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Publications
Publications (13)
We have developed an approach that connects a complex and widely used scientific ecosystem modeling approach with a game engine for real-time communication and visualization of scientific results. The approach, OceanViz, focuses on communicating scientific data to non-scientific audiences to foster dialogue, offering experimental, immersive approac...
Caros leitores, sejam muito bem-vindos ao nosso site de Computação Gráfica 3D Aplicada às Ciências da Saúde! Nesse espaço compartilharemos as novidades acerca das pesquisas relacionadas a esse campo que une as novas tecnologias e o seu uso na odontologia, veterinária, cirurgia plástica e afins.
Estamos desenvolvendo um curso que pretende contempla...
BlenderVR is an open-source project framework for interactive and immersive applications based on an extension of the Blender Game Engine to Virtual Reality applications. BlenderVR is a generalization of the BlenderCAVE project, accounting for alternate platforms (e.g., HMD, video-walls). The goal is to provide a flexible and easy to use framework...
The novelty of our proposal is the end-to-end solution to combine computer generated elements and captured panoramas. This framework supports productions specially aimed at spherical displays (e.g., fulldomes). Full panoramas are popular in the computer graphics industry. However their common usage on environment lighting and reflection maps are of...
This photo realistic rendering solution address the insertion of computer generated elements in a captured panorama environment. This pipeline supports productions specially aiming at spherical displays (e.g., fulldomes). Full panoramas have been used in computer graphics for years, yet their common usage lays on environment lighting and reflection...
Ask for a programmer and an artist what is the Holy Grail of computer graphics and you may hear completely different answers. It is part of the competence of computers to strive for reproducing reality, to mimic it bit by bit, photon by photon. It is in the core of graphics to go beyond and expand our experience of the reality with the creative inp...
The novelty of our workflow is the end-to-end solution to combine captured panoramas and computer generated elements. This pipeline supports productions specially aiming at spherical displays (e.g., fulldomes). Full panoramas have been used in computer graphics for years, yet their common usage lays on environment lighting and reflection maps for c...
In the following we will discuss a cost effective immersive gaming environment and the implementation in Blender [1], an open source game engine. This extends traditional approaches to immersive gaming which tend to concentrate on multiple flat screens, sometimes surrounding the player, or cylindrical [2] displays. In the former there are unnatural...
In the following we will discuss a cost effective immersive gaming environment and the implementation in Blender [1], an open source game engine. This extends traditional approaches to immersive gaming which tend to concentrate on multiple flat screens, sometimes surrounding the player, or cylindrical [2] displays. In the former mere are unnatural...
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