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Citations since 2016
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Advances in narrow artificial intelligence make possible agentive systems that do things directly for their users (like, say, an automatic pet feeder). They deliver on the promise of user-centered design, but present fresh challenges in understanding their unique promises and pitfalls. Designing Agentive Technology provides both a conceptual ground...
Latest edition of the seminal publication on interaction design and user experience principles, processes, practices, and patterns for desktop, mobile, and web platforms.
Make It So (Rosenfeld Media, 2012) explores the speculative interfaces seen in science fiction movies and television shows. The authors have developed a model that traces lines of influence between these sci-fi examples and design in the real world, and use this model as a scaffold to investigate how the depiction of technologies evolve over time,...
Interfaces from science fiction films and television offer lessons to interaction designers and other developers of real world interfaces that are humorous, prophetic, inspiring, and practical. Science fiction interfaces are more than fun. They reflect current interface understandings on the part of developers and expectations on the part of users....
Master John is a design for a graduate school project for practitioners of BDSM, a set of sexual practices involving giving psychological or physical control to another person. The design for the system involves a sensor cuff for one participant and a feedback cuff for another participant. The system provides two useful functions: 1. A variable-str...