Colin Groth

Colin Groth
  • Doctor of Engineering
  • PostDoc Position at Max Planck Institute for Informatics

Postdoc

About

12
Publications
1,610
Reads
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78
Citations
Introduction
I am a PhD candidate who is passionate about working with virtual reality. In particular, my work is focused on finding out how cybersickness is caused and how it can be prevented. I work mainly with immersive 360 videos which reproduce the reality in such a spectacular way that you can only be fascinated.
Current institution
Max Planck Institute for Informatics
Current position
  • PostDoc Position
Additional affiliations
September 2014 - February 2018
Volkswagen AG
Position
  • Engineer
Education
April 2018 - April 2020
Technische Universität Braunschweig
Field of study
  • Computer Science
April 2017 - August 2017
University of Manitoba
Field of study
  • Semester abroad
September 2014 - February 2018
Ostfalia University of Applied Sciences
Field of study
  • Computer Science

Publications

Publications (12)
Article
Full-text available
Virtual reality has ushered in a revolutionary era of immersive content perception. However, a persistent challenge in dynamic environments is the occurrence of cybersickness arising from a conflict between visual and vestibular cues. Prior techniques have demonstrated that limiting illusory self-motion, so-called vection, by blurring the periphera...
Article
Full-text available
In this paper, we propose a wavelet-based video codec specifically designed for VR displays that enables real-time playback of high-resolution 360° videos. Our codec exploits the fact that only a fraction of the full 360° video frame is visible on the display at any time. To load and decode the video viewport-dependently in real time, we make use o...
Conference Paper
Full-text available
Ours Reference HEVC AV1 Fig. 1: In this paper, we propose a wavelet-based video codec that is able to load and decode the data of 360°videos viewport-dependently by exploiting the properties of the wavelet transform. While the quality is on par with state-of-the-art video codecs, we can achieve significantly faster playback times. Here, a visual co...
Preprint
Full-text available
In this paper we propose a wavelet-based video codec specifically designed for VR displays that enables real-time playback of high-resolution 360{\deg} videos. Our codec exploits the fact that only a fraction of the full 360{\deg} video frame is visible on the display at any time. To load and decode the video viewport-dependently in real-time, we m...
Article
Full-text available
Cybersickness often taints virtual experiences. Its source can be associated to the perceptual mismatch happening when our eyes tell us we are moving while we are, in fact, at rest. We reconcile the signals from our senses by using omnidirectional galvanic vestibular stimulation (GVS), stimulating the vestibular canals behind our ears with low-curr...
Conference Paper
Full-text available
We investigate the mitigation of cybersickness (CS) in 360° videos, a phenomenon caused by the visually induced impression of ego-motion while being physically at rest. We evaluate the effectiveness of scene modulations to reduce motion in the peripheral visual field by deliberately blurring or opaque occluding eccentric view areas of up to ten deg...
Poster
Full-text available
Cybersickness is a unpleasant phenomenon caused by the visually induced impression of ego-motion while in fact being seated. To reduce its negative impact in virtual reality experiences, we analyze the effectiveness of two techniques-peripheral blurring and field of view reduction-through an experiment in an interactive race game environment displa...
Chapter
Full-text available
Current facial reenactment techniques are able to generate results with a high level of photo-realism and temporal consistency. Although the technical possibilities are rapidly progressing, recent techniques focus on achieving fast, visually plausible results. Further perceptual effects caused by altering the original facial expressivity of the rec...
Conference Paper
Full-text available
Current facial reenactment techniques are able to generate results with a high level of photo-realism and temporal consistency. Although the technical possibilities are rapidly progressing, recent techniques focus on achieving fast, visually plausible results. Further perceptual effects caused by altering the original facial expressivity of the rec...

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