Christopher Hoadley

Christopher Hoadley
New York University | NYU · Department of Administration, Leadership, and Technology

Doctor of Philosophy

About

133
Publications
46,414
Reads
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5,277
Citations
Additional affiliations
July 2002 - July 2008
Pennsylvania State University
Position
  • Professor (Associate)
June 1998 - June 2002
SRI International
Position
  • Research Cognitive and Computer Scientist

Publications

Publications (133)
Article
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The ever-changing nature of online learning foregrounds the limits of separating research from design. In this article, we take the difficulty of making generalizable conclusions about designed environments as a core challenge of studying the educational psychology of online learning environments. We argue that both research and design can independ...
Article
Background/Context Bi/multilingual students’ STEM learning is better supported when educators leverage their language and cultural practices as resources, but STEM subject divisions have been historically constructed based on oppressive, dominant values and exclude the ways of knowing of nondominant groups. Truly promoting equity requires expanding...
Article
Purpose This paper is a qualitative study of how social sciences faculty construct their research workflows with the help of technological tools. The purpose of this study is to examine faculty scholarly workflows and how both tools and practices support the research process. This paper could inform academic libraries on how to support scholars thr...
Chapter
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Context is a critical consideration in CSCL research and design, yet difficult to delineate. Its definition can encompass aspects of the environment, the learners, the technology, and their histories and cultures. Depending on researchers' theoretical perspectives and the focus of their study, different aspects of context are forefronted in the dat...
Conference Paper
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Civic education initiatives often display conceptual tensions that render program design a Herculean endeavor. In this poster, we map key civic learning tensions and discuss how they relate to critical topics in the learning sciences field. We find that learning scientists are already well-positioned to further understand such tensions and that our...
Article
This paper is a qualitative study of how doctoral students and post-doctoral researchers construct their research workflows. The purpose of this study is to examine how doctoral students are constructing their scholarly workflows and to recommend best practices for supporting such early-career scholars. This study will also provide preliminary answ...
Preprint
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Design-based research (DBR) methods are an important cornerstone in the methodological repertoire of the learning sciences, and they play a particularly important role in CSCL research and development. In this chapter, we first lay out some basic definitions of what DBR is and is not, and discuss some history of how this concept came to be part of...
Article
Background and Context In this theory paper, we explore the concept of translanguaging from bilingual education, and its implications for teaching and learning programming and computing in especially computer science (CS) for all initiatives. Objective We use translanguaging to examine how programming is and isn’t like using human languages. We fr...
Conference Paper
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Learning in a networked society is presented in this symposium with the basic assumption that “schooling” and “society” cannot be considered as separate entities and should bring together the theoretical and practical tools of scientists in both the social and educational sciences. Despite the powerful potential for cross-fostering of ideas between...
Chapter
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This chapter describes five waves of learning mediated by information-communication technologies. Each wave is identified with particular pedagogies and technologies, and – critically – particular social conceptions of education that those pedagogies and technologies helped bring into being: Wave 1 – information dissemination and consumption; Wave...
Conference Paper
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Bilingual education has described a process called translanguaging by which students use linguistic resources across and beyond multiple named languages to learn. Here, we examine how bilingual learners translanguage while learning computer science. These middle schoolers participated in a curricular intervention which infused computational thinkin...
Article
Purpose This paper aims to review current literature pertaining to information literacy and digital literacy skills and practices within the research workflow for doctoral students and makes recommendations for how libraries (and others) can foster skill-sets for graduate student research workflows for the twenty-first century scholarly researcher....
Conference Paper
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Search, especially library search, is a distinct part of the research process which can be taught and supported separately from the scholarly processes of knowledge creation. We interviewed eight early career researchers (ECRs) composed of doctoral students or recent graduates about their overall scholarly workflows including not only search but al...
Article
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This case study considers how educational researchers and practitioners can work together to engage in participatory knowledge building, a process rooted in both empirical research and the lived practices and expertise of on-the-ground educators that produces knowledge relevant to both educational theory and practice. The method shared was used as...
