Colin M. Gray

Colin M. Gray
Purdue University | Purdue · Department of Computer Graphics Technology (CGT)

BS, MA, MEd, PhD

About

137
Publications
65,739
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
1,464
Citations
Introduction
Colin M. Gray is an Associate Professor at Purdue University in the Department of Computer Graphics Technology and Associate Professor (by courtesy) in Learning Design & Technology in the Department of Curriculum and Instruction. They are program lead for an undergraduate major and graduate concentration in UX Design. They hold appointments as Guest Professor at Beijing Normal University and Visiting Researcher at Newcastle University.
Additional affiliations
July 2021 - present
Purdue University
Position
  • Professor (Associate)
August 2015 - June 2021
Purdue University
Position
  • Professor (Assistant)
July 2014 - July 2015
Iowa State University
Position
  • PostDoc Position
Education
September 2010 - June 2014
Indiana University Bloomington
Field of study
  • Instructional Systems Technology
January 2008 - May 2010
University of South Carolina
Field of study
  • Educational Technology
September 2005 - June 2008
Savannah College of Art and Design
Field of study
  • Graphic Design

Publications

Publications (137)
Conference Paper
Full-text available
There has been increasing interest in the work practices of user experience (UX) designers, particularly in relation to approaches that support adoption of human-centered principles in corporate environments. This paper addresses the ways in which UX designers conceive of methods that support their practice, and the methods they consider necessary...
Article
The exponential growth in technological capability has resulted in increased interest on the short- and long-term effects of designed artifacts, leading to a focus in many design fields on the ethics and values that are inscribed in the designs we create. While ethical awareness is a key concern in many engineering, technology, and design disciplin...
Conference Paper
Full-text available
A critical tradition has taken hold in HCI, yet research methods needed to meaningfully engage with critical questions in the qualitative tradition are nascent. In this paper, we explore one critical qualitative research approach that allows researchers to probe deeply into the relationships between communicative acts and social structures. Meaning...
Conference Paper
Full-text available
Engineering and design students are often required to evaluate their products against user requirements, but frequently, these requirements are abstracted from the user or context of use rather than coming from actual user and context data. Abstraction of user requirements makes it difficult for students to empathize with the eventual user of the p...
Conference Paper
Full-text available
There has been increasing interest in the adoption of UX within corporate environments, and what competencies translate into effective UX design. This paper addresses the space between pedagogy and UX practice through the lens of competence, with the goal of understanding how students are initiated into the practice community, how their perception...
Conference Paper
Full-text available
HCI and UX work is increasingly global, and students have the potential to benefit from building their globalization competence. However, little research has described the unique opportunities and challenges of intercultural project work in the context of HCI education, including the ways in which design knowledge is leveraged in a cross-cultural s...
Conference Paper
Full-text available
Feedback and assessment are core features of modern educational experiences. Despite having different aims, they are often conflated and can even conflict in cases where grades inhibit the goals of feedback. In this 'teachable moment' paper we describe strategies employed in a series of UX design courses to separate grading and feedback, attempting...
Conference Paper
Full-text available
Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer's repertoire and their overall facility as a designer. However, there is little research on how students build cognitive schema in relation to design methods...
Conference Paper
Full-text available
In this discussion paper, we present an approach to HCI pedagogy that leverages vertical integration within a studio-focused UX design program spanning the undergraduate and graduate levels. We provide a brief introduction to the program we have developed at Purdue University, present our vertical integration strategy, and discuss plans for future...
Conference Paper
Full-text available
Studio learning is central to the teaching of design. However, the disruption of the COVID-19 pandemic, alongside emerging and historic critiques of studio pedagogy , creates a space for critical engagement with the present and potential futures of design education in studio. In this paper, I outline historic critiques of studio pedagogy, drawing p...
Article
Numerous methods have been designed to aid practitioners in identifying ethical concerns, imagining potential futures, defining values, and evaluating existing systems. However, there is little scholarship that addresses the design of these methods, including how ethical concerns are operationalized in these methods. In this paper, we report result...
Article
Full-text available
Discussions around the unethical use of emerging technology have become increasingly common in our society. Despite previous research acknowledging the importance of including societal-level discussions in engineering and technology undergraduate curricula, there is a lack of research around college students’ understanding of and engagement with th...
