Dan MunnerleyArizona State University | ASU · Learning Futures
Dan Munnerley
BA (Hons), PGCE, MA
About
16
Publications
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Introduction
Dan is the Co-Executive Director for the Learning Futures Collaboratory at Arizona State University. He has a background in Fine Arts, Design, Education and Technology and has lead many educational projects and programs within higher education and for the private sector in Australia, UAE and UK.
His current work creates the next generation learning environments five years plus.
Publications
Publications (16)
OLT project leaders will provide an overview of OLT projects with a focus on eLearning, including standards for distance education, e-assessment and augmented reality
Augmented reality (AR) is being enthusiastically embraced by many sectors, including advertising, marketing, communication and media. We believe AR is a concept that has particular value for higher education (HE), but the education sector has been much slower to engage with how AR might enhance the process of learning itself. The HE sector is, howe...
How can educators make use of augmented reality technologies and practices to enhance learning and why would we want to embrace such technologies anyway? How can an augmented reality help a learner confront, interpret and ultimately comprehend reality itself ? In this article, we seek to initiate a discussion that focuses on these questions, and su...
The learning spaces of higher education are changing with collaborative, agile and technology-enabled spaces ever more popular. Despite the massive investment required to create these new spaces, current quality systems are poorly placed to account for the value they create. Such learning spaces are typically popular with students but the impact th...
Series of workshops presented to the Drones for Good / Robotics for Good competition, Internet City, Dubai
Augmented reality (AR) offers opportunities to expand our concept of learning spaces, to create new dimensions in mobile learning and increase connectedness of learners across multiple contexts. Augmentations rely on freely available web services that run on popular mobile platforms allowing us to create new learning spaces where the virtual and re...
"Small Open and Online Communities (SOOC)
Overview of participant demographics
Initial expectations versus course outcomes
Transition from SOOC to MOOC "
"What can mobile-based augmented reality offer teaching and learning, right now?
Exemplars and case studies from the recent ARcamp
What is the 'ARstudio' and how can I take part?"
The 3-60 mobile film festival was born in the classroom, a response to the intense relationship that our students have with their mobile phones. The festival aims to promote dialogue within diverse communities through the making and sharing of short films produced on mobile devices. This brief paper builds upon a "Mobile Filmmaking" pilot project d...