Christophe Kolski

Christophe Kolski
Université Polytechnique Hauts-de-France | UPHF · Laboratoire d’Automatique, de Mécanique et d’Informatique Industrielles et Humaines (LAMIH UMR CNRS 8201)

Professor in Computer Science

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481
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Publications

Publications (481)
Chapter
The emergence of technologies like artificial intelligence (AI) has strengthened computational solutions by using powerful algorithms that can support learning behaviors from available data and replicating such behaviors in software. A possible behavior regards the interaction of humans with computers. In this context, Human–Computer Interaction (H...
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The main motivation for this work is the design of context-sensitive systems, involving a human-agent team. More precisely, the participants in the current context, are human beings and software agents, who have to coordinate themselves for the collaborative achievement of a complex task. We propose a model of interaction between these heterogeneou...
Chapter
Parkinson’s disease (PD) is a neurodegenerative disorder that affects a huge number of people. People with PD may have trouble speaking. Impeded speech affects 70% of people with PD and this can have particularly harmful consequences linked to social exclusion and isolation. Considering this context, we have been working for the last three years in...
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This paper presents elements of user-centered design and prototyping of a serious game. Produced within the framework of the SG-HANDI project, the serious game aims to raise awareness about integration, prevention of professional displacement and job retention of people with disabilities. This serious game is developed on an interactive RFID tablet...
Chapter
Everyday trip is essential for integration into society and for independence. The task of wayfinding is the process of determining and following a path between an origin and a destination. People with intellectual disabilities have difficulties in this task: fear of getting lost, difficulties in learning routes, in memorizing relevant landmarks, di...
Conference Paper
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Despite efforts made, it is still difficult to clearly grasp the situation of disability within companies. Therefore, to overcome this problem, this paper proposes and describes an innovative tool that may facilitate corporate governance. The tool is a serious game developed on an interactive RFID tabletop associated with tangible objects. The seri...
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Smartphone map-based pedestrian navigation is known to have a negative effect on the long-term acquisition of spatial knowledge and memorisation of landmarks. Landmark-based navigation has been proposed as an approach that can overcome such limitations. In this work, we investigate how different interaction technologies, namely smartphones and augm...
Article
IoT, Industry 4.0, and ubiquitous applications demand an intense exchange of information between actors (humans, animals, plants, or other objects) and things. Different interaction technologies, techniques, and methods can support it, including RFID, a well-known technology capable of identifying and locating actors. However, the variety of applic...
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The design of agents interacting with human beings is becoming a crucial problem in many real-life applications. Different methods have been proposed in the research areas of human–computer interaction (HCI) and multi-agent systems (MAS) to model teams of participants (agents and humans). It is then necessary to build models analyzing their decisio...
Conference Paper
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Cet article décrit une recherche en cours relative à la conception centrée sur les utilisateurs d’un jeu sérieux sur table interactive avec objets tangibles. Celui-ci a pour objectif la sensibilisation à l’intégration, à la prévention de la désinsertion professionnelle et au maintien dans l’emploi des personnes en situation de handicap. Ce jeu séri...
Conference Paper
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Wayfinding is the process through which a person moves from one location to another. The means however that each person utilizes to complete a wayfinding task are different depending on the person’s preferences, habits and characteristics. For a large number of people, using turn-by-turn directions with metric reference (in 30 meters turn left) is...
Conference Paper
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Accessibility is one of the major current challenges in the HCI field. The task of wayfinding corresponds to the process of determining and following a path between an origin and a destination. It implies great difficulties for people with intellectual disabilities (ID): Fear of getting lost, difficulties in learning routes, memorization of relevan...
Article
Context A Legacy system can be defined as a system that significantly resists modification and evolution. According to the literature, there are two main strategies to migrate a legacy system: (a) to replace the legacy system by a new one, (b) to incrementally migrate parts from the legacy system to the new one. Incremental migration allows develop...
Article
While the serious game concept has considerably evolved in the last two decades, it still needs to be clearly differentiated from other types of artifacts. Thus, there is a degree of confusion about the relationship between serious games and other related applications such as simulators or the re-purposing of entertainment games within educational...
Chapter
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While walking around a city, the temporary obstacles present on the sidewalk barely register in most people’s minds. The reality for people with disabilities is quite different, whether it’s a scooter left in the way, crowds that refuse to budge, or construction work loud enough to trigger somatic effects. While detecting permanent obstacles (e.g....
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A simulator on an interactive tabletop with tangible objects is in line with the work carried out on the TangiSense Interactive tabletop that has been equipped with RFID technology. This chapter begins with the state of the art on the simulation of working conditions, with the objectives of training and employees taking ownership. It then describes...
