Christian Schindler

Christian Schindler
Graz University of Technology | TU Graz · Institute for Software Technology

Dr. (Telematics | Computer Science)

About

32
Publications
2,926
Reads
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105
Citations
Citations since 2016
26 Research Items
91 Citations
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201620172018201920202021202205101520
Additional affiliations
September 2016 - present
Graz University of Technology
Position
  • Lecturer
Description
  • * Programming 0: visual block based programming * Foundation of Computer Science: logic, finite automata, grammars, complexity * Mobile Apps | SWE & KM | Software Technology: agile practices, clean code, testing, knowledge & configuration management
September 2014 - August 2016
Fachhochschule Joanneum
Position
  • Lecturer
Description
  • * Software Design: OOD, UML, design patterns * Software Quality: debugging, test case design, testing, verification & validation * Configuration Management: SW project structure & implementation, version control, continuous integration

Publications

Publications (32)
Conference Paper
Today, different actors, such as developers, supporters, companies or public entities, contribute in different ways to non-profit open source software projects. The majority of them is contributing for individual and personal reasons, aiming to create (intangible) value that is important to themselves. Besides that, users are today often not direct...
Conference Paper
Although career chances are good, technology, engineering and especially computer science (CS) related studies still do not attract as many female students as other fields. This paper describes a study in the context of an introductory CS course for first semester university students. In this course essential programming concepts are taught and exe...
Conference Paper
Engaging contributors in a Free Open Source Software (FOSS) project can be challenging. Finding an appropriate task to start with is a common entrance barrier for newcomers. Poor code quality contributes to difficulties in the onboarding process and limits contributor satisfaction in general. In turn, dissatisfied developers tend to exacerbate prob...
Chapter
Sponsored Open Source Software projects, driven by various actors, have to balance the needs of volunteer contributors and business objectives. This work presents Catrobat, a FLOSS project established at Graz University of Technology, and how it introduced agile product owners. Product owners communicate the product vision, provide a general direct...
Conference Paper
Full-text available
Open source is widely used for educational purposes in higher education around the world. While many educators use open source resources for teaching, there seems to be few contributions to such projects of students as part of their university courses. In this work we present our experience on establishing open source development from student contr...
Preprint
Full-text available
Most of the 700 million teenagers everywhere in the world already have their own smartphones, but comparatively few of them have access to PCs, laptops, OLPCs, Chromebooks, or tablets. The free open source non-profit project Catrobat allows users to create and publish their own apps using only their smartphones. Initiated in 2010, with first public...
Preprint
Full-text available
The next generation of jobs will be characterized by an increased demand for people with computational and problem solving skills. In Austria, computer science topics are underrepresented in school curricula hence teaching time for these topics is limited. From primary through secondary school, only a few opportunities exist for young students to e...
Preprint
Full-text available
The widespread use of mobile phones is changing how learning takes place in many disciplines and contexts. As a scenario in a constructionist learning environment, students are given powerful tools to create games using their own ideas. In the "No One Left Behind" (NOLB) project we will study through experimental cycles whether the use of mobile ga...
Preprint
Game jams are a way to create games under fast-paced conditions and certain constraints. The increase in game jam events all over the world, their engaging and creative nature, with the aim of sharing results among players can be seen in the high participation rate of such events (2013: 16,705 participants from 319 jam sites in 63 countries produce...
Preprint
This paper will present a cross-European experience of game jams as part of a Horizon 2020 funded project: No-one Left Behind (NOLB). The NOLB project was created to unlock inclusive gaming creation and experiences in formal learning situations from primary to secondary level, particularly for children at risk of social exclusion. The project has e...
Preprint
Full-text available
Game creation challenges in schools potentially provide engaging, goal-oriented, and interactive experiences in classes; thereby supporting the transfer of knowledge for learning in a fun and pedagogic manner. A key element of the ongoing European project No One Left Behind (NOLB) is to integrate a game-making teaching framework (GMTF) into the edu...
