Chloe M. BarnesAston University · Department of Applied Artificial Intelligence and Robotics
Chloe M. Barnes
Doctor of Philosophy
About
16
Publications
3,346
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Introduction
Dr Chloe M. Barnes received her PhD in Computer Science in 2021 from Aston University, UK, studying the consequences of unintended interactions that arise in shared environments. Her research interests are inspired by the fields of human psychology and sociology, and are directed towards that of Artificial Life, computational self-awareness, neuroevolution, and interference within multi-agent systems.
Education
July 2017 - September 2021
Aston University
Field of study
- Computer Science, Artificial Intelligence, Evolutionary Agent-Based Systems
Publications
Publications (16)
In an era of rapid climate change and its adverse effects on food production, technological intervention to monitor pollinator conservation is of paramount importance for environmental monitoring and conservation for global food security. The survival of the human species depends on the conservation of pollinators. This article explores the use of...
AI-generated artworks are rapidly improving in quality, and bring many ethical issues to the forefront of discussion. Data scarcity leaves many individuals under-represented due to aspects such as age and ethnicity, which can provide useful context when transferring artistic styles to an image. In this study, we consider current issues through the...
Contemporary Artificial Intelligence technologies allow for the employment of Computer Vision to discern good crops from bad, providing a step in the pipeline of selecting healthy fruit from undesirable fruit, such as those which are mouldy or damaged. State-of-the-art works in the field report high accuracy results on small datasets (<1000 images)...
In this paper, the game of partially observable Ms. Pacman is used as a sandbox to evaluate Artificial Neural Networks (ANNs) that control multiple opponents (i.e. the ghosts). Comparisons between one central ANN that controls all ghosts, and multiple distinct ANNs, each controlling one ghost, are made. The NEAT algorithm is employed to evolve the...
Understanding how evolutionary agents behave in complex environments is a challenging problem. Agents can be faced with complex fitness landscapes derived from multi-stage tasks, interaction with others, and limited environmental feedback. Agents that evolve to overcome these can sometimes access greater fitness, as a result of factors such as coop...
Contemporary Artificial Intelligence technologies allow for the employment of Computer Vision to discern good crops from bad, providing a step in the pipeline of selecting healthy fruit from undesirable fruit, such as those which are mouldy or gangrenous. State-of-the-art works in the field report high accuracy results on small datasets (<1000 imag...
Neural networks have been widely used in agent learning architectures; however, learnings for one task might nullify learnings for another. Behavioural plasticity enables humans and animals alike to respond to environmental changes without degrading learned knowledge; this can be achieved by regulating behaviour with neuromodulation—a biological pr...
In this work we present a three-stage Machine Learning strategy to country-level risk classification based on countries that are reporting COVID-19 information. A K% binning discretisation (K = 25) is used to create four risk groups of countries based on the risk of transmission (coronavirus cases per million population), risk of mortality (coronav...
Neural networks have been widely used in agent learning architectures; however, learning multiple context-dependent tasks simultaneously or sequentially is problematic when using them. Behavioural plasticity enables humans and animals alike to respond to changes in context and environmental stimuli, without degrading learnt knowledge; this can be a...
Evolving agents to learn how to solve complex, multi-stage tasks to achieve a goal is a challenging problem. Problems such as the River Crossing Task are used to explore how these agents evolve and what they learn, but it is still often difficult to explain why agents behave in the way they do. We present the Minimal River Crossing (RC-) Task testb...
Systems that pursue their own goals in shared environments can indirectly affect one another in unanticipated ways, such that the actions of other systems can interfere with goal-achievement. As humans have evolved to achieve goals despite interference from others in society, we thus endow socially situated agents with the capacity for social actio...
Two systems pursuing their own goals in a shared world can interact in ways that are not so explicit-such that the presence of another system alone can interfere with how one is able to achieve its own goals. Drawing inspiration from human psychology and the theory of social action, we propose the notion of employing social action in socially situa...