where researchers and practitioners of this exciting field come together to discuss current status and future trends. Similar to Leuven, Learning Analytics is an old and new fiel...
Article
We analyze the interaction of 3 students working on mathematics problems over several days in a virtual math team. Our analysis traces out how successful collaboration in a later session is contingent upon the work of prior sessions and shows how the development of representational practices is an important aspect of these participants' problem sol...
Conference Paper
Full-text available
This work presents an exploratory study of the different types of technology-mediated relationships that are formed in a sociotechnical system. More people each day are connecting with each other through social networks, online communities, and other forms of virtual environments. This study offers a framework for understanding how technology, user...
Conference Paper
Full-text available
Socio-technical networks that are heterogeneous in composition of actors and the media through which they interact are becoming common, but opportunities to study the emergent community structure of such networks are rare. We report a study of an international online network of educators involved in many forms of professional development and peer s...
Book
Full-text available
This chapter reports on the productive multivocality project, a 5-year collaboration among researchers exploring the basis for productive dialogue between multiple analytic traditions in the analysis of group interaction, focusing on educational settings. The project was motivated by the need to bring cohesion to multidisciplinary fields such as th...
Article
CSCL research typically involves processes at the individual, small-group and community units of analysis. However, CSCL analyses generally each focus on only one of these units, even in multi-method approaches. Moreover, there is little data-based analysis of how the three levels are connected, although it is clear that such connections are crucia...
Article
The analysis discussed in this paper draws attention to the interactional and inscriptional practices observed in a science laboratory setting that utilizes Group Scribbles. The critical finding is the identification of a pivotal sequence of interaction occurring in the later half of the activity in which one member of the group proposes an innovat...
Chapter
A qualitative case study is presented that examines learning through video games, focusing on whether player experiences of failure create opportunities for learning. Examples of collaborative play are presented from three video games, including Civilization IV, RollerCoaster Tycoon 3, and Making History: The Calm & the Storm. An inductive analysis...
Article
Full-text available
In addition to supporting immediate instructional objectives, online learning environments can enable participants to gain value from a network of scholars and resources. This potential value in a technology-mediated network has been termed socio-technical capital. Our software, Prometheus, is being used to support online university level education...
Article
This paper describes the rationale behind a workshop on using data-intensive computational methods of analysis for empirical-analytical studies of collaborative and networked learning, with a particular focus on how learning takes place in the technically-mediated interplay between individual, small group and collective levels of agency. This works...
Article
Digital environments for networked learning and professional networks may not comprise one "community:" identification of clusters of affiliated groups of participants that potentially constitute embedded communities is an empirical matter, and one of interest to managers of large learning and professional networks. Also, these socio-technical netw...
Article
People interact in a variety of ways, and often choose what media to use based on the relationships they have with their interlocutors. Similarly, there are different ways through which people are associated in socio-technical networks or "online communities." This paper reports a study that characterizes how the associations between members of a s...
Article
Activities in online communities are often distributed across multiple media and sites. Additionally, the granularity at which events are recorded may not match the analytic needs. Since communication is scattered across space, time, and media, and the data comes in a variety of formats, there is no single transcript to inspect and share, and the a...
Article
Understanding distributed learning and knowledge creation requires multi-level analysis of local activity and of how this local activity gives rise to larger phenomena in a network. Computational support is needed for such analyses due to the size of the data and distributed nature of interaction. This paper reports on one step towards implementing...
Chapter
Full-text available
In order to understand how entanglements of the activities of multiple individuals in technology-mediated environments result in learning, it is necessary to trace out activity that may be distributed across time, space and media. Multiple analytic challenges are encountered, including the distributed nature of the data, the contingent nature of hu...
Article
A qualitative case study is presented that examines learning through video games, focusing on whether player experiences of failure create opportunities for learning. Examples of collaborative play are presented from three video games, including Civilization IV, RollerCoaster Tycoon 3, and Making History: The Calm & the Storm. An inductive analysis...
Conference Paper
Full-text available
This workshop targets researchers in the Learning Sciences, Computer Supported Collaborative Learning (CSCL) and Technology Enhanced Learning (TEL) communities who are interested in how human interaction leads to learning. Such researchers come from many different disciplines (psychology, linguistics, cognitive science, computer science, didactics,...
Conference Paper
Full-text available
Learning and knowledge creation is often distributed across multiple media and sites in networked environments. Traces of such activity may be fragmented across multiple logs and may not match analytic needs. As a result, the coherence of distributed interaction and emergent phenomena are analytically cloaked. Understanding distributed learning and...
Conference Paper
Full-text available
Multi-user virtual environments (MUVEs) allow many users to explore the environment and interact with other users as they learn new content and share their knowledge with others. The semi-synchronous communicative interaction within these learning environments is typically text-based Internet relay chat (IRC). IRC data is stored in the form of chat...
Conference Paper
This paper presents an overview of a study of educational podcasting in higher education. This research aims to remedy pedagogical deficiencies in lecture podcasting by structuring content with chapter features designed to facilitate active learning behaviors. Also as mobile media players are quickly becoming ubiquitous, so is media multitasking. H...