Article
Design methods have been integral to design studies research, with initial goals of bringing rationality and objectivity to design activities, later shifting to the creation and provision of methods as tools to encourage more reflective, meaningful, and socially responsible design practices. However, little research exists that describes how method...
Preprint
Full-text available
Designers are increasingly interested in using methodologies that foreground the politics of design, moving beyond product-centered notions of work that are common even within human-centered design traditions. In this paper, we document the experiences of undergraduate UX design students as they used a digital civics approach to support local commu...
Article
Full-text available
Today’s user experience (UX) educators and designers can no longer just focus on creating more usable systems, but must also rise to the level of strategists, using design thinking and human–computer interaction (HCI) solutions to improve academic and business outcomes. Both psychological, designer, and engineering approaches are adopted in this st...
Article
Studio pedagogy has been used as a comprehensive approach to prepare students to practice within their chosen discipline of design. However, little is known about how students experience these learning environments, including the interplay of social and educational experiences that support the development of expertise and identity. To explore and e...
Article
Full-text available
Manipulation defines many of our experiences as a consumer, including subtle nudges and overt advertising campaigns that seek to gain our attention and money. With the advent of digital services that can continuously optimize online experiences to favor stakeholder requirements, increasingly designers and developers make use of "dark patterns"-form...
Article
Full-text available
Online creative communities are increasingly a space for marginalized groups to build solidarity and engage in activist work, encouraging the exploration and articulation of intersectionally-marginalized identities through processes of creative production. One such context for creative production includes community-driven sites such as Archive of O...
Conference Paper
Full-text available
The recent emergence of new undergraduate and graduate design programs with a focus specific to User Experience (UX) offers new opportunities to engage with the complexity of these educational practices. In this paper, we report on a series of ten interviews with students and faculty to describe cross-cultural connections between two UX-focused pro...
Article
Full-text available
Our undergraduate UX program at Purdue University launched in 2016 as one of the first UX-focused undergraduate degree programs in the United States, intentionally designed to support the unique characteristics of a residential, research-intensive, land-grant institution. We designed multiple overlapping studio experiences that formed multiple conn...
Conference Paper
Full-text available
Studio education focuses on active learning and assessment that is embedded in students' exploration of ill-structured problems. Critique is a central component of this experience, providing a means of sensemaking, assessment, and socialization. These critique sessions encompass multiple types of interactions among students and instructors at multi...
Conference Paper
Full-text available
In conjunction with the increasing ubiquity of technology, computing educators have identifed the need for pedagogical engagement with ethical awareness and moral reasoning. Typical approaches to incorporating ethics in computing curricula have focused primarily on abstract methods, principles, or paradigms of ethical reasoning, with relatively lit...
Conference Paper
Full-text available
User engagement with data privacy and security through consent banners has become a ubiquitous part of interacting with internet services. While previous work has addressed consent banners from either interaction design, legal, and ethics-focused perspectives , little research addresses the connections among multiple disciplinary approaches, includ...
Conference Paper
Full-text available
HCI and STS researchers have previously described the ethical complexity of practice, drawing together aspects of organizational complexity, design knowledge, and ethical frameworks. Building on this work, we investigate the identity claims and beliefs that impact practitioners' ability to recognize and act upon ethical concerns in a range of techn...
Article
Full-text available
Scholars have previously described how online communities engage in particular discourses and forms of argumentation. In parallel, HCI and STS researchers have described discourses surrounding ethics and values and their role in shaping design processes and outcomes. However, little work has addressed the intersection of ethical concern and the dis...
Preprint
Full-text available
Over the past decade, HCI researchers, design researchers, and practitioners have increasingly addressed ethics-focused issues through a range of theoretical, methodological and pragmatic contributions to the field. While many forms of design knowledge have been proposed and described, we focus explicitly on knowledge that has been codified as "met...
Chapter
An exploration of values and perspectives embodied in designed artifacts was conducted via the analysis of two artifacts: Mathemagics-Mental Math Tricks™ and Photomath™. Two frameworks were used for the analysis, first principles of instruction and interaction criticism, in order to identify points at which similar and different value positions and...