Article
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Purpose This article makes a case for the importance of brokering future learning opportunities to youth as a programmatic goal for informal learning organizations. Such brokering entails engaging in practices that connect youth to events, programs, internships, individuals and institutions related to their interests to support them beyond the wind...
Article
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Purpose This article makes the case that the education community can learn from professional learning and innovation practices, collectively called “Working in the Open” (or “Working Open”), that have roots in the free/open source software (F/OSS) movement. These practices focus on values of transparency, collaboration and sharing within communitie...
Conference Paper
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This paper explores how mobile technology may be able to activate and support mindfulness states while users are situated in everyday life. Interviews with users on the use of a mobile app that was designed to prompt self-reflection and direct non-reactivity, suggest that activating situated mindfulness, may lead to differences in the kind of self-...
Conference Paper
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Research as an organized scholarly activity is a powerful tool that can inform policy and governance. Policy and programing in most countries is supported by research and although not always visible, that research plays an important role in how socio-political systems are viewed and shaped in countries across the globe. Therefore conducting researc...
Conference Paper
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Research on the use of mobile to promote mindfulness states is still relatively nascent, especially when exploring how such states can be cultivated in everyday life, outside of meditation-based approaches. In this study we investigate the design of a mobile app that seeks to cultivate mindfulness states situated in everyday life. Using reminders t...
Conference Paper
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Maker Education scholarship is accumulating increasingly complex understandings of the kinds of learning associated with maker practices along with principles and pedagogies that support such learning. However, even as large investments are being made to spread maker education, there is little understanding of how organizations that are intended ta...
Conference Paper
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Online digital gaming environments have been proposed as an important form of computer-supported collaborative learning, but these environments have been shown to marginalize some learners, most notably women or girls, as well as ethnic or racial minorities. Furthermore, game-based competencies and identities have been shown to be important for dig...
Conference Paper
This symposium brings together the theoretical and practical tools of scientists in both the social and educational sciences in order to examine the types of interaction, knowledge construction, social organization and power structures that: (a) occur spontaneously in technology-enhanced learning communities or (b) can be created by design. We refe...
Conference Paper
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This symposium brings together the theoretical and practical tools of scientists in both the social and educational sciences in order to examine the types of interaction, knowledge construction, social organization and power structures that: (a) occur spontaneously in technology-enhanced learning communities or (b) can be created by design. We refe...
Article
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Since summer of 2013, Hive Research Lab (HRL), an applied research partner of Mozilla Hive NYC Learning Network, has engaged in a range of activities that include both basic research and applied design activities geared toward advancing the community’s collective understanding of how to support youth interest-driven learning pathways. Our activitie...
Article
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As a learning network, Hive NYC is continually in the process of understanding what its potential is, what its purposes could be, and how organizations can achieve more together than they could apart. Within that, it’s imperative that we think about how we can be ‘a network that learns’, a community that is continually generating, circulating and a...
Conference Paper
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Educators, researchers, planners, and policy-makers are faced with the challenge of preparing current and future generations for adaptation to the impacts of climate change. Pedagogy related to living sustainably and creating resilience is a complex field of educational practice that involves cognitive, social, and affective aspects of teaching and...
Article
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In this paper, we review the literature on how information literacies are manifested in scholarly workflows for undergraduates, graduate students, and scholars, and the need to support integrating library resources into their knowledge practices, and how available tools support their needs. We argue that research is needed on how libraries and digi...
Conference Paper
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We explore the relationship between online gaming communities (which literature shows act as informal learning environments) and experience in game culture, which has been shown to be inequitable, harassing and otherwise unsupportive to certain players, like females. Specifically, this study explores the experiences of gamers in gaming clans, both...
Chapter
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Collaborative learning with technology is more than the use of some tool; rather, it requires careful design of not only tools, but also the learning activities and settings in which those tools take place. Computer-supported collaborative learning is distinguished by the use of technology to support collaborative learning, as well as by a history...
Conference Paper
Users in the developing world continue to appropriate information and communication technologies (ICTs) in pioneering ways resulting in innovations such as M-Pesa, the popular mobile money transfer system developed in Kenya. M-Pesa's success demonstrates the emergence of user-centered innovative applications in resource-constrained settings. The go...
