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107
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September 2012 - present
April 2012 - present
Publications
Publications (107)
This study aims to explore the impact of aromatherapy using jasmine and lavender scents on the stress and emotional states of office workers, utilizing the Profile of Mood States (POMS) for subjective emotional assessments and electroencephalogram (EEG) for objective analysis. Methods: We conducted a double-masked, randomized study with 44 office w...
Parental involvement is crucial for children’s stress management, and co-regulation of stress can have a positive effect. To facilitate parental involvement in children’s stress management in learning, we proposed an embodied connected system, which provides stress detection, stress information feedback, and encouragement prompts, aiming to help pa...
Haptics for stress regulation is well developed these years. Using vibrotactile to present biofeedback, guiding breathing or heartbeat regulation is a dominant technical approach. However, designing computer-mediated affective touch for stress regulation is also a promising way and has not been fully explored. In this paper, a haptic device was dev...
Hypomimia is a non-motor symptom of Parkinson's disease that manifests as delayed facial movements and expressions, along with challenges in articulation and emotion. Currently, subjective evaluation by neurologists is the primary method for hypomimia detection, and conventional rehabilitation approaches heavily rely on verbal prompts from rehabili...
In order to study the cutting performance of the straight edge hob and reduce the cutting power consumption model of the straight edge hob, this paper takes the cutting power of the straight edge hob as the minimum goal, and establishes the mathematical model of the optimization design of the straight edge hob based on the composite optimization me...
Advances in computer image recognition have significantly impacted many industries, including healthcare, security and autonomous systems. This paper aims to explore the potential of improving image algorithms to enhance computer image recognition. Specifically, we will focus on regression methods as a means to improve the accuracy and efficiency o...
In this study, an attempt was made to interpolate linear models to approximate an entire nonlinear system, based on the traditional theory of fuzzy PID control. This approach considered the discrepancies between current detection and linear modeling, in conjunction with variations in motor current and the laws governing trajectory motion. The diffe...
Advances in computer image recognition have significantly impacted many industries, including healthcare, security and autonomous systems. This paper aims to explore the potential of improving image algorithms to enhance computer image recognition. Specifically, we will focus on regression methods as a means to improve the accuracy and efficiency o...
As age advances, the decline in bodily functions and the rise in age-related diseases pose various challenges to the daily lives of the older population. This scoping review discusses the potential of Electromyography and Electrical Stimulation technologies in addressing aging health issues. This review aims to discover potential design opportuniti...
Objective: This study explored the effects of Auditory Integration Training combined with Music Therapy on Autistic Children. Methods: Eighty Autistic Children who received treatment at a Rehabilitation Center for Children with Autism in Guangzhou from January to June 2023 were selected as participants. They were randomly allocated to an Experiment...
Stress, particularly learning stress, is prevalent among Chinese elementary school children and can lead to severe health and psychological consequences. Unlike adults, these children often lack the self-awareness to recognize their stress levels, particularly in the context of task performance. This deficiency in self-recognition makes it challeng...
This paper introduces a communication accessibility service system called AidServer, aimed at enhancing communication between deaf service staff and deaf customers in silent restaurants. Due to their limited communication abilities, deaf individuals often face challenges when seeking suitable employmen [1–4]. However, with the emergence of silent r...
Autism spectrum disorder can greatly affect the well-being of autistic children and their family members. Visual aids, such as schedules, have been commonly used in this community for their benefits in multiple aspects. Utilizing digital technology, we presented the design of an interactive visual schedule system with avatar buddies for activity pl...
How to use mediated technology helping people regulate emotion is a popular topic in HCI community. Using Haptic instead of other sensory stimuli becomes a new trend. In this paper, we present WindCheck, a wearable device using wind as feedback and helping individuals notice their heartbeat and aware their emotion states. We first designed the prot...
Autistic Children often struggle with social interaction and communication, studies have found that many of them prefer to interact with objects than people. However, there is a lack of research exploring the specific characteristics and factors involved in interactions within families with autistic children where objects are the center of the inte...
