Chi XuBioinformatics Institute, A*STAR, Singapore · Machine Learning For Bioimage Analysis
Chi Xu
PhD
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19
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Introduction
Publications
Publications (19)
Hand joints-based gesture recognition using a neural network provides excellent performance in hand gesture recognition. However, during the collection of sequential skeletal datasets, joints identification through hand pose estimations usually includes noise and even errors, which often diminish the accuracy of gesture recognition. To promote the...
The original author list did not accurately reflect the contributions of the following colleagues. © 2018 Springer Science+Business Media, LLC, part of Springer Nature
This paper studies the problem of multivariate linear regression where a portion of the observations is grossly corrupted or is missing, and the magnitudes and locations of such occurrences are unknown in priori. To deal with this problem, we propose a new approach by explicitly consider the error source as well as its sparseness nature. An interes...
This paper focuses on the challenging problem of 3D pose estimation of a diverse spectrum of articulated objects from single depth images. A novel structured prediction approach is considered, where 3D poses are represented as skeletal models that naturally operate on manifolds. Given an input depth image, the problem of predicting the most proper...
Pose estimation, tracking, and action recognition of articulated objects from depth images are important and challenging problems, which are normally considered separately. In this paper, a unified paradigm based on Lie group theory is proposed, which enables us to collectively address these related problems. Our approach is also applicable to a wi...
In this paper we deal with the camera pose estimation problem from a set of 2D/3D line correspondences, which is also known as PnL (Perspective-n-Line) problem. We carry out our study by comparing PnL with the well-studied PnP (Perspective-n-Point) problem, and our contributions are threefold: (1) We provide a complete 3D configuration analysis for...
Detecting hand actions from ego-centric depth sequences is a practically challenging problem, owing mostly to the complex and dexterous nature of hand articulations as well as non-stationary camera motion. We address this problem via a Hough transform based approach coupled with a discriminatively learned error-correcting component to tackle the we...
We focus on the challenging problem of efficient mouse 3D pose estimation
based on static images, and especially single depth images. We introduce an
approach to discriminatively train the split nodes of trees in random forest to
improve their performance on estimation of 3D joint positions of mouse. Our
algorithm is capable of working with differe...
We present GHand, a GPU algorithm for markerless hand pose estimation from a single depth image obtained from a commodity depth camera. Our method uses a dual random forest approach: the first forest estimates position and orientation of hand in 3D, while the second forest determines the joint angles of the kinematic chain of our hand model. GHand...
This paper aims to tackle the practically very challenging problem of efficient and accurate hand pose estimation from single depth images. A dedicated two-step regression forest pipeline is proposed: given an input hand depth image, step one involves mainly estimation of 3D location and in-plane rotation of the hand using a pixel-wise regression f...
We tackle the practical problem of hand pose estimation from a single noisy depth image. A dedicated three-step pipeline is proposed: Initial estimation step provides an initial estimation of the hand in-plane orientation and 3D location, Candidate generation step produces a set of 3D pose candidate from the Hough voting space with the help of the...
We propose a non-iterative solution for the Perspective-n-Line (PnL) problem, which can efficiently and accurately estimate the camera pose for both small number and large number of line correspondences. By selecting a rotation axis in the camera framework, the reference lines are divided into triplets to form a sixteenth order cost function, and t...
We propose a non-iterative solution for the perspective-n-point (PnP) problem, which can robustly retrieve the optimum by solving a seventh order polynomial. The central idea consists of three steps: (1) to divide the reference points into 3-point subsets in order to achieve a series of fourth order polynomials, (2) to compute the sum of the square...
One of the fundamental problems in scientific computing is to find solutions for linear equation systems. For finite element problem, Cholesky factorization is often used to solve symmetric positive definite matrices. In this paper, Cholesky factorization is massively parallelized and three different optimization methods - highly parallel factoriza...
The perspective-three-point problem (P3P) is a classical problem in computer vision. The existing direct solutions of P3P have at least three limitations: (1) the numerical instability when using different vertex permutations, (2) the degeneration in the geometric singularity case, and (3) the dependence on particular equation solvers.
A new direct...
Until now, exising camera pose estimation methods for the widely used square marker-based augmented reality (AR) are either highly sensitive to noise or much time consuming, and developers have to work hard to find the proper trade-off between computational speed and quality in mobile AR applications where computational resources are limited. The m...
This paper is concerned about the sequencing problems in pull production systems which are composed of one mixed-model assembly
line and one flexible fabrication flow line with limited intermediate buffers. Two objectives are considered simultaneously:
minimizing the total variation in parts consumption in the assembly line and minimizing the makes...
Mixed reality (MR) based human-machine interaction provides a seamless interface between user and application environment,
which synthesizes the advantages of the convenient interaction of virtual reality, and the strong realistic of augmented reality.
In this paper, MR is applied in the context of industrial assembly process, and a MR based assemb...
Augmented reality (AR) based human-machine interaction (HMI) provided a seamless interface between user and application environment,
but occlusion handing remained as a tough problem in AR applications. Recently most AR occlusion handling algorithms aimed
at general environment, more special research on AR occlusion handling for application in the...