Dan Hill

Dan Hill
University of Melbourne | MSD · Melbourne School of Design

Master of Arts

About

20
Publications
18,896
Reads
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179
Citations
Additional affiliations
January 2018 - present
University College London
Position
  • Professor
Education
January 1994 - January 1996
Manchester Metropolitan University
Field of study
  • Urban Sociology
September 1988 - June 1992
University of Hertfordshire
Field of study
  • Computer Science

Publications

Publications (20)
Book
Full-text available
Designing Missions is a playbook for innovating how we innovate. It describes a new toolkit of techniques for mission-oriented innovation, drawn from real experiments on the ground. Mission-oriented innovation means not only fundamentally rethinking how innovation happens and what it is, but also the ways in which government, business and society...
Article
Full-text available
Article
The evolution of the Internet of Things and digital connectedness of all types will excise old technologies and spatial arrangements and is creating a participatory, lightweight, distributed urban regeneration, allowing new life in the city to spring forth. Dan Hill, Director of Strategic Design at the Swedish government's innovation agency Vinnova...
Article
Have architects, by defining what they do and what they don't do, inhibited their ability to fully engage in creating new urban conditions that are computationally driven, ecologically sound and socially equitable? Dan Hill, Director of Strategic Design at the Swedish government's innovation agency Vinnova, illustrates some transdisciplinary initia...
Book
Full-text available
Design and Futures is a major collection of essays, manifestos, interviews and peer-reviewed articles, edited by Stuart Candy (Carnegie Mellon University) and Cher Potter (Victoria and Albert Museum), documenting 'design futures' discourse and practice around the world. First published as back-to-back volumes in the open access Journal of Futures S...
Article
Full-text available
Dan Hill is Director of Strategic Design at Vinnova, the Swedish government's innovation agency. He has previously held design leadership roles at Arup Digital Studio, Future Cities Catapult, Fabrica, Sitra, and the BBC.
Article
Full-text available
This Technical Paper is an introduction to the UCL Institute for Innovation and Public Purpose (IIPP)'s mission-oriented approach to innovation and policy, key criteria for selecting and framing successful missions, and a case study applying this approach to Greater Manchester’s clean growth challenge: to become a carbon neutral city region by 2038...
Conference Paper
Full-text available
This talk will address how to take the city as inspiration for contemporary interaction design and for the architecture of tomorrow's hybrid digital-physical services, spaces and communities. Using numerous project examples, the talk will illustrate how using the city itself as an interface for new forms of infrastructure and services --- via a div...
Article
What might be the long‐term ramifications of the smart city and big‐data‐driven algorithms on physical urban space? Designer and urbanist Dan Hill, Executive Director and Chief Design Officer of the UK innovation agency Future Cities Catapult, fast‐forwards to 2050, taking the opportunity to imagine the physical reality of ‘the street’ in an age of...
Article
Dan Hill, an Executive Director at Future Cities Catapult, is not content to accept that architecture is willy-nilly the carapace for the desires of the society that constructs it. He argues that pop-ups – all too often the tools of corporate branding or the cat's paw of gentrification – should be used to implement overt social initiatives, presagi...
Book
"We live in an age of sticky problems, whether it's climate change or the decline of the welfare state. With conventional solutions failing, a new culture of decision-making is called for. Strategic design is about applying the principles of traditional design to "big picture" systemic challenges such as healthcare, education and the environment. I...
Article
This paper investigates the concept of urban visualization, the visual representation of an urban environment through its intrinsic or related data, where its display is also situated within that physical environment. It describes how the principles behind public and urban displays can be combined with those of social visualization and persuasive c...
Conference Paper
Full-text available
Design for hackability encourages designers and non-designers to critically and creatively explore interactivity, technology and media - to reclaim authorship and ownership of technologies and the social and cultural worlds in which we live. Hackability implies more than customization or adaptation - it calls for redefinition. In a world where tech...
Article
This paper focuses on the educational experience of teaching the topic of Urban Computing in a postgraduate design studio context. It also discusses some of the most interesting projects that students designed and prototyped while using design-oriented technology, ranging from wireless micro-electronics to data stream caching, and working in a real...

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