Objective: Evaluating the Effectiveness of Music Therapy on the Rehabilitation of Elderly People with Dementia. Methods: Twenty-four Elderly People with Dementia were selected and randomly divided into the Experimental and the Control Groups, with twelve people in each group. In the Control Group, Elderly People with Dementia were given regular car...
Evaluating the Effectiveness of Digital Art Emotional Expression Therapy in Combination with Conventional Rehabilitation to Relieve Autism in Children. Methods: Thirty Children with Autism were selected and randomly divided into the Experimental and the Control Groups, with fifteen children in each group. In the Control Group, the children with Aut...
We experimented with examining how Visual Art affects people’s emotional responses to images. Participants viewed 27 images from our art image database, which were either static or dynamic. We aimed to gather subjective data through self-reports and physiological measures like skin conductance and heart rate to assess emotional responses. The resul...
Aesthetics in design are known to be empowering in terms of various perspectives in one’s life. This paper aims to discuss innovative approaches, methodologies, and technologies that can further enhance the role of aesthetics in empowering individuals in the digital age. By delving into the relationship between aesthetics and empowerment, we seek t...
As digital systems and information become an important part of people’s daily lives and social relationships, new insights into how technology interacts with traditional painting practices are crucial in education. To study how digital painting can be promoted in education in the future, we combine virtual digital painting with traditional painting...
This study aims to investigate the influence of object recognition based on intelligent algorithms on staff’s anxiety levels in professional settings. Anxiety was measured through self-report questionnaires and physiological indicators, while object recognition performance was evaluated based on the accuracy and speed of intelligent algorithm-based...
Obesity has become a health problem that plagues people worldwide, and emotional eating is a significant cause of obesity. It is essential to reduce the frequency of emotional eating. We innovatively put forward E-Reminder: an interactive mindfulness-based eating reminder system. Based on mindful eating, E-Reminder encourages users to reduce the fr...
With the rapid development of the instant delivery industry in recent years, delivery jobs, have attracted many DHH (Deaf and Hard of Hearing) people because of their flexible working hours, predictable incoming, and low threshold. However, the delivery scenario is complicated. The existing aids for the DHH are not sufficiently targeted, and there...
Learning engagement is an important factor in academic success and instructional quality. In authentic settings, analyzing learner engagement status can be challenging due to the complexity of its multidimensional construct. It requires constant monitoring of multimodal engagement indicators (cognitive-level indicators, e.g., effort, emotional-leve...
Humans have the ability to quickly identify their own environment, understand, judge and analyze it, which is one of the important reasons why human beings can survive in nature for a long time and gradually develop it into a prosperous society today. The key to human's ability to perceive and understand the environment lies in the ability to accur...
Humans have the ability to quickly identify their own environment, understand, judge and analyze it, which is one of the important reasons why human beings can survive in nature for a long time and gradually develop it into a prosperous society today. The key to human's ability to perceive and understand the environment lies in the ability to accur...
The highly competitive education system is an unavoidable problem for primary school students in China, and excessive learning stress among children is a problem that cannot be ignored in current primary education. In the family environment, parents tend to ignore the stress of children in the learning process and lack encouragement. This paper pro...
Under the epidemic situation of Covid-19, many companies are promoting telecommuting to protect employees' health. At the same time, telecommuting created an additional communication barrier for people to communicate with their colleagues or express their feelings. Stress can lead to health problems and burnout. In this paper, we propose AffectiveT...
Digital arts refer to artworks that use digital technology as part of the creative or presentation process. Different components of art activities are known to be health-promoting. These components can trigger psychological, physiological, social, and behavioral responses that are linked with health and well-being. The emerging forms of digital art...
Creating music can be challenging for children aged 4–6. Making the creation procedure more interesting has been proved to stimulate and build children’s interests in music. Based on the design concept of synesthesia from vision to hearing, we propose an application by which children aged 4–6 can create collages by matching different images of scen...
Children with Down Syndrome face major challenges in maintaining active social interaction. HCI research has well explored the design of computer-aided systems to support education for teachers and therapists, but comparatively less work has been considered in the case of social behavior learning for Down Syndrome children and their caregivers. Man...
Painting has many benefits for children. But children's interest in painting may decrease as they grow up, resulting in less participation in painting activities. This paper focuses on using mobile technology to enhance children's interest in painting. Informed by a four-phase model of interest development and our formative research, we proposed th...
