
Crispino Tosto- PhD
- Research Fellow at Italian National Research Council
Crispino Tosto
- PhD
- Research Fellow at Italian National Research Council
Research Fellow at Institute of Educational Technologies, National Research Council, Palermo, Italy
About
40
Publications
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Introduction
Current institution
Publications
Publications (40)
The relationship between teacher and learners is one of the most critical el�ements in the educational context. Technological developments and, specif�ically, artificial intelligence have deeply challenged the classical teacher-stu�dent-teacher interaction models. Moreover, recent developments related to
large language models and generative AI alr...
Recent advances in the field of artificial intelligence and, in particular, the rapid and pervasive spread of generative artificial intelligence tools, pose numerous significant challenges to the education field. Research activity in this area is generally aimed at understanding the impact of such innovations on learning and teaching processes and...
From early childhood, children begin to explore and interact with the physical environment, gradually improving their spatial skills. Understanding how this process occurs is essential for teachers because they can effectively support the development of these skills in the educational context. Indeed, corporeity is an increasingly central dimension...
Background
The 10-item Perceived Stress Scale is a widely used questionnaire for measuring perceived stress.
Aim
This study aimed to assess the psychometric properties of the Italian version of the 10-item Perceived Stress Scale in a sample of Italian teachers during the COVID-19 pandemic.
Methods
A cross-sectional study was performed. A sample o...
Il dibattito sull’introduzione delle nuove tecnologie nelle pratiche di insegnamento è da sempre molto acceso; nondimeno, con l’avvento dell’Intelligenza Artificiale, la figura dell’insegnante è stata interessata da importanti cambiamenti tali da richiedere una formazione adeguata. Se fino ad oggi l’ausilio ai processi di apprendimento negli spazi...
1 Introduction.
Personalized Learning (PL) is a multilayered concept and several definitions are currently available in existing literature. PL refers to an educational approach able to meet the individual needs and interests of each student. By differentiating instruction, teachers can address various modes of learning, adapt to different skill...
For the first time, augmented reality is introduced into a behaviour lesson according to the framework of positive behaviour intervention and support (PBIS) and the first interaction data between the user and the teaching resources are investigated. The xAPI statements reflect the actions that commonly compose a behavioural lesson; that is, teach,...
This chapter reflects the research conducted for the development of Augmented Reality (AR) interactive components for Positive Behavioral Interventions and Supports (PBIS) involving the development of an AR mobile app from the basic principles to the software prototype. The research lays the foundations for introducing AR into a new teaching and le...
Augmented reality (AR) is rapidly emerging as an increasingly useful technology in educational settings. In the ARETE (Augmented Reality Interactive Educational System) H2020 project, consortium members designed and implemented an ecosystem aimed at supporting teachers in building a collaborative learning environment through the use of AR in order...
The use of storytelling has long been covering a wide variety of subjects across different levels of education, from preschool and K12 to professional training. Regardless of the content being taught, storytelling methods are assumed to catch students’ attention and involve both their cognitive and affective skills. Educational literature has also...
Multi-user Augmented Reality experiences have proven useful in increasing user engagement and facilitating the learning of new concepts. Thanks to the new generation of Augmented Reality frameworks for smartphones and tablets, their daily use in the classroom is becoming more common. In this paper, we present the work done towards the implementatio...
The COVID-19 pandemic has represented a source of stress for teachers by adding new challenges. The objective of this study was to assess the association between emotion regulation and coping strategies, on the one hand, and perceived stress and affective experience on the other among teachers during the COVID-19 pandemic. A sample of 1178 of Itali...
The spread of Augmented Reality (AR) and the recent technological developments, provide innovative techniques and tools that show a growing potential in education. One of the pilots of the European Horizon 2020 project ARETE (Augmented Reality Interactive Educational System) aims to investigate and evaluate for the first time the introduction of an...
In recent years, educational researchers and practitioners have become increasingly interested in new technologies for teaching and learning, including augmented reality (AR). The literature has already highlighted the benefit of AR in enhancing learners’ outcomes in natural sciences, with a limited number of studies exploring the support of AR in...
With regards to the latest European Recommendations, developing key competences has become an important goal of education. The purpose of this comparative study is to focus on this topic considering the teaching of Latin and Greek in upper secondary school in Italy and Spain. A multiple case study with a mixed research design was used, with 173 stu...
Challenges arising from the classroom behavioral management of students with social, emotional and behavioral difficulties are a concern for educational professionals. The purpose of this study is to review common elements of behavior interventions for the disruptive behaviors of children with social, emotional and behavioral difficulties. A system...
