Christian GrévisseUniversity of Luxembourg · Department of Life Sciences and Medicine
Christian Grévisse
PhD in Computer Science
E-learning specialist in medical education
About
32
Publications
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Introduction
I am an e-learning specialist in medical education at the University of Luxembourg. Holding a PhD in Computer Science, my main research interests lie in the areas of e-learning, gamification, Semantic Web and computer-based assessment. In particular, my research focuses on the integration of learning material through digital tools in different contexts.
Publications
Publications (32)
The growing demand for online education raises the question of which learning resources should be included in online programs to ensure students achieve their desired learning outcomes. By automatically identifying the core concepts in educational materials, teachers can select coherent and relevant resources for their courses. This work explores t...
Background
Multiple choice questions are heavily used in medical education assessments, but rely on recognition instead of knowledge recall. However, grading open questions is a time-intensive task for teachers. Automatic short answer grading (ASAG) has tried to fill this gap, and with the recent advent of Large Language Models (LLM), this branch h...
Abstract: Over the past 2 decades, minimally invasive approaches have improved post-operative outcomes after anatomic lung resections. There is an increasing demand to include exposure to these novel approaches into training curricula, but also to train confirmed consultants who graduated prior to the advent of these
techniques. The objective of th...
Assessment is an essential part of education, both for teachers who assess their students as well as learners who may evaluate themselves. Multiple-choice questions (MCQ) are one of the most popular types of knowledge assessment, e.g., in medical education, as they can be automatically graded and can cover a wide range of learning items. However, t...
Assessment is an essential part of education, both for teachers who assess their students as well as learners who auto-evaluate themselves. A popular type of assessment questions are multiple-choice questions (MCQ), as they can be automatically graded and can cover a wide range of learning items. However, the creation of high quality MCQ items is n...
Technology Enhanced Learning has seen a number of technologies during its history, from instructional video cassettes to smartphones and virtual reality environments. Inevitably, with technologies getting obsolete due to replacement or lack of support, TEL solutions face the issue of becoming non-functional. In addition, limited resources may force...
Note-taking apps on tablets are increasingly becoming the go-to space for managing learning material as a student. In particular, digital note-taking presents certain advantages over traditional pen-and-paper approaches when it comes to organizing and retrieving a library of notes thanks to various search functionalities. This paper presents improv...
Bloomsbury Education and Childhood Studies
Student response systems (SRS) are a popular and effective tool to promote active learning on site, improving student engagement and attention, motivation and learning performance. Traditionally, SRS are designed for on-site settings. However, the safety measures in relation to the recent COVID-19 pandemic result in remote teaching at an unpreceden...
Tablet computers are gaining in presence in modern-day classrooms, enabling the use of a variety of apps for purposes such as note-taking or assessment. Augmented Reality (AR) experiences in the classroom, made possible by current hardware, permit new ways of interaction and visualization, as well as increase student motivation and engagement. They...
Domain ontologies about one or several programming languages have been created in various occasions, mostly in the context of Technology Enhanced Learning (TEL). Their benefits range from modeling learning outcomes, over organization and annotation of learning material, to providing scaffolding support in programming labs by integrating relevant le...
Digital learning resources play a key role in technology enhanced learning, yet their organization poses a challenge to both learners and teachers. Students are confronted with an ever-growing amount of available resources in an open, heterogeneous corpus. Finding relevant learning material for a given context or task, such as an exercise, is non-t...
The ever-growing amount of learning material poses a challenge to both learners and teachers. In order to perform a learning task, students often need to search for additional information. Inquiry might be hampered if they do not know what exactly to search for, especially if they lack prior knowledge in a domain. Furthermore, they might need to re...
Within the transition from pen-and-paper to digital solutions, many tablet-based note-taking apps have been developed. In addition, sketchnoting, a highly visual form of note-taking, has gained in popularity, especially in teaching and learning. While current solutions already reduce the burden of organizing and searching through stacks of paper, t...
Learners throughout different educational levels and study domains use a significant amount of time to consult learning material. In addition to the resources given by their teachers, further information might be required by the learner. However, leaving the study context to search for related material may lead to distraction or even abandonment of...
Document collections in e-learning can cause issues to both learners and teachers. On one hand, inquiry from the vast corpus of available resources is non-trivial without adequate formulation support and semantic information. Implicit links between documents are hardly understood without a proper visualization. On the other hand, it is difficult fo...
The ever-growing set of learning material challenges both students and teachers. While students often need to quickly retrieve resources on a certain topic, teachers have to author high quality documents in a limited amount of time, preferably using their favourite tools. In this paper, we propose an open ecosystem of plugins for popular authoring...
Semantic web technologies such as ontologies can foster the reusability of learning material by introducing common sets of concepts for annotation purposes. However, suggesting learning material from an open, heterogeneous corpus is a nontrivial problem. In this paper, we propose an extensible and lightweight modular ontology for programming educat...
Student response systems as an active learning strategy have shown to be useful in different study domains. With the advent of gamification, these environments have become very popular to improve student engagement. However, existing solutions only provide a static set of activity types and limit their use to classrooms. In this paper, we present Y...
The retrieval of appropriate learning material from a heterogeneous, open corpus is a challenge in project-based learning. In addition, with the authoring of high-quality learning resources being a time-intensive task, reusability in different contexts is desirable. In this paper, we propose to move from a material-centric to a student-centric appr...
The growing amount of available learning material nowadays requires a significant filtering effort by students for problem solving tasks. In addition, the choice of the appropriate type of learning material differs depending on the individual learner’s preferences. In this work, we suggest to move from a material-centered to a student- and task-cen...
In-Vehicle Infotainment systems nowadays are largely limited to one-to-one relationships with the drivers' mobile phone. In this paper, we propose Tumaco, a SOA-based IVI system, which enables the seamless integration of all devices of all passengers. Collaborative services can be executed within a cross-platform ecosystem through the use of semant...