Clement Chau

Clement Chau
LeapFrog Enterprises, Inc. · Learning Team

Ph.D.

About

12
Publications
11,968
Reads
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383
Citations
Additional affiliations
October 2010 - January 2015
LeapFrog Enterprises, Inc., Emeryville, CA
Position
  • Senior Learning Designer
August 2008 - October 2010
Massachusetts Institute of Technology
Position
  • Research Associate
August 2006 - December 2008
Harvard Medical School
Position
  • Student
Education
August 2006 - May 2014
Tufts University
Field of study
  • Applied Child Development
August 2004 - May 2006
Tufts University
Field of study
  • Applied Child Development
August 2000 - May 2004
Washington University in St. Louis
Field of study
  • Music, Psychology

Publications

Publications (12)
Chapter
It has become popular in recent years to talk about 'identity' as an aspect of engagement with technology - in virtual environments, in games, in social media and in our increasingly digital world. But what do we mean by identity and how do our theories and assumptions about identity affect the kinds of questions we ask about its relationship to te...
Article
Full-text available
There is an explosion of youth subscriptions to original content-media-sharing Web sites such as YouTube. These Web sites combine media production and distribution with social networking features, making them an ideal place to create, connect, collaborate, and circulate. By encouraging youth to become media creators and social networkers, new media...
Article
Full-text available
This paper presents a pre-orientation program for incoming college students, Active Citizenship through Technology (ACT), that engaged students in civic dialogue early in their academic experience while fostering a long-term peer support network. It leveraged youth’s interest in Internet technologies to engage them in civic discussions and activiti...
Article
Despite significant interest by pediatric transplant patients in meeting others who have undergone transplantation, geographic distances combined with their daily routines make this difficult. This mixed-method study describes the use of Zora, a Web-based virtual community designed to create a support system for these patients. The Zora software al...
Article
Full-text available
This chapter introduces some of the challenges and opportunities involved in designing, implementing, and evaluating psychoeducational intervention programs that use virtual worlds specifically designed for children. The research is based on over a decade of conducting several studies with different kinds of young people and contexts. The chapter w...
Conference Paper
Full-text available
This paper discusses the Virtual Communities of Care Project that uses a 3D virtual environment, Zora, to support a psycho-educational intervention for pediatric post-organ transplant patients. These patients have difficulties in developing a peer network due to chronic illness, and as a result they are often incompliant to medical and other requir...
Conference Paper
This paper discusses the Virtual Communities of Care Project that uses a 3D virtual environment, Zora, to support a psycho-educational intervention for pediatric post-organ transplant patients. These patients have difficulties in developing a peer network due to chronic illness, and as a result they are often incompliant to medical and other requir...
Conference Paper
Full-text available
Youth development is multifaceted. While educational researchers have paid attention to one or few of these foci, it is imperative to understand how our technologies influence the various facets of youth development. We developed the Positive Technological Development research model to detail the overall impact of a technology on youth. We present...
Article
This article focuses on the design and use of networked technologies to create learning environments to foster the civic engagement of youth. First, we briefly describe the Zora three-dimensional multiuser environment that engages children in the design of a graph- ical virtual city and its social organization. Anecdotal data are then used to help...
Article
This poster presents results from a workshop, Active Citizenship through Technology, with eighteen college freshmen. Participants collaboratively designed a virtual college campus by researching information online, interviewing faculty and administrators, using graphics programs, and designing a campus with our software Zora. Zora, an Identity Cons...

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