Children diagnosed with attention deficit hyperactivity disorder (ADHD) experience a variety of difficulties related to three primary symptoms: hyperactivity, inattention and impulsivity. The most common type of ADHD has a combination of all three symptom areas. These core symptoms may negatively impact the academic and social performance of childr...
p style="text-align: justify;">The present study aimed to investigate the relationship between students’ academic motivation, implicit beliefs about intelligence and learning strategies among undergraduate healthcare students. First-year students of healthcare degree courses from a university in Southern Italy were surveyed. The study measured psyc...
The spread of new technologies like Augmented Reality and recent technological developments, provide innovative techniques and tools that show increasing potential in education. In this paper we will showcase the work implemented within the Horizon 2020 European project ARETE (Augmented Reality Interactive Educational System). One of the pilots of...
Gli studenti affetti da Disturbo da Deficit di Attenzione e Iperattività (ADHD) tipicamente mostrano difficoltà a gestire gli sforzi e le risorse cognitive per raggiungere prestazioni soddisfacenti nell'attenzione selettiva e focalizzata. Tale restringimento del focus attentivo su uno specifico stimolo cognitivo induce spesso comportamenti di off-t...
Objective:
Recent research has suggested that problematic smartphone use is associated with several psychological factors and that mobile apps and smartphone-related behavior (i.e. selfie behavior) may encourage the development of problematic smartphone use. However, little is known about how the interplay between dysfunctional personality charact...
Research has shown that educational robotics can be an effective tool to increase students’ acquisition of knowledge in the subjects of science, technology, engineering, and mathematics and promote, at the same time, a progression in the development of computational thinking (CT) skills in K–12 (kindergarten to 12th grade) education. Within this re...
The number of Left Ventricular Assist Devices (LVADs) implanted each year is rising. Nevertheless, there are minimal data on device acceptance after LVAD implant, and on its relationship with patient-reported outcomes. We designed a cross-sectional study to address this knowledge gap and test the hypothesis that low device acceptance is associated...
Background:
A positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patt...
Students with Attention Deficit Hyperactivity Disorder (ADHD)
experience difficulties in maintaining focused attention and remaining on-task and often have comorbid Specific Learning Difficulties (SLD). Given the characteristics of ADHD, interventions for the SLDs should be designed to enhance students’ motivation and engagement. Augmented Reality...
Mental health of immigrants is an important social and clinical issue. Immigrants may report higher rates of mental disorders and lower levels of use of mental health service with respect to natives. The aim of the present work is to review recent findings of the psychopathology of immigrants and analyze how to adapt the mental care settings throug...
This paper presents preliminary findings from a project-based learning laboratory of robotics aimed at stimulating computational thinking processes in primary school students. The laboratory was carried out within the context of an ongoing project funded by the Italian Ministry of Education, University and Research. The aim of the project is to act...
Background: Emotion regulation has been found to play a significant role in online gambling and problematic smartphone use, but no studies have examined its role in MMORPGs. Furthermore, greater motivation to play for escapism has been shown to be associated with problematic involvement in MMORPGs, suggesting that high engagement may represent a co...
The relationship between social anxiety (SA) and cannabis use among adolescents and young adults is a highly debated topic. In this cross-sectional study, we tested whether cannabis use expectancies mediated the association between SA and cannabis use severity in a sample of 343 young adults (74.3% male) who used cannabis. They completed self-repor...
Cocaine disorder has been shown to have an important impact on the success of treatments because it is often associated with social or occupational impairment, high relapse incidences and poor treatment outcomes. Many community group treatment programs for cocaine disorders use a rolling admissions structure, in which a group member who drops out o...
The effects of the Mafia have been extensively studied from sociological, economic, and historical points of view. However, little research has investigated the influence of the Mafia on individuals and communities in terms of its psychological and social impact. In order to contribute to the advancement of our understanding of the psychological ef...
While the transition to adulthood has been broadly examined, less is known about the impact of economic recession on the well-being and psychosocial functioning of young people. The present study used qualitative interviews with 12 college students to understand their experience. Consensual qualitative research was used to analyse data and develop...
Substance Use Disorders (SUD) and Eating Disorders (ED) share some characteristics such as teen or late adolescence onset and greater prevalence respectively between males and females. According to a psychodynamic approach, SUD and ED, together with psychosomatic disorders, can be defined second level disorders, where symptoms cover an underlying p...
Questions
Question (1)
I entered dichotomus and continuos variables in a polynomial regression with quadratic terms. I standardized both the variables. The quadratic term of standardized dichotomous variable is perfectly correlated to the original variable. What should I do to solve the problem?