Conference Paper
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This paper presents evidence describing how a single player typing game' designed for use on a low-cost (∼US$10) computing platform' was utilized as a computer-supported collaborative learning activity. The group computer interaction was found to consistently induce verbal language experiences that extended the potential educational utility of the...
Conference Paper
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Technology (especially the Internet) has been touted as an important tool for cross-cultural exchange. In this paper we report on some of the challenges and successes of using a cross-cultural collaborative learning intervention design in rural Himalayan villages using participatory video. We describe some of the unique constraints of designing app...
Article
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In this article, I argue that roles are a key construct for CSCL that demonstrate the interdisciplinary strengths of CSCL as a field. CSCL is a problem-driven field with a history of incorporating different par- adigms, and has the advantage of using a design stance to understand phenomena like collaboration and learning that are difficult to study...
Article
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Increasingly, millions of people, especially youth, post personal information in online social networks (OSNs). In September 2006, one of the most popular sites-Facebook.com-introduced the features of News Feed and Mini Feed, revealing no more information than before, but resulting in immediate criticism from users. To investigate the privacy contr...
Chapter
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This chapter describes the role of mobile technologies in children's technological ecologies. It discusses two cases of use of mobile technologies in developing nations, to analyze ways in which technologies can be potentially disruptive to cultural, educational, or technological systems that children inhabit. In the first case, the use of computer...
Article
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This article reviews recent evaluation studies of online learning communities to provide a systematic understanding of how such communities are evaluated. Forty-two representative studies were selected and categorized into a newly developed taxonomy of online learning community evaluations. This taxonomy is divided into four components: evaluation...
Chapter
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What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples. This cutting-edge guide: synthesizes learn...
Conference Paper
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This poster session showcases ten examples of expertise development in everyday domains of personal relevance and consequence to learners. The collection of cases highlighted in the posters stem from ethnographic research studies investigating learning from socio-cultural-historical perspectives. In each poster, authors describe their ethnographic...
Conference Paper
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This paper reports on the collaborative experiences and theories of members of professional and community settings who work with others in their everyday practices. Data are drawn from interviews and field observations with professional musicians who collaborate regularly for performances, corporate engineers working in groups, and community member...
Conference Paper
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Researchers in the learning sciences have long recognized the potential of online spaces to support learning activities; however, the pervasiveness of social media construction typically associated with "Web 2.0" represents a new context for the research of learning and instruction. Wikis, for example, have popularized a social approach to construc...
Article
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This article describes a course in which graduate students in education learn practical and theoretical aspects of educational design by creating technologies for learning. The course was built around three themes: Analyzing technologies, in which students study state-of-the-art technologies and interview their designers; design studio, in which st...
Article
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In this article, Joey J. Lee and Christopher M. Hoadley argue that not enough attention has been given to video games' role in identity development and exploration, important corequisites for learning. This oversight has resulted in the failure of many attempts at edutainment, in spite of the acknowledged potential of video games to engage students...
Chapter
Elearning research in the learning sciences blends a variety of theoretical perspectives on learning and methodological and epistemological stances. In this chapter, I discuss some of the major learning theories used in the learning sciences (from behaviorism to sociocultural theory) and their relationship to the domain of elearning. The relationsh...
Article
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is exploring the feasibility and value of applying social network methods to studying the implementation of school-wide reform initiatives. All opinions expressed herein are the sole responsibility of the authors. We wish to acknowl-edge the contributions of the team of researchers involved in designing the interview protocols and collecting and an...
Article
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The authors develop a framework for the design of tools to mediate collaboration intended to lead to learning. We identify two categories of media that are common in computer-supported collaborative learning and software in general: communication media and information media. These two types of media are then mapped onto two types of social activiti...
Article
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This article describes results of a study investigating the potential of using social network analysis to evaluate programs that aim at improving schools by fostering greater collaboration between teachers. The goal of this method is to use data about teacher collaboration within schools to map the distribution of expertise and resources needed to...
Conference Paper
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In this paper, we discuss an approach to providing students with first-hand learning experiences that help them understand cultural differences and aspects of diversity. As part of a five-week course, fourteen high school students participated in activities within massively multiplayer online games (MMOGs) as learning environments to explore issues...
