Chen Si

Chen Si
Dashdot · Data Science

Doctor of Philosophy

About

7
Publications
6,548
Reads
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147
Citations
Additional affiliations
August 2013 - present
University of Technology Sydney
Position
  • PhD Student

Publications

Publications (7)
Thesis
Full-text available
By nature, human beings are curious about their environment. Arriving in a new place, they observe, recognize and interact with their surroundings. People collect information about the new place, and locate objects in that space that help them to make further decisions. This is a typical scenario of spatial exploration. Spatial exploration is commo...
Article
Spatial exploration is a core component of play in a rich and diverse range of modern video games. However, there is insufficient research into understanding spatial exploration in order to design better gameplay experiences. In this paper, we investigate the gameplay behaviors of 25 players across three types of exploration games by collecting in-...
Conference Paper
Exploration is an essential part of play in modern video games. It refers to the discovery-based activities, in which players explore mechanisms, as well as spatiality of virtual world. Exploration games and games with exploration plots are booming in gamer communities. In this paper, we focus on spatial exploration, which is central to play in rol...
Conference Paper
Full-text available
Compared to previous head-mounted displays, the compact and low-cost Oculus Rift has claimed to offer improved virtual reality experiences. However, how and what kinds of user experiences are encountered by people when using the Rift in actual gameplay has not been examined. We present an exploration of 10 participants' experiences of playing a fir...
Conference Paper
Full-text available
Real-time strategy (RTS) is a sub-genre of strategy video games. RTS games are more realistic with dynamic and time-constraint game playing, by abandoning the turn-based rule of its ancestors. Playing with and against computer-controlled players is a pervasive phenomenon in RTS games, due to the convenience and the preference of groups of players....
Article
Full-text available
We present an automatic water simulation method in large scale virtual environment that employed mesh based approaches. To begin with, multi-hierarchy mesh is generated using tessellation technique. Then, CUDA Concurrent Kernels technique is implemented to make Fast Fourier Transform (FFT) and Perlin noise, two ways used to compute sea height map,...

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