Book
Historical Instructional Design Cases presents a collection of design cases which are historical precedents for the field with utility for practicing designers and implications for contemporary design and delivery. Featuring concrete and detailed views of instructional design materials, programs, and environments, this book’s unique curatorial appr...
Preprint
Full-text available
Manipulation defines many of our experiences as a consumer, including subtle nudges and overt advertising campaigns that seek to gain our attention and money. With the advent of digital services that can continuously optimize online experiences to favor stakeholder requirements, increasingly designers and developers make use of "dark patterns"---fo...
Chapter
Full-text available
In this chapter, I contextualize the knowledge production of the human-computer interaction (HCI) community within broader epistemological, historical, and disciplinary framings of this scholarship. I describe the historical landscape of HCI as a discipline, including the significant subcommunities that have formed over time as the discipline has b...
Preprint
Full-text available
User engagement with data privacy and security through consent banners has become a ubiquitous part of interacting with internet services. While previous work has addressed consent banners from either interaction design, legal, and ethics-focused perspectives, little research addresses the connections among multiple disciplinary approaches, includi...
Preprint
Data visualization is becoming an increasingly popular field of design practice. Although many studies have highlighted the knowledge required for effective data visualization design, their focus has largely been on formal knowledge and logical decision-making processes that can be abstracted and codified. Less attention has been paid to the more s...
Article
Full-text available
In this study, we describe similarities and differences in how faculty members from across disciplinary backgrounds conceptualize design. The study is situated in an innovative transdisciplinary undergraduate degree program centered on a studio-based learning experience co-taught by multi-disciplinary faculty. While faculty celebrated the opportuni...
Conference Paper
Full-text available
Creative outcomes require designers to continuously frame the problem space and generate solutions, resulting in the co-evolution of problem and solution. Little work has addressed the value dimensions of design activity with regard to this co-evolutionary process and the role of the designer in acting upon specific and value-laden framings and/or...
Article
Full-text available
The generation and description of design precedent is at the core of design case scholarship. However, traditional standards of quality and rigor that are relevant for other types of design and scientific scholarship do not always apply equally to the generation of design cases. In this paper, I describe the nature of design precedent and the stand...
Conference Paper
Full-text available
Design culture is increasingly present within organizations, especially with the rise of UX as a profession. Yet there are often disconnects between the development of a design philosophy and its translation in practice. Students preparing for UX careers are positioned in a liminal space between their educational experience and future practice, and...
Conference Paper
Full-text available
Design practitioners are increasingly engaged in describing ethical complexity in their everyday work, exemplified by concepts such as "dark patterns" and "dark UX." In parallel, researchers have shown how interactions and discourses in online communities allow access to the various dimensions of design complexity in practice. In this paper, we con...
Preprint
Full-text available
In this paper, we introduce the notion of "threshold concepts" to an HCI education audience, proposing the value of this framing of development and competence-building for HCI educators, students, and practitioners. We focus on two exploratory studies from the United Kingdom and United States that identify emergent threshold concepts from the persp...
Conference Paper
Full-text available
In this paper, we introduce the notion of "threshold concepts" to an HCI education audience, proposing the value of this framing of development and competence-building for HCI educators, students, and practitioners. We focus on two exploratory studies from the United Kingdom and United States that identify emergent threshold concepts from the persp...
Preprint
Full-text available
Accepted book chapter for a forthcoming book from the AECT Summer Research Symposium 2019, entitled: Intersections across disciplines: Interdisciplinarity and learning design
Conference Paper
Full-text available
HCI researchers are increasingly interested in describing the complexity of design practice, including ethical, organizational , and societal concerns. Recent studies have identified individual practitioners as key actors in driving the design process and culture within their respective organizations, and we build upon these efforts to reveal pract...
Chapter
In this chapter, we describe a novel transdisciplinary undergraduate program that is focused on developing students’ praxis to address problems across disciplinary boundaries and provide a means to interrogate discipline-specific content, epistemologies, and research methodologies they might encounter across those spaces. We argue that undergraduat...
Chapter
Design education has quickly evolved from product-focused to interaction-focused outcomes. As the technical skills needed for success become increasingly unstable, a holistic means of instruction is needed to prepare students for the realities of practice. In this chapter, we describe the creation of a novel undergraduate user experience (UX) desig...
