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26
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320
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Introduction
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September 2001 - October 2004
Publications
Publications (26)
In the field of aeronautical training, the interest of eye-tracking is growing. However, few studies have used it to educate ocular behavior [1, 2]. The dynamic and complex nature of the piloting situation seems to be one of the obstacles to the reuse of education methods used in the past (e.g. [3]) and in other field as part of learning more simpl...
ABSTRACT. This chapter investigates the influence of introducing new generation aircraft on the training of Air Force pilots. New generation aircraft (Cirrus SR20 and Pilatus PC-21), equipped with novel capabilities (glass cockpit and embedded training), represent a
technological disruption that is likely to affect the nature and diversity of pilot...
Objective:
We tested a training method intended to prevent unsafe aeronautical behavior (i.e., too much time spent gazing inside the cockpit) induced by the modern cockpit, by teaching individuals to perform a task complementing the see-and-avoid mandatory safety task within a limited time interval.
Background:
Aeronautical activities led crews...
The present paper concerns the individualization of the training of aircraft pilots. Specifically, it presents the data collection, and modeling efforts carried out to assess trainees’ transition from a controlled, effortful piloting experience (i.e., System 2), to an automatic, effortless process (i.e., System 1). It is argued that cardiovascular...
Flight altitudes in experimental and control trials, sampled every 10 m.
(ZIP)
Experimental trial with decrease in eye height.
(GIF)
Experimental trial with increase in eye height.
(GIF)
Familiarization trial.
(GIF)
The present study addresses the effect of the eye position in the cockpit on the flight altitude during the final approach to landing. Three groups of participants with different levels of expertise (novices, trainees, and certified pilots) were given a laptop with a flight simulator and they were asked to maintain a 3.71° glide slope while landing...
L’article interroge les changements induits par l’introduction d’aéronefs de nouvelles générations sur la formation des pilotes de l’armée de l’air. Ces nouveaux aéronefs (Cirrus SR20 et Pilatus PC-21), dotés de capacités nouvelles (glass-cockpits et simulation embarquée), représentent une rupture technologique susceptible d’affecter la nature et l...
Les activités aériennes, lors des vols à vue (Visual Flight Rules), imposent aux personnels navigants (PN) une charge de travail importante, parfois sous forte contrainte temporelle, dans un contexte où les interfaces homme-machine (IHM) présentent une masse informative de plus en plus conséquente. La nature de ces IHM est de nature à favoriser le...
Glass cockpits promote the development of some incorrect gaze habits, e.g. to spend too much time looking at in-board instruments [17]. This wrong behavior affects the flight safety in visual flight rule (VFR) because it reduces the time spent scanning the outside world. To prevent this incorrect habit as earlier as possible, we have developed a ne...
French ab initio military pilots are trained to operate a new generation of
aircraft equipped with glass cockpit avionics (Rafale, A400 M). However gaze
scanning teachings can still be improved and remain a topic of great interest. Eye
tracking devices can record trainee gaze patterns in order to compare them with
correct ones. This paper presents...
Abstract. Eye tracking (ET) provides various data like gaze position, pupil size, and eye movement events (blinks, fixations, saccades, etc.). These data can reveal users' cognitive/attentional state but also provide a worthwhile input to human-computer interfaces. Recording and processing such data is an issue es-
pecially when integrating ET syst...
The present study reports two experiments in which a total of 20 participants without prior flight experience practiced the final approach phase in a fixed-base simulator. All participants received self-controlled concurrent feedback during 180 practice trials. Experiment 1 shows that participants learn more quickly under variable practice conditio...
This study (a) compares the effectiveness of different types of feedback for novices who learn to land a virtual aircraft in a fixed-base flight simulator and (b) analyzes the informational variables that learners come to use after practice.
An extensive body of research exists concerning the informational variables that allow successful landing. I...
The present study investigates the effects of different types of concurrent feedback on the acquisition of perceptual-motor skills. Twenty participants walked through virtual corridors in which rhythmically opening and closing sliding doors were placed. The participants aimed to adjust their walking speed so as to cross the doors when the doors wer...
Concurrent feedback is defined as information about performance given to participants during the execution of an action. This article investigates whether concurrent feedback is beneficial or detrimental to the learning of an ecologically relevant task. Eighteen participants were asked to walk through a virtual corridor and they practiced over I 11...
The present experiment was designed to investigate whether the learning of goal-directed locomotion is effector independent. To answer this question a bilateral transfer of learning paradigm was used. We wanted to find out whether learning can be transferred from a trained effector system to an untrained one. Sixteen participants were asked to proc...
This study explored the process underlying the learning of goal-directed displacement when the available information is constrained to visual information. Information from body senses (vestibular and proprioceptive) was removed by asking the participants to manipulate a joystick in order to move forward through successive virtual hallways and to cr...
This study was designed to better understand the process underlying the learning of goal-directed locomotion. Subjects walked on a treadmill in a virtual reality setting and were asked to cross pairs of oscillating doors. The subjects behaviour was examined at the beginning of the learning process (pretest), after 350 trials (intermediate test), an...
The goal of this study was to identify the control mechanism used for locomotion pointing regulation under different external temporal constraints. Subjects ( n=8) had to walk on a treadmill through a number of virtual hallways and cross a pair of gliding doors that opened and closed at a constant preset frequency (0.5 Hz or 1 Hz). Crossing perform...