Conference Paper
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Several researchers have argued for the use of games in the classroom because they are engaging and provide many valuable learning opportunities. In many cases, however, edutainment has failed. This paper argues that not enough attention has been given to video games' role in identity development and exploration, important corequisites for learning...
Chapter
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Many IT researchers have noted the disturbing trend of an incredible shrinking pipeline; this pipeline represents the number of women who are involved in computer and technology fields from high school continuing onto graduate school or professional careers (Camp, 1997; Gorriz & Medina, 2000). A closely related phenomenon is how girls’ interest in...
Article
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How can we accelerate innovation and ensure effective dissemination of knowledge about online learning resources? This paper advocates strategies that systematically link online professional development with the research, development and diffusion cycle. The systemic approach we describe can accelerate knowledge advancement and help manage change b...
Article
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The Internet is increasingly being used as a medium for educational software in the form of miniature applications (e.g., applets) to explore concepts in a domain. One such effort in mathematics education, the Educational Software Components of Tomorrow (ESCOT) project, created 42 miniature applications each consisting of a context, a set of questi...
Conference Paper
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In this paper, we analyze a natural experiment regarding anonymity options and participation in a large, successful online community of practice (CoP) for U.S. soldiers. We study the impacts of changes of anonymity options on comment quality for productive discussion and professionalism. Four levels of personal attribution or anonymity of comments...
Article
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Learning sciences (LS) and instructional systems design (ISD) are two related fields that have shared intersts in the application of technology for advancing human learning. While the two fields may have different values, boundaries, and in some cases methods, they also share significant overlap of content and purpose. We examine the relationship b...
Conference Paper
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This paper discusses the character of the CSCL research community. While members of the community often feel they have authoritative perceptions of the nature of the community, these perceptions often differ. This paper is an attempt to look empirically at the CSCL community as constituted by leadership in the CSCL conferences. Data are included ab...
Chapter
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Recent trends suggest that P2P technologies have the potential to change the way learning systems operate from the current highly centralized environments toward a blended environment that allows for nomadic and intermittently connected learners on the edge of the network. Current elearning community efforts to develop standards for interoperabilit...
Article
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Knowledge and learning exist as byproducts of social processes such as those that take place in communities of practice. We describe two frameworks for understanding and building online knowledge-building communities, or online communities of practice that enhance collective knowledge. First, the C4P framework is described as a way of understanding...
Article
Design-based research methods are an emerging research paradigm that blends empirical research with design and implementation. This article discusses how a design-based research trajectory can help not only suggest and refine theories, but also permit their falsification. In a series of design-based research studies on an online discussion tool (ca...
Article
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In this paper we discuss a multi-disciplinary course for educating reflective designers of technology-enhanced learning environments. The course supports the coordination of students in two disciplines, human-computer interaction and instructional systems design. Through the multidisciplinary teaming and an ontology of design processes, students in...
Conference Paper
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In this paper, I argue that online communities help bring into question what learning and knowing are, and therefore what it means to “teach.” I provide three alternative models of knowledge, and discuss three examples, each involving online communities. First, using the example of teachers and researchers participating in an online portal, show ho...
Article
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Empirical research is all about trying to model and predict the world. In this article, I discuss how design-based research methods can help do this effectively. In particular, design-based research methods can help with the problem of methodological alignment: ensuring that the research methods we use actually test what we think they are testing....
Conference Paper
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In this paper we describe a way of looking at how people learn from computer interfaces. In particular, we describe the concept of a socially relevant representation, or a representation of social context information (as opposed to domain knowledge information). We describe known or hypothesized mechanisms by which such representations might facili...
Conference Paper
Learning Sciences and Instructional Design share many common interests, though few common histories or practitioners. This panel session allows for open exchange regarding these issues, the traditions, foundations, theoretical and philosophical lenses utilized, practices and research. The participants span from traditional IS researchers to traditi...
Conference Paper
Full-text available
This article reviews recent evaluation studies of online learning communities to provide a systematic understanding of how such communities are evaluated. Forty-two representative studies were selected and categorized into a newly developed taxonomy of online learning community evaluations. This taxonomy is divided into four components: evaluation...