Conference Paper
The "collage effect" occurs when participants in a collaborative learning environment post non-collaborative contributions to a shared workspace, as opposed to contributions that are co- constructive. The resulting artifacts become a collage of individual contributions that do not fully engage the partici-pants in the collaborative learning process...
Conference Paper
Social network analysis is primarily based in the investigation of ties between nodes and the groups that those ties form. Computer-mediated interaction has introduced many unique forms of tie data to the field. The form of data used in this research are traces of activity left when people create and edit digital artifacts, and when navigating arou...
Conference Paper
Full-text available
To understand how technological designs encourage synergistic encounters between people and ideas within socio-technical systems, techniques are needed to bridge between levels of description from process traces such as log data, through individual trajectories of activity that interact with each other, to dynamic networks of associations that are...
Article
Full-text available
Productive multivocality in CSCL has been the focus of a series of workshops involving the comparison and contrasting of multiple analyses of the same datasets, with the goal of learning how different epistemologies and analysis methods of collaborative learning can complement each other and allow a more complete understanding to emerge. A prerequi...
Article
A qualitative case study of student game play is presented, describing how game player communication becomes increasingly complex, efficient, and impenetrable by those who have not actively played the game. Transcripts of gathered video tape reveal how student 'gamer talk' became increasingly implicit, using terminology provided by the game and the...
Chapter
Literature suggests that games can support learning in schools by enabling creative problem solving, allowing dynamic resource allocation, providing a motivating, immersive activity, and supporting explorations of identity. A descriptive, inductive study was carried out to identify how high school students make use of the video game interface and i...
Article
Full-text available
In this paper, we argue for an increased scope of universal design to encompass usability and accessibility for not only users with physical disabilities but also for users from different cultures. Towards this end, we present an empirical evaluation of cultural usability in computer-supported collaboration. The premise of this research is that per...
Article
Full-text available
This paper provides an extended analysis of cultural influences on information sharing and organization first reported in [44, 47]. The basic premise of the research reported in this paper is that appropriation of socio-technical affordances and technological intersubjectivity vary along cultural dimensions. To empirically evaluate this premise, an...
Article
Full-text available
The relationship between interaction and learning is a central concern of the learning sciences, and analysis of interaction has emerged as a major theme within the current literature on computer-supported collaborative learning. The nature of technology-mediated interaction poses analytic challenges. Interaction may be distributed across actors, s...
Conference Paper
Full-text available
Technological resources for collaborative learning are productively conceived of as resources appropriated by learners as they develop their competencies. Therefore, to understand the implications of technological designs for collaborative learning, it is necessary to examine learners' practices over time. Microanalytic approaches are most suitable...
Conference Paper
Full-text available
This workshop brings together researchers from diverse theoretical and methodological traditions who have a mutual interest in how productive discourse between these traditions can drive scientific progress in understanding and designing for collaborative learning. In this workshop, we will use multiple analyses of shared datasets as stimulus mater...
Article
Full-text available
People implicitly negotiate use of representations during learning, even in distributed online settings, but due to the temporally and spatially distributed nature of interaction, special analytic tools are required to uncover the development of representational practices in such settings. In this paper, we show how logs of online activity can be a...
Chapter
Full-text available
This chapter analyzes the interaction of three students working on mathematics problems over several days in a virtual math team. Our analysis traces out how successful collaboration in a later session was contingent upon the work of prior sessions, and shows how representational practices are important aspects of these participants’ mathematical p...
Article
Literature suggests that games can support learning in schools by enabling creative problem solving, allowing dynamic resource allocation, by providing a motivating, immersive activity, and by supporting explorations of identity. A descriptive, inductive study was carried out to identify how high school students in a school setting make use of the...
Article
Full-text available
Technological intersubjectivity (TI) refers to a technology supported interactional relationship between two or more participants. The basic premise of this research project is that the structures and functions of technological intersubjectivity vary across cultures. To empirically evaluate this premise, an experimental study was conducted to inves...
Conference Paper
Full-text available
This work is based on the premise that online learning environments can potentially help develop communities of scholars by enabling participants to discover persons and resources from contexts other than the original course to which they were assigned. Our software, Prometheus, is being used to support online university level education and teacher...
Article
This paper presents a differential usage study of a web-based resource database that provides both search and associative browsing functionality. Associative browsing is based on emergent metadata derived from the terms that users associate with the resources they have contributed to the system. We argue that this approach provides a low 'cognitive...
Conference Paper
Full-text available
Prior analyses of collaboration through different notational systems (e.g., threaded discussions and evidence maps) have documented differential influences of notations on collaborative processes as well as ways in which groups appropriate these notations for their work. These prior analyses have focused on collaborative interaction, yet for instru...
Conference Paper
Full-text available
The basic hypothesis of this research project is that since the perception and appropriation of affordances vary across cultural dimensions, representational guidance may be culturally relative. An experimental study was conducted to evaluate this hypothesis. The study design consisted of three independent groups of dyads from similar or different...
Conference Paper
Full-text available
This paper analyzes the interaction of three students working on mathematics problems over several days in a virtual math team. Our analysis traces out how successful collaboration in a later session was contingent upon the work of prior sessions, and shows how representational practices are important aspects of these participants' mathematical pro...