Conference Paper
Full-text available
Some particular challenges in studio pedagogy arise from teaching for design character versus focusing solely on skills, knowledge or the cognitive processes of our students. In this paper, three authors with extensive combined experience in studio learning, teaching, and scholarship address these challenges via reflection on our own experiences of...
Preprint
Full-text available
In this chapter, I contextualize the knowledge production of the human-computer interaction (HCI) community within broader epistemological, historical, and disciplinary framings of this scholarship. I describe the historical landscape of HCI as a discipline, including the significant subcommunities that have formed over time as the discipline has b...
Conference Paper
Full-text available
In this late-breaking work, we describe the legacy of feminist theory within HCI literature, focusing on Shaowen Bardzell's seminal publication "Feminist HCI: Taking Stock and Outlining an Agenda for Design," which was one of the first to propose adoption of feminist theories into HCI research and practice. We conducted a citation analysis of 70 pu...
Conference Paper
Full-text available
In this paper, we describe our efforts to appropriate an autono-preneurial agent—in this case, the Amazon Locust—through the development of an API that enables equitable and socially aware entrepreneurial decision making on the part of the Locust. We present a new API and our intended vision for this system, along with our proposed deployment plan...
Article
Full-text available
In this design case, we describe a multi-year process during which a team of faculty designed a four-year undergraduate major in user experience (UX) design at a large research-intensive institution. We document the program- and course-level design experiences of five faculty members. This multi-year process has culminated in a dual-strand, integra...
Article
Full-text available
Critique is a primary method of assessment and feedback used in design education, yet is not well understood apart from traditional instructor-led activities in physical learning spaces. In this study, we analyze a series of group critiques in a human–computer interaction learning experience, focusing on an emergent instructional design for technol...
Conference Paper
Full-text available
The contours of user experience (UX) design practice have been shaped by a diverse array of practitioners and disciplines , resulting in a difuse and decentralized body of UX-specifc disciplinary knowledge. The rapidly shifting space that UX knowledge occupies, in conjunction with a long-existing research-practice gap, presents unique challenges an...
Conference Paper
Full-text available
HCI scholars have become increasingly interested in describing the complex nature of UX practice. In parallel, HCI and STS scholars have sought to describe the ethical and value-laden relationship between designers and design outcomes. However, little research describes the ethical engagement of UX practitioners as a form of design complexity, incl...
Conference Paper
Full-text available
HCI scholarship is increasingly concerned with the ethical impact of socio-technical systems. Current theoretically-driven approaches that engage with ethics generally prescribe only abstract approaches by which designers might consider values in the design process. However, there is little guidance on methods that promote value discovery, which mi...
Conference Paper
Full-text available
Researchers in HCI and STS are increasingly interested in describing ethics and values relevant for design practice, including the formulation of methods to guide value application. However, little work has addressed ethical considerations as they emerge in everyday conversations about ethics in venues such as social media. In this late breaking wo...
Article
Full-text available
HCI education reflects the continual evolution of HCI, embracing the changing landscapes of technology, infrastructure, and technology use. This forum aims to provide a platform for HCI educators, practitioners, researchers, and students to share their perspectives, reflections, and experiences related to HCI education. --- Sukeshini Grandhi, Edito...
Article
As co-design and other participatory design practices increasingly make design outcomes more accessible to everyday citizens, it is also important to understand how designers negotiate the value of design knowledge that undergirds design action and share this knowledge within their own community to facilitate and evolve their practices. In this stu...
Article
Full-text available
Numerous studies have shown the value of introducing cognitive supports to encourage the development of creative ability, and researchers have developed a variety of methods to aid in generating ideas. However, design students often struggle to explore more ideas after their initial ideas are exhausted. In this study, an empirically validated tool...
Preprint
Full-text available
Community of practice (CoP) is a primary framework in social computing research that addresses learning and organizing specific practices in online communities. However, the classic CoP theory does not provide a detailed account for how practices change or evolve. Against the backdrop of a rapidly changing occupational landscape, it is crucial to u...
Preprint
Full-text available
CSCW scholarship has previously addressed how professionals use digital technologies for learning and communication, but limited attention has been paid to professional self-disclosure on social media. Acts of self-disclosure-intentionally revealing personal information to others-are often considered beneficial for communication and formation of re...