Copper Frances Giloth

Copper Frances Giloth
University of Massachusetts Amherst | UMass Amherst · Department of Art

MFA Electronic Viisualization, U of Illinois, Chgo

About

23
Publications
8,232
Reads
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26
Citations
Additional affiliations
September 1985 - present
University of Massachusetts Amherst
Position
  • Professor (Associate)

Publications

Publications (23)
Conference Paper
Full-text available
The Labyrinthe of Versailles, which included 39 fountains based on Aesop fables, existed among the gardens of the Chateau de Versailles from 1665 until 1775 when it was destroyed and replaced by the Bosquet de la Reine. A virtual reality reconstruction of the Labyrinthe in the form of an app (“Labyrinth of Fables”) for desktop, laptop, tablet, and...
Conference Paper
Full-text available
Abstract— (Conference: 2015 Digital Heritage (Sept. 28 2015-Oct. 2 2015), at Granada, Spain) The app “Labyrinth of Fables” provides a virtual reality reconstruction of the long-lost Labyrinthe of Versailles. Available for a range of iOS and Android devices, the app offers an augmented reality experience for the visitor on site in Versailles, a scre...
Research
Full-text available
DH'15 Digital Heritage, Granada, Spain, September 2015 - We have completed a prototype app on our way to a fully 3D historically accurate virtual reality reconstruction of the lost Labyrinthe of Versailles. This app currently supports a variety of devices including desktop/laptop computers for the “stationary” experience, GPS- and gyroscopic-enable...
Conference Paper
Full-text available
We have developed a 3D VR digital heritage App providing a virtual experience of an elaborate labyrinth that existed in the gardens of the Chateau de Versailles in the 17 th and 18 th centuries. We are now taking this App into an immersive environment (using an Oculus Rift headset); we will report on the progress of and conclusions from this portin...
Conference Paper
Full-text available
This paper details the motivations and the artistic and technical processes for a digital reconstruction of a labyrinth that existed in the gardens at the Versailles Palace from 1665 to 1774. "Ruins provide the incentive for restoration, and for a return to origins. There has to be an interim of death or rejection before there can be renewal and re...
Research
Full-text available
In June 2019, I spent a week in one of the storage facilities at the Château de Versailles with three collaborators, John Dubach, Jonathan Tanant, and David Benoit taking 25,000 photographs of the 39 sculpture remnants from the Labyrinth, which was built in the gardens of the Château in 1660’s and removed in 1770’s. These lead fountain sculptures w...
Research
Full-text available
Selected images of the process of using photogrammetry to make 3D digital models of the 17th century sculpture remnants from the Labyrinth of Versailles. Additional work was done on developing the 6 trellises.
Presentation
Full-text available
SIGGRAPH 2019 Los Angeles 28 July – 1 August I was invited to give a 20-minute presentation in the session: The History of SIGGRAPH Art Shows: Interconnections, Innovations, and Insight. In this talk I discussed and reflected on the seminal exhibitions of computer art in 1982 and 1983 that I organized and produced. To accompany this lecture I prod...
Research
Full-text available
Expressive 2015, Istanbul, Turkey June 20-21, 2015 : Developing a historically accurate, 3D, virtual reality reconstruction of the Labyrinthe de Versailles requires technical, aesthetic, and artistic decisions. While many of these are dictated by the desire for historical accuracy, others will determine the overall impact of the work and its effect...
Data
This short video documents a person using the "Labyrinth of Fables" App ( with an iPhone) at the Queen's Grove / Bosquet de la Reine in the gardens of the Versailles Chateau and a short demo of the Oculus Rift version of the Labyrinth of Fables" App.
Conference Paper
Full-text available
A work in progress, the "Labyrinthe de Versailles" mobile app attempts to re-imagine the titular garden in its original 17th century state among the gardens of the Château de Versailles. The app experience, designed to be initially used on Apple iOS mobile devices (iPad, iPhone), is in 3D and geo-localized to help explore the enigmas of the garden...
Technical Report
Full-text available
I used the grid to order daily activities and artifacts drawn from personal observations and years of tracking the ways people use technologies to change the landscape. Each work is comprised of numerous photographs of everyday practices of life that I observed while on sabbatical in France in AY2002-03 that I then arranged in a square or rectangul...
Article
Full-text available
http://people.umass.edu/sig82art/ The Siggraph '82 Art Show celebrates the increasing access to electronic technology available to artists today and the growing aesthetic awareness in computer graphics. Over one thousand entries for this juried exhibition arrived from all over the world. All the work was produced after January 1, 1980. The eighty...
Technical Report
Full-text available
I make stories based on objects and their descriptive words and associated processes. When thinking about the history of the teapot in relation to computer graphics I became intrigued with the history of the teapot. After learning some of the vocabulary to describe teapots and tea I began to look at the vocabulary used in the field of computer grap...
Article
I make stories based on objects and their descriptive words and associated processes. When thinking about the history of the teapot in relation to computer graphics I became intrigued with the history of the teapot. After learning some of the vocabulary to describe teapots and tea I began to look at the vocabulary used in the field of computer grap...
Article
I make stories based on objects and their descriptive words and associated processes. When thinking about the history of the teapot in relation to computer graphics I became intrigued with the history of the teapot. After learning some of the vocabulary to describe teapots and tea I began to look at the vocabulary used in the field of computer grap...
Technical Report
Full-text available
3rd Person uses the structure and words of Frank Lloyd Wright’s Larkin building with my stories infused with the dark humor of the dances between women, men and technology. The Larkin Building (1904), designed by Frank Lloyd Wright with inscriptions by William Heath, is used as the basic structure for my story. The inscriptions overlooking the cent...
Article
Full-text available
The following time line presents a historical review of computer art from1960 to 1990 with an encapsulated summary of technological developments from the preceding fifteen years. To provide a context in which to see computer art, each year in the time line has been subdivided into three categories: exhibitions, publications, and technology. Followi...
Article
Full-text available
The paint interface: Is it a vehicle to easy electronic art or an obstacle to creative involvement with computer graphics?
Technical Report
Full-text available
"Skippy Peanut Butter Jars" is an autobiography, a story about drawing and the beginning of my love affair with digital technologies or “computers”, as I would have said it in 1979-80. Technical Information: SPBJ was created on one of the first Bally ZGrass computers. The computer had a screen resolution of 160 x 100 pixels with 2 colors. I wrote...

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