This paper describes distributed adaptive methods for solving the trajectory distortion control problem of intelligent lawnmowers. The strategy we have chosen is to use the association of motor current changes with changes in the movement patterns of the trajectory to try to modify the relationship between the fuzzy controller and the Proportional...
The underwater robot (UR) is an embodiment of interdisciplinary technologies, integrating underwater communication, machinery, marine science, computer science, and robotics. Although URs enable a highly engaging and exploratory construction that can foster children’s engineering education and ocean literacy, little work has explored UR design and...
Word-learning is a vital process for children to form language, and it is the fundamentals of people interacting with each other. However, few studies focus on children’s experiences during the learning process, and most of them are passive learning. Because of the development of multi-sensory technology and intelligent hardware, we can create Tang...
There are widespread gender stereotypes in society that would influence children’s physical and mental cognitive development and future career choices. Gender equality education for children is critical. However, few studies have explored how technology can be used to promote gender equality education and developed educational tools to help childre...
Drawing for children is an intuitive way to express themselves. But the static property of paper drawing and children’s shortage of expressive words limit them. Animating children’s drawings could break the static state into a dynamic one and help them to convey ideas. However, the complex animation process is difficult for children to understand a...
The fabrication of underwater devices is necessary for the exploration of water environments and interactions in the Human–Computer Interaction (HCI) field. However, there are fewer approaches to support prototyping used in water environments. The existing prototype methods lack systematic waterproof treatments and provide insufficient software for...
Current hand-worn haptic devices can render a variety of tactile sensations. However, few studies focus on providing a real liquid tactile experience with those devices in virtual reality scenes. To address this gap, we extend the potential of liquid sensation with the FlowGlove, an innovative wearable device with the tactile sensation of pressure,...
Geography is a broad subject, and maps are essential tools for learning geography. It is necessary to educate children about geography and maps at an early age. Digital educational tools play an increasingly important role in children’s education. However, few studies focus on digital map design for children conforming to their cognitive abilities....
Co-creative systems have been widely explored in the field of computational creativity. However, existing AI partners of these systems are mostly virtual agents. As sketching on paper with embodied robots could be more engaging for designers' early-stage ideation and collaborative practices, we envision the possibility of Cobbie, a mobile robot tha...
The range of interpersonal distance is changing according to the environment, gender, culture, and individual person. Thus, realizing interpersonal distance is an important factor in modern society. In this work, we aim to call people's attention to personal distance. We developed a prototype system, TONG, consisting of a wearable device and a mobi...
Currently, HCI researchers focus on novel solutions that combine technology into children’s outdoor activities to address the modest decline in such experience. This research presents a novel AR game in which shadows from the outdoor environment are used as AR markers, to facilitate children’ motivation and engagement in outdoor exploration experie...
Smell disorders are common, which can impair the quality of life. In this paper, we propose OlfacEnhancer, a pendant for hyposmia patients, which augments real-world olfactory perception synchronizing visual information. We present the compact hardware design that can release seven different scents and the implementation of a machine-vision-based s...
Shadows are ubiquitous in our life. Through the phenomena of shadows, we focus on a novel way which can change people's perspectives of observing surroundings and create a natural outdoor interaction for children in their daily life. In this paper, we present a mobile AR game which uses shadows as clues with a treasure hunting game mechanism to mak...
Water is a ubiquitous substance in everyday life and has been found in many cultures as a game medium. With advances in digital technology and computer-aided design, there is a great potential for water games which can create new interactive experiences for players. In this paper, we take an interest in digital games with physical water and propose...
In this paper, we introduced the concept of a hybrid product which combines a digital game with physical experiences and discussed practical recommendations for hybrid products development in the domain of wildlife conservation for children. IPANDA including hardware and software applications with sensing technology was able to gather real-time env...
From Apple Watch to Nike HpyerAdapt, wearables and fashion are combining more and more tight. To meet the increasing demands of novel and useful interactive fashion wearables, we design and present VisHair, a head mounted fashion lighting interaction system based on wearable technology which is upgraded from LightingHair. The system mainly discuss...