Clara Marco

Clara Marco
University of Valencia | UV · Departamento de Psicología Básica

About

6
Publications
16,860
Reads
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88
Citations
Citations since 2017
3 Research Items
65 Citations
201720182019202020212022202302468101214
201720182019202020212022202302468101214
201720182019202020212022202302468101214
201720182019202020212022202302468101214
Introduction

Publications

Publications (6)
Article
Full-text available
El objetivo del presente trabajo es validar en población peruana, el Test de Dependencia de Videojuegos (TDV) (Chóliz & Marco, 2011). Los resultados obtenidos demuestran que se trata de una herramienta confiable y válida. Se encontró una sola estructura factorial, en lugar de cuatro dimensiones, como plantearon los autores del TDV. Este factor podr...
Article
The main objective of this research has been the analysis of the effectiveness of some impulsivity control techniques to prevent videogame addiction. It has compared the results obtained with a prevention program that it had been already validated with the same program in which additional impulsiveness control techniques were added. Four periods we...
Article
The main objective of this research has been the analysis of the effectiveness of some impulsivity control techniques to prevent videogame addiction. It has compared the results obtained with a prevention program that it had been already validated with the same program in which additional impulsiveness control techniques were added. Four periods we...
Article
Full-text available
El propósito de este trabajo es presentar una propuesta de tratamiento cognitivo-conductual para la intervención en la adicción a video juegos. Se presenta el caso de un varón de 21 años con problemas con el uso de los videojuegos. Se expone el procedimiento en cada una de las fases de las que consta el tratamiento, así como los resultados de su ef...
Article
In recent years there has been a growing interest in research in the field of technological addictions, but there are still few studies that analyze the effectiveness of psychological interventions in this problem. The purpose of this paper is to propose a cognitive-behavioral treatment for the Internet and video game addictions through a case stud...
Article
Full-text available
Video games are one of the most attractive forms of leisure. Today it is one of the main activities of children and adolescents, because of the interest they have for them and the time the adolescents spend in playing. Despite the undoubted benefits of this activity, in some cases the excessive use leads to abuse and other causes serious personal a...

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