Conall Tunney

Conall Tunney
  • PhD PhD (Clin. Psych.)
  • Senior Clinical Psychologist at Acquired Brain Injury Ireland

About

11
Publications
3,424
Reads
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153
Citations
Introduction
I completed my research PhD in the area of therapeutic computer programs and mobile technologies for young people. My current primary research topic is problematic Internet use among adolescents.
Current institution
Acquired Brain Injury Ireland
Current position
  • Senior Clinical Psychologist
Additional affiliations
November 2014 - May 2015
Dún Laoghaire Institute of Art, Design and Technology
Position
  • Lecturer
Description
  • Module Co-ordinator for two modules: Psychology of New Media and Entertainment (Degree Level) & Gaming and Media Entertainment (Masters Level). Research Supervisor for three undergraduate projects and one masters project.
Education
September 2016 - August 2019
University College Dublin
Field of study
  • Clinical Psychology
September 2012 - June 2016
University College Dublin
Field of study
  • Psychology
September 2009 - August 2012
University College Dublin
Field of study
  • Psychology

Publications

Publications (11)
Article
Full-text available
Social cognition has a broad theoretical definition, which includes the ability to mentalise, i.e., recognise and infer mental states to explain and predict another’s behaviour. There is growing recognition of the clinical, diagnostic, and prognostic value of assessing a person’s ability to perform social cognitive tasks, particularly aspects of th...
Poster
Full-text available
Understanding other’s emotions is an important aspect of interpersonal engagement, with difficulties in reading emotive cues often being linked to lower social competence, communication proficiency, and quality of life (Sofologi et al. 2019). Social cognition refers to the range of complex cognitive processes that are utilised when attempting to un...
Article
Full-text available
Aims To identify the key common components of knowledge transfer and exchange in existing models to facilitate practice developments in health services research. Background There are over 60 models of knowledge transfer and exchange designed for various areas of health care. Many of them remain untested and lack guidelines for scaling‐up of succes...
Article
Background Despite its evidence base in the general population, computerized cognitive behavioural therapy (cCBT) has not yet been adapted for use with people with intellectual disability. This study aimed to explore the experiences of adults with an intellectual disability who played a cCBT program. Method Twenty‐four adults (with a mild or moder...
Conference Paper
Full-text available
This position paper gives a brief overview of a long-term and ongoing series of projects focused on the design and evaluation of computer games that can support mental health interventions with young adolescents. The work has its origins in a HCI project, but has evolved into a long-term interdisciplinary collaboration involving game designers, com...
Article
Background: While previous research has focused on quantitative descriptions of adolescents who sexually abuse, little is known about their personal perspectives of treatment. Aim: The aim of this qualitative study was threefold (1) Describe the treatment expectations and experiences of adolescents who have sexually abused attending a community-bas...
Article
Background: Cognitive behavioural therapy (CBT) is being increasingly adapted for use with people who have an intellectual disability. However, it remains unclear whether inherent cognitive deficits that are present in adults who have an intellectual disability preclude the use of cognitive-based therapies. This review aims to systematically exami...
Article
Background: The current popularity of mindfulness-based practices has coincided with the increase in access to mobile technology. This has led to many mindfulness apps and programs becoming available, some specifically for children. However, little is known about the experience of engaging with mindfulness through these mediums. Aims: To explore...
Article
Mindful Gnats is a computer game and App that introduces mindfulness and relaxation skills to young people aged nine years and older. In this paper the authors describe their model for using technology to support children with the development of psychological skills. This model combines a computer game to introduce and practice psychological skills...
Poster
Full-text available
Background: Mindfulness-based intervention (MBIs) have gained support in the scientific literature and are recommended as suitable treatments for mood disorders. Aims: This study aimed to produce an up-to-date comprehensive meta-analysis of randomised controlled trials (RCTs) investigating the impact of MBIs on mood disorders among (a) adults and (...

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