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In this chapter, the authors present the context of the digital transformation to Hospital 4.0, followed by the essential qualities of ISH 4.0 as seen through the perspectives on security, usability, resilience and performance engineering by way of introducing ICSSURP initiative. For the ICSSURP initiative (the “Joint Security, Safety, Usability, R...
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The digital experience concerns doctors, nursing and hospital staff, patients, caregivers, partners and health service institutions. This is referred to as the Patient eXperience or PX. The aim is to propose a methodological framework for the development of the PX for people with specific needs during their care journey, while taking into account t...
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In a course to train future designers of interactive applications, an original pedagogical approach is implemented and proposed for the students’ practical work. It is organized in project mode, complementing the more traditional lectures and tutorials (exercises) in the classroom. The subject is provided in the form of a call for tender, encouragi...
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Everyday travel in expanding cities is becoming increasingly complicated. Going to the doctor, to work, to the cinema, or simply discovering the districts of a city requires knowledge of the city and navigation skills. The future challenge is more than just providing correct guidance to make navigation easier; it is more about delivering the releva...
Conference Paper
The proliferation of the Technology Enhanced Learning Environments (TELE) and the growth of educative data are increasingly motivating researchers to study the potential of new approaches in Artificial Intelligence (AI) applied to the e-learning area. In this paper, we propose a software architecture for educational decision support system. We have...
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The choice of suitable evaluation methods for the layered evaluation of Interactive Adaptive Systems (IAS) needs the consideration of different factors, leading to a multi-criteria decision analysis problem. This paper proposes the first step toward a Web-based Multi-Criteria Decision Support System (MCDSS). Our proposal is based on a recent multi-...
Conference Paper
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Interactive Adaptive Systems (IAS) refer to interactive systems that alter their characteristics automatically according to the user’s needs. The IAS have emerged in several application domains and, accordingly, a high level of quality must be assured during their development. However, evaluating IAS still presents different challenges, as there ar...
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Parkinson’s disease (PD) is the second most prevalent neurodegenerative disease in the world. Impacts of the disease on both quality of life and social participation make it a major preoccupation in terms of public health. This disease is always associated not only to motor but also non-motors symptoms. Among these symptoms, several people with PD...
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Simulation of disabled user characteristics can be useful in two cases: (1) during preliminary tests of interactive systems, (2) to train designers and make them understand the difficulties encountered by these users with special needs. This paper describes a case study involving a preliminary user test of a system called ComMob (Communication and...
Conference Paper
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RESUME Dans le module « Génie Logiciel et Interaction Humain-Machine » de la filière « Système d'Information » en apprentissage (FISA 3), une démarche pédagogique originale en TP/Projet vient complémenter la partie de cours/TD, plus classique. Le sujet est fourni sous forme d'appel d'offres, poussant à l'innovation chacun des groupes d'étudiants si...
Conference Paper
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Abstract. Disability comes in different forms such as physical or mental disability. It is a question of taking into account finely any form in the definition of disabled user profiles for the design of suitable interactive systems. This paper focuses on physical handicap, and more precisely on that called cerebral palsy of the athetoid type. With...
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Robots are becoming more and more present in many domains of our daily lives. Their usage encompasses industry, home automation, space exploration, and military operations. Robots can also be used in crisis management situations, where it is impossible to access or dangerous to send humans into the intervention area. The present work compares users...
Preprint
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In 2017, Google announced Kotlin as an official Android programming language, and more recently, as the preferred programming language to build applications. These facts motivated developers to migrate their applications, which is challenging because each migrated piece of code must be tested after the migration to ensure it preserves the expected...
Chapter
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In a changing world, in permanent international competition, Industry 4.0 must be able to adapt, to transform itself, especially from an organizational point of view. In case of reorganization or major changes, having the means for the design, training and appropriation of future working conditions becomes an asset. For this purpose, a simulator on...
Conference Paper
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Pouvoir se déplacer indépendamment est une compétence qui semble nécessaire pour l'inclusion et la participation sociales. Or, les personnes présentant une déficience intellectuelle sont souvent confrontées à des difficultés pour développer une mobilité autonome. De même, les systèmes portatifs d'aide à la navigation existants, qui pourraient les a...
Conference Paper
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Dans de nombreux domaines, dans un monde évoluant rapidement, la formation et l'appropriation des futures conditions de travail sont essentielles. Dans ce but, cet article propose un simulateur sur table interactive munie de la technologie RFID, associé à des objets tangibles. Ce simulateur permet à des employés de se projeter dans des situations à...
Conference Paper
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Avec l’avènement du digital et des technologies associées visant la transformation des pratiques et des usages en liaison avec le domaine de la santé en général et le parcours des soins en particulier, le patient est désormais au centre de tout système de soins moderne et souvent suivi par plusieurs professionnels de santé et dans des lieux multipl...
