Chih-Ming Chen

Chih-Ming Chen
  • National Chengchi University

About

169
Publications
30,495
Reads
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7,795
Citations
Current institution
National Chengchi University

Publications

Publications (169)
Article
Purpose To support digital humanities research more effectively and efficiently, this study develops a novel Knowledge Graph Analysis Tool of People and Organizations (KGAT-PO) for the Digital Humanities Research Platform for Biographies of Chinese Malaysian Personalities (DHRP-BCMP) based on artificial intelligence (AI) technology that would not o...
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Full-text available
Background Computational thinking (CT) is crucial to fostering critical thinking and problem-solving skills. Many elementary schools have been cultivating students’ CT through block-based programming languages such as Scratch using traditional teacher-centered teaching methods. However, the approach excessively relies on teacher lectures, so the te...
Article
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It is difficult for students to learn the concepts of chemical laboratory safety education from actual experiences because the traditional teaching model prohibits students from performing dangerous operations. Therefore, this study develops a novel mixed reality-based chemistry experiment learning system (MRCELS) to allow learners to conduct inqui...
Article
Purpose A makerspace has recently been identified as an essential learning field for cultivating students’ creative and thinking abilities. Creating a makerspace service within a university library is vital, as it fosters innovation, interdisciplinary learning, practical skills, entrepreneurship and career readiness while transforming the library i...
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This study utilised the instant semantic analysis and feedback system (ISAFS) to assist learners in the online discussion learning activities of socio-scientific issues (SSIs) and to document their learning process behaviours for behavioural analyses. The aim was to understand the learners’ discussion behaviours during the ISAFS assisted learning p...
Article
Online discussion is one of the frequently used learning activities in an e‐learning process. Learners can exchange opinions and thoughts with their peers through online discussion, stimulate their different viewpoints on the discussion topics, and enhance the learning effectiveness of e‐learning. However, most learners mainly take an effort on pos...
Article
Purpose Digital humanities research platform for biographies of Malaysia personalities (DHRP-BMP) was collaboratively developed by the Research Center for Chinese Cultural Subjectivity in Taiwan, the Federation of Heng Ann Association Malaysia, and the Malaysian Chinese Research Center of Universiti Malaya in this study. Using The Biographies of Ma...
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Purpose This study aims to develop a hierarchical topic analysis tool (HTAT) based on hierarchical Latent Dirichelet allocation (hLDA) to support digital humanities research that is associated with the need of topic exploration on the Digital Humanities Platform for Mr. Lo Chia-Lun’s Writings (DHP-LCLW). HTAT can assist humanities scholars on dista...
Article
Computer supported collaborative writing (CSCW), due to the potential to enhance online collaborative writing performance, has received more and more attention in educational settings in recent years. However, the lack of social presence results in learners not being able to construct group awareness to reduce participation rate and even appear fre...
Article
Past studies have indicated that primary schools' students have difficulty in filtering out incorrect or unreliable information from the Internet when facing a large amount of information due to the lack of basic digital literacy and sensitivity. Therefore, the establishment of a mechanism for information judgment and evaluation to promote primary...
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This study developed an interactive test dashboard with diagnosis and feedback mechanisms (ITD-DFM) that can generate visualized, rich, and high-quality test feedback for each learner’s learning reflection and review based on simultaneously considering test response time and correctness to assist students’ learning. A quasi-experimental research wa...
Article
Asynchronous online discussion is one of the widely used collaborative learning activities in digital learning that can facilitate learners to think of controversial problems, share ideas, ask questions, and give feedback without time and space constraints. However, if there is no appropriate and effective mechanism that can promote asynchronous on...
Article
By applying two-mode social networks and Chinese word segmentation technologies, a novel visualization tool, the instant semantic analysis and feedback system (ISAFS), is designed in this study to present the semantic networks of co-words and non-co-words used in learners’ discussion processes and assist learners in grasping the discussion directio...
Article
This study is aimed to design a novel vocabulary learning mechanism (VLM) in the previously developed video-annotated learning and reviewing system (VALRS) that allows learners to identify unfamiliar or unknown words when listening to the video and generate personalized input enhancement from English subtitles for vocabulary learning. It is expecte...