Conference Paper
Full-text available
Game creation challenges in schools potentially provide engaging, goal-oriented, and interactive experiences in classes; thereby supporting the transfer of knowledge for learning in a fun and pedagogic manner. A key element of the ongoing European project No One Left Behind (NOLB) is to integrate a game-making teaching framework (GMTF) into the edu...
Conference Paper
Game creation challenges in schools potentially provide engaging, goal-oriented, and interactive experiences in classes; thereby supporting the transfer of knowledge for learning in a fun and pedagogic manner. A key ele-ment of the ongoing European project No One Left Behind (NOLB) is to integrate a game-making teaching framework (GMTF) into the ed...
Conference Paper
This paper discusses the implementation of Google's Material Design guidelines, internationalization, and localization for mobile applications in the case of Pocket Paint, an Android painting application. The intended goal of this redesign is to broaden the user base by improving overall usability and supporting right-to-left written languages such...
Conference Paper
Full-text available
Game jams are a way to create games under fast-paced conditions and certain constraints. The increase in game jam events all over the world, their engaging and creative nature, with the aim of sharing results among players can be seen in the high participation rate of such events (2013: 16,705 participants from 319 jam sites in 63 countries produce...
Conference Paper
Game jams are a way to create games under fast-paced conditions and certain constraints (Eberhardt, 2016; Deen, et al., 2014). The increase in game jam events all over the world, their engaging and creative nature, with the aim of sharing results among players can be seen in the high participation rate of such events (2013: 16,705 participants from...
Conference Paper
The widespread use of mobile phones is changing how learning takes place in many disciplines and contexts. As a scenario in a constructionist learning environment, students are given powerful tools to create games using their own ideas. In the “No One Left Behind” (NOLB) project we will study whether the use of mobile game design has an impact on l...
Conference Paper
The constructionist approach is more interested in constructing personal experience than about acquiring information. It states that learning is most effective when building knowledge through active engagement. Experiential and discovery learning by challenges inspire creativity, and projects allow independent thinking and new ways of learning info...
Conference Paper
The education sector in Europe is facing one of the toughest challenges on how to attract, motivate and engage students with content from an academic curriculum and at the same time supporting the formal learning process and providing a learning experience that matches the dynamics of the 21st century. More than ever, Albert Einstein’s words are a...
Conference Paper
In this paper results of an empirical study conducted with software developing companies in Austria are presented. The main target was to gather information about the use of agile software development methods in general and particularly with regard to the agile practice of pair-programming. Furthermore data was collected which of the most simple to...
Conference Paper
The htmlButler project aims at enhancing the humanagent interaction via the visual wrapper technology while preserving versatility. htmlButler will allow to an untrained user who has only the most basic web knowledge to visually specify simple but useful wrappers and to a more techsavvy user to visually or otherwise specify more complex wrappers. h...
Article
Full-text available
The htmlButler project aims at enhancing the usability of visual wrapper technology while preserving versatility. htmlButler will allow, for an untrained user who has only the most basic web knowledge, to visually specify simple but useful wrappers and, for a more tech-savvy user, to visually or otherwise specify more complex wrappers. htmlButler w...
Chapter
The htmlButler project aims at enhancing the usability of visual wrapper technology while preserving versatility. htmlButler will allow, for an untrained user who has only the most basic web knowledge, to visually specify simple but useful wrappers and, for a more tech-savvy user, to visually or otherwise specify more complex wrappers. htmlButler w...

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Projects

Projects (4)
Project
A forum for sharing experience and research about teaching software engineering and educating the software engineers of future. Let me know if you are interested in joining.
Archived project
Archived project
The ‘No One Left Behind” project, co-funded by the EU Horizon 2020 Framework Programme, will allow children to use a non-leisure gaming ‘tool-kit’ to develop digital games on mobile devices – with the aim of enhancing their abilities across all academic subjects, as well as their logical reasoning, creativity and social skills. This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 645215