Conference Paper
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L’hôpital 4.0 (aussi appelé l’Hôpital du Futur ou Hôpital Intelligent – "Smart Hospital") se dote de plus en plus de composantes intelligentes et connectées dans différents aspects de sa chaine de valeur, d’une part pour améliorer la qualité des soins à coûts optimisés, et d’autre part pour satisfaire les attentes et les objectifs de ces différente...
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Do human–computer interaction (HCI) researchers agree about which HCI approaches should be used in the development of an interactive system? To address this question, we performed a study based on the engineering process areas (requirements development, technical solution, product integration, verification and validation) of the CMMI-DEV (Capabilit...
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Smartphone users are striving for easy-to-learn and-use mobile apps user interfaces. Accomplishing these qualities demands an iterative evaluation of the Mobile User Interface (MUI). Several studies stress the value of supplying a MUI with a pleasing look and feel to engaging end-users. The MUI, therefore, needs to be free from all kinds of structu...
Conference Paper
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Being able to move independently is a skill that seems necessary for social inclusion and participation. However, people with intellectual disabilities often face difficulties in developing autonomous mobility. Similarly, existing mobile navigation aid systems, which could help them to move from one place to another, are not adapted to their cognit...
Chapter
Human-Computer Interaction (HCI) and Artificial Intelligence (AI) are two disciplines that followed parallel trajectories for about four decades. They also both complement each other and overlap in various problem-rich domains. This chapter is far from being exhaustive, but provides a representative story of how HCI and AI cross-fertilise each othe...
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In the last decade, many studies have focused on visualization. The main key to make it practical for research and engineering applications is the suitable definition of a pipeline-based visualization model. It provides effective abstractions for designing visualization tools. In this article, we present a comprehensive survey on pipeline-based mod...
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Résumé. La conception centrée utilisateur (CCU) est aujourd’hui une référence. Cependant lorsque les utilisateurs présentent des troubles de la communication, ces derniers rencontrent de grandes difficultés pour participer aux activités de la CCU. Leur environnement humain (famille, professionnel, médical) que nous appelons écosystème, est alors in...
Conference Paper
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ComMob (Communication and Mobility) is a communication aid for people with motor disabilities of the CP (Cerebral Palsy) type. This software is dedicated to mobile use with installation on wheelchair. A preliminary evaluation, in the form of user tests, was carried out in the laboratory with able-bodied people with simulation of involuntary movemen...
Conference Paper
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The user interfaces promote the interaction with the software system to achieve the users' goals. In this way different types of interaction are provided, such as direct manipulation, web UI or tangible interaction. These interfaces have evolved, including artificial intelligence and adaptation mechanisms to answer the evolution of the technologica...
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The theoretical and practical researches on Visual Analytics for intelligent decision-making tasks have remarkably advanced in the past few years. Intelligent Decision Support Systems (IDSS) introduce effective and efficient paths from raw data to decision by involving visualization and data mining technologies. Data mining-based DSS produces poten...
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The advantage of tangible interaction is that it allows people to interact naturally. Tabletops are a collective support which can be used by several people simultaneously. In previous work, tabletop and tangible interaction were shown to be of interest in the learning process; the previous application was based on a classification task helping ver...
Conference Paper
Bimanual input is frequently used on touch and tangible interaction on tabletop surfaces. Considering a composite task, such as moving a set of objects, attention, decision making and fine motor control have to be phased with the coordination of the two hands. However, attention demand is an important factor to design easy to learn and recall inter...
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This article shows the role that fuzzy sets may play in the prospect of analyzing qualitative data. To underline this role, a Human-Computer Interaction (HCI) study is presented. The data coming from 20 experts concerns their judgment regarding 33 questions related to the use of HCI approaches in order to support interactive system development phas...
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In this paper, we present an experimental study between tangible interaction and tactile interaction on tabletops in a dual reality environment. We recruited 32 participants to take part in a user study, which consists of remotely displacing robots and exploring a simulated disaster area using a tabletop and robot toys on its surface. We present ou...
Conference Paper
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This article suggests a model, in relationship with the wayfinding task. This model allows to define states the users pass through during mobility. The goal is finally to design an interactive support system to assist users with intellectual disability in an urban mobility context. The context of this work and main definitions are described before...
Conference Paper
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ABSTRACT In the field of microbiology training, in which contaminated products must be handled and recycled, there are new needs in order to reduce risks and costs. New advances in Tangible interaction and serious game domains can provide solutions to answer these needs. We propose a serious game relating to waste sorting. It is available on a tang...
Conference Paper
Full-text available
In the field of microbiology training, in which contaminated products must be handled and recycled, there are new needs in order to reduce risks and costs. New advances in Tangible interaction and serious game domains can provide solutions to answer these needs. We propose a serious game relating to waste sorting. It is available on a tangible tabl...