Article
Online discussion allows learners to acquire more knowledge, different perspectives, and more ideas through interaction with others in an online discussion process to promote their cognitive learning and critical thinking abilities. Accordingly, an instant perspective comparison system (IPCS) based on natural language processing, social networks, a...
Article
A number of prominent educators have confirmed that developing learners’ metacognitive strategies about listening is an important way of helping them learn how to listen to improve their listening. With the rapid development of information and communication technologies, many listening training systems provide various types of help options in suppo...
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Full-text available
Analyzing learners’ learning behaviors helps teachers understand how learning behaviors of learners influence learning performance. To determine which learning behaviors influence learners’ science-based inquiry learning performance, this work develops an xAPI (Experience Application Programming Interface)-based learning record store module embedde...
Article
Purpose Digital humanities aim to use a digital-based revolutionary new way to carry out enhanced forms of humanities research more effectively and efficiently. This study develops a character social network relationship map tool (CSNRMT) that can semi-automatically assist digital humanists through human-computer interaction to more efficiently and...
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Full-text available
This study aims to develop a computer-mediated communication (CMC) competence forecasting model (CMCCFM) based on five well-known machine learning schemes- linear regression algorithm, M5P algorithm, sequence minimum optimization regression algorithm, convolutional neural network algorithm, and multi-layer perceptron algorithm and learning behavior...
Article
Many studies have verified that the effective promotion of both positive interactions among individual group members and group accountability is a critical issue in collaborative problem-based learning (CPBL). This work, therefore, proposes a group incentive mechanism (GIM) that is based on considering several important factors that influence peers...
Article
This study presents a web-based collaborative reading annotation system (WCRAS) with gamification mechanisms to motivate students' annotations behaviors and promote students' reading comprehension performance. The research participants were 55 fifth grade students from two classes of an elementary school in northeastern Taiwan. A quasi-experimental...
Article
Purpose Developing attention-aware systems and interfaces based on eye tracking technology could revolutionize mainstream human–computer interaction to make the interaction between human beings and computers more intuitive, effective and immersive than can be achieved traditionally using a computer mouse. This paper aims to propose an eye-controlle...
Article
The collaborative reading annotation system (CRAS) has been proved its success in promoting reading performance in comparison with traditional paper-based reading. However, there is still lack of an effective formative assessment and feedback mechanisms in the CRAS, which can assist learners to promote their self-regulated learning and reflection....
Article
Group formation is one of the key processes in collaborative learning because having adequate members in the learning groups supports good collaborative interactions among members and is fundamental to ensuring satisfactory learning performance. Several previous studies have proposed genetic algorithm-based group formation scheme that considers mul...
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Full-text available
Many studies have demonstrated that vocabulary size plays a key role in learning English as a foreign language (EFL). In recent years, mobile game-based learning (MGBL) has been considered a promising scheme for successful acquisition and retention of knowledge. Thus, this study applies a mixed methodology that combines quantitative and qualitative...
Article
Purpose With the rapid development of digital humanities, some digital humanities platforms have been successfully developed to support digital humanities research for humanists. However, most of them have still not provided a friendly digital reading environment and practicable social network analysis tool to support humanists on interpreting text...
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Since English is probably the most popular second language, helping students learn English through technology is a critical issue in non-English-speaking countries. With the growth of digital pen technologies, developing an interactive learning environment that combines printed textbooks and a digital pen to support English-language classroom learn...
Article
In recent years, English instruction has emphasized the importance of listening comprehension; however, playing CDs in class is still the most widely used approach to practicing English listening skills in Taiwan. It is obvious that this training approach cannot satisfy individual needs, thus reducing the effect of promoting English listening compr...
Article
In recent years, numerous English vocabulary learning-assisted apps have been developed to enlarge learners’ English vocabulary through mobile learning. However, the ability of learners to engage in self-regulated learning (SRL) importantly affects performance in autonomously learning English vocabulary using mobile apps. Therefore, this study deve...
Article
Purpose An automatic text annotation system (ATAS) that can collect resources from different databases through Linked Data (LD) for automatically annotating ancient texts was developed in this study to support digital humanities research. It allows the humanists referring to resources from diverse databases when interpreting ancient texts as well...
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Full-text available
In the 21st century when knowledge‐based economy is emphasized, the cultivation of autonomous learning and problem‐solving abilities presents the importance. With web‐based collaborative problem‐based learning (CPBL), learners could more conveniently cultivate their problem‐solving abilities through autonomous learning. Nevertheless, learners are o...
Conference Paper
Collaborative annotation tools have been adopted to facilitate reading comprehension. The more the students make annotations, the better they can achieve in learning. However, students might decrease their willingness of providing annotations when they can easily read peers’ annotations. To encourage students to contribute annotations in collaborat...
Article
Online video-based learning has been increasingly used in educational settings. However, students usually do not have enough cognitive capacity and metacognition skills to diagnose and record their attention status during learning tasks by themselves. This study thus presents an attention-based video lecture review mechanism (AVLRM) that can genera...
Article
Purpose Collaboratively annotating digital texts allow users to add valued information, share ideas and create knowledge. Most importantly, annotated content can help users obtain a deeper and broader understanding of a text compared to digital content without annotations. This work proposes a novel collaborative annotation system (CAS) with four...
Article
Many studies have shown that learners’ sustained attention strongly affects e-learning performance, particularly during online synchronous instruction. This work thus develops a novel attention monitoring and alarm mechanism (AMAM) based on brainwave signals to improve learning performance via monitoring the attention state of individual learners a...
Article
In order to promote scientific inquiry in secondary schooling in Taiwan, the study developed a computer-based inquiry curriculum (including structured and guided inquiry units) and investigated how the curriculum influenced students’ science learning. The curriculum was implemented in 5 junior secondary schools in the context of a weeklong summer s...
Article
Rapid progress in information and communication technologies (ICTs) has fueled the popularity of e-learning. However, an e-learning environment is limited in that online instructors cannot monitor immediately whether students remain focus during online autonomous learning. Therefore, this study tries to develop a novel attention aware system (AAS)...
Article
Collaboratively annotating digital texts allows learners to add valued information, share ideas, and create knowledge. However, excessive annotations and poor-quality annotations in a digital text may cause information overload and divert attention from the main content. The increased cognitive load ultimately reduces the effectiveness of collabora...
Conference Paper
A web-based collaborative reading annotation system (WCRAS) allows learners to collaborate efficiently in annotating digital texts for adding valued information, share ideas by expressing different perspectives on digital texts with annotations, and create knowledge by reading digital texts with annotations. However, an excessively large number of...
Conference Paper
Rapid progress in information and communication technologies (ICTs) has fueled the popularity of e-learning for educational purposes. However, an e-learning environment is limited in that online instructors cannot monitor immediately whether students remain focus during online autonomous learning. Therefore, this study develops a novel attention aw...
Conference Paper
Although online courseware often includes multimedia materials, exactly how different video lecture types impact student performance has seldom been studied. Therefore, this study explores how three commonly used video lectures styles affect the sustained attention, emotion, cognitive load, and learning performance of verbalizers and visualizers in...
Article
Despite the popularity of mobile reading devices, many studies have indicated that small screens restrict information transmission, adversely affecting reading performance on mobile devices. Moreover, mobile reading typically occurs in different reading contexts. Therefore, suitable text display type for mobile reading in different reading contexts...
Article
To reduce effectively the reading anxiety of learners while reading English articles, a C4.5 decision tree, a widely used data mining technique, was used to develop a personalized reading anxiety prediction model (PRAPM) based on individual learners' reading annotation behavior in a collaborative digital reading annotation system (CDRAS). In additi...
Article
Although online courseware often includes multimedia materials, exactly how different video lecture types impact student performance has seldom been studied. Therefore, this study explores how three commonly used video lectures styles affect the sustained attention, emotion, cognitive load, and learning performance of verbalizers and visualizers in...
Article
Due to the rapid development of information technology, web-based learning has become a dominant trend. That is, learners can often learn anytime and anywhere without being restricted by time and space. Autonomic learning primarily occurs in web-based learning environments, and self-regulated learning (SRL) is key to autonomic learning performance....
Article
As children now spend considerable time reading electronic media, digital reading skills and good reading comprehension are essential. However, many studies agree that screen-based reading leads to shallow reading, short attention spans, and poor comprehension. Therefore, this work presents a collaborative reading annotation system with a reading a...
Article
Modern digital libraries not only contain rich digital resources, they are also required to provide an environment which integrates collection provision, information services, and academic activities to support effective learning. This work chose the Digital Library of Nature and Culture established by the National Museum of Natural Science in Taiw...
Article
Oral reading fluency is an indicator of overall reading competence. Many studies have claimed that repeated reading can promote oral reading fluency. Currently, novel Web- or computer-based reading technologies offer interactive digital materials that promote English oral reading fluency using the repeated reading strategy; however, paper-based Eng...
Conference Paper
To reduce effectively the reading anxiety of learners while reading English articles, a C4.5 decision tree, a widely used data mining technique, was used to develop a personalized reading anxiety prediction model (PRAPM) based on individual learners' reading annotation behavior in a collaborative digital reading annotation system. In addition to fo...
Article
Since English has been an international language, how to enhance English levels of people by useful computer assisted learning forms or tools is a critical issue in non-English speaking countries. Past studies confirmed that reading articles with annotated contents enable knowledge sharing and improve the reading comprehension of learners. However,...
Article
Reading fluency is considered critical in skillful reading in that many reading training tools are developed for improving the fluency. Most of the tools are computer-based applications with a screen-based interface to provide multimedia learning environment. However, many students still prefer using paper materials especially for reading activitie...
Article
Multimedia materials are now increasingly used in curricula. However, individual preferences for multimedia materials based on visual and verbal cognitive styles may affect learners' emotions and performance. Therefore, in-depth studies that investigate how different multimedia materials affect learning performance and the emotions of learners with...
Article
Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by th...
Article
Full-text available
Purpose – This work seeks to present a reading annotation and knowledge sharing tool, which can annotate a web page with HTML format archived by the Taiwan libraries' history digital library based on Web 2.0 technologies Design/methodology/approach – This work adopted DSpace, an open‐source institutional repository system, to implement a Taiwan Di...
Article
Designing a collaborative reading annotation tool with functionalities for annotating a digital English article can accumulate and share the knowledge of readers who participate in reading learning processes in a web-based learning environment. The annotated content helps new readers understand articles and helps readers who have read an article ob...
Article
With the gradual adoption of multimedia technologies in curriculum designs, the need has increased for in-depth studies exploring how different presentation techniques for multimedia materials affect learner emotions and learner performance. Therefore, this study employed the emWave system, which is a stress detector for emotional states developed...
Article
Many studies have identified web-based cooperative learning as an increasingly popular educational paradigm with potential to increase learner satisfaction and interactions. However, peer-to-peer interaction often suffers barriers owing to a failure to explore useful social interaction information in web-based cooperative learning environments. Thi...
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Despite rapid and continued adoption of mobile devices, few learning modes integrate with mobile technologies and libraries' environments as innovative learning modes that emphasize the key roles of libraries in facilitating learning. In addition, some education experts have claimed that transmitting knowledge to learners is not the only educationa...
Article
This study mainly assesses the differences between learning performance and the satisfaction of learners who use digital resources in Taiwan libraries' history digital library (organized digital resources) and the Google search engine (unorganized digital resources) in problem-solving learning for the same subject via the problem-based learning (PB...
Article
This paper presents a reading annotation and knowledge sharing tool, which can annotate a web page with HTML format archived by the Taiwan libraries' history digital library based on Web 2.0 technologies. The developed reading annotation and knowledge sharing tool can provide benefits in terms of accumulating and sharing knowledge of readers who co...
Article
With the gradual adoption of multimedia technologies in curriculum designs, the need has increased for in-depth studies that explore how different presentation techniques for multimedia materials affect learner emotions and learner performance. This study employed the emWave system, a stress detector for emotional states that was developed by the I...
Article
e-Learning is becoming an increasingly popular educational paradigm because of the rapid growth of the Internet. Recent studies have argued that affective modelling (ie, considering a learner's emotional or motivational state) should also be considered while designing learning activities. Many studies indicated that various learning emotions marked...
Article
Many countries have already become aging societies, as evidenced by annually decreasing fertility rates. Elderly individuals often live independently because their families cannot look after them. Therefore, computer-assisted nursing has received increasing attention in modern society, explaining why intelligent systems